3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
53 #include "floor-generate.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
72 #include "dungeon-file.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
87 * Maximum number of tries for selection of a proper quest monster
93 * Local "savefile" pointer
98 * Hack -- old "encryption" byte
100 static byte xor_byte;
103 * Hack -- simple "checksum" on the actual values
105 static u32b v_check = 0L;
108 * Hack -- simple "checksum" on the encoded bytes
110 static u32b x_check = 0L;
113 * Hack -- Japanese Kanji code
119 static byte kanji_code = 0;
122 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
123 * @param major メジャーバージョン値
124 * @param minor マイナーバージョン値
125 * @param patch パッチバージョン値
126 * @param extra エクストラパージョン値
127 * @return 現在のバージョンより値が古いならtrue
129 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
131 /* Much older, or much more recent */
132 if (current_world_ptr->h_ver_major < major) return (TRUE);
133 if (current_world_ptr->h_ver_major > major) return (FALSE);
135 /* Distinctly older, or distinctly more recent */
136 if (current_world_ptr->h_ver_minor < minor) return (TRUE);
137 if (current_world_ptr->h_ver_minor > minor) return (FALSE);
139 /* Barely older, or barely more recent */
140 if (current_world_ptr->h_ver_patch < patch) return (TRUE);
141 if (current_world_ptr->h_ver_patch > patch) return (FALSE);
143 /* Barely older, or barely more recent */
144 if (current_world_ptr->h_ver_extra < extra) return (TRUE);
145 if (current_world_ptr->h_ver_extra > extra) return (FALSE);
147 /* Identical versions */
153 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
154 * @param x メジャーバージョン値
155 * @param y マイナーバージョン値
157 * @return 現在のバージョンより値が古いならtrue
159 static bool z_older_than(byte x, byte y, byte z)
161 /* Much older, or much more recent */
162 if (current_world_ptr->z_major < x) return (TRUE);
163 if (current_world_ptr->z_major > x) return (FALSE);
165 /* Distinctly older, or distinctly more recent */
166 if (current_world_ptr->z_minor < y) return (TRUE);
167 if (current_world_ptr->z_minor > y) return (FALSE);
169 /* Barely older, or barely more recent */
170 if (current_world_ptr->z_patch < z) return (TRUE);
171 if (current_world_ptr->z_patch > z) return (FALSE);
173 /* Identical versions */
179 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
183 * Avoid the top two lines, to avoid interference with "msg_print()".
185 static void note(concptr msg)
187 static TERM_LEN y = 2;
189 /* Draw the message */
192 /* Advance one line (wrap if needed) */
193 if (++y >= 24) y = 2;
201 * @brief ロードファイルポインタから1バイトを読み込む
204 * The following functions are used to load the basic building blocks
205 * of savefiles. They also maintain the "checksum" info for 2.7.0+
207 static byte sf_get(void)
211 /* Get a character, decode the value */
212 c = getc(fff) & 0xFF;
216 /* Maintain the checksum info */
220 /* Return the value */
225 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
229 static void rd_byte(byte *ip)
235 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
239 static void rd_u16b(u16b *ip)
242 (*ip) |= ((u16b)(sf_get()) << 8);
246 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
250 static void rd_s16b(s16b *ip)
256 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
260 static void rd_u32b(u32b *ip)
263 (*ip) |= ((u32b)(sf_get()) << 8);
264 (*ip) |= ((u32b)(sf_get()) << 16);
265 (*ip) |= ((u32b)(sf_get()) << 24);
269 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
273 static void rd_s32b(s32b *ip)
280 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
281 * @param str 読み込みポインタ
282 * @param max 最大読み取りバイト数
285 static void rd_string(char *str, int max)
289 /* Read the string */
290 for (i = 0; TRUE; i++)
297 /* Collect string while legal */
298 if (i < max) str[i] = tmp8u;
309 /* Convert Kanji code */
328 /* 不明の漢字コードからシステムの漢字コードに変換 */
329 byte code = codeconv(str);
331 /* 漢字コードが判明したら、それを記録 */
332 if (code) kanji_code = code;
337 /* No conversion needed */
345 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
349 static void strip_bytes(int n)
353 /* Strip the bytes */
354 while (n--) rd_byte(&tmp8u);
357 #define OLD_MAX_MANE 22
360 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
361 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
364 * This function attempts to "repair" old savefiles, and to extract
365 * the most up to date values for various object fields.
367 * Note that Angband 2.7.9 introduced a new method for object "flags"
368 * in which the "flags" on an object are actually extracted when they
369 * are needed from the object kind, artifact index, ego-item index,
370 * and two special "xtra" fields which are used to encode any "extra"
371 * power of certain ego-items. This had the side effect that items
372 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
373 * may have had, and also, all "uncursed" items will become "cursed"
374 * again, including Calris, even if it is being worn at the time. As
375 * a complete hack, items which are inscribed with "uncursed" will be
376 * "uncursed" when imported from pre-2.7.9 savefiles.
378 static void rd_item_old(object_type *o_ptr)
386 rd_s16b(&o_ptr->k_idx);
389 o_ptr->iy = (POSITION)tmp8u;
391 o_ptr->ix = (POSITION)tmp8u;
399 if (z_older_than(10, 4, 4))
401 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
402 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
403 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
407 rd_s16b(&o_ptr->pval);
409 rd_byte(&o_ptr->discount);
411 o_ptr->number = (ITEM_NUMBER)tmp8u;
414 o_ptr->weight = tmp16s;
417 o_ptr->name1 = tmp8u;
420 o_ptr->name2 = tmp8u;
422 rd_s16b(&o_ptr->timeout);
424 rd_s16b(&o_ptr->to_h);
427 o_ptr->to_d = tmp16s;
428 rd_s16b(&o_ptr->to_a);
437 rd_byte(&o_ptr->ident);
439 rd_byte(&o_ptr->marked);
442 rd_u32b(&o_ptr->art_flags[0]);
443 rd_u32b(&o_ptr->art_flags[1]);
444 rd_u32b(&o_ptr->art_flags[2]);
445 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
446 else rd_u32b(&o_ptr->art_flags[3]);
448 if (h_older_than(1, 3, 0, 0))
450 if (o_ptr->name2 == EGO_TELEPATHY)
451 add_flag(o_ptr->art_flags, TR_TELEPATHY);
454 if (z_older_than(11, 0, 11))
456 o_ptr->curse_flags = 0L;
457 if (o_ptr->ident & 0x40)
459 o_ptr->curse_flags |= TRC_CURSED;
460 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
461 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
462 if (object_is_fixed_artifact(o_ptr))
464 artifact_type *a_ptr = &a_info[o_ptr->name1];
465 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
466 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
468 else if (object_is_ego(o_ptr))
470 ego_item_type *e_ptr = &e_info[o_ptr->name2];
471 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
472 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
475 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
479 rd_u32b(&o_ptr->curse_flags);
482 /* Monster holding object */
483 rd_s16b(&o_ptr->held_m_idx);
486 rd_byte(&o_ptr->xtra1);
487 rd_byte(&o_ptr->xtra2);
489 if (z_older_than(11, 0, 10))
491 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
493 switch (o_ptr->xtra2 % 6)
495 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
496 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
497 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
498 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
499 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
500 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
504 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
506 switch (o_ptr->xtra2 % 11)
508 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
509 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
510 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
511 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
512 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
513 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
514 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
515 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
516 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
517 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
518 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
522 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
524 switch (o_ptr->xtra2 % 8)
526 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
527 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
528 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
529 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
530 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
531 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
532 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
533 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
540 if (z_older_than(10, 2, 3))
545 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
547 o_ptr->xtra3 = o_ptr->xtra1;
550 if (o_ptr->tval == TV_CAPTURE)
552 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
553 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
555 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556 if (ironman_nightmare)
558 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
560 o_ptr->xtra4 = o_ptr->xtra5;
565 rd_byte(&o_ptr->xtra3);
566 if (h_older_than(1, 3, 0, 1))
568 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
569 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
572 rd_s16b(&o_ptr->xtra4);
573 rd_s16b(&o_ptr->xtra5);
576 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
578 o_ptr->xtra4 = o_ptr->pval;
582 rd_byte(&o_ptr->feeling);
585 rd_string(buf, sizeof(buf));
587 /* Save the inscription */
588 if (buf[0]) o_ptr->inscription = quark_add(buf);
590 rd_string(buf, sizeof(buf));
591 if (buf[0]) o_ptr->art_name = quark_add(buf);
593 /* The Python object */
601 /* Mega-Hack -- handle "dungeon objects" later */
602 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
604 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
606 if (z_older_than(10, 4, 9))
608 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
610 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
611 add_flag(o_ptr->art_flags, TR_DEC_MANA);
614 if (object_is_fixed_artifact(o_ptr))
616 artifact_type *a_ptr;
618 /* Obtain the artifact info */
619 a_ptr = &a_info[o_ptr->name1];
621 /* Verify that artifact */
622 if (!a_ptr->name) o_ptr->name1 = 0;
624 if (object_is_ego(o_ptr))
626 ego_item_type *e_ptr;
