OSDN Git Service

[Refactor] #37353 inkey_* を util.c/h へ移動.
[hengband/hengband.git] / src / load.c
1 /*!
2  * @file load.c
3  * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
4  * @date 2014/07/07
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * @details
12  * This file loads savefiles from Angband 2.7.X and 2.8.X
13  *
14  * Ancient savefiles (pre-2.7.0) are loaded by another file.
15  *
16  * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17  * and savefiles from those versions may not be successfully converted.
18  *
19  * We attempt to prevent corrupt savefiles from inducing memory errors.
20  *
21  * Note that this file should not use the random number generator, the
22  * object flavors, the visual attr/char mappings, or anything else which
23  * is initialized *after* or *during* the "load character" function.
24  *
25  * This file assumes that the monster/object records are initialized
26  * to zero, and the race/kind tables have been loaded correctly.  The
27  * order of object stacks is currently not saved in the savefiles, but
28  * the "next" pointers are saved, so all necessary knowledge is present.
29  *
30  * We should implement simple "savefile extenders" using some form of
31  * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32  * can know the size, interested people can know the type, and the actual
33  * data is available to the parsing routines that acknowledge the type.
34  *
35  * Consider changing the "globe of invulnerability" code so that it
36  * takes some form of "maximum damage to protect from" in addition to
37  * the existing "number of turns to protect for", and where each hit
38  * by a monster will reduce the shield by that amount.
39  *
40  * 
41  */
42
43 #include "angband.h"
44 #include "util.h"
45 #include "core.h"
46
47 #include "load.h"
48 #include "bldg.h"
49 #include "report.h"
50
51 #include "dungeon.h"
52 #include "feature.h"
53 #include "floor-generate.h"
54 #include "trap.h"
55 #include "mutation.h"
56 #include "monster.h"
57 #include "quest.h"
58 #include "store.h"
59 #include "artifact.h"
60 #include "avatar.h"
61 #include "spells-status.h"
62 #include "object-hook.h"
63 #include "wild.h"
64 #include "patron.h"
65
66 #include "floor.h"
67 #include "floor-save.h"
68 #include "floor-town.h"
69 #include "grid.h"
70
71 #include "cmd-pet.h"
72 #include "dungeon-file.h"
73 #include "files.h"
74 #include "player-skill.h"
75 #include "player-class.h"
76 #include "player-race.h"
77 #include "player-personality.h"
78 #include "player-sex.h"
79 #include "birth.h"
80 #include "world.h"
81 #include "objectkind.h"
82 #include "object-ego.h"
83 #include "save.h"
84 #include "japanese.h"
85
86 /*
87  * Maximum number of tries for selection of a proper quest monster
88  */
89 #define MAX_TRIES 100
90
91
92 /*
93  * Local "savefile" pointer
94  */
95 static FILE     *fff;
96
97 /*
98  * Hack -- old "encryption" byte
99  */
100 static byte     xor_byte;
101
102 /*
103  * Hack -- simple "checksum" on the actual values
104  */
105 static u32b     v_check = 0L;
106
107 /*
108  * Hack -- simple "checksum" on the encoded bytes
109  */
110 static u32b     x_check = 0L;
111
112 /*
113  * Hack -- Japanese Kanji code
114  * 0: Unknown
115  * 1: ASCII
116  * 2: EUC
117  * 3: SJIS
118  */
119 static byte kanji_code = 0;
120
121 /*!
122  * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
123  * @param major メジャーバージョン値
124  * @param minor マイナーバージョン値
125  * @param patch パッチバージョン値
126  * @param extra エクストラパージョン値
127  * @return 現在のバージョンより値が古いならtrue
128  */
129 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
130 {
131         /* Much older, or much more recent */
132         if (current_world_ptr->h_ver_major < major) return (TRUE);
133         if (current_world_ptr->h_ver_major > major) return (FALSE);
134
135         /* Distinctly older, or distinctly more recent */
136         if (current_world_ptr->h_ver_minor < minor) return (TRUE);
137         if (current_world_ptr->h_ver_minor > minor) return (FALSE);
138
139         /* Barely older, or barely more recent */
140         if (current_world_ptr->h_ver_patch < patch) return (TRUE);
141         if (current_world_ptr->h_ver_patch > patch) return (FALSE);
142
143         /* Barely older, or barely more recent */
144         if (current_world_ptr->h_ver_extra < extra) return (TRUE);
145         if (current_world_ptr->h_ver_extra > extra) return (FALSE);
146
147         /* Identical versions */
148         return (FALSE);
149 }
150
151
152 /*!
153  * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
154  * @param x メジャーバージョン値
155  * @param y マイナーバージョン値
156  * @param z パッチバージョン値
157  * @return 現在のバージョンより値が古いならtrue
158  */
159 static bool z_older_than(byte x, byte y, byte z)
160 {
161         /* Much older, or much more recent */
162         if (current_world_ptr->z_major < x) return (TRUE);
163         if (current_world_ptr->z_major > x) return (FALSE);
164
165         /* Distinctly older, or distinctly more recent */
166         if (current_world_ptr->z_minor < y) return (TRUE);
167         if (current_world_ptr->z_minor > y) return (FALSE);
168
169         /* Barely older, or barely more recent */
170         if (current_world_ptr->z_patch < z) return (TRUE);
171         if (current_world_ptr->z_patch > z) return (FALSE);
172
173         /* Identical versions */
174         return (FALSE);
175 }
176
177
178 /*!
179  * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
180  * @param msg 表示文字列
181  * @return なし
182  * @details
183  * Avoid the top two lines, to avoid interference with "msg_print()".
184  */
185 static void note(concptr msg)
186 {
187         static TERM_LEN y = 2;
188
189         /* Draw the message */
190         prt(msg, y, 0);
191
192         /* Advance one line (wrap if needed) */
193         if (++y >= 24) y = 2;
194
195         /* Flush it */
196         Term_fresh();
197 }
198
199
200 /*!
201  * @brief ロードファイルポインタから1バイトを読み込む
202  * @return 読み込んだバイト値
203  * @details
204  * The following functions are used to load the basic building blocks
205  * of savefiles.  They also maintain the "checksum" info for 2.7.0+
206  */
207 static byte sf_get(void)
208 {
209         byte c, v;
210
211         /* Get a character, decode the value */
212         c = getc(fff) & 0xFF;
213         v = c ^ xor_byte;
214         xor_byte = c;
215
216         /* Maintain the checksum info */
217         v_check += v;
218         x_check += xor_byte;
219
220         /* Return the value */
221         return (v);
222 }
223
224 /*!
225  * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
226  * @param ip 読み込みポインタ
227  * @return なし
228  */
229 static void rd_byte(byte *ip)
230 {
231         *ip = sf_get();
232 }
233
234 /*!
235  * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
236  * @param ip 読み込みポインタ
237  * @return なし
238  */
239 static void rd_u16b(u16b *ip)
240 {
241         (*ip) = sf_get();
242         (*ip) |= ((u16b)(sf_get()) << 8);
243 }
244
245 /*!
246  * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
247  * @param ip 読み込みポインタ
248  * @return なし
249  */
250 static void rd_s16b(s16b *ip)
251 {
252         rd_u16b((u16b*)ip);
253 }
254
255 /*!
256  * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
257  * @param ip 読み込みポインタ
258  * @return なし
259  */
260 static void rd_u32b(u32b *ip)
261 {
262         (*ip) = sf_get();
263         (*ip) |= ((u32b)(sf_get()) << 8);
264         (*ip) |= ((u32b)(sf_get()) << 16);
265         (*ip) |= ((u32b)(sf_get()) << 24);
266 }
267
268 /*!
269  * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
270  * @param ip 読み込みポインタ
271  * @return なし
272  */
273 static void rd_s32b(s32b *ip)
274 {
275         rd_u32b((u32b*)ip);
276 }
277
278
279 /*!
280  * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
281  * @param str 読み込みポインタ
282  * @param max 最大読み取りバイト数
283  * @return なし
284  */
285 static void rd_string(char *str, int max)
286 {
287         int i;
288
289         /* Read the string */
290         for (i = 0; TRUE; i++)
291         {
292                 byte tmp8u;
293
294                 /* Read a byte */
295                 rd_byte(&tmp8u);
296
297                 /* Collect string while legal */
298                 if (i < max) str[i] = tmp8u;
299
300                 /* End of string */
301                 if (!tmp8u) break;
302         }
303
304         /* Terminate */
305         str[max-1] = '\0';
306
307
308 #ifdef JP
309         /* Convert Kanji code */
310         switch (kanji_code)
311         {
312 #ifdef SJIS
313         case 2:
314                 /* EUC to SJIS */
315                 euc2sjis(str);
316                 break;
317 #endif
318
319 #ifdef EUC
320         case 3:
321                 /* SJIS to EUC */
322                 sjis2euc(str);
323                 break;
324 #endif
325
326         case 0:
327         {
328                 /* 不明の漢字コードからシステムの漢字コードに変換 */
329                 byte code = codeconv(str);
330
331                 /* 漢字コードが判明したら、それを記録 */
332                 if (code) kanji_code = code;
333
334                 break;
335         }
336         default:
337                 /* No conversion needed */
338                 break;
339         }
340 #endif
341 }
342
343
344 /*!
345  * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
346  * @param n スキップバイト数
347  * @return なし
348  */
349 static void strip_bytes(int n)
350 {
351         byte tmp8u;
352
353         /* Strip the bytes */
354         while (n--) rd_byte(&tmp8u);
355 }
356
357 #define OLD_MAX_MANE 22
358
359 /*!
360  * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
361  * @param o_ptr アイテムオブジェクト読み取り先ポインタ
362  * @return なし
363  * @details
364  * This function attempts to "repair" old savefiles, and to extract
365  * the most up to date values for various object fields.
366  *
367  * Note that Angband 2.7.9 introduced a new method for object "flags"
368  * in which the "flags" on an object are actually extracted when they
369  * are needed from the object kind, artifact index, ego-item index,
370  * and two special "xtra" fields which are used to encode any "extra"
371  * power of certain ego-items.  This had the side effect that items
372  * imported from pre-2.7.9 savefiles will lose any "extra" powers they
373  * may have had, and also, all "uncursed" items will become "cursed"
374  * again, including Calris, even if it is being worn at the time.  As
375  * a complete hack, items which are inscribed with "uncursed" will be
376  * "uncursed" when imported from pre-2.7.9 savefiles.