628 /* Obtain the ego-item info */
629 e_ptr = &e_info[o_ptr->name2];
631 /* Verify that ego-item */
632 if (!e_ptr->name) o_ptr->name2 = 0;
639 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
640 * @param o_ptr アイテムオブジェクト保存先ポインタ
643 static void rd_item(object_type *o_ptr)
651 if (h_older_than(1, 5, 0, 0))
657 /*** Item save flags ***/
660 /*** Read un-obvious elements ***/
662 rd_s16b(&o_ptr->k_idx);
665 o_ptr->iy = (POSITION)tmp8u;
667 o_ptr->ix = (POSITION)tmp8u;
670 k_ptr = &k_info[o_ptr->k_idx];
671 o_ptr->tval = k_ptr->tval;
672 o_ptr->sval = k_ptr->sval;
675 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
676 else o_ptr->pval = 0;
678 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
679 else o_ptr->discount = 0;
680 if (flags & SAVE_ITEM_NUMBER) {
682 o_ptr->number = tmp8u;
684 else o_ptr->number = 1;
687 o_ptr->weight = tmp16s;
689 if (flags & SAVE_ITEM_NAME1)
692 o_ptr->name1 = tmp8u;
694 else o_ptr->name1 = 0;
695 if (flags & SAVE_ITEM_NAME2)
698 o_ptr->name2 = tmp8u;
700 else o_ptr->name2 = 0;
701 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
702 else o_ptr->timeout = 0;
704 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
705 else o_ptr->to_h = 0;
706 if (flags & SAVE_ITEM_TO_D)
709 o_ptr->to_d = tmp16s;
711 else o_ptr->to_d = 0;
712 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
713 else o_ptr->to_a = 0;
715 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
718 if (flags & SAVE_ITEM_DD)
724 if (flags & SAVE_ITEM_DS)
731 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
732 else o_ptr->ident = 0;
734 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
735 else o_ptr->marked = 0;
738 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
739 else o_ptr->art_flags[0] = 0;
740 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
741 else o_ptr->art_flags[1] = 0;
742 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
743 else o_ptr->art_flags[2] = 0;
744 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
745 else o_ptr->art_flags[3] = 0;
746 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
747 else o_ptr->art_flags[4] = 0;
749 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
750 else o_ptr->curse_flags = 0;
752 /* Monster holding object */
753 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
754 else o_ptr->held_m_idx = 0;
757 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
758 else o_ptr->xtra1 = 0;
759 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
760 else o_ptr->xtra2 = 0;
762 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
763 else o_ptr->xtra3 = 0;
765 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
766 else o_ptr->xtra4 = 0;
767 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
768 else o_ptr->xtra5 = 0;
770 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
771 else o_ptr->feeling = 0;
773 if (flags & SAVE_ITEM_INSCRIPTION)
775 rd_string(buf, sizeof(buf));
776 o_ptr->inscription = quark_add(buf);
778 else o_ptr->inscription = 0;
780 if (flags & SAVE_ITEM_ART_NAME)
782 rd_string(buf, sizeof(buf));
783 o_ptr->art_name = quark_add(buf);
785 else o_ptr->art_name = 0;
787 if(h_older_than(2,1,2,4))
789 BIT_FLAGS flgs[TR_FLAG_SIZE];
790 object_flags(o_ptr, flgs);
792 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
794 add_flag(o_ptr->art_flags, TR_LITE_M1);
795 remove_flag(o_ptr->art_flags, TR_LITE_1);
796 remove_flag(o_ptr->art_flags, TR_LITE_2);
797 remove_flag(o_ptr->art_flags, TR_LITE_3);
799 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
801 if (o_ptr->tval == TV_LITE)
803 if (o_ptr->sval == SV_LITE_TORCH)
805 add_flag(o_ptr->art_flags, TR_LITE_M1);
807 else if (o_ptr->sval == SV_LITE_LANTERN)
809 add_flag(o_ptr->art_flags, TR_LITE_M2);
811 else if (o_ptr->sval == SV_LITE_FEANOR)
813 add_flag(o_ptr->art_flags, TR_LITE_M3);
818 add_flag(o_ptr->art_flags, TR_LITE_M1);
821 else if (o_ptr->tval == TV_LITE)
823 if (object_is_fixed_artifact(o_ptr))
825 add_flag(o_ptr->art_flags, TR_LITE_3);
827 else if (o_ptr->sval == SV_LITE_TORCH)
829 add_flag(o_ptr->art_flags, TR_LITE_1);
830 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832 else if (o_ptr->sval == SV_LITE_LANTERN)
834 add_flag(o_ptr->art_flags, TR_LITE_2);
835 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
837 else if (o_ptr->sval == SV_LITE_FEANOR)
839 add_flag(o_ptr->art_flags, TR_LITE_2);
847 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
848 * @param m_ptr モンスター保存先ポインタ
851 static void rd_monster_old(monster_type *m_ptr)
858 /* Read the monster race */
859 rd_s16b(&m_ptr->r_idx);
861 if (z_older_than(11, 0, 12))
862 m_ptr->ap_r_idx = m_ptr->r_idx;
864 rd_s16b(&m_ptr->ap_r_idx);
866 if (z_older_than(11, 0, 14))
868 monster_race *r_ptr = &r_info[m_ptr->r_idx];
870 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
871 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
872 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
875 rd_byte(&m_ptr->sub_align);
877 /* Read the other information */
879 m_ptr->fy = (POSITION)tmp8u;
881 m_ptr->fx = (POSITION)tmp8u;
886 m_ptr->maxhp = tmp16s;
888 if (z_older_than(11, 0, 5))
890 m_ptr->max_maxhp = m_ptr->maxhp;
895 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
897 if(h_older_than(2, 1, 2, 1))
899 m_ptr->dealt_damage = 0;
903 rd_s32b(&m_ptr->dealt_damage);
906 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
909 m_ptr->mspeed = tmp8u;
911 if (z_older_than(10, 4, 2))
914 m_ptr->energy_need = (s16b)tmp8u;
916 else rd_s16b(&m_ptr->energy_need);
918 if (z_older_than(11, 0, 13))
919 m_ptr->energy_need = 100 - m_ptr->energy_need;
921 if (z_older_than(10,0,7))
923 m_ptr->mtimed[MTIMED_FAST] = 0;
924 m_ptr->mtimed[MTIMED_SLOW] = 0;
929 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
931 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
934 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
936 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
938 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
940 if (z_older_than(10,0,10))
944 else if (z_older_than(10,0,11))
952 m_ptr->target_y = (POSITION)tmp16s;
954 m_ptr->target_x = (POSITION)tmp16s;
958 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
960 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
961 rd_u32b(&m_ptr->smart);
965 if (z_older_than(10, 4, 5)) {
972 if (z_older_than(10, 2, 2))
974 if (m_ptr->r_idx < 0)
976 m_ptr->r_idx = (0-m_ptr->r_idx);
977 m_ptr->mflag2 |= MFLAG2_KAGE;
982 rd_byte(&m_ptr->mflag2);
985 if (z_older_than(11, 0, 12))
987 if (m_ptr->mflag2 & MFLAG2_KAGE)
988 m_ptr->ap_r_idx = MON_KAGE;
991 if (z_older_than(10, 1, 3))
997 rd_string(buf, sizeof(buf));
998 if (buf[0]) m_ptr->nickname = quark_add(buf);
1006 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1007 * @param m_ptr モンスター保存先ポインタ
1010 static void rd_monster(monster_type *m_ptr)
1018 if (h_older_than(1, 5, 0, 0))
1020 rd_monster_old(m_ptr);
1024 /*** Monster save flags ***/
1027 /*** Read un-obvious elements ***/
1029 /* Read the monster race */
1030 rd_s16b(&m_ptr->r_idx);
1032 /* Read the other information */
1034 m_ptr->fy = (POSITION)tmp8u;
1036 m_ptr->fx = (POSITION)tmp8u;
1039 m_ptr->hp = (HIT_POINT)tmp16s;
1041 m_ptr->maxhp = (HIT_POINT)tmp16s;
1043 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1045 if(h_older_than(2, 1, 2, 1))
1047 m_ptr->dealt_damage = 0;
1051 rd_s32b(&m_ptr->dealt_damage);
1054 /* Monster race index of its appearance */
1055 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1056 else m_ptr->ap_r_idx = m_ptr->r_idx;
1058 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1059 else m_ptr->sub_align = 0;
1061 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1062 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1065 m_ptr->mspeed = tmp8u;
1067 rd_s16b(&m_ptr->energy_need);
1069 if (flags & SAVE_MON_FAST)
1072 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1074 else m_ptr->mtimed[MTIMED_FAST] = 0;
1075 if (flags & SAVE_MON_SLOW)
1078 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1080 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1081 if (flags & SAVE_MON_STUNNED)
1084 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1086 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1087 if (flags & SAVE_MON_CONFUSED)
1090 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1092 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1093 if (flags & SAVE_MON_MONFEAR)
1096 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1098 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1100 if (flags & SAVE_MON_TARGET_Y)
1103 m_ptr->target_y = (POSITION)tmp16s;
1105 else m_ptr->target_y = 0;
1106 if (flags & SAVE_MON_TARGET_X)
1109 m_ptr->target_x = (POSITION)tmp16s;
1111 else m_ptr->target_x = 0;
1113 if (flags & SAVE_MON_INVULNER)
1116 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1118 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1120 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1121 else m_ptr->smart = 0;
1123 if (flags & SAVE_MON_EXP)
1126 m_ptr->exp = (EXP)tmp32u;
1128 else m_ptr->exp = 0;
1130 m_ptr->mflag = 0; /* Not saved */
1132 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1133 else m_ptr->mflag2 = 0;
1135 if (flags & SAVE_MON_NICKNAME)
1137 rd_string(buf, sizeof(buf));
1138 m_ptr->nickname = quark_add(buf);
1140 else m_ptr->nickname = 0;
1142 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1143 else m_ptr->parent_m_idx = 0;
1148 * Old monster bit flags of racial resistances
1150 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1151 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1152 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1153 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1154 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1155 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1156 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1157 #define RF3_RES_WATE 0x00800000 /* Resist water */
1158 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1159 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1160 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1161 #define RF3_RES_ALL 0x08000000 /* Resist all */
1163 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1165 if ((R_PTR)->r_flags3 & (RF3)) \
1167 (R_PTR)->r_flags3 &= ~(RF3); \
1168 (R_PTR)->r_flagsr |= (RFR); \
1172 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1174 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1176 (R_PTR)->r_flagsr |= (RFR); \
1180 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1181 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1182 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1183 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1184 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1185 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1186 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1187 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1188 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1189 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1192 * @brief モンスターの思い出を読み込む / Read the monster lore
1193 * @param r_idx 読み込み先モンスターID
1196 static void rd_lore(MONRACE_IDX r_idx)
1201 monster_race *r_ptr = &r_info[r_idx];
1203 /* Count sights/deaths/kills */
1205 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1207 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1209 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1210 if (h_older_than(1, 7, 0, 5))
1212 r_ptr->r_akills = r_ptr->r_pkills;
1217 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1220 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1222 /* Count wakes and ignores */
1223 rd_byte(&r_ptr->r_wake);
1224 rd_byte(&r_ptr->r_ignore);
1227 rd_byte(&r_ptr->r_xtra1);
1228 rd_byte(&r_ptr->r_xtra2);
1232 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1234 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1238 rd_byte(&r_ptr->r_cast_spell);
1240 /* Count blows of each type */
1241 rd_byte(&r_ptr->r_blows[0]);
1242 rd_byte(&r_ptr->r_blows[1]);
1243 rd_byte(&r_ptr->r_blows[2]);
1244 rd_byte(&r_ptr->r_blows[3]);
1246 /* Memorize flags */
1247 rd_u32b(&r_ptr->r_flags1);
1248 rd_u32b(&r_ptr->r_flags2);
1249 rd_u32b(&r_ptr->r_flags3);
1250 rd_u32b(&r_ptr->r_flags4);
1251 rd_u32b(&r_ptr->r_flags5);
1252 rd_u32b(&r_ptr->r_flags6);
1253 if (h_older_than(1, 5, 0, 3))
1255 r_ptr->r_flagsr = 0L;
1257 /* Move RF3 resistance flags to RFR */
1258 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1259 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1260 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1261 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1262 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1263 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1264 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1265 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1266 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1267 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1268 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1269 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1271 /* Separate breathers resistance from RF4 to RFR */
1272 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1273 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1274 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1275 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1276 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1277 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1278 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1279 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1280 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1282 /* Resist confusion is merged to RF3_NO_CONF */
1283 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1285 /* Misc resistance hack to RFR */
1286 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1287 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1291 rd_u32b(&r_ptr->r_flagsr);
1294 /* Read the "Racial" monster limit per level */
1296 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1298 /* Location in saved floor */
1299 rd_s16b(&r_ptr->floor_id);
1304 /* Repair the lore flags */
1305 r_ptr->r_flags1 &= r_ptr->flags1;
1306 r_ptr->r_flags2 &= r_ptr->flags2;
1307 r_ptr->r_flags3 &= r_ptr->flags3;
1308 r_ptr->r_flags4 &= r_ptr->flags4;
1309 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1310 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1311 r_ptr->r_flagsr &= r_ptr->flagsr;
1315 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1316 * @param st_ptr 店舗の参照ポインタ
1317 * @param o_ptr アイテムオブジェクト参照ポインタ
1320 * In all cases, return the slot (or -1) where the object was placed
1322 * Note that this is a hacked up version of "inven_carry()".
1324 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1325 * known, the player may have to pick stuff up and drop it again.
1327 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1335 /* Check each existing item (try to combine) */
1336 for (slot = 0; slot < st_ptr->stock_num; slot++)
1338 /* Get the existing item */
1339 j_ptr = &st_ptr->stock[slot];
1341 /* The home acts just like the player */
1342 if (object_similar(j_ptr, o_ptr))
1344 /* Save the new number of items */
1345 object_absorb(j_ptr, o_ptr);
1353 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1357 /* Determine the "value" of the item */
1358 value = object_value(o_ptr);
1360 /* Check existing slots to see if we must "slide" */
1361 for (slot = 0; slot < st_ptr->stock_num; slot++)
1363 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1366 /* Slide the others up */
1367 for (i = st_ptr->stock_num; i > slot; i--)
1369 st_ptr->stock[i] = st_ptr->stock[i-1];
1372 /* More stuff now */
1373 st_ptr->stock_num++;
1375 /* Insert the new item */
1376 st_ptr->stock[slot] = *o_ptr;
1378 chg_virtue(V_SACRIFICE, -1);
1380 /* Return the location */
1385 * @brief 店舗情報を読み込む / Read a store
1386 * @param town_number 街ID
1387 * @param store_number 店舗ID
1390 static errr rd_store(int town_number, int store_number)
1402 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1404 st_ptr = &town_info[1].store[store_number];
1405 if (st_ptr->stock_num) sort = TRUE;
1409 st_ptr = &town_info[town_number].store[store_number];
1412 /* Read the basic info */
1413 rd_s32b(&st_ptr->store_open);
1414 rd_s16b(&st_ptr->insult_cur);
1416 if (z_older_than(11, 0, 4))
1425 rd_s16b(&st_ptr->good_buy);
1426 rd_s16b(&st_ptr->bad_buy);
1428 /* Read last visit */
1429 rd_s32b(&st_ptr->last_visit);
1431 /* Extract the owner (see above) */
1432 st_ptr->owner = own;
1434 /* Read the items */
1435 for (j = 0; j < num; j++)
1445 /* Acquire valid items */
1446 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1451 home_carry(st_ptr, q_ptr);
1455 k = st_ptr->stock_num++;
1457 /* Acquire the item */
1458 object_copy(&st_ptr->stock[k], q_ptr);
1469 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1472 static void rd_randomizer(void)
1482 rd_u16b(&Rand_place);
1485 for (i = 0; i < RAND_DEG; i++)
1487 rd_u32b(&Rand_state[i]);
1494 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1497 * Note that the normal options are now stored as a set of 256 bit flags,
1498 * plus a set of 256 bit masks to indicate which bit flags were defined
1499 * at the time the savefile was created. This will allow new options
1500 * to be added, and old options to be removed, at any time, without
1501 * hurting old savefiles.
1503 * The window options are stored in the same way, but note that each
1504 * window gets 32 options, and their order is fixed by certain defines.
1506 static void rd_options(void)
1515 /* Ignore old options */
1518 /*** Special info */
1520 /* Read "delay_factor" */
1524 /* Read "hitpoint_warn" */
1528 /* Read "mana_warn" */
1529 if(h_older_than(1, 7, 0, 0))
1539 /*** Cheating options ***/
1543 if (c & 0x0002) p_ptr->wizard = TRUE;
1545 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1546 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1547 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1548 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1549 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1550 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1551 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1552 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1553 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1554 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1556 rd_byte((byte *)&autosave_l);
1557 rd_byte((byte *)&autosave_t);
1558 rd_s16b(&autosave_freq);
1561 /*** Normal Options ***/
1563 /* Read the option flags */
1564 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1566 /* Read the option masks */
1567 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1569 /* Analyze the options */
1570 for (n = 0; n < 8; n++)
1572 /* Analyze the options */
1573 for (i = 0; i < 32; i++)
1575 /* Process valid flags */
1576 if (mask[n] & (1L << i))
1578 /* Process valid flags */
1579 if (option_mask[n] & (1L << i))
1582 if (flag[n] & (1L << i))
1585 option_flag[n] |= (1L << i);
1592 option_flag[n] &= ~(1L << i);
1599 if (z_older_than(10, 4, 5))
1601 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1602 else option_flag[5] |= (0x00000001 << 4);
1603 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1604 else option_flag[2] |= (0x00000001 << 5);
1605 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1606 else option_flag[4] |= (0x00000001 << 5);
1607 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1608 else option_flag[5] |= (0x00000001 << 0);
1609 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1610 else option_flag[5] |= (0x00000001 << 12);
1611 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1612 else option_flag[1] |= (0x00000001 << 0);
1613 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1614 else option_flag[1] |= (0x00000001 << 18);
1615 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1616 else option_flag[1] |= (0x00000001 << 19);
1617 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1618 else option_flag[5] |= (0x00000001 << 3);
1621 /* Extract the options */
1622 extract_option_vars();
1625 /*** Window Options ***/
1627 /* Read the window flags */
1628 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1630 /* Read the window masks */
1631 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1633 /* Analyze the options */
1634 for (n = 0; n < 8; n++)
1636 /* Analyze the options */
1637 for (i = 0; i < 32; i++)
1639 /* Process valid flags */
1640 if (mask[n] & (1L << i))
1642 /* Process valid flags */
1643 if (window_mask[n] & (1L << i))
1646 if (flag[n] & (1L << i))
1649 window_flag[n] |= (1L << i);
1656 window_flag[n] &= ~(1L << i);
1667 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1670 * This is such a nasty hack it hurts.