377  */
378 static void rd_item_old(object_type *o_ptr)
379 {
380         char buf[128];
381         byte_hack tmp8u;
382         s16b tmp16s;
383
384
385         /* Kind */
386         rd_s16b(&o_ptr->k_idx);
387
388         rd_byte(&tmp8u);
389         o_ptr->iy = (POSITION)tmp8u;
390         rd_byte(&tmp8u);
391         o_ptr->ix = (POSITION)tmp8u;
392
393         /* Type/Subtype */
394         rd_byte(&tmp8u);
395         o_ptr->tval = tmp8u;
396         rd_byte(&tmp8u);
397         o_ptr->sval = tmp8u;
398
399         if (z_older_than(10, 4, 4))
400         {
401                 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
402                 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
403                 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
404         }
405
406         /* Special pval */
407         rd_s16b(&o_ptr->pval);
408
409         rd_byte(&o_ptr->discount);
410         rd_byte(&tmp8u);
411         o_ptr->number = (ITEM_NUMBER)tmp8u;
412
413         rd_s16b(&tmp16s);
414         o_ptr->weight = tmp16s;
415
416         rd_byte(&tmp8u);
417         o_ptr->name1 = tmp8u;
418
419         rd_byte(&tmp8u);
420         o_ptr->name2 = tmp8u;
421
422         rd_s16b(&o_ptr->timeout);
423
424         rd_s16b(&o_ptr->to_h);
425         
426         rd_s16b(&tmp16s);
427         o_ptr->to_d = tmp16s;
428         rd_s16b(&o_ptr->to_a);
429
430         rd_s16b(&o_ptr->ac);
431
432         rd_byte(&tmp8u);
433         o_ptr->dd = tmp8u;
434         rd_byte(&tmp8u);
435         o_ptr->ds = tmp8u;
436
437         rd_byte(&o_ptr->ident);
438
439         rd_byte(&o_ptr->marked);
440
441         /* Object flags */
442         rd_u32b(&o_ptr->art_flags[0]);
443         rd_u32b(&o_ptr->art_flags[1]);
444         rd_u32b(&o_ptr->art_flags[2]);
445         if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
446         else rd_u32b(&o_ptr->art_flags[3]);
447
448         if (h_older_than(1, 3, 0, 0))
449         {
450                 if (o_ptr->name2 == EGO_TELEPATHY)
451                         add_flag(o_ptr->art_flags, TR_TELEPATHY);
452         }
453
454         if (z_older_than(11, 0, 11))
455         {
456                 o_ptr->curse_flags = 0L;
457                 if (o_ptr->ident & 0x40)
458                 {
459                         o_ptr->curse_flags |= TRC_CURSED;
460                         if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
461                         if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
462                         if (object_is_fixed_artifact(o_ptr))
463                         {
464                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
465                                 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
466                                 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
467                         }
468                         else if (object_is_ego(o_ptr))
469                         {
470                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
471                                 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
472                                 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
473                         }
474                 }
475                 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
476         }
477         else
478         {
479                 rd_u32b(&o_ptr->curse_flags);
480         }
481
482         /* Monster holding object */
483         rd_s16b(&o_ptr->held_m_idx);
484
485         /* Special powers */
486         rd_byte(&o_ptr->xtra1);
487         rd_byte(&o_ptr->xtra2);
488
489         if (z_older_than(11, 0, 10))
490         {
491                 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
492                 {
493                         switch (o_ptr->xtra2 % 6)
494                         {
495                         case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
496                         case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
497                         case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
498                         case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
499                         case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
500                         case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
501                         }
502                         o_ptr->xtra2 = 0;
503                 }
504                 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
505                 {
506                         switch (o_ptr->xtra2 % 11)
507                         {
508                         case  0: add_flag(o_ptr->art_flags, TR_RES_BLIND);  break;
509                         case  1: add_flag(o_ptr->art_flags, TR_RES_CONF);   break;
510                         case  2: add_flag(o_ptr->art_flags, TR_RES_SOUND);  break;
511                         case  3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
512                         case  4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
513                         case  5: add_flag(o_ptr->art_flags, TR_RES_NEXUS);  break;
514                         case  6: add_flag(o_ptr->art_flags, TR_RES_CHAOS);  break;
515                         case  7: add_flag(o_ptr->art_flags, TR_RES_DISEN);  break;
516                         case  8: add_flag(o_ptr->art_flags, TR_RES_POIS);   break;
517                         case  9: add_flag(o_ptr->art_flags, TR_RES_DARK);   break;
518                         case 10: add_flag(o_ptr->art_flags, TR_RES_LITE);   break;
519                         }
520                         o_ptr->xtra2 = 0;
521                 }               
522                 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
523                 {
524                         switch (o_ptr->xtra2 % 8)
525                         {
526                         case 0: add_flag(o_ptr->art_flags, TR_LEVITATION);     break;
527                         case 1: add_flag(o_ptr->art_flags, TR_LITE_1);        break;
528                         case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS);   break;
529                         case 3: add_flag(o_ptr->art_flags, TR_WARNING);     break;
530                         case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
531                         case 5: add_flag(o_ptr->art_flags, TR_REGEN);       break;
532                         case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT);    break;
533                         case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP);   break;
534                         }
535                         o_ptr->xtra2 = 0;
536                 }
537                 o_ptr->xtra1 = 0;
538         }
539
540         if (z_older_than(10, 2, 3))
541         {
542                 o_ptr->xtra3 = 0;
543                 o_ptr->xtra4 = 0;
544                 o_ptr->xtra5 = 0;
545                 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
546                 {
547                         o_ptr->xtra3 = o_ptr->xtra1;
548                         o_ptr->xtra1 = 0;
549                 }
550                 if (o_ptr->tval == TV_CAPTURE)
551                 {
552                         if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
553                                 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
554                         else
555                                 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
556                         if (ironman_nightmare)
557                         {
558                                 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
559                         }
560                         o_ptr->xtra4 = o_ptr->xtra5;
561                 }
562         }
563         else
564         {
565                 rd_byte(&o_ptr->xtra3);
566                 if (h_older_than(1, 3, 0, 1))
567                 {
568                         if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
569                                 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
570                 }
571
572                 rd_s16b(&o_ptr->xtra4);
573                 rd_s16b(&o_ptr->xtra5);
574         }
575
576         if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
577         {
578                 o_ptr->xtra4 = o_ptr->pval;
579                 o_ptr->pval = 0;
580         }
581
582         rd_byte(&o_ptr->feeling);
583
584         /* Inscription */
585         rd_string(buf, sizeof(buf));
586
587         /* Save the inscription */
588         if (buf[0]) o_ptr->inscription = quark_add(buf);
589
590         rd_string(buf, sizeof(buf));
591         if (buf[0]) o_ptr->art_name = quark_add(buf);
592
593         /* The Python object */
594         {
595                 s32b tmp32s;
596
597                 rd_s32b(&tmp32s);
598                 strip_bytes(tmp32s);
599         }
600
601         /* Mega-Hack -- handle "dungeon objects" later */
602         if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
603
604         if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
605
606         if (z_older_than(10, 4, 9))
607         {
608                 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
609                 {
610                         remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
611                         add_flag(o_ptr->art_flags, TR_DEC_MANA);
612                 }
613         }
614         if (object_is_fixed_artifact(o_ptr))
615         {
616                 artifact_type *a_ptr;
617
618                 /* Obtain the artifact info */
619                 a_ptr = &a_info[o_ptr->name1];
620
621                 /* Verify that artifact */
622                 if (!a_ptr->name) o_ptr->name1 = 0;
623         }
624         if (object_is_ego(o_ptr))
625         {
626                 ego_item_type *e_ptr;
627
628                 /* Obtain the ego-item info */
629                 e_ptr = &e_info[o_ptr->name2];
630
631                 /* Verify that ego-item */
632                 if (!e_ptr->name) o_ptr->name2 = 0;
633
634         }
635 }
636
637
638 /*!
639  * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
640  * @param o_ptr アイテムオブジェクト保存先ポインタ
641  * @return なし
642  */
643 static void rd_item(object_type *o_ptr)
644 {
645         object_kind *k_ptr;
646         BIT_FLAGS flags;
647         char buf[128];
648         byte_hack tmp8u;
649         s16b tmp16s;
650
651         if (h_older_than(1, 5, 0, 0))
652         {
653                 rd_item_old(o_ptr);
654                 return;
655         }
656
657         /*** Item save flags ***/
658         rd_u32b(&flags);
659
660         /*** Read un-obvious elements ***/
661         /* Kind */
662         rd_s16b(&o_ptr->k_idx);
663
664         rd_byte(&tmp8u);
665         o_ptr->iy = (POSITION)tmp8u;
666         rd_byte(&tmp8u);
667         o_ptr->ix = (POSITION)tmp8u;
668
669         /* Type/Subtype */
670         k_ptr = &k_info[o_ptr->k_idx];
671         o_ptr->tval = k_ptr->tval;
672         o_ptr->sval = k_ptr->sval;
673
674         /* Special pval */
675         if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
676         else o_ptr->pval = 0;
677
678         if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
679         else o_ptr->discount = 0;
680         if (flags & SAVE_ITEM_NUMBER) {
681                 rd_byte(&tmp8u);
682                 o_ptr->number = tmp8u;
683         }       
684         else o_ptr->number = 1;
685
686         rd_s16b(&tmp16s);
687         o_ptr->weight = tmp16s;
688
689         if (flags & SAVE_ITEM_NAME1)
690         {
691                 rd_byte(&tmp8u);
692                 o_ptr->name1 = tmp8u;
693         }
694         else o_ptr->name1 = 0;
695         if (flags & SAVE_ITEM_NAME2)
696         {
697                 rd_byte(&tmp8u);
698                 o_ptr->name2 = tmp8u;
699         }
700         else o_ptr->name2 = 0;
701         if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
702         else o_ptr->timeout = 0;
703
704         if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
705         else o_ptr->to_h = 0;
706         if (flags & SAVE_ITEM_TO_D)
707         {
708                 rd_s16b(&tmp16s);
709                 o_ptr->to_d = tmp16s;
710         }
711         else o_ptr->to_d = 0;
712         if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
713         else o_ptr->to_a = 0;
714
715         if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
716         else o_ptr->ac = 0;
717
718         if (flags & SAVE_ITEM_DD)
719         {
720                  rd_byte(&tmp8u);
721                  o_ptr->dd = tmp8u;
722         }
723         else o_ptr->dd = 0;
724         if (flags & SAVE_ITEM_DS)
725         {
726                 rd_byte(&tmp8u);
727                 o_ptr->ds = tmp8u;
728         }
729         else o_ptr->ds = 0;
730
731         if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
732         else o_ptr->ident = 0;
733
734         if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
735         else o_ptr->marked = 0;
736
737         /* Object flags */
738         if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
739         else o_ptr->art_flags[0] = 0;
740         if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
741         else o_ptr->art_flags[1] = 0;
742         if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
743         else o_ptr->art_flags[2] = 0;
744         if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
745         else o_ptr->art_flags[3] = 0;
746         if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
747         else o_ptr->art_flags[4] = 0;
748
749         if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
750         else o_ptr->curse_flags = 0;
751
752         /* Monster holding object */
753         if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
754         else o_ptr->held_m_idx = 0;
755
756         /* Special powers */
757         if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
758         else o_ptr->xtra1 = 0;
759         if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
760         else o_ptr->xtra2 = 0;
761
762         if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
763         else o_ptr->xtra3 = 0;
764
765         if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
766         else o_ptr->xtra4 = 0;
767         if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
768         else o_ptr->xtra5 = 0;
769
770         if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
771         else o_ptr->feeling = 0;
772
773         if (flags & SAVE_ITEM_INSCRIPTION)
774         {
775                 rd_string(buf, sizeof(buf));
776                 o_ptr->inscription = quark_add(buf);
777         }
778         else o_ptr->inscription = 0;
779
780         if (flags & SAVE_ITEM_ART_NAME)
781         {
782                 rd_string(buf, sizeof(buf));
783                 o_ptr->art_name = quark_add(buf);
784         }
785         else o_ptr->art_name = 0;
786         
787         if(h_older_than(2,1,2,4))
788         {
789                 BIT_FLAGS flgs[TR_FLAG_SIZE];
790                 object_flags(o_ptr, flgs);
791                 
792                 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
793                 {
794                         add_flag(o_ptr->art_flags, TR_LITE_M1);
795                         remove_flag(o_ptr->art_flags, TR_LITE_1);
796                         remove_flag(o_ptr->art_flags, TR_LITE_2);
797                         remove_flag(o_ptr->art_flags, TR_LITE_3);
798                 }
799                 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
800                 {
801                         if (o_ptr->tval == TV_LITE)
802                         {
803                                 if (o_ptr->sval == SV_LITE_TORCH)
804                                 {
805                                         add_flag(o_ptr->art_flags, TR_LITE_M1);
806                                 }
807                                 else if (o_ptr->sval == SV_LITE_LANTERN)
808                                 {
809                                         add_flag(o_ptr->art_flags, TR_LITE_M2);
810                                 }
811                                 else if (o_ptr->sval == SV_LITE_FEANOR)
812                                 {
813                                         add_flag(o_ptr->art_flags, TR_LITE_M3);
814                                 }
815                         }
816                         else
817                         {
818                                 add_flag(o_ptr->art_flags, TR_LITE_M1);
819                         }
820                 }
821                 else if (o_ptr->tval == TV_LITE)
822                 {
823                         if (object_is_fixed_artifact(o_ptr))
824                         {
825                                 add_flag(o_ptr->art_flags, TR_LITE_3);
826                         }
827                         else if (o_ptr->sval == SV_LITE_TORCH)
828                         {
829                                 add_flag(o_ptr->art_flags, TR_LITE_1);
830                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
831                         }
832                         else if (o_ptr->sval == SV_LITE_LANTERN)
833                         {
834                                 add_flag(o_ptr->art_flags, TR_LITE_2);
835                                 add_flag(o_ptr->art_flags, TR_LITE_FUEL);       
836                         }
837                         else if (o_ptr->sval == SV_LITE_FEANOR)
838                         {
839                                 add_flag(o_ptr->art_flags, TR_LITE_2);
840                         }
841                 }
842         }
843 }
844
845
846 /*!