1672 static void rd_ghost(void)
1677 rd_string(buf, sizeof(buf));
1679 /* Strip old data */
1685 * @brief クイックスタート情報を読み込む / Load quick start data
1688 static void load_quick_start(void)
1694 if (z_older_than(11, 0, 13))
1696 previous_char.quick_ok = FALSE;
1700 rd_byte(&previous_char.psex);
1702 previous_char.prace = (RACE_IDX)tmp8u;
1704 previous_char.pclass = (CLASS_IDX)tmp8u;
1706 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1708 previous_char.realm1 = (REALM_IDX)tmp8u;
1710 previous_char.realm2 = (REALM_IDX)tmp8u;
1712 rd_s16b(&previous_char.age);
1713 rd_s16b(&previous_char.ht);
1714 rd_s16b(&previous_char.wt);
1715 rd_s16b(&previous_char.sc);
1716 rd_s32b(&previous_char.au);
1718 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1719 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1721 for (i = 0; i < PY_MAX_LEVEL; i++)
1724 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1727 rd_s16b(&previous_char.chaos_patron);
1729 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1731 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1733 /* UNUSED : Was number of random quests */
1737 previous_char.quick_ok = (bool)tmp8u;
1741 * @brief その他の情報を読み込む / Read the "extra" information
1744 static void rd_extra(void)
1753 rd_string(p_ptr->name, sizeof(p_ptr->name));
1755 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1757 if (!h_older_than(1, 7, 0, 1))
1761 /* Read the message */
1762 rd_string(buf, sizeof buf);
1763 if (buf[0]) p_ptr->last_message = string_make(buf);
1768 for (i = 0; i < 4; i++)
1770 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1773 /* Class/Race/Seikaku/Gender/Spells */
1775 p_ptr->prace = (RACE_IDX)tmp8u;
1777 p_ptr->pclass = (CLASS_IDX)tmp8u;
1779 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1780 rd_byte(&p_ptr->psex);
1782 p_ptr->realm1 = (REALM_IDX)tmp8u;
1784 p_ptr->realm2 = (REALM_IDX)tmp8u;
1787 if (z_older_than(10, 4, 4))
1789 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1790 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1791 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1792 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1795 /* Special Race/Class info */
1797 p_ptr->hitdie = tmp8u;
1798 rd_u16b(&p_ptr->expfact);
1800 /* Age/Height/Weight */
1801 rd_s16b(&p_ptr->age);
1802 rd_s16b(&p_ptr->ht);
1803 rd_s16b(&p_ptr->wt);
1805 /* Read the stat info */
1806 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1807 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1808 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1811 rd_s32b(&p_ptr->au);
1813 rd_s32b(&p_ptr->max_exp);
1814 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1815 else rd_s32b(&p_ptr->max_max_exp);
1816 rd_s32b(&p_ptr->exp);
1818 if (h_older_than(1, 7, 0, 3))
1821 p_ptr->exp_frac = (u32b)tmp16u;
1825 rd_u32b(&p_ptr->exp_frac);
1828 rd_s16b(&p_ptr->lev);
1830 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1831 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1833 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1835 if (z_older_than(10, 3, 6))
1836 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1838 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1839 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1840 if (z_older_than(10, 4, 1))
1842 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1843 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1845 if (z_older_than(10, 3, 14))
1847 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1848 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1852 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1853 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1854 if (h_older_than(1, 3, 0, 1))
1856 if (p_ptr->pclass == CLASS_SMITH)
1858 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1859 p_ptr->magic_num1[96] = 0;
1860 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1861 p_ptr->magic_num1[97] = 0;
1865 if (music_singing_any()) p_ptr->action = ACTION_SING;
1867 if (z_older_than(11, 0, 7))
1869 p_ptr->start_race = p_ptr->prace;
1870 p_ptr->old_race1 = 0L;
1871 p_ptr->old_race2 = 0L;
1872 p_ptr->old_realm = 0;
1877 p_ptr->start_race = (RACE_IDX)tmp8u;
1879 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1881 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1882 rd_s16b(&p_ptr->old_realm);
1885 if (z_older_than(10, 0, 1))
1887 for (i = 0; i < MAX_MANE; i++)
1889 p_ptr->mane_spell[i] = -1;
1890 p_ptr->mane_dam[i] = 0;
1892 p_ptr->mane_num = 0;
1894 else if (z_older_than(10, 2, 3))
1896 for (i = 0; i < OLD_MAX_MANE; i++)
1901 for (i = 0; i < MAX_MANE; i++)
1903 p_ptr->mane_spell[i] = -1;
1904 p_ptr->mane_dam[i] = 0;
1907 p_ptr->mane_num = 0;
1911 for (i = 0; i < MAX_MANE; i++)
1914 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1916 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1918 rd_s16b(&p_ptr->mane_num);
1921 if (z_older_than(10, 0, 3))
1923 determine_bounty_uniques();
1925 for (i = 0; i < MAX_KUBI; i++)
1927 /* Is this bounty unique already dead? */
1928 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1933 for (i = 0; i < MAX_KUBI; i++)
1935 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1939 if (z_older_than(10, 0, 3))
1941 update_gambling_monsters();
1945 for (i = 0; i < 4; i++)
1947 rd_s16b(&battle_mon[i]);
1948 if (z_older_than(10, 3, 4))
1951 mon_odds[i] = tmp16s;
1953 else rd_u32b(&mon_odds[i]);
1957 rd_s16b(&p_ptr->town_num);
1959 /* Read arena and rewards information */
1960 rd_s16b(&p_ptr->arena_number);
1961 if (h_older_than(1, 5, 0, 1))
1963 /* Arena loser of previous version was marked number 99 */
1964 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1967 p_ptr->inside_arena = (bool)tmp16s;
1968 rd_s16b(&p_ptr->inside_quest);
1969 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1973 p_ptr->inside_battle = (bool)tmp16s;
1975 rd_byte(&p_ptr->exit_bldg);
1979 p_ptr->oldpx = (POSITION)tmp16s;
1981 p_ptr->oldpy = (POSITION)tmp16s;
1983 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1985 /* Was p_ptr->rewards[MAX_BACT] */
1987 for (i = 0; i < tmp16s; i++)
1993 if (h_older_than(1, 7, 0, 3))
1996 p_ptr->mhp = tmp16s;
1999 p_ptr->chp = tmp16s;
2002 p_ptr->chp_frac = (u32b)tmp16u;
2006 rd_s32b(&p_ptr->mhp);
2007 rd_s32b(&p_ptr->chp);
2008 rd_u32b(&p_ptr->chp_frac);
2011 if (h_older_than(1, 7, 0, 3))
2014 p_ptr->msp = tmp16s;
2017 p_ptr->csp = tmp16s;
2020 p_ptr->csp_frac = (u32b)tmp16u;
2024 rd_s32b(&p_ptr->msp);
2025 rd_s32b(&p_ptr->csp);
2026 rd_u32b(&p_ptr->csp_frac);
2029 rd_s16b(&p_ptr->max_plv);
2030 if (z_older_than(10, 3, 8))
2033 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2037 byte max = (byte)max_d_idx;
2041 for(i = 0; i < max; i++)
2044 max_dlv[i] = tmp16s;
2045 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2049 /* Repair maximum player level */
2050 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2054 rd_s16b(&p_ptr->sc);
2055 rd_s16b(&p_ptr->concent);
2057 /* Read the flags */
2058 strip_bytes(2); /* Old "rest" */
2059 rd_s16b(&p_ptr->blind);
2060 rd_s16b(&p_ptr->paralyzed);
2061 rd_s16b(&p_ptr->confused);
2062 rd_s16b(&p_ptr->food);
2063 strip_bytes(4); /* Old "food_digested" / "protection" */
2065 rd_s16b(&p_ptr->energy_need);
2066 if (z_older_than(11, 0, 13))
2067 p_ptr->energy_need = 100 - p_ptr->energy_need;
2068 if (h_older_than(2, 1, 2, 0))
2069 p_ptr->enchant_energy_need = 0;
2071 rd_s16b(&p_ptr->enchant_energy_need);
2073 rd_s16b(&p_ptr->fast);
2074 rd_s16b(&p_ptr->slow);
2075 rd_s16b(&p_ptr->afraid);
2076 rd_s16b(&p_ptr->cut);
2077 rd_s16b(&p_ptr->stun);
2078 rd_s16b(&p_ptr->poisoned);
2079 rd_s16b(&p_ptr->image);
2080 rd_s16b(&p_ptr->protevil);
2081 rd_s16b(&p_ptr->invuln);
2082 if(z_older_than(10, 0, 0))
2085 rd_s16b(&p_ptr->ult_res);
2086 rd_s16b(&p_ptr->hero);
2087 rd_s16b(&p_ptr->shero);
2088 rd_s16b(&p_ptr->shield);
2089 rd_s16b(&p_ptr->blessed);
2090 rd_s16b(&p_ptr->tim_invis);
2091 rd_s16b(&p_ptr->word_recall);
2092 if (z_older_than(10, 3, 8))
2093 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2097 p_ptr->recall_dungeon = (byte)tmp16s;
2100 if (h_older_than(1, 5, 0, 0))
2101 p_ptr->alter_reality = 0;