847  * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
848  * @param m_ptr モンスター保存先ポインタ
849  * @return なし
850  */
851 static void rd_monster_old(monster_type *m_ptr)
852 {
853         byte tmp8u;
854         s16b tmp16s;
855         u32b tmp32u;
856         char buf[128];
857
858         /* Read the monster race */
859         rd_s16b(&m_ptr->r_idx);
860
861         if (z_older_than(11, 0, 12))
862                 m_ptr->ap_r_idx = m_ptr->r_idx;
863         else
864                 rd_s16b(&m_ptr->ap_r_idx);
865
866         if (z_older_than(11, 0, 14))
867         {
868                 monster_race *r_ptr = &r_info[m_ptr->r_idx];
869
870                 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
871                 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
872                 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
873         }
874         else
875                 rd_byte(&m_ptr->sub_align);
876
877         /* Read the other information */
878         rd_byte(&tmp8u);
879         m_ptr->fy = (POSITION)tmp8u;
880         rd_byte(&tmp8u);
881         m_ptr->fx = (POSITION)tmp8u;
882
883         rd_s16b(&tmp16s);
884         m_ptr->hp = tmp16s;
885         rd_s16b(&tmp16s);
886         m_ptr->maxhp = tmp16s;
887
888         if (z_older_than(11, 0, 5))
889         {
890                 m_ptr->max_maxhp = m_ptr->maxhp;
891         }
892         else
893         {
894                 rd_s16b(&tmp16s);
895                 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
896         }
897         if(h_older_than(2, 1, 2, 1))
898         {
899                 m_ptr->dealt_damage = 0;
900         }
901         else
902         {
903                 rd_s32b(&m_ptr->dealt_damage); 
904         }
905         
906         rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
907
908         rd_byte(&tmp8u);
909         m_ptr->mspeed = tmp8u;
910
911         if (z_older_than(10, 4, 2))
912         {
913                 rd_byte(&tmp8u);
914                 m_ptr->energy_need = (s16b)tmp8u;
915         }
916         else rd_s16b(&m_ptr->energy_need);
917
918         if (z_older_than(11, 0, 13))
919                 m_ptr->energy_need = 100 - m_ptr->energy_need;
920
921         if (z_older_than(10,0,7))
922         {
923                 m_ptr->mtimed[MTIMED_FAST] = 0;
924                 m_ptr->mtimed[MTIMED_SLOW] = 0;
925         }
926         else
927         {
928                 rd_byte(&tmp8u);
929                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
930                 rd_byte(&tmp8u);
931                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
932         }
933         rd_byte(&tmp8u);
934         m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
935         rd_byte(&tmp8u);
936         m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
937         rd_byte(&tmp8u);
938         m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
939
940         if (z_older_than(10,0,10))
941         {
942                 reset_target(m_ptr);
943         }
944         else if (z_older_than(10,0,11))
945         {
946                 rd_s16b(&tmp16s);
947                 reset_target(m_ptr);
948         }
949         else
950         {
951                 rd_s16b(&tmp16s);
952                 m_ptr->target_y = (POSITION)tmp16s;
953                 rd_s16b(&tmp16s);
954                 m_ptr->target_x = (POSITION)tmp16s;
955         }
956
957         rd_byte(&tmp8u);
958         m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
959
960         if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
961                 rd_u32b(&m_ptr->smart);
962         else
963                 m_ptr->smart = 0;
964
965         if (z_older_than(10, 4, 5)) {
966                 m_ptr->exp = 0;
967         } else {
968                 rd_u32b(&tmp32u);
969                 m_ptr->exp = tmp32u;
970         }
971
972         if (z_older_than(10, 2, 2))
973         {
974                 if (m_ptr->r_idx < 0)
975                 {
976                         m_ptr->r_idx = (0-m_ptr->r_idx);
977                         m_ptr->mflag2 |= MFLAG2_KAGE;
978                 }
979         }
980         else
981         {
982                 rd_byte(&m_ptr->mflag2);
983         }
984
985         if (z_older_than(11, 0, 12))
986         {
987                 if (m_ptr->mflag2 & MFLAG2_KAGE)
988                         m_ptr->ap_r_idx = MON_KAGE;
989         }
990
991         if (z_older_than(10, 1, 3))
992         {
993                 m_ptr->nickname = 0;
994         }
995         else
996         {
997                 rd_string(buf, sizeof(buf));
998                 if (buf[0]) m_ptr->nickname = quark_add(buf);
999         }
1000
1001         rd_byte(&tmp8u);
1002 }
1003
1004
1005 /*!
1006  * @brief モンスターを読み込む(現版) / Read a monster (New method)
1007  * @param m_ptr モンスター保存先ポインタ
1008  * @return なし
1009  */
1010 static void rd_monster(monster_type *m_ptr)
1011 {
1012         BIT_FLAGS flags;
1013         char buf[128];
1014         byte tmp8u;
1015         s16b tmp16s;
1016         u32b tmp32u;
1017
1018         if (h_older_than(1, 5, 0, 0))
1019         {
1020                 rd_monster_old(m_ptr);
1021                 return;
1022         }
1023
1024         /*** Monster save flags ***/
1025         rd_u32b(&flags);
1026
1027         /*** Read un-obvious elements ***/
1028
1029         /* Read the monster race */
1030         rd_s16b(&m_ptr->r_idx);
1031
1032         /* Read the other information */
1033         rd_byte(&tmp8u);
1034         m_ptr->fy = (POSITION)tmp8u;
1035         rd_byte(&tmp8u);
1036         m_ptr->fx = (POSITION)tmp8u;
1037
1038         rd_s16b(&tmp16s);
1039         m_ptr->hp = (HIT_POINT)tmp16s;
1040         rd_s16b(&tmp16s);
1041         m_ptr->maxhp = (HIT_POINT)tmp16s;
1042         rd_s16b(&tmp16s);
1043         m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1044
1045         if(h_older_than(2, 1, 2, 1))
1046         {
1047                 m_ptr->dealt_damage = 0;
1048         }
1049         else
1050         {
1051                 rd_s32b(&m_ptr->dealt_damage); 
1052         }
1053
1054         /* Monster race index of its appearance */
1055         if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1056         else m_ptr->ap_r_idx = m_ptr->r_idx;
1057
1058         if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1059         else m_ptr->sub_align = 0;
1060
1061         if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1062         else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1063
1064         rd_byte(&tmp8u);
1065         m_ptr->mspeed = tmp8u;
1066
1067         rd_s16b(&m_ptr->energy_need);
1068
1069         if (flags & SAVE_MON_FAST)
1070         {
1071                 rd_byte(&tmp8u);
1072                 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1073         }
1074         else m_ptr->mtimed[MTIMED_FAST] = 0;
1075         if (flags & SAVE_MON_SLOW)
1076         {
1077                 rd_byte(&tmp8u);
1078                 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1079         }
1080         else m_ptr->mtimed[MTIMED_SLOW] = 0;
1081         if (flags & SAVE_MON_STUNNED)
1082         {
1083                 rd_byte(&tmp8u);
1084                 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1085         }
1086         else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1087         if (flags & SAVE_MON_CONFUSED)
1088         {
1089                 rd_byte(&tmp8u);
1090                 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1091         }
1092         else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1093         if (flags & SAVE_MON_MONFEAR)
1094         {
1095                 rd_byte(&tmp8u);
1096                 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1097         }
1098         else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1099
1100         if (flags & SAVE_MON_TARGET_Y)
1101         {
1102                 rd_s16b(&tmp16s);
1103                 m_ptr->target_y = (POSITION)tmp16s;
1104         }
1105         else m_ptr->target_y = 0;
1106         if (flags & SAVE_MON_TARGET_X)
1107         {
1108                 rd_s16b(&tmp16s);
1109                 m_ptr->target_x = (POSITION)tmp16s;
1110         }
1111         else m_ptr->target_x = 0;
1112
1113         if (flags & SAVE_MON_INVULNER)
1114         {
1115                 rd_byte(&tmp8u);
1116                 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1117         }
1118         else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1119
1120         if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1121         else m_ptr->smart = 0;
1122
1123         if (flags & SAVE_MON_EXP)
1124         {
1125                 rd_u32b(&tmp32u);
1126                 m_ptr->exp = (EXP)tmp32u;
1127         }
1128         else m_ptr->exp = 0;
1129
1130         m_ptr->mflag = 0; /* Not saved */
1131
1132         if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1133         else m_ptr->mflag2 = 0;
1134
1135         if (flags & SAVE_MON_NICKNAME) 
1136         {
1137                 rd_string(buf, sizeof(buf));
1138                 m_ptr->nickname = quark_add(buf);
1139         }
1140         else m_ptr->nickname = 0;
1141
1142         if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1143         else m_ptr->parent_m_idx = 0;
1144 }
1145
1146
1147 /*
1148  * Old monster bit flags of racial resistances
1149  */
1150 #define RF3_IM_ACID         0x00010000  /* Resist acid a lot */
1151 #define RF3_IM_ELEC         0x00020000  /* Resist elec a lot */
1152 #define RF3_IM_FIRE         0x00040000  /* Resist fire a lot */
1153 #define RF3_IM_COLD         0x00080000  /* Resist cold a lot */
1154 #define RF3_IM_POIS         0x00100000  /* Resist poison a lot */
1155 #define RF3_RES_TELE        0x00200000  /* Resist teleportation */
1156 #define RF3_RES_NETH        0x00400000  /* Resist nether a lot */
1157 #define RF3_RES_WATE        0x00800000  /* Resist water */
1158 #define RF3_RES_PLAS        0x01000000  /* Resist plasma */
1159 #define RF3_RES_NEXU        0x02000000  /* Resist nexus */
1160 #define RF3_RES_DISE        0x04000000  /* Resist disenchantment */
1161 #define RF3_RES_ALL         0x08000000  /* Resist all */
1162
1163 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1164 {\
1165         if ((R_PTR)->r_flags3 & (RF3)) \
1166         { \
1167                 (R_PTR)->r_flags3 &= ~(RF3); \
1168                 (R_PTR)->r_flagsr |= (RFR); \
1169         } \
1170 }
1171
1172 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1173 {\
1174         if ((R_PTR)->r_flags4 & (RF4_BR)) \
1175         { \
1176                 (R_PTR)->r_flagsr |= (RFR); \
1177         } \
1178 }
1179
1180 #define RF4_BR_LITE         0x00004000  /* Breathe Lite */
1181 #define RF4_BR_DARK         0x00008000  /* Breathe Dark */
1182 #define RF4_BR_CONF         0x00010000  /* Breathe Confusion */
1183 #define RF4_BR_SOUN         0x00020000  /* Breathe Sound */
1184 #define RF4_BR_CHAO         0x00040000  /* Breathe Chaos */
1185 #define RF4_BR_TIME         0x00200000  /* Breathe Time */
1186 #define RF4_BR_INER         0x00400000  /* Breathe Inertia */
1187 #define RF4_BR_GRAV         0x00800000  /* Breathe Gravity */
1188 #define RF4_BR_SHAR         0x01000000  /* Breathe Shards */
1189 #define RF4_BR_WALL         0x04000000  /* Breathe Force */
1190
1191 /*!
1192  * @brief モンスターの思い出を読み込む / Read the monster lore
1193  * @param r_idx 読み込み先モンスターID
1194  * @return なし
1195  */
1196 static void rd_lore(MONRACE_IDX r_idx)
1197 {
1198         byte tmp8u;
1199         s16b tmp16s;
1200
1201         monster_race *r_ptr = &r_info[r_idx];
1202
1203         /* Count sights/deaths/kills */
1204         rd_s16b(&tmp16s);
1205         r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1206         rd_s16b(&tmp16s);
1207         r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1208         rd_s16b(&tmp16s);
1209         r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1210         if (h_older_than(1, 7, 0, 5))
1211         {
1212                 r_ptr->r_akills = r_ptr->r_pkills;
1213         }
1214         else
1215         {
1216                 rd_s16b(&tmp16s);
1217                 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
1218         }
1219         rd_s16b(&tmp16s);
1220         r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1221
1222         /* Count wakes and ignores */
1223         rd_byte(&r_ptr->r_wake);
1224         rd_byte(&r_ptr->r_ignore);
1225
1226         /* Extra stuff */
1227         rd_byte(&r_ptr->r_xtra1);
1228         rd_byte(&r_ptr->r_xtra2);
1229
1230         /* Count drops */
1231         rd_byte(&tmp8u);
1232         r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1233         rd_byte(&tmp8u);
1234         r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1235
1236         /* Count spells */
1237         rd_byte(&tmp8u);
1238         rd_byte(&r_ptr->r_cast_spell);
1239
1240         /* Count blows of each type */
1241         rd_byte(&r_ptr->r_blows[0]);
1242         rd_byte(&r_ptr->r_blows[1]);
1243         rd_byte(&r_ptr->r_blows[2]);
1244         rd_byte(&r_ptr->r_blows[3]);
1245
1246         /* Memorize flags */
1247         rd_u32b(&r_ptr->r_flags1);
1248         rd_u32b(&r_ptr->r_flags2);
1249         rd_u32b(&r_ptr->r_flags3);
1250         rd_u32b(&r_ptr->r_flags4);
1251         rd_u32b(&r_ptr->r_flags5);
1252         rd_u32b(&r_ptr->r_flags6);
1253         if (h_older_than(1, 5, 0, 3))
1254         {
1255                 r_ptr->r_flagsr = 0L;
1256
1257                 /* Move RF3 resistance flags to RFR */
1258                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID,  RFR_IM_ACID);
1259                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC,  RFR_IM_ELEC);
1260                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE,  RFR_IM_FIRE);
1261                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD,  RFR_IM_COLD);
1262                 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS,  RFR_IM_POIS);
1263                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1264                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1265                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1266                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1267                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1268                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1269                 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL,  RFR_RES_ALL);
1270
1271                 /* Separate breathers resistance from RF4 to RFR */
1272                 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1273                 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1274                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1275                 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1276                 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1277                 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1278                 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1279                 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1280                 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1281
1282                 /* Resist confusion is merged to RF3_NO_CONF */
1283                 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1284
1285                 /* Misc resistance hack to RFR */
1286                 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1287                 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1288         }
1289         else
1290         {
1291                 rd_u32b(&r_ptr->r_flagsr);
1292         }
1293
1294         /* Read the "Racial" monster limit per level */
1295         rd_byte(&tmp8u);
1296         r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1297
1298         /* Location in saved floor */
1299         rd_s16b(&r_ptr->floor_id);
1300
1301         /* Later (?) */
1302         rd_byte(&tmp8u);
1303
1304         /* Repair the lore flags */
1305         r_ptr->r_flags1 &= r_ptr->flags1;
1306         r_ptr->r_flags2 &= r_ptr->flags2;
1307         r_ptr->r_flags3 &= r_ptr->flags3;
1308         r_ptr->r_flags4 &= r_ptr->flags4;
1309         r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1310         r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1311         r_ptr->r_flagsr &= r_ptr->flagsr;
1312 }
1313
1314 /*!
1315  * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
1316  * @param st_ptr 店舗の参照ポインタ
1317  * @param o_ptr アイテムオブジェクト参照ポインタ
1318  * @return なし
1319  * @details
1320  * In all cases, return the slot (or -1) where the object was placed
1321  *
1322  * Note that this is a hacked up version of "inven_carry()".
1323  *
1324  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1325  * known, the player may have to pick stuff up and drop it again.
1326  */
1327 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1328 {
1329         int                             slot;
1330         s32b                       value;
1331         int     i;
1332         object_type *j_ptr;
1333
1334
1335         /* Check each existing item (try to combine) */
1336         for (slot = 0; slot < st_ptr->stock_num; slot++)
1337         {
1338                 /* Get the existing item */
1339                 j_ptr = &st_ptr->stock[slot];
1340
1341                 /* The home acts just like the player */
1342                 if (object_similar(j_ptr, o_ptr))
1343                 {
1344                         /* Save the new number of items */
1345                         object_absorb(j_ptr, o_ptr);
1346
1347                         /* All done */
1348                         return;
1349                 }
1350         }
1351
1352         /* No space? */
1353         if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1354                 return;
1355         }
1356
1357         /* Determine the "value" of the item */
1358         value = object_value(o_ptr);
1359
1360         /* Check existing slots to see if we must "slide" */
1361         for (slot = 0; slot < st_ptr->stock_num; slot++)
1362         {
1363                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1364         }
1365
1366         /* Slide the others up */
1367         for (i = st_ptr->stock_num; i > slot; i--)
1368         {
1369                 st_ptr->stock[i] = st_ptr->stock[i-1];
1370         }
1371
1372         /* More stuff now */
1373         st_ptr->stock_num++;
1374
1375         /* Insert the new item */
1376         st_ptr->stock[slot] = *o_ptr;
1377
1378         chg_virtue(V_SACRIFICE, -1);
1379
1380         /* Return the location */
1381         return;
1382 }
1383
1384 /*!
1385  * @brief 店舗情報を読み込む / Read a store
1386  * @param town_number 街ID 
1387  * @param store_number 店舗ID
1388  * @return エラーID
1389  */
1390 static errr rd_store(int town_number, int store_number)
1391 {
1392         store_type *st_ptr;
1393
1394         int j;
1395
1396         byte own;
1397         byte tmp8u;
1398         s16b num;
1399
1400         bool sort = FALSE;
1401
1402         if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1403         {
1404                 st_ptr = &town_info[1].store[store_number];
1405                 if (st_ptr->stock_num) sort = TRUE;
1406         }
1407         else
1408         {
1409                 st_ptr = &town_info[town_number].store[store_number];
1410         }
1411
1412         /* Read the basic info */
1413         rd_s32b(&st_ptr->store_open);
1414         rd_s16b(&st_ptr->insult_cur);
1415         rd_byte(&own);
1416         if (z_older_than(11, 0, 4))
1417         {
1418                 rd_byte(&tmp8u);
1419                 num = tmp8u;
1420         }
1421         else
1422         {
1423                 rd_s16b(&num);
1424         }
1425         rd_s16b(&st_ptr->good_buy);
1426         rd_s16b(&st_ptr->bad_buy);
1427
1428         /* Read last visit */
1429         rd_s32b(&st_ptr->last_visit);
1430
1431         /* Extract the owner (see above) */
1432         st_ptr->owner = own;
1433
1434         /* Read the items */
1435         for (j = 0; j < num; j++)
1436         {
1437                 object_type forge;
1438                 object_type *q_ptr;
1439                 q_ptr = &forge;
1440                 object_wipe(q_ptr);
1441
1442                 /* Read the item */
1443                 rd_item(q_ptr);
1444
1445                 /* Acquire valid items */
1446                 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1447                 {
1448                         int k;
1449                         if (sort)
1450                         {
1451                                 home_carry(st_ptr, q_ptr);
1452                         }
1453                         else
1454                         {
1455                                 k = st_ptr->stock_num++;
1456
1457                                 /* Acquire the item */
1458                                 object_copy(&st_ptr->stock[k], q_ptr);
1459                         }
1460                 }
1461         }
1462
1463         /* Success */
1464         return (0);
1465 }
1466
1467
1468 /*!
1469  * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1470  * @return なし
1471  */
1472 static void rd_randomizer(void)
1473 {
1474         int i;
1475
1476         u16b tmp16u;
1477
1478         /* Tmp */
1479         rd_u16b(&tmp16u);
1480
1481         /* Place */
1482         rd_u16b(&Rand_place);
1483
1484         /* State */
1485         for (i = 0; i < RAND_DEG; i++)
1486         {
1487                 rd_u32b(&Rand_state[i]);
1488         }
1489 }
1490
1491
1492
1493 /*!
1494  * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1495  * @return なし
1496  * @details
1497  * Note that the normal options are now stored as a set of 256 bit flags,
1498  * plus a set of 256 bit masks to indicate which bit flags were defined
1499  * at the time the savefile was created.  This will allow new options
1500  * to be added, and old options to be removed, at any time, without
1501  * hurting old savefiles.
1502  *
1503  * The window options are stored in the same way, but note that each
1504  * window gets 32 options, and their order is fixed by certain defines.
1505  */
1506 static void rd_options(void)
1507 {
1508         int i, n;
1509         byte b;
1510         u16b c;
1511
1512         BIT_FLAGS flag[8];
1513         BIT_FLAGS mask[8];
1514
1515         /* Ignore old options */
1516         strip_bytes(16);
1517
1518         /*** Special info */
1519
1520         /* Read "delay_factor" */
1521         rd_byte(&b);
1522         delay_factor = b;
1523
1524         /* Read "hitpoint_warn" */
1525         rd_byte(&b);
1526         hitpoint_warn = b;
1527
1528         /* Read "mana_warn" */
1529         if(h_older_than(1, 7, 0, 0))
1530         {
1531                 mana_warn=2;
1532         }
1533         else 
1534         {
1535                 rd_byte(&b);
1536                 mana_warn = b;
1537         }
1538
1539         /*** Cheating options ***/
1540
1541         rd_u16b(&c);
1542
1543         if (c & 0x0002) p_ptr->wizard = TRUE;
1544
1545         cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1546         cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1547         cheat_room = (c & 0x0400) ? TRUE : FALSE;
1548         cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1549         cheat_know = (c & 0x1000) ? TRUE : FALSE;
1550         cheat_live = (c & 0x2000) ? TRUE : FALSE;
1551         cheat_save = (c & 0x4000) ? TRUE : FALSE;
1552         cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1553         cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1554         cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1555
1556         rd_byte((byte *)&autosave_l);
1557         rd_byte((byte *)&autosave_t);
1558         rd_s16b(&autosave_freq);
1559
1560
1561         /*** Normal Options ***/
1562
1563         /* Read the option flags */
1564         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1565
1566         /* Read the option masks */
1567         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1568
1569         /* Analyze the options */
1570         for (n = 0; n < 8; n++)
1571         {
1572                 /* Analyze the options */
1573                 for (i = 0; i < 32; i++)
1574                 {
1575                         /* Process valid flags */
1576                         if (mask[n] & (1L << i))
1577                         {
1578                                 /* Process valid flags */
1579                                 if (option_mask[n] & (1L << i))
1580                                 {
1581                                         /* Set */
1582                                         if (flag[n] & (1L << i))
1583                                         {
1584                                                 /* Set */
1585                                                 option_flag[n] |= (1L << i);
1586                                         }
1587
1588                                         /* Clear */
1589                                         else
1590                                         {
1591                                                 /* Clear */
1592                                                 option_flag[n] &= ~(1L << i);
1593                                         }
1594                                 }
1595                         }
1596                 }
1597         }
1598
1599         if (z_older_than(10, 4, 5))
1600         {
1601                 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1602                 else option_flag[5] |= (0x00000001 << 4);
1603                 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1604                 else option_flag[2] |= (0x00000001 << 5);
1605                 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1606                 else option_flag[4] |= (0x00000001 << 5);
1607                 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1608                 else option_flag[5] |= (0x00000001 << 0);
1609                 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1610                 else option_flag[5] |= (0x00000001 << 12);
1611                 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1612                 else option_flag[1] |= (0x00000001 << 0);
1613                 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1614                 else option_flag[1] |= (0x00000001 << 18);
1615                 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1616                 else option_flag[1] |= (0x00000001 << 19);
1617                 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1618                 else option_flag[5] |= (0x00000001 << 3);
1619         }
1620
1621         /* Extract the options */
1622         extract_option_vars();
1623
1624
1625         /*** Window Options ***/
1626
1627         /* Read the window flags */
1628         for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1629
1630         /* Read the window masks */
1631         for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1632
1633         /* Analyze the options */
1634         for (n = 0; n < 8; n++)
1635         {
1636                 /* Analyze the options */
1637                 for (i = 0; i < 32; i++)
1638                 {
1639                         /* Process valid flags */
1640                         if (mask[n] & (1L << i))
1641                         {
1642                                 /* Process valid flags */
1643                                 if (window_mask[n] & (1L << i))
1644                                 {
1645                                         /* Set */
1646                                         if (flag[n] & (1L << i))
1647                                         {
1648                                                 /* Set */
1649                                                 window_flag[n] |= (1L << i);
1650                                         }
1651
1652                                         /* Clear */
1653                                         else
1654                                         {
1655                                                 /* Clear */
1656                                                 window_flag[n] &= ~(1L << i);
1657                                         }
1658                                 }
1659                         }
1660                 }
1661         }
1662 }
1663
1664
1665
1666 /*!