2103 rd_s16b(&p_ptr->alter_reality);
2105 rd_s16b(&p_ptr->see_infra);
2106 rd_s16b(&p_ptr->tim_infra);
2107 rd_s16b(&p_ptr->oppose_fire);
2108 rd_s16b(&p_ptr->oppose_cold);
2109 rd_s16b(&p_ptr->oppose_acid);
2110 rd_s16b(&p_ptr->oppose_elec);
2111 rd_s16b(&p_ptr->oppose_pois);
2112 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2113 else rd_s16b(&p_ptr->tsuyoshi);
2115 /* Old savefiles do not have the following fields... */
2116 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2119 p_ptr->wraith_form = 0;
2120 p_ptr->resist_magic = 0;
2121 p_ptr->tim_regen = 0;
2122 p_ptr->kabenuke = 0;
2123 p_ptr->tim_stealth = 0;
2124 p_ptr->tim_levitation = 0;
2125 p_ptr->tim_sh_touki = 0;
2126 p_ptr->lightspeed = 0;
2127 p_ptr->tsubureru = 0;
2128 p_ptr->tim_res_nether = 0;
2129 p_ptr->tim_res_time = 0;
2130 p_ptr->mimic_form = 0;
2131 p_ptr->tim_mimic = 0;
2132 p_ptr->tim_sh_fire = 0;
2135 p_ptr->tim_reflect = 0;
2136 p_ptr->multishadow = 0;
2137 p_ptr->dustrobe = 0;
2139 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2147 rd_s16b(&p_ptr->tim_esp);
2148 rd_s16b(&p_ptr->wraith_form);
2149 rd_s16b(&p_ptr->resist_magic);
2150 rd_s16b(&p_ptr->tim_regen);
2151 rd_s16b(&p_ptr->kabenuke);
2152 rd_s16b(&p_ptr->tim_stealth);
2153 rd_s16b(&p_ptr->tim_levitation);
2154 rd_s16b(&p_ptr->tim_sh_touki);
2155 rd_s16b(&p_ptr->lightspeed);
2156 rd_s16b(&p_ptr->tsubureru);
2157 if (z_older_than(10, 4, 7))
2158 p_ptr->magicdef = 0;
2160 rd_s16b(&p_ptr->magicdef);
2161 rd_s16b(&p_ptr->tim_res_nether);
2162 if (z_older_than(10, 4, 11))
2164 p_ptr->tim_res_time = 0;
2165 p_ptr->mimic_form = 0;
2166 p_ptr->tim_mimic = 0;
2167 p_ptr->tim_sh_fire = 0;
2171 rd_s16b(&p_ptr->tim_res_time);
2173 p_ptr->mimic_form = (IDX)tmp8u;
2174 rd_s16b(&p_ptr->tim_mimic);
2175 rd_s16b(&p_ptr->tim_sh_fire);
2178 if (z_older_than(11, 0, 99))
2180 p_ptr->tim_sh_holy = 0;
2181 p_ptr->tim_eyeeye = 0;
2185 rd_s16b(&p_ptr->tim_sh_holy);
2186 rd_s16b(&p_ptr->tim_eyeeye);
2190 if ( z_older_than(11,0,3) ){
2191 p_ptr->tim_reflect=0;
2192 p_ptr->multishadow=0;
2196 rd_s16b(&p_ptr->tim_reflect);
2197 rd_s16b(&p_ptr->multishadow);
2198 rd_s16b(&p_ptr->dustrobe);
2201 rd_s16b(&p_ptr->chaos_patron);
2202 rd_u32b(&p_ptr->muta1);
2203 rd_u32b(&p_ptr->muta2);
2204 rd_u32b(&p_ptr->muta3);
2206 for (i = 0; i < 8; i++)
2207 rd_s16b(&p_ptr->virtues[i]);
2208 for (i = 0; i < 8; i++)
2209 rd_s16b(&p_ptr->vir_types[i]);
2212 /* Calc the regeneration modifier for mutations */
2213 p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2215 if (z_older_than(10,0,9))
2218 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2219 p_ptr->ele_attack = 0;
2223 rd_s16b(&p_ptr->ele_attack);
2224 rd_u32b(&p_ptr->special_attack);
2226 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2227 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2228 if (z_older_than(10,0,12))
2230 p_ptr->ele_immune = 0;
2231 p_ptr->special_defense = 0;
2235 rd_s16b(&p_ptr->ele_immune);
2236 rd_u32b(&p_ptr->special_defense);
2238 rd_byte(&p_ptr->knowledge);
2241 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2245 p_ptr->action = (ACTION_IDX)tmp8u;
2246 if (!z_older_than(10, 4, 3))
2249 if (tmp8u) p_ptr->action = ACTION_LEARN;
2251 rd_byte((byte *)&preserve_mode);
2252 rd_byte((byte *)&p_ptr->wait_report_score);
2255 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2257 /* Skip the flags */
2261 /* Hack -- the two "special seeds" */
2262 rd_u32b(¤t_world_ptr->seed_flavor);
2263 rd_u32b(¤t_world_ptr->seed_town);
2267 rd_u16b(&p_ptr->panic_save);
2268 rd_u16b(&p_ptr->total_winner);
2269 rd_u16b(&p_ptr->noscore);
2274 p_ptr->is_dead = tmp8u;
2276 /* Read "feeling" */
2277 rd_byte(&p_ptr->feeling);
2279 switch (p_ptr->start_race)
2285 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2288 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2291 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2293 /* Turn when level began */
2294 rd_s32b(¤t_floor_ptr->generated_turn);
2296 if (h_older_than(1, 7, 0, 4))
2298 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2302 /* Turn of last "feeling" */
2303 rd_s32b(&p_ptr->feeling_turn);
2306 /* Current current_world_ptr->game_turn */
2307 rd_s32b(¤t_world_ptr->game_turn);
2309 if (z_older_than(10, 3, 12))
2311 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2313 else rd_s32b(¤t_world_ptr->dungeon_turn);
2315 if (z_older_than(11, 0, 13))
2317 current_floor_ptr->generated_turn /= 2;
2318 p_ptr->feeling_turn /= 2;
2319 current_world_ptr->game_turn /= 2;
2320 current_world_ptr->dungeon_turn /= 2;
2323 if (z_older_than(10, 3, 13))
2325 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2327 else rd_s32b(¤t_world_ptr->arena_start_turn);
2329 if (z_older_than(10,0,3))
2331 determine_today_mon(TRUE);
2335 rd_s16b(&today_mon);
2336 rd_s16b(&p_ptr->today_mon);
2339 if (z_older_than(10,0,7))
2345 rd_s16b(&p_ptr->riding);
2348 /* Current floor_id */
2349 if (h_older_than(1, 5, 0, 0))
2351 p_ptr->floor_id = 0;
2355 rd_s16b(&p_ptr->floor_id);
2358 if (h_older_than(1, 5, 0, 2))
2364 /* Get number of party_mon array */
2367 /* Strip old temporary preserved pets */
2368 for (i = 0; i < tmp16s; i++)
2370 monster_type dummy_mon;
2372 rd_monster(&dummy_mon);
2376 if (z_older_than(10,1,2))
2378 current_world_ptr->play_time = 0;
2382 rd_u32b(¤t_world_ptr->play_time);
2385 if (z_older_than(10,3,9))
2389 else if (z_older_than(10, 3, 10))
2397 p_ptr->visit = (BIT_FLAGS)tmp32s;
2399 if (!z_older_than(11, 0, 5))
2401 rd_u32b(&p_ptr->count);
2407 * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2410 * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
2411 * pack slots were added and the equipment was rearranged. Note
2412 * that these two features combine when parsing old save-files, in
2413 * which items from the old "aux" slot are "carried", perhaps into
2414 * one of the two new "p_ptr->inventory_list" slots.
2416 * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2418 static errr rd_inventory(void)
2426 p_ptr->total_weight = 0;
2429 p_ptr->inven_cnt = 0;
2430 p_ptr->equip_cnt = 0;
2432 if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2433 C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2435 /* Read until done */
2440 /* Get the next item index */
2443 /* Nope, we reached the end */
2444 if (n == 0xFFFF) break;
2451 /* Hack -- verify item */
2452 if (!q_ptr->k_idx) return (53);
2454 /* Wield equipment */
2455 if (n >= INVEN_RARM)
2457 q_ptr->marked |= OM_TOUCHED;
2458 object_copy(&p_ptr->inventory_list[n], q_ptr);
2460 /* Add the weight */
2461 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2467 /* Warning -- backpack is full */
2468 else if (p_ptr->inven_cnt == INVEN_PACK)
2470 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2476 /* Carry p_ptr->inventory_list */
2482 q_ptr->marked |= OM_TOUCHED;
2483 object_copy(&p_ptr->inventory_list[n], q_ptr);
2485 /* Add the weight */
2486 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2499 * @brief メッセージログを読み込む / Read the saved messages
2502 static void rd_messages(void)
2509 if (h_older_than(2, 2, 0, 75))
2514 message_max = (int)num;
2516 /* Read the messages */
2517 for (i = 0; i < message_max; i++)
2519 /* Read the message */
2520 rd_string(buf, sizeof(buf));
2522 /* Save the message */
2531 message_max = (int)num;
2533 /* Read the messages */
2534 for (i = 0; i < message_max; i++)
2536 /* Read the message */
2537 rd_string(buf, sizeof(buf));
2539 /* Save the message */
2548 /* Old hidden trap flag */
2549 #define CAVE_TRAP 0x8000
2551 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2552 #define OLD_FEAT_INVIS 0x02
2553 #define OLD_FEAT_GLYPH 0x03
2554 #define OLD_FEAT_QUEST_ENTER 0x08
2555 #define OLD_FEAT_QUEST_EXIT 0x09
2556 #define OLD_FEAT_MINOR_GLYPH 0x40
2557 #define OLD_FEAT_BLDG_1 0x81
2558 #define OLD_FEAT_MIRROR 0xc3
2561 #define OLD_QUEST_WATER_CAVE 18
2563 /* Quest constants */
2564 #define QUEST_OLD_CASTLE 27
2565 #define QUEST_ROYAL_CRYPT 28
2568 * @brief メッセージログを読み込む / Read the dungeon (old method)
2571 * The monsters/objects must be loaded in the same order
2572 * that they were stored, since the actual indexes matter.