1667  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1668  * @return なし
1669  * @details
1670  * This is such a nasty hack it hurts.
1671  */
1672 static void rd_ghost(void)
1673 {
1674         char buf[64];
1675
1676         /* Strip name */
1677         rd_string(buf, sizeof(buf));
1678
1679         /* Strip old data */
1680         strip_bytes(60);
1681 }
1682
1683
1684 /*!
1685  * @brief クイックスタート情報を読み込む / Load quick start data
1686  * @return なし
1687  */
1688 static void load_quick_start(void)
1689 {
1690         byte tmp8u;
1691         s16b tmp16s;
1692         int i;
1693
1694         if (z_older_than(11, 0, 13))
1695         {
1696                 previous_char.quick_ok = FALSE;
1697                 return;
1698         }
1699
1700         rd_byte(&previous_char.psex);
1701         rd_byte(&tmp8u);
1702         previous_char.prace = (RACE_IDX)tmp8u;
1703         rd_byte(&tmp8u);
1704         previous_char.pclass = (CLASS_IDX)tmp8u;
1705         rd_byte(&tmp8u);
1706         previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1707         rd_byte(&tmp8u);
1708         previous_char.realm1 = (REALM_IDX)tmp8u;
1709         rd_byte(&tmp8u);
1710         previous_char.realm2 = (REALM_IDX)tmp8u;
1711
1712         rd_s16b(&previous_char.age);
1713         rd_s16b(&previous_char.ht);
1714         rd_s16b(&previous_char.wt);
1715         rd_s16b(&previous_char.sc);
1716         rd_s32b(&previous_char.au);
1717
1718         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1719         for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1720
1721         for (i = 0; i < PY_MAX_LEVEL; i++)
1722         {
1723                 rd_s16b(&tmp16s);
1724                 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1725         }
1726
1727         rd_s16b(&previous_char.chaos_patron);
1728
1729         for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1730
1731         for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1732
1733         /* UNUSED : Was number of random quests */
1734         rd_byte(&tmp8u);
1735
1736         rd_byte(&tmp8u);
1737         previous_char.quick_ok = (bool)tmp8u;
1738 }
1739
1740 /*!
1741  * @brief その他の情報を読み込む / Read the "extra" information
1742  * @return なし
1743  */
1744 static void rd_extra(void)
1745 {
1746         int i,j;
1747
1748         byte tmp8u;
1749         s16b tmp16s;
1750         s32b tmp32s;
1751         u16b tmp16u;
1752
1753         rd_string(p_ptr->name, sizeof(p_ptr->name));
1754
1755         rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1756
1757         if (!h_older_than(1, 7, 0, 1))
1758         {
1759                 char buf[1024];
1760
1761                 /* Read the message */
1762                 rd_string(buf, sizeof buf);
1763                 if (buf[0]) p_ptr->last_message = string_make(buf);
1764         }
1765
1766         load_quick_start();
1767
1768         for (i = 0; i < 4; i++)
1769         {
1770                 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1771         }
1772
1773         /* Class/Race/Seikaku/Gender/Spells */
1774         rd_byte(&tmp8u);
1775         p_ptr->prace = (RACE_IDX)tmp8u;
1776         rd_byte(&tmp8u);
1777         p_ptr->pclass = (CLASS_IDX)tmp8u;
1778         rd_byte(&tmp8u);
1779         p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1780         rd_byte(&p_ptr->psex);
1781         rd_byte(&tmp8u);
1782         p_ptr->realm1 = (REALM_IDX)tmp8u;
1783         rd_byte(&tmp8u);
1784         p_ptr->realm2 = (REALM_IDX)tmp8u;
1785         rd_byte(&tmp8u);
1786
1787         if (z_older_than(10, 4, 4))
1788         {
1789                 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1790                 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1791                 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1792                 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1793         }
1794
1795         /* Special Race/Class info */
1796         rd_byte(&tmp8u);
1797         p_ptr->hitdie = tmp8u;
1798         rd_u16b(&p_ptr->expfact);
1799
1800         /* Age/Height/Weight */
1801         rd_s16b(&p_ptr->age);
1802         rd_s16b(&p_ptr->ht);
1803         rd_s16b(&p_ptr->wt);
1804
1805         /* Read the stat info */
1806         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1807         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1808         for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1809
1810         strip_bytes(24);
1811         rd_s32b(&p_ptr->au);
1812
1813         rd_s32b(&p_ptr->max_exp);
1814         if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1815         else rd_s32b(&p_ptr->max_max_exp);
1816         rd_s32b(&p_ptr->exp);
1817
1818         if (h_older_than(1, 7, 0, 3))
1819         {
1820                 rd_u16b(&tmp16u);
1821                 p_ptr->exp_frac = (u32b)tmp16u;
1822         }
1823         else
1824         {
1825                 rd_u32b(&p_ptr->exp_frac);
1826         }
1827
1828         rd_s16b(&p_ptr->lev);
1829
1830         for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1831         if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1832         {
1833                 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1834         }
1835         if (z_older_than(10, 3, 6))
1836                 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1837         else
1838                 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1839         for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1840         if (z_older_than(10, 4, 1))
1841         {
1842                 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1843                 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1844         }
1845         if (z_older_than(10, 3, 14))
1846         {
1847                 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1848                 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1849         }
1850         else
1851         {
1852                 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1853                 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1854                 if (h_older_than(1, 3, 0, 1))
1855                 {
1856                         if (p_ptr->pclass == CLASS_SMITH)
1857                         {
1858                                 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1859                                 p_ptr->magic_num1[96] = 0;
1860                                 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1861                                 p_ptr->magic_num1[97] = 0;
1862                         }
1863                 }
1864         }
1865         if (music_singing_any()) p_ptr->action = ACTION_SING;
1866
1867         if (z_older_than(11, 0, 7))
1868         {
1869                 p_ptr->start_race = p_ptr->prace;
1870                 p_ptr->old_race1 = 0L;
1871                 p_ptr->old_race2 = 0L;
1872                 p_ptr->old_realm = 0;
1873         }
1874         else
1875         {
1876                 rd_byte(&tmp8u);
1877                 p_ptr->start_race = (RACE_IDX)tmp8u;
1878                 rd_s32b(&tmp32s);
1879                 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1880                 rd_s32b(&tmp32s);
1881                 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1882                 rd_s16b(&p_ptr->old_realm);
1883         }
1884
1885         if (z_older_than(10, 0, 1))
1886         {
1887                 for (i = 0; i < MAX_MANE; i++)
1888                 {
1889                         p_ptr->mane_spell[i] = -1;
1890                         p_ptr->mane_dam[i] = 0;
1891                 }
1892                 p_ptr->mane_num = 0;
1893         }
1894         else if (z_older_than(10, 2, 3))
1895         {
1896                 for (i = 0; i < OLD_MAX_MANE; i++)
1897                 {
1898                         rd_s16b(&tmp16s);
1899                         rd_s16b(&tmp16s);
1900                 }
1901                 for (i = 0; i < MAX_MANE; i++)
1902                 {
1903                         p_ptr->mane_spell[i] = -1;
1904                         p_ptr->mane_dam[i] = 0;
1905                 }
1906                 rd_s16b(&tmp16s);
1907                 p_ptr->mane_num = 0;
1908         }
1909         else
1910         {
1911                 for (i = 0; i < MAX_MANE; i++)
1912                 {
1913                         rd_s16b(&tmp16s);
1914                         p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1915                         rd_s16b(&tmp16s);
1916                         p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1917                 }
1918                 rd_s16b(&p_ptr->mane_num);
1919         }
1920
1921         if (z_older_than(10, 0, 3))
1922         {
1923                 determine_bounty_uniques();
1924
1925                 for (i = 0; i < MAX_KUBI; i++)
1926                 {
1927                         /* Is this bounty unique already dead? */
1928                         if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1929                 }
1930         }
1931         else
1932         {
1933                 for (i = 0; i < MAX_KUBI; i++)
1934                 {
1935                         rd_s16b(&current_world_ptr->bounty_r_idx[i]);
1936                 }
1937         }
1938
1939         if (z_older_than(10, 0, 3))
1940         {
1941                 update_gambling_monsters();
1942         }
1943         else
1944         {
1945                 for (i = 0; i < 4; i++)
1946                 {
1947                         rd_s16b(&battle_mon[i]);
1948                         if (z_older_than(10, 3, 4))
1949                         {
1950                                 rd_s16b(&tmp16s);
1951                                 mon_odds[i] = tmp16s;
1952                         }
1953                         else rd_u32b(&mon_odds[i]);
1954                 }
1955         }
1956
1957         rd_s16b(&p_ptr->town_num);
1958
1959         /* Read arena and rewards information */
1960         rd_s16b(&p_ptr->arena_number);
1961         if (h_older_than(1, 5, 0, 1))
1962         {
1963                 /* Arena loser of previous version was marked number 99 */
1964                 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1965         }
1966         rd_s16b(&tmp16s);
1967         p_ptr->inside_arena = (bool)tmp16s;
1968         rd_s16b(&p_ptr->inside_quest);
1969         if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1970         else
1971         {
1972                 rd_s16b(&tmp16s);
1973                 p_ptr->inside_battle = (bool)tmp16s;
1974         }
1975         rd_byte(&p_ptr->exit_bldg);
1976         rd_byte(&tmp8u);
1977
1978         rd_s16b(&tmp16s);
1979         p_ptr->oldpx = (POSITION)tmp16s;
1980         rd_s16b(&tmp16s);
1981         p_ptr->oldpy = (POSITION)tmp16s;
1982
1983         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1984
1985         /* Was p_ptr->rewards[MAX_BACT] */
1986         rd_s16b(&tmp16s);
1987         for (i = 0; i < tmp16s; i++)
1988         {
1989                 s16b tmp16s2;
1990                 rd_s16b(&tmp16s2);
1991         }
1992
1993         if (h_older_than(1, 7, 0, 3))
1994         {
1995                 rd_s16b(&tmp16s);
1996                 p_ptr->mhp = tmp16s;
1997
1998                 rd_s16b(&tmp16s);
1999                 p_ptr->chp = tmp16s;
2000
2001                 rd_u16b(&tmp16u);
2002                 p_ptr->chp_frac = (u32b)tmp16u;
2003         }
2004         else
2005         {
2006                 rd_s32b(&p_ptr->mhp);
2007                 rd_s32b(&p_ptr->chp);
2008                 rd_u32b(&p_ptr->chp_frac);
2009         }
2010
2011         if (h_older_than(1, 7, 0, 3))
2012         {
2013                 rd_s16b(&tmp16s);
2014                 p_ptr->msp = tmp16s;
2015
2016                 rd_s16b(&tmp16s);
2017                 p_ptr->csp = tmp16s;
2018
2019                 rd_u16b(&tmp16u);
2020                 p_ptr->csp_frac = (u32b)tmp16u;
2021         }
2022         else
2023         {
2024                 rd_s32b(&p_ptr->msp);
2025                 rd_s32b(&p_ptr->csp);
2026                 rd_u32b(&p_ptr->csp_frac);
2027         }
2028
2029         rd_s16b(&p_ptr->max_plv);
2030         if (z_older_than(10, 3, 8))
2031         {
2032                 rd_s16b(&tmp16s);
2033                 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2034         }
2035         else
2036         {
2037                 byte max = (byte)max_d_idx;
2038
2039                 rd_byte(&max);
2040
2041                 for(i = 0; i < max; i++)
2042                 {
2043                         rd_s16b(&tmp16s);
2044                         max_dlv[i] = tmp16s;
2045                         if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2046                 }
2047         }
2048
2049         /* Repair maximum player level */
2050         if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2051
2052         /* More info */
2053         strip_bytes(8);
2054         rd_s16b(&p_ptr->sc);
2055         rd_s16b(&p_ptr->concent);
2056
2057         /* Read the flags */
2058         strip_bytes(2); /* Old "rest" */
2059         rd_s16b(&p_ptr->blind);
2060         rd_s16b(&p_ptr->paralyzed);
2061         rd_s16b(&p_ptr->confused);
2062         rd_s16b(&p_ptr->food);
2063         strip_bytes(4); /* Old "food_digested" / "protection" */
2064
2065         rd_s16b(&p_ptr->energy_need);
2066         if (z_older_than(11, 0, 13))
2067                 p_ptr->energy_need = 100 - p_ptr->energy_need;
2068         if (h_older_than(2, 1, 2, 0))
2069                 p_ptr->enchant_energy_need = 0;
2070         else
2071                 rd_s16b(&p_ptr->enchant_energy_need);
2072
2073         rd_s16b(&p_ptr->fast);
2074         rd_s16b(&p_ptr->slow);
2075         rd_s16b(&p_ptr->afraid);
2076         rd_s16b(&p_ptr->cut);
2077         rd_s16b(&p_ptr->stun);
2078         rd_s16b(&p_ptr->poisoned);
2079         rd_s16b(&p_ptr->image);
2080         rd_s16b(&p_ptr->protevil);
2081         rd_s16b(&p_ptr->invuln);
2082         if(z_older_than(10, 0, 0))
2083                 p_ptr->ult_res = 0;
2084         else
2085                 rd_s16b(&p_ptr->ult_res);
2086         rd_s16b(&p_ptr->hero);
2087         rd_s16b(&p_ptr->shero);
2088         rd_s16b(&p_ptr->shield);
2089         rd_s16b(&p_ptr->blessed);
2090         rd_s16b(&p_ptr->tim_invis);
2091         rd_s16b(&p_ptr->word_recall);
2092         if (z_older_than(10, 3, 8))
2093                 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2094         else
2095         {
2096                 rd_s16b(&tmp16s);
2097                 p_ptr->recall_dungeon = (byte)tmp16s;
2098         }
2099
2100         if (h_older_than(1, 5, 0, 0))
2101                 p_ptr->alter_reality = 0;
2102         else
2103                 rd_s16b(&p_ptr->alter_reality);
2104
2105         rd_s16b(&p_ptr->see_infra);
2106         rd_s16b(&p_ptr->tim_infra);
2107         rd_s16b(&p_ptr->oppose_fire);
2108         rd_s16b(&p_ptr->oppose_cold);
2109         rd_s16b(&p_ptr->oppose_acid);
2110         rd_s16b(&p_ptr->oppose_elec);
2111         rd_s16b(&p_ptr->oppose_pois);
2112         if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2113         else rd_s16b(&p_ptr->tsuyoshi);
2114
2115         /* Old savefiles do not have the following fields... */
2116         if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
2117         {
2118                 p_ptr->tim_esp = 0;
2119                 p_ptr->wraith_form = 0;
2120                 p_ptr->resist_magic = 0;
2121                 p_ptr->tim_regen = 0;
2122                 p_ptr->kabenuke = 0;
2123                 p_ptr->tim_stealth = 0;
2124                 p_ptr->tim_levitation = 0;
2125                 p_ptr->tim_sh_touki = 0;
2126                 p_ptr->lightspeed = 0;
2127                 p_ptr->tsubureru = 0;
2128                 p_ptr->tim_res_nether = 0;
2129                 p_ptr->tim_res_time = 0;
2130                 p_ptr->mimic_form = 0;
2131                 p_ptr->tim_mimic = 0;
2132                 p_ptr->tim_sh_fire = 0;
2133
2134                 /* by henkma */
2135                 p_ptr->tim_reflect = 0;
2136                 p_ptr->multishadow = 0;
2137                 p_ptr->dustrobe = 0;
2138
2139                 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2140                 p_ptr->muta1 = 0;
2141                 p_ptr->muta2 = 0;
2142                 p_ptr->muta3 = 0;
2143                 get_virtues();
2144         }
2145         else
2146         {
2147                 rd_s16b(&p_ptr->tim_esp);
2148                 rd_s16b(&p_ptr->wraith_form);
2149                 rd_s16b(&p_ptr->resist_magic);
2150                 rd_s16b(&p_ptr->tim_regen);
2151                 rd_s16b(&p_ptr->kabenuke);
2152                 rd_s16b(&p_ptr->tim_stealth);
2153                 rd_s16b(&p_ptr->tim_levitation);
2154                 rd_s16b(&p_ptr->tim_sh_touki);
2155                 rd_s16b(&p_ptr->lightspeed);
2156                 rd_s16b(&p_ptr->tsubureru);
2157                 if (z_older_than(10, 4, 7))
2158                         p_ptr->magicdef = 0;
2159                 else
2160                         rd_s16b(&p_ptr->magicdef);
2161                 rd_s16b(&p_ptr->tim_res_nether);
2162                 if (z_older_than(10, 4, 11))
2163                 {
2164                         p_ptr->tim_res_time = 0;
2165                         p_ptr->mimic_form = 0;
2166                         p_ptr->tim_mimic = 0;
2167                         p_ptr->tim_sh_fire = 0;
2168                 }
2169                 else
2170                 {
2171                         rd_s16b(&p_ptr->tim_res_time);
2172                         rd_byte(&tmp8u);
2173                         p_ptr->mimic_form = (IDX)tmp8u;
2174                         rd_s16b(&p_ptr->tim_mimic);
2175                         rd_s16b(&p_ptr->tim_sh_fire);
2176                 }
2177
2178                 if (z_older_than(11, 0, 99))
2179                 {
2180                         p_ptr->tim_sh_holy = 0;
2181                         p_ptr->tim_eyeeye = 0;
2182                 }
2183                 else
2184                 {
2185                         rd_s16b(&p_ptr->tim_sh_holy);
2186                         rd_s16b(&p_ptr->tim_eyeeye);
2187                 }
2188
2189                 /* by henkma */
2190                 if ( z_older_than(11,0,3) ){
2191                   p_ptr->tim_reflect=0;
2192                   p_ptr->multishadow=0;
2193                   p_ptr->dustrobe=0;
2194                 }
2195                 else {
2196                   rd_s16b(&p_ptr->tim_reflect);
2197                   rd_s16b(&p_ptr->multishadow);
2198                   rd_s16b(&p_ptr->dustrobe);
2199                 }
2200
2201                 rd_s16b(&p_ptr->chaos_patron);
2202                 rd_u32b(&p_ptr->muta1);
2203                 rd_u32b(&p_ptr->muta2);
2204                 rd_u32b(&p_ptr->muta3);
2205
2206                 for (i = 0; i < 8; i++)
2207                         rd_s16b(&p_ptr->virtues[i]);
2208                 for (i = 0; i < 8; i++)
2209                         rd_s16b(&p_ptr->vir_types[i]);
2210         }
2211
2212         /* Calc the regeneration modifier for mutations */
2213         p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod();
2214
2215         if (z_older_than(10,0,9))
2216         {
2217                 rd_byte(&tmp8u);
2218                 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2219                 p_ptr->ele_attack = 0;
2220         }
2221         else
2222         {
2223                 rd_s16b(&p_ptr->ele_attack);
2224                 rd_u32b(&p_ptr->special_attack);
2225         }
2226         if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2227         else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2228         if (z_older_than(10,0,12))
2229         {
2230                 p_ptr->ele_immune = 0;
2231                 p_ptr->special_defense = 0;
2232         }
2233         else
2234         {
2235                 rd_s16b(&p_ptr->ele_immune);
2236                 rd_u32b(&p_ptr->special_defense);
2237         }
2238         rd_byte(&p_ptr->knowledge);
2239
2240         rd_byte(&tmp8u);
2241         p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2242
2243         rd_byte(&tmp8u);
2244         rd_byte(&tmp8u);
2245         p_ptr->action = (ACTION_IDX)tmp8u;
2246         if (!z_older_than(10, 4, 3))
2247         {
2248                 rd_byte(&tmp8u);
2249                 if (tmp8u) p_ptr->action = ACTION_LEARN;
2250         }
2251         rd_byte((byte *)&preserve_mode);
2252         rd_byte((byte *)&p_ptr->wait_report_score);
2253
2254         /* Future use */
2255         for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2256
2257         /* Skip the flags */
2258         strip_bytes(12);
2259
2260
2261         /* Hack -- the two "special seeds" */
2262         rd_u32b(&current_world_ptr->seed_flavor);
2263         rd_u32b(&current_world_ptr->seed_town);
2264
2265
2266         /* Special stuff */
2267         rd_u16b(&p_ptr->panic_save);
2268         rd_u16b(&p_ptr->total_winner);
2269         rd_u16b(&p_ptr->noscore);
2270
2271
2272         /* Read "death" */
2273         rd_byte(&tmp8u);
2274         p_ptr->is_dead = tmp8u;
2275
2276         /* Read "feeling" */
2277         rd_byte(&p_ptr->feeling);
2278
2279         switch (p_ptr->start_race)
2280         {
2281         case RACE_VAMPIRE:
2282         case RACE_SKELETON:
2283         case RACE_ZOMBIE:
2284         case RACE_SPECTRE:
2285                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2286                 break;
2287         default:
2288                 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2289                 break;
2290         }
2291         current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2292
2293         /* Turn when level began */
2294         rd_s32b(&current_floor_ptr->generated_turn);
2295
2296         if (h_older_than(1, 7, 0, 4))
2297         {
2298                 p_ptr->feeling_turn = current_floor_ptr->generated_turn;
2299         }
2300         else
2301         {
2302                 /* Turn of last "feeling" */
2303                 rd_s32b(&p_ptr->feeling_turn);
2304         }
2305
2306         /* Current current_world_ptr->game_turn */
2307         rd_s32b(&current_world_ptr->game_turn);
2308
2309         if (z_older_than(10, 3, 12))
2310         {
2311                 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2312         }
2313         else rd_s32b(&current_world_ptr->dungeon_turn);
2314
2315         if (z_older_than(11, 0, 13))
2316         {
2317                 current_floor_ptr->generated_turn /= 2;
2318                 p_ptr->feeling_turn /= 2;
2319                 current_world_ptr->game_turn /= 2;
2320                 current_world_ptr->dungeon_turn /= 2;
2321         }
2322
2323         if (z_older_than(10, 3, 13))
2324         {
2325                 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2326         }
2327         else rd_s32b(&current_world_ptr->arena_start_turn);
2328
2329         if (z_older_than(10,0,3))
2330         {
2331                 determine_today_mon(TRUE);
2332         }
2333         else
2334         {
2335                 rd_s16b(&today_mon);
2336                 rd_s16b(&p_ptr->today_mon);
2337         }
2338
2339         if (z_older_than(10,0,7))
2340         {
2341                 p_ptr->riding = 0;
2342         }
2343         else
2344         {
2345                 rd_s16b(&p_ptr->riding);
2346         }
2347
2348         /* Current floor_id */
2349         if (h_older_than(1, 5, 0, 0))
2350         {
2351                 p_ptr->floor_id = 0;
2352         }
2353         else
2354         {
2355                 rd_s16b(&p_ptr->floor_id);
2356         }
2357
2358         if (h_older_than(1, 5, 0, 2))
2359         {
2360                 /* Nothing to do */
2361         }
2362         else
2363         {
2364                 /* Get number of party_mon array */
2365                 rd_s16b(&tmp16s);
2366
2367                 /* Strip old temporary preserved pets */
2368                 for (i = 0; i < tmp16s; i++)
2369                 {
2370                         monster_type dummy_mon;
2371
2372                         rd_monster(&dummy_mon);
2373                 }
2374         }
2375
2376         if (z_older_than(10,1,2))
2377         {
2378                 current_world_ptr->play_time = 0;
2379         }
2380         else
2381         {
2382                 rd_u32b(&current_world_ptr->play_time);
2383         }
2384
2385         if (z_older_than(10,3,9))
2386         {
2387                 p_ptr->visit = 1L;
2388         }
2389         else if (z_older_than(10, 3, 10))
2390         {
2391                 rd_s32b(&tmp32s);
2392                 p_ptr->visit = 1L;
2393         }
2394         else
2395         {
2396                 rd_s32b(&tmp32s);
2397                 p_ptr->visit = (BIT_FLAGS)tmp32s;
2398         }
2399         if (!z_older_than(11, 0, 5))
2400         {
2401                 rd_u32b(&p_ptr->count);
2402         }
2403 }
2404
2405
2406 /*!