2574 static errr rd_dungeon_old(void)
2585 /*** Basic info ***/
2589 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2590 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2594 p_ptr->dungeon_idx = (IDX)tmp8u;
2597 /* Set the base level for old versions */
2598 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2601 current_floor_ptr->base_level = (DEPTH)tmp16s;
2604 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2606 p_ptr->y = (POSITION)tmp16s;
2608 p_ptr->x = (POSITION)tmp16s;
2609 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2611 current_floor_ptr->height = (POSITION)tmp16s;
2613 current_floor_ptr->width = (POSITION)tmp16s;
2614 rd_s16b(&tmp16s); /* max_panel_rows */
2615 rd_s16b(&tmp16s); /* max_panel_cols */
2618 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2622 ymax = current_floor_ptr->height;
2623 xmax = current_floor_ptr->width;
2626 /*** Run length decoding ***/
2628 /* Load the dungeon data */
2629 for (x = y = 0; y < ymax; )
2635 if (z_older_than(10,3,6))
2644 /* Decline invalid flags */
2645 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2648 /* Apply the RLE info */
2649 for (i = count; i > 0; i--)
2651 /* Access the current_floor_ptr->grid_array */
2652 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2654 /* Extract "info" */
2664 if (++y >= ymax) break;
2670 /*** Run length decoding ***/
2672 /* Load the dungeon data */
2673 for (x = y = 0; y < ymax; )
2679 /* Apply the RLE info */
2680 for (i = count; i > 0; i--)
2682 /* Access the current_floor_ptr->grid_array */
2683 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2685 /* Extract "feat" */
2686 g_ptr->feat = (s16b)tmp8u;
2695 if (++y >= ymax) break;
2700 /*** Run length decoding ***/
2702 /* Load the dungeon data */
2703 for (x = y = 0; y < ymax; )
2709 /* Apply the RLE info */
2710 for (i = count; i > 0; i--)
2712 /* Access the current_floor_ptr->grid_array */
2713 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2715 /* Extract "mimic" */
2716 g_ptr->mimic = (s16b)tmp8u;
2725 if (++y >= ymax) break;
2730 /*** Run length decoding ***/
2732 /* Load the dungeon data */
2733 for (x = y = 0; y < ymax; )
2739 /* Apply the RLE info */
2740 for (i = count; i > 0; i--)
2742 /* Access the current_floor_ptr->grid_array */
2743 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2745 /* Extract "feat" */
2746 g_ptr->special = tmp16s;
2755 if (++y >= ymax) break;
2760 /* Convert current_floor_ptr->grid_array data */
2761 if (z_older_than(11, 0, 99))
2763 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2765 /* Wipe old unused flags */
2766 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2770 if (h_older_than(1, 1, 1, 0))
2772 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2774 /* Access the current_floor_ptr->grid_array */
2775 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2778 if (g_ptr->feat == OLD_FEAT_INVIS)
2780 g_ptr->feat = feat_floor;
2781 g_ptr->info |= CAVE_TRAP;
2784 /* Older than 1.1.1 */
2785 if (g_ptr->feat == OLD_FEAT_MIRROR)
2787 g_ptr->feat = feat_floor;
2788 g_ptr->info |= CAVE_OBJECT;
2793 if (h_older_than(1, 3, 1, 0))
2795 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2797 /* Access the current_floor_ptr->grid_array */
2798 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2800 /* Old CAVE_IN_MIRROR flag */
2801 if (g_ptr->info & CAVE_OBJECT)
2803 g_ptr->mimic = feat_mirror;
2806 /* Runes will be mimics and flags */
2807 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2808 (g_ptr->feat == OLD_FEAT_GLYPH))
2810 g_ptr->info |= CAVE_OBJECT;
2811 g_ptr->mimic = g_ptr->feat;
2812 g_ptr->feat = feat_floor;
2815 /* Hidden traps will be trap terrains mimicing floor */
2816 else if (g_ptr->info & CAVE_TRAP)
2818 g_ptr->info &= ~CAVE_TRAP;
2819 g_ptr->mimic = g_ptr->feat;
2820 g_ptr->feat = choose_random_trap();
2823 /* Another hidden trap */
2824 else if (g_ptr->feat == OLD_FEAT_INVIS)
2826 g_ptr->mimic = feat_floor;
2827 g_ptr->feat = feat_trap_open;
2832 /* Quest 18 was removed */
2833 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2835 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2837 /* Access the current_floor_ptr->grid_array */
2838 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2840 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2842 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2844 g_ptr->feat = feat_tree;
2847 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2849 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2852 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2853 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2855 g_ptr->feat = feat_up_stair;
2863 /* Read the item count */
2866 /* Verify maximum */
2867 if (limit > current_floor_ptr->max_o_idx)
2869 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2873 /* Read the dungeon items */
2874 for (i = 1; i < limit; i++)
2881 /* Get a new record */
2886 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2892 o_ptr = ¤t_floor_ptr->o_list[o_idx];
2900 if (o_ptr->held_m_idx)
2902 monster_type *m_ptr;
2903 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
2906 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2908 m_ptr->hold_o_idx = o_idx;
2914 /* Access the item location */
2915 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2918 o_ptr->next_o_idx = g_ptr->o_idx;
2920 g_ptr->o_idx = o_idx;
2927 /* Read the monster count */
2930 /* Hack -- verify */
2931 if (limit > current_floor_ptr->max_m_idx)
2933 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2937 /* Read the monsters */
2938 for (i = 1; i < limit; i++)
2941 monster_type *m_ptr;
2943 /* Get a new record */
2948 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2953 /* Acquire monster */
2954 m_ptr = ¤t_floor_ptr->m_list[m_idx];
2956 /* Read the monster */
2961 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2963 /* Mark the location */
2964 g_ptr->m_idx = m_idx;
2967 real_r_ptr(m_ptr)->cur_num++;
2972 /* The dungeon is ready */
2973 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2974 current_world_ptr->character_dungeon = FALSE;
2976 current_world_ptr->character_dungeon = TRUE;
2984 * @brief 保存されたフロアを読み込む / Read the saved floor
2985 * @return info読み込みエラーコード
2987 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2990 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2991 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2993 * The monsters/objects must be loaded in the same order
2994 * that they were stored, since the actual indexes matter.