2407  * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
2408  * @return なし
2409  * @details
2410  * Note that the p_ptr->inventory_list changed in Angband 2.7.4.  Two extra
2411  * pack slots were added and the equipment was rearranged.  Note
2412  * that these two features combine when parsing old save-files, in
2413  * which items from the old "aux" slot are "carried", perhaps into
2414  * one of the two new "p_ptr->inventory_list" slots.
2415  *
2416  * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
2417  */
2418 static errr rd_inventory(void)
2419 {
2420         int slot = 0;
2421
2422         object_type forge;
2423         object_type *q_ptr;
2424
2425         /* No weight */
2426         p_ptr->total_weight = 0;
2427
2428         /* No items */
2429         p_ptr->inven_cnt = 0;
2430         p_ptr->equip_cnt = 0;
2431
2432         if (p_ptr->inventory_list != NULL) C_WIPE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2433         C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
2434
2435         /* Read until done */
2436         while (1)
2437         {
2438                 u16b n;
2439
2440                 /* Get the next item index */
2441                 rd_u16b(&n);
2442
2443                 /* Nope, we reached the end */
2444                 if (n == 0xFFFF) break;
2445                 q_ptr = &forge;
2446                 object_wipe(q_ptr);
2447
2448                 /* Read the item */
2449                 rd_item(q_ptr);
2450
2451                 /* Hack -- verify item */
2452                 if (!q_ptr->k_idx) return (53);
2453
2454                 /* Wield equipment */
2455                 if (n >= INVEN_RARM)
2456                 {
2457                         q_ptr->marked |= OM_TOUCHED;
2458                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2459
2460                         /* Add the weight */
2461                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2462
2463                         /* One more item */
2464                         p_ptr->equip_cnt++;
2465                 }
2466
2467                 /* Warning -- backpack is full */
2468                 else if (p_ptr->inven_cnt == INVEN_PACK)
2469                 {
2470                         note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
2471
2472                         /* Fail */
2473                         return (54);
2474                 }
2475
2476                 /* Carry p_ptr->inventory_list */
2477                 else
2478                 {
2479                         /* Get a slot */
2480                         n = slot++;
2481
2482                         q_ptr->marked |= OM_TOUCHED;
2483                         object_copy(&p_ptr->inventory_list[n], q_ptr);
2484
2485                         /* Add the weight */
2486                         p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2487
2488                         /* One more item */
2489                         p_ptr->inven_cnt++;
2490                 }
2491         }
2492
2493         /* Success */
2494         return (0);
2495 }
2496
2497
2498 /*!
2499  * @brief メッセージログを読み込む / Read the saved messages
2500  * @return なし
2501  */
2502 static void rd_messages(void)
2503 {
2504         int i;
2505         char buf[128];
2506         int message_max;
2507
2508
2509         if (h_older_than(2, 2, 0, 75))
2510         {
2511                 u16b num;
2512                 /* Total */
2513                 rd_u16b(&num);
2514                 message_max = (int)num;
2515
2516                 /* Read the messages */
2517                 for (i = 0; i < message_max; i++)
2518                 {
2519                         /* Read the message */
2520                         rd_string(buf, sizeof(buf));
2521
2522                         /* Save the message */
2523                         message_add(buf);
2524                 }
2525         }
2526         else
2527         {
2528                 u32b num;
2529                 /* Total */
2530                 rd_u32b(&num);
2531                 message_max = (int)num;
2532
2533                 /* Read the messages */
2534                 for (i = 0; i < message_max; i++)
2535                 {
2536                         /* Read the message */
2537                         rd_string(buf, sizeof(buf));
2538
2539                         /* Save the message */
2540                         message_add(buf);
2541                 }
2542         }
2543
2544 }
2545
2546
2547
2548 /* Old hidden trap flag */
2549 #define CAVE_TRAP       0x8000
2550
2551 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2552 #define OLD_FEAT_INVIS              0x02
2553 #define OLD_FEAT_GLYPH              0x03
2554 #define OLD_FEAT_QUEST_ENTER        0x08
2555 #define OLD_FEAT_QUEST_EXIT         0x09
2556 #define OLD_FEAT_MINOR_GLYPH        0x40
2557 #define OLD_FEAT_BLDG_1             0x81
2558 #define OLD_FEAT_MIRROR             0xc3
2559
2560 /* Old quests */
2561 #define OLD_QUEST_WATER_CAVE 18
2562
2563 /* Quest constants */
2564 #define QUEST_OLD_CASTLE  27
2565 #define QUEST_ROYAL_CRYPT 28
2566
2567 /*!
2568  * @brief メッセージログを読み込む / Read the dungeon (old method)
2569  * @return なし
2570  * @details
2571  * The monsters/objects must be loaded in the same order
2572  * that they were stored, since the actual indexes matter.
2573  */
2574 static errr rd_dungeon_old(void)
2575 {
2576         int i, y, x;
2577         int ymax, xmax;
2578         byte count;
2579         byte tmp8u;
2580         s16b tmp16s;
2581         u16b limit;
2582         grid_type *g_ptr;
2583
2584
2585         /*** Basic info ***/
2586
2587         /* Header info */
2588         rd_s16b(&tmp16s);
2589         current_floor_ptr->dun_level = (DEPTH)tmp16s;
2590         if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2591         else
2592         { 
2593                 rd_byte(&tmp8u);
2594                 p_ptr->dungeon_idx = (IDX)tmp8u;
2595         }
2596
2597         /* Set the base level for old versions */
2598         current_floor_ptr->base_level = current_floor_ptr->dun_level;
2599
2600         rd_s16b(&tmp16s);
2601         current_floor_ptr->base_level = (DEPTH)tmp16s;
2602
2603         rd_s16b(&tmp16s);
2604         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2605         rd_s16b(&tmp16s);
2606         p_ptr->y = (POSITION)tmp16s;
2607         rd_s16b(&tmp16s);
2608         p_ptr->x = (POSITION)tmp16s;
2609         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2610         rd_s16b(&tmp16s);
2611         current_floor_ptr->height = (POSITION)tmp16s;
2612         rd_s16b(&tmp16s);
2613         current_floor_ptr->width = (POSITION)tmp16s;
2614         rd_s16b(&tmp16s); /* max_panel_rows */
2615         rd_s16b(&tmp16s); /* max_panel_cols */
2616
2617 #if 0
2618         if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2619 #endif
2620
2621         /* Maximal size */
2622         ymax = current_floor_ptr->height;
2623         xmax = current_floor_ptr->width;
2624
2625
2626         /*** Run length decoding ***/
2627
2628         /* Load the dungeon data */
2629         for (x = y = 0; y < ymax; )
2630         {
2631                 u16b info;
2632
2633                 /* Grab RLE info */
2634                 rd_byte(&count);
2635                 if (z_older_than(10,3,6))
2636                 {
2637                         rd_byte(&tmp8u);
2638                         info = (u16b)tmp8u;
2639                 }
2640                 else
2641                 {
2642                         rd_u16b(&info);
2643
2644                         /* Decline invalid flags */
2645                         info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2646                 }
2647
2648                 /* Apply the RLE info */
2649                 for (i = count; i > 0; i--)
2650                 {
2651                         /* Access the current_floor_ptr->grid_array */
2652                         g_ptr = &current_floor_ptr->grid_array[y][x];
2653
2654                         /* Extract "info" */
2655                         g_ptr->info = info;
2656
2657                         /* Advance/Wrap */
2658                         if (++x >= xmax)
2659                         {
2660                                 /* Wrap */
2661                                 x = 0;
2662
2663                                 /* Advance/Wrap */
2664                                 if (++y >= ymax) break;
2665                         }
2666                 }
2667         }
2668
2669
2670         /*** Run length decoding ***/
2671
2672         /* Load the dungeon data */
2673         for (x = y = 0; y < ymax; )
2674         {
2675                 /* Grab RLE info */
2676                 rd_byte(&count);
2677                 rd_byte(&tmp8u);
2678
2679                 /* Apply the RLE info */
2680                 for (i = count; i > 0; i--)
2681                 {
2682                         /* Access the current_floor_ptr->grid_array */
2683                         g_ptr = &current_floor_ptr->grid_array[y][x];
2684
2685                         /* Extract "feat" */
2686                         g_ptr->feat = (s16b)tmp8u;
2687
2688                         /* Advance/Wrap */
2689                         if (++x >= xmax)
2690                         {
2691                                 /* Wrap */
2692                                 x = 0;
2693
2694                                 /* Advance/Wrap */
2695                                 if (++y >= ymax) break;
2696                         }
2697                 }
2698         }
2699
2700         /*** Run length decoding ***/
2701
2702         /* Load the dungeon data */
2703         for (x = y = 0; y < ymax; )
2704         {
2705                 /* Grab RLE info */
2706                 rd_byte(&count);
2707                 rd_byte(&tmp8u);
2708
2709                 /* Apply the RLE info */
2710                 for (i = count; i > 0; i--)
2711                 {
2712                         /* Access the current_floor_ptr->grid_array */
2713                         g_ptr = &current_floor_ptr->grid_array[y][x];
2714
2715                         /* Extract "mimic" */
2716                         g_ptr->mimic = (s16b)tmp8u;
2717
2718                         /* Advance/Wrap */
2719                         if (++x >= xmax)
2720                         {
2721                                 /* Wrap */
2722                                 x = 0;
2723
2724                                 /* Advance/Wrap */
2725                                 if (++y >= ymax) break;
2726                         }
2727                 }
2728         }
2729
2730         /*** Run length decoding ***/
2731
2732         /* Load the dungeon data */
2733         for (x = y = 0; y < ymax; )
2734         {
2735                 /* Grab RLE info */
2736                 rd_byte(&count);
2737                 rd_s16b(&tmp16s);
2738
2739                 /* Apply the RLE info */
2740                 for (i = count; i > 0; i--)
2741                 {
2742                         /* Access the current_floor_ptr->grid_array */
2743                         g_ptr = &current_floor_ptr->grid_array[y][x];
2744
2745                         /* Extract "feat" */
2746                         g_ptr->special = tmp16s;
2747
2748                         /* Advance/Wrap */
2749                         if (++x >= xmax)
2750                         {
2751                                 /* Wrap */
2752                                 x = 0;
2753
2754                                 /* Advance/Wrap */
2755                                 if (++y >= ymax) break;
2756                         }
2757                 }
2758         }
2759
2760         /* Convert current_floor_ptr->grid_array data */
2761         if (z_older_than(11, 0, 99))
2762         {
2763                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2764                 {
2765                         /* Wipe old unused flags */
2766                         current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2767                 }
2768         }
2769
2770         if (h_older_than(1, 1, 1, 0))
2771         {
2772                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2773                 {
2774                         /* Access the current_floor_ptr->grid_array */
2775                         g_ptr = &current_floor_ptr->grid_array[y][x];
2776
2777                         /* Very old */
2778                         if (g_ptr->feat == OLD_FEAT_INVIS)
2779                         {
2780                                 g_ptr->feat = feat_floor;
2781                                 g_ptr->info |= CAVE_TRAP;
2782                         }
2783
2784                         /* Older than 1.1.1 */