2996 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2998 POSITION ymax, xmax;
3009 grid_template_type *templates;
3012 /*** Wipe all current_floor_ptr->grid_array ***/
3016 /*** Basic info ***/
3018 /* Dungeon floor specific info follows */
3022 /*** Not a saved floor ***/
3025 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3026 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3030 /*** The saved floor ***/
3033 if (tmp16s != sf_ptr->floor_id) return 171;
3036 if (tmp8u != sf_ptr->savefile_id) return 171;
3039 if (tmp16s != sf_ptr->dun_level) return 171;
3040 current_floor_ptr->dun_level = sf_ptr->dun_level;
3043 if (tmp32s != sf_ptr->last_visit) return 171;
3046 if (tmp32u != sf_ptr->visit_mark) return 171;
3049 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3052 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3056 current_floor_ptr->base_level = (DEPTH)tmp16s;
3058 current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3061 p_ptr->y = (POSITION)tmp16u;
3064 p_ptr->x = (POSITION)tmp16u;
3067 current_floor_ptr->height = (POSITION)tmp16s;
3069 current_floor_ptr->width = (POSITION)tmp16s;
3071 rd_byte(&p_ptr->feeling);
3075 /*** Read template for grid_type ***/
3077 /* Read the template count */
3080 /* Allocate the "template" array */
3081 C_MAKE(templates, limit, grid_template_type);
3083 /* Read the templates */
3084 for (i = 0; i < limit; i++)
3086 grid_template_type *ct_ptr = &templates[i];
3090 ct_ptr->info = (BIT_FLAGS)tmp16u;
3091 if (h_older_than(1, 7, 0, 2))
3094 ct_ptr->feat = (s16b)tmp8u;
3096 ct_ptr->mimic = (s16b)tmp8u;
3100 rd_s16b(&ct_ptr->feat);
3101 rd_s16b(&ct_ptr->mimic);
3103 rd_s16b(&ct_ptr->special);
3107 ymax = current_floor_ptr->height;
3108 xmax = current_floor_ptr->width;
3111 /*** Run length decoding ***/
3113 /* Load the dungeon data */
3114 for (x = y = 0; y < ymax; )
3126 } while (tmp8u == MAX_UCHAR);
3128 /* Apply the RLE info */
3129 for (i = count; i > 0; i--)
3131 /* Access the current_floor_ptr->grid_array */
3132 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3134 /* Extract current_floor_ptr->grid_array data */
3135 g_ptr->info = templates[id].info;
3136 g_ptr->feat = templates[id].feat;
3137 g_ptr->mimic = templates[id].mimic;
3138 g_ptr->special = templates[id].special;
3147 if (++y >= ymax) break;
3152 /* Quest 18 was removed */
3153 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3155 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3157 /* Access the current_floor_ptr->grid_array */
3158 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3160 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3162 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3164 g_ptr->feat = feat_tree;
3167 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3169 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3172 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3173 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3175 g_ptr->feat = feat_up_stair;
3181 /* Free the "template" array */
3182 C_KILL(templates, limit, grid_template_type);
3187 /* Read the item count */
3190 /* Verify maximum */
3191 if (limit > current_floor_ptr->max_o_idx) return 151;
3194 /* Read the dungeon items */
3195 for (i = 1; i < limit; i++)
3201 /* Get a new record */
3204 if (i != o_idx) return 152;
3207 o_ptr = ¤t_floor_ptr->o_list[o_idx];
3212 if (o_ptr->held_m_idx)
3214 monster_type *m_ptr;
3215 m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
3218 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3220 m_ptr->hold_o_idx = o_idx;
3226 /* Access the item location */
3227 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3230 o_ptr->next_o_idx = g_ptr->o_idx;
3232 g_ptr->o_idx = o_idx;
3239 /* Read the monster count */
3242 /* Hack -- verify */
3243 if (limit > current_floor_ptr->max_m_idx) return 161;
3245 /* Read the monsters */
3246 for (i = 1; i < limit; i++)
3250 monster_type *m_ptr;
3252 /* Get a new record */
3255 if (i != m_idx) return 162;
3258 /* Acquire monster */
3259 m_ptr = ¤t_floor_ptr->m_list[m_idx];
3261 /* Read the monster */
3266 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3268 /* Mark the location */
3269 g_ptr->m_idx = m_idx;
3272 real_r_ptr(m_ptr)->cur_num++;
3281 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3284 * The monsters/objects must be loaded in the same order
3285 * that they were stored, since the actual indexes matter.
3287 static errr rd_dungeon(void)
3295 /* Initialize saved_floors array and temporal files */
3296 init_saved_floors(FALSE);
3299 if (h_older_than(1, 5, 0, 0))
3301 err = rd_dungeon_old();
3303 /* Prepare floor_id of current floor */
3304 if (p_ptr->dungeon_idx)
3306 p_ptr->floor_id = get_new_floor_id();
3307 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3316 /* Number of floor_id used from birth */
3317 rd_s16b(&max_floor_id);
3319 /* Current dungeon type */
3321 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3323 /* Number of the saved_floors array elements */
3326 /*** No saved floor (On the surface etc.) ***/
3329 /* Read the current floor data */
3330 err = rd_saved_floor(NULL);
3333 /*** In the dungeon ***/
3337 /* Read the saved_floors array */
3338 for (i = 0; i < num; i++)
3340 saved_floor_type *sf_ptr = &saved_floors[i];
3342 rd_s16b(&sf_ptr->floor_id);
3344 sf_ptr->savefile_id = (s16b)tmp8u;
3347 sf_ptr->dun_level = (DEPTH)tmp16s;
3349 rd_s32b(&sf_ptr->last_visit);
3350 rd_u32b(&sf_ptr->visit_mark);
3351 rd_s16b(&sf_ptr->upper_floor_id);
3352 rd_s16b(&sf_ptr->lower_floor_id);
3356 /* Move saved floors data to temporal files */
3357 for (i = 0; i < num; i++)
3359 saved_floor_type *sf_ptr = &saved_floors[i];
3361 /* Unused element */
3362 if (!sf_ptr->floor_id) continue;
3364 /* Read the failure mark */
3366 if (tmp8u) continue;
3368 /* Read from the save file */
3369 err = rd_saved_floor(sf_ptr);
3374 /* Re-save as temporal saved floor file */
3375 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3381 /* Finally load current floor data from temporal file */
3384 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3389 /*** Error messages ***/
3393 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3397 note(_("アイテム配置エラー", "Object allocation error"));
3401 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3405 note(_("モンスター配置エラー", "Monster allocation error"));
3409 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3413 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3417 note(_("Error 183", "Error 183"));
3421 /* The dungeon is ready */
3422 current_world_ptr->character_dungeon = TRUE;
3424 /* Success or Error */
3430 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3433 static errr rd_savefile_new_aux(void)
3446 #ifdef VERIFY_CHECKSUMS
3447 u32b n_x_check, n_v_check;
3448 u32b o_x_check, o_v_check;
3452 /* Strip the version bytes */
3455 /* Hack -- decrypt */
3456 xor_byte = current_world_ptr->sf_extra;
3459 /* Clear the checksums */
3463 /* Read the version number of the savefile */
3464 /* Old savefile will be version 0.0.0.3 */
3465 rd_byte(¤t_world_ptr->h_ver_extra);
3466 rd_byte(¤t_world_ptr->h_ver_patch);
3467 rd_byte(¤t_world_ptr->h_ver_minor);
3468 rd_byte(¤t_world_ptr->h_ver_major);
3470 /* Mention the savefile version */
3472 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3473 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3476 /* Operating system info */
3477 rd_u32b(¤t_world_ptr->sf_system);
3479 /* Time of savefile creation */
3480 rd_u32b(¤t_world_ptr->sf_when);
3482 /* Number of resurrections */
3483 rd_u16b(¤t_world_ptr->sf_lives);
3485 /* Number of times played */
3486 rd_u16b(¤t_world_ptr->sf_saves);
3489 /* Later use (always zero) */
3492 /* Later use (always zero) */
3495 /* Later use (always zero) */
3499 rd_byte(&kanji_code);
3501 /* Read RNG state */
3503 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3505 /* Then the options */
3507 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3509 /* Then the "messages" */
3511 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3513 for (i = 0; i < max_r_idx; i++)
3515 /* Access that monster */
3516 monster_race *r_ptr = &r_info[i];
3518 /* Hack -- Reset the death counter */
3519 r_ptr->max_num = 100;
3521 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3523 /* Hack -- Non-unique Nazguls are semi-unique */
3524 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3527 /* Monster Memory */
3530 /* Incompatible save files */
3531 if (tmp16u > max_r_idx)
3533 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3537 /* Read the available records */
3538 for (i = 0; i < tmp16u; i++)
3541 rd_lore((MONRACE_IDX)i);
3544 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3549 /* Incompatible save files */
3550 if (tmp16u > max_k_idx)
3552 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3556 /* Read the object memory */
3557 for (i = 0; i < tmp16u; i++)
3559 object_kind *k_ptr = &k_info[i];
3563 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3564 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3566 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3568 /* 2.1.3 or newer version */
3570 u16b max_towns_load;
3571 u16b max_quests_load;
3572 byte max_rquests_load;
3573 s16b old_inside_quest = p_ptr->inside_quest;
3575 /* Number of towns */
3576 rd_u16b(&max_towns_load);
3578 /* Incompatible save files */
3579 if (max_towns_load > max_towns)
3581 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3585 /* Number of quests */
3586 rd_u16b(&max_quests_load);
3588 if (z_older_than(11, 0, 7))
3590 max_rquests_load = 10;
3594 rd_byte(&max_rquests_load);
3597 /* Incompatible save files */
3598 if (max_quests_load > max_q_idx)
3600 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3604 for (i = 0; i < max_quests_load; i++)
3608 quest_type* const q_ptr = &quest[i];
3610 rd_s16b(&q_ptr->status);
3612 q_ptr->level = tmp16s;
3614 if (z_older_than(11, 0, 6))
3621 q_ptr->complev = tmp8u;
3623 if(h_older_than(2, 1, 2, 2))
3625 q_ptr->comptime = 0;
3629 rd_u32b(&q_ptr->comptime);
3632 /* Load quest status if quest is running */
3633 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3634 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3635 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3638 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3640 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3641 rd_s16b(&q_ptr->type);
3643 /* Load quest monster index */
3644 rd_s16b(&q_ptr->r_idx);
3646 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3648 determine_random_questor(&quest[i]);
3651 /* Load quest item index */
3652 rd_s16b(&q_ptr->k_idx);
3655 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3658 q_ptr->flags = tmp8u;
3660 if (z_older_than(10, 3, 11))
3662 if (q_ptr->flags & QUEST_FLAG_PRESET)
3668 init_flags = INIT_ASSIGN;
3669 p_ptr->inside_quest = (QUEST_IDX)i;
3671 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3672 p_ptr->inside_quest = old_inside_quest;
3678 q_ptr->dungeon = tmp8u;
3681 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3682 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3683 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3686 /* Ignore the empty quests from old versions */
3689 /* Ignore quest status */
3692 /* Ignore quest level */
3696 * We don't have to care about the other info,
3697 * since status should be 0 for these quests anyway
3702 /* Quest 18 was removed */
3703 if (h_older_than(1, 7, 0, 6))
3705 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3706 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3709 /* Position in the wilderness */
3710 rd_s32b(&p_ptr->wilderness_x);
3711 rd_s32b(&p_ptr->wilderness_y);
3712 if (z_older_than(10, 3, 13))
3714 p_ptr->wilderness_x = 5;
3715 p_ptr->wilderness_y = 48;
3718 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3719 else rd_byte((byte *)&p_ptr->wild_mode);
3720 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3721 else rd_byte((byte *)&p_ptr->ambush_flag);
3723 /* Size of the wilderness */
3724 rd_s32b(&wild_x_size);
3725 rd_s32b(&wild_y_size);
3727 /* Incompatible save files */
3728 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3730 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3734 /* Load the wilderness seeds */
3735 for (i = 0; i < wild_x_size; i++)
3737 for (j = 0; j < wild_y_size; j++)
3739 rd_u32b(&wilderness[j][i].seed);
3744 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3746 /* Load the Artifacts */
3749 /* Incompatible save files */
3750 if (tmp16u > max_a_idx)
3752 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3756 /* Read the artifact flags */
3757 for (i = 0; i < tmp16u; i++)
3759 artifact_type *a_ptr = &a_info[i];
3762 a_ptr->cur_num = tmp8u;
3764 if (h_older_than(1, 5, 0, 0))
3766 a_ptr->floor_id = 0;
3774 rd_s16b(&a_ptr->floor_id);
3777 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3779 /* Read the extra stuff */
3781 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3783 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3786 /* Read the player_hp array */
3789 /* Incompatible save files */
3790 if (tmp16u > PY_MAX_LEVEL)
3792 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3796 /* Read the player_hp array */
3797 for (i = 0; i < tmp16u; i++)
3800 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3803 /* Important -- Initialize the sex */
3804 sp_ptr = &sex_info[p_ptr->psex];
3806 /* Important -- Initialize the race/class */
3807 rp_ptr = &race_info[p_ptr->prace];
3808 cp_ptr = &class_info[p_ptr->pclass];
3809 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3811 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3813 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814 roll_hitdice(p_ptr, 0L);
3816 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3818 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3819 roll_hitdice(p_ptr, 0L);
3821 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3823 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3824 roll_hitdice(p_ptr, 0L);
3826 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3828 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3829 roll_hitdice(p_ptr, 0L);
3832 /* Important -- Initialize the magic */
3833 mp_ptr = &m_info[p_ptr->pclass];
3836 /* Read spell info */
3837 rd_u32b(&p_ptr->spell_learned1);
3838 rd_u32b(&p_ptr->spell_learned2);
3839 rd_u32b(&p_ptr->spell_worked1);
3840 rd_u32b(&p_ptr->spell_worked2);
3841 rd_u32b(&p_ptr->spell_forgotten1);
3842 rd_u32b(&p_ptr->spell_forgotten2);
3844 if (z_older_than(10,0,5))
3846 p_ptr->learned_spells = 0;
3847 for (i = 0; i < 64; i++)
3849 /* Count known spells */
3851 (p_ptr->spell_learned1 & (1L << i)) :
3852 (p_ptr->spell_learned2 & (1L << (i - 32))))
3854 p_ptr->learned_spells++;
3858 else rd_s16b(&p_ptr->learned_spells);
3860 if (z_older_than(10,0,6))
3862 p_ptr->add_spells = 0;
3864 else rd_s16b(&p_ptr->add_spells);
3865 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3867 for (i = 0; i < 64; i++)
3870 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3874 /* Read the p_ptr->inventory_list */
3877 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3881 /* Read number of towns */
3883 town_count = tmp16u;
3885 /* Read the stores */
3887 for (i = 1; i < town_count; i++)
3889 for (j = 0; j < tmp16u; j++)
3891 if (rd_store(i, j)) return (22);
3895 rd_s16b(&p_ptr->pet_follow_distance);
3896 if (z_older_than(10, 4, 10))
3898 p_ptr->pet_extra_flags = 0;
3900 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3902 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3904 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3908 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3911 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3915 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3918 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3922 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3925 if (!z_older_than(10,0,8))
3928 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3933 rd_s16b(&p_ptr->pet_extra_flags);
3936 if (!z_older_than(11, 0, 9))
3938 char buf[SCREEN_BUF_MAX_SIZE];
3939 rd_string(buf, sizeof(buf));
3940 if (buf[0]) screen_dump = string_make(buf);
3945 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3947 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3952 /* I'm not dead yet... */
3953 if (!p_ptr->is_dead)
3955 /* Dead players have no dungeon */
3956 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3960 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3964 /* Read the ghost info */
3971 strip_bytes(tmp32s);
3975 /* Quest 18 was removed */
3976 if (h_older_than(1, 7, 0, 6))
3978 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3980 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3981 current_floor_ptr->dun_level = 1;
3982 p_ptr->inside_quest = 0;
3987 #ifdef VERIFY_CHECKSUMS
3989 /* Save the checksum */
3990 n_v_check = v_check;
3992 /* Read the old checksum */
3993 rd_u32b(&o_v_check);
3996 if (o_v_check != n_v_check)
3998 note(_("チェックサムがおかしい", "Invalid checksum"));
4003 /* Save the encoded checksum */
4004 n_x_check = x_check;
4006 /* Read the checksum */
4007 rd_u32b(&o_x_check);
4011 if (o_x_check != n_x_check)
4013 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4024 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4027 errr rd_savefile_new(void)
4031 /* Grab permissions */
4034 /* The savefile is a binary file */
4035 fff = my_fopen(savefile, "rb");
4037 /* Drop permissions */
4039 if (!fff) return (-1);
4041 /* Call the sub-function */
4042 err = rd_savefile_new_aux();
4044 /* Check for errors */
4045 if (ferror(fff)) err = -1;
4052 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4053 * @param sf_ptr 保存フロア読み込み先
4056 static bool load_floor_aux(saved_floor_type *sf_ptr)
4061 #ifdef VERIFY_CHECKSUMS
4062 u32b n_x_check, n_v_check;
4063 u32b o_x_check, o_v_check;
4066 /* Hack -- decrypt (read xor_byte) */
4070 /* Clear the checksums */
4074 /* Set the version number to current version */
4075 /* Never load old temporal files */
4076 current_world_ptr->h_ver_extra = H_VER_EXTRA;
4077 current_world_ptr->h_ver_patch = H_VER_PATCH;
4078 current_world_ptr->h_ver_minor = H_VER_MINOR;
4079 current_world_ptr->h_ver_major = H_VER_MAJOR;
4081 /* Verify the sign */
4083 if (saved_floor_file_sign != tmp32u) return FALSE;
4085 /* Read -- have error? */
4086 if (rd_saved_floor(sf_ptr)) return FALSE;
4089 #ifdef VERIFY_CHECKSUMS
4090 /* Save the checksum */
4091 n_v_check = v_check;
4093 /* Read the old checksum */
4094 rd_u32b(&o_v_check);
4097 if (o_v_check != n_v_check) return FALSE;
4099 /* Save the encoded checksum */
4100 n_x_check = x_check;
4102 /* Read the checksum */
4103 rd_u32b(&o_x_check);
4106 if (o_x_check != n_x_check) return FALSE;
4115 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4116 * @param sf_ptr 保存フロア読み込み先
4120 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4122 FILE *old_fff = NULL;
4123 byte old_xor_byte = 0;
4124 u32b old_v_check = 0;
4125 u32b old_x_check = 0;
4126 byte old_h_ver_major = 0;
4127 byte old_h_ver_minor = 0;
4128 byte old_h_ver_patch = 0;
4129 byte old_h_ver_extra = 0;
4132 char floor_savefile[1024];
4134 byte old_kanji_code = kanji_code;
4137 * Temporal files are always written in system depended kanji
4142 /* EUC kanji code */
4146 /* SJIS kanji code */
4155 /* We have one file already opened */
4156 if (mode & SLF_SECOND)
4158 /* Backup original values */
4160 old_xor_byte = xor_byte;
4161 old_v_check = v_check;
4162 old_x_check = x_check;
4163 old_h_ver_major = current_world_ptr->h_ver_major;
4164 old_h_ver_minor = current_world_ptr->h_ver_minor;
4165 old_h_ver_patch = current_world_ptr->h_ver_patch;
4166 old_h_ver_extra = current_world_ptr->h_ver_extra;
4169 /* floor savefile */
4170 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4172 /* Grab permissions */
4175 /* The savefile is a binary file */
4176 fff = my_fopen(floor_savefile, "rb");
4178 /* Drop permissions */
4182 if (!fff) ok = FALSE;
4184 /* Attempt to load */
4187 /* Load saved floor data from file */
4188 ok = load_floor_aux(sf_ptr);
4190 /* Check for errors */
4191 if (ferror(fff)) ok = FALSE;
4194 /* Grab permissions */
4197 /* Delete the file */
4198 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4200 /* Drop permissions */
4204 /* We have one file already opened */
4205 if (mode & SLF_SECOND)
4207 /* Restore original values */
4209 xor_byte = old_xor_byte;
4210 v_check = old_v_check;
4211 x_check = old_x_check;
4212 current_world_ptr->h_ver_major = old_h_ver_major;
4213 current_world_ptr->h_ver_minor = old_h_ver_minor;
4214 current_world_ptr->h_ver_patch = old_h_ver_patch;
4215 current_world_ptr->h_ver_extra = old_h_ver_extra;
4218 /* Restore old knowledge */
4219 kanji_code = old_kanji_code;