2785                         if (g_ptr->feat == OLD_FEAT_MIRROR)
2786                         {
2787                                 g_ptr->feat = feat_floor;
2788                                 g_ptr->info |= CAVE_OBJECT;
2789                         }
2790                 }
2791         }
2792
2793         if (h_older_than(1, 3, 1, 0))
2794         {
2795                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2796                 {
2797                         /* Access the current_floor_ptr->grid_array */
2798                         g_ptr = &current_floor_ptr->grid_array[y][x];
2799
2800                         /* Old CAVE_IN_MIRROR flag */
2801                         if (g_ptr->info & CAVE_OBJECT)
2802                         {
2803                                 g_ptr->mimic = feat_mirror;
2804                         }
2805
2806                         /* Runes will be mimics and flags */
2807                         else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2808                                  (g_ptr->feat == OLD_FEAT_GLYPH))
2809                         {
2810                                 g_ptr->info |= CAVE_OBJECT;
2811                                 g_ptr->mimic = g_ptr->feat;
2812                                 g_ptr->feat = feat_floor;
2813                         }
2814
2815                         /* Hidden traps will be trap terrains mimicing floor */
2816                         else if (g_ptr->info & CAVE_TRAP)
2817                         {
2818                                 g_ptr->info &= ~CAVE_TRAP;
2819                                 g_ptr->mimic = g_ptr->feat;
2820                                 g_ptr->feat = choose_random_trap();
2821                         }
2822
2823                         /* Another hidden trap */
2824                         else if (g_ptr->feat == OLD_FEAT_INVIS)
2825                         {
2826                                 g_ptr->mimic = feat_floor;
2827                                 g_ptr->feat = feat_trap_open;
2828                         }
2829                 }
2830         }
2831
2832         /* Quest 18 was removed */
2833         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2834         {
2835                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2836                 {
2837                         /* Access the current_floor_ptr->grid_array */
2838                         g_ptr = &current_floor_ptr->grid_array[y][x];
2839
2840                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2841                         {
2842                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2843                                 {
2844                                         g_ptr->feat = feat_tree;
2845                                         g_ptr->special = 0;
2846                                 }
2847                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2848                                 {
2849                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2850                                 }
2851                         }
2852                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2853                                  (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2854                         {
2855                                 g_ptr->feat = feat_up_stair;
2856                                 g_ptr->special = 0;
2857                         }
2858                 }
2859         }
2860
2861         /*** Objects ***/
2862
2863         /* Read the item count */
2864         rd_u16b(&limit);
2865
2866         /* Verify maximum */
2867         if (limit > current_floor_ptr->max_o_idx)
2868         {
2869                 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2870                 return (151);
2871         }
2872
2873         /* Read the dungeon items */
2874         for (i = 1; i < limit; i++)
2875         {
2876                 OBJECT_IDX o_idx;
2877
2878                 object_type *o_ptr;
2879
2880
2881                 /* Get a new record */
2882                 o_idx = o_pop();
2883
2884                 if (i != o_idx)
2885                 {
2886                         note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2887                         return (152);
2888                 }
2889
2890
2891                 /* Acquire place */
2892                 o_ptr = &current_floor_ptr->o_list[o_idx];
2893
2894                 /* Read the item */
2895                 rd_item(o_ptr);
2896
2897
2898                 /* XXX XXX */
2899
2900                 if (o_ptr->held_m_idx)
2901                 {
2902                         monster_type *m_ptr;
2903                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
2904
2905                         /* Build a stack */
2906                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
2907
2908                         m_ptr->hold_o_idx = o_idx;
2909                 }
2910
2911                 /* Dungeon */
2912                 else
2913                 {
2914                         /* Access the item location */
2915                         g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2916
2917                         /* Build a stack */
2918                         o_ptr->next_o_idx = g_ptr->o_idx;
2919
2920                         g_ptr->o_idx = o_idx;
2921                 }
2922         }
2923
2924
2925         /*** Monsters ***/
2926
2927         /* Read the monster count */
2928         rd_u16b(&limit);
2929
2930         /* Hack -- verify */
2931         if (limit > current_floor_ptr->max_m_idx)
2932         {
2933                 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2934                 return (161);
2935         }
2936
2937         /* Read the monsters */
2938         for (i = 1; i < limit; i++)
2939         {
2940                 MONSTER_IDX m_idx;
2941                 monster_type *m_ptr;
2942
2943                 /* Get a new record */
2944                 m_idx = m_pop();
2945
2946                 if (i != m_idx)
2947                 {
2948                         note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2949                         return (162);
2950                 }
2951
2952
2953                 /* Acquire monster */
2954                 m_ptr = &current_floor_ptr->m_list[m_idx];
2955
2956                 /* Read the monster */
2957                 rd_monster(m_ptr);
2958
2959
2960                 /* Access grid */
2961                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2962
2963                 /* Mark the location */
2964                 g_ptr->m_idx = m_idx;
2965
2966                 /* Count */
2967                 real_r_ptr(m_ptr)->cur_num++;
2968         }
2969
2970         /*** Success ***/
2971
2972         /* The dungeon is ready */
2973         if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2974                 current_world_ptr->character_dungeon = FALSE;
2975         else
2976                 current_world_ptr->character_dungeon = TRUE;
2977
2978         /* Success */
2979         return (0);
2980 }
2981
2982
2983 /*!
2984  * @brief 保存されたフロアを読み込む / Read the saved floor
2985  * @return info読み込みエラーコード
2986  * @details
2987  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2988  * 現在確認している処理は以下の通り、
2989  * <ul>
2990  * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2991  * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2992  * </ul>
2993  * The monsters/objects must be loaded in the same order
2994  * that they were stored, since the actual indexes matter.
2995  */
2996 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2997 {
2998         POSITION ymax, xmax;
2999         POSITION y, x;
3000         int i;
3001         byte count;
3002         byte tmp8u;
3003         s16b tmp16s;
3004         u16b tmp16u;
3005         s32b tmp32s;
3006         u32b tmp32u;
3007         u16b limit;
3008
3009         grid_template_type *templates;
3010
3011
3012         /*** Wipe all current_floor_ptr->grid_array ***/
3013         clear_cave();
3014
3015
3016         /*** Basic info ***/
3017
3018         /* Dungeon floor specific info follows */
3019
3020         if (!sf_ptr)
3021         {
3022                 /*** Not a saved floor ***/
3023
3024                 rd_s16b(&tmp16s);
3025                 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3026                 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3027         }
3028         else
3029         {
3030                 /*** The saved floor ***/
3031
3032                 rd_s16b(&tmp16s);
3033                 if (tmp16s != sf_ptr->floor_id) return 171;
3034
3035                 rd_byte(&tmp8u);
3036                 if (tmp8u != sf_ptr->savefile_id) return 171;
3037
3038                 rd_s16b(&tmp16s);
3039                 if (tmp16s != sf_ptr->dun_level) return 171;
3040                 current_floor_ptr->dun_level = sf_ptr->dun_level;
3041
3042                 rd_s32b(&tmp32s);
3043                 if (tmp32s != sf_ptr->last_visit) return 171;
3044
3045                 rd_u32b(&tmp32u);
3046                 if (tmp32u != sf_ptr->visit_mark) return 171;
3047
3048                 rd_s16b(&tmp16s);
3049                 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3050
3051                 rd_s16b(&tmp16s);
3052                 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3053         }
3054
3055         rd_s16b(&tmp16s);
3056         current_floor_ptr->base_level = (DEPTH)tmp16s;
3057         rd_s16b(&tmp16s);
3058         current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
3059
3060         rd_u16b(&tmp16u);
3061         p_ptr->y = (POSITION)tmp16u;
3062
3063         rd_u16b(&tmp16u);
3064         p_ptr->x = (POSITION)tmp16u;
3065
3066         rd_s16b(&tmp16s);
3067         current_floor_ptr->height = (POSITION)tmp16s;
3068         rd_s16b(&tmp16s);
3069         current_floor_ptr->width = (POSITION)tmp16s;
3070
3071         rd_byte(&p_ptr->feeling);
3072
3073
3074
3075         /*** Read template for grid_type ***/
3076
3077         /* Read the template count */
3078         rd_u16b(&limit);
3079
3080         /* Allocate the "template" array */
3081         C_MAKE(templates, limit, grid_template_type);
3082
3083         /* Read the templates */
3084         for (i = 0; i < limit; i++)
3085         {
3086                 grid_template_type *ct_ptr = &templates[i];
3087
3088                 /* Read it */
3089                 rd_u16b(&tmp16u);
3090                 ct_ptr->info = (BIT_FLAGS)tmp16u;
3091                 if (h_older_than(1, 7, 0, 2))
3092                 {
3093                         rd_byte(&tmp8u);
3094                         ct_ptr->feat = (s16b)tmp8u;
3095                         rd_byte(&tmp8u);
3096                         ct_ptr->mimic = (s16b)tmp8u;
3097                 }
3098                 else
3099                 {
3100                         rd_s16b(&ct_ptr->feat);
3101                         rd_s16b(&ct_ptr->mimic);
3102                 }
3103                 rd_s16b(&ct_ptr->special);
3104         }
3105
3106         /* Maximal size */
3107         ymax = current_floor_ptr->height;
3108         xmax = current_floor_ptr->width;
3109
3110
3111         /*** Run length decoding ***/
3112
3113         /* Load the dungeon data */
3114         for (x = y = 0; y < ymax; )
3115         {
3116                 u16b id;
3117
3118                 /* Grab RLE info */
3119                 rd_byte(&count);
3120
3121                 id = 0;
3122                 do 
3123                 {
3124                         rd_byte(&tmp8u);
3125                         id += tmp8u;
3126                 } while (tmp8u == MAX_UCHAR);
3127
3128                 /* Apply the RLE info */
3129                 for (i = count; i > 0; i--)
3130                 {
3131                         /* Access the current_floor_ptr->grid_array */
3132                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3133
3134                         /* Extract current_floor_ptr->grid_array data */
3135                         g_ptr->info = templates[id].info;
3136                         g_ptr->feat = templates[id].feat;
3137                         g_ptr->mimic = templates[id].mimic;
3138                         g_ptr->special = templates[id].special;
3139
3140                         /* Advance/Wrap */
3141                         if (++x >= xmax)
3142                         {
3143                                 /* Wrap */
3144                                 x = 0;
3145
3146                                 /* Advance/Wrap */
3147                                 if (++y >= ymax) break;
3148                         }
3149                 }
3150         }
3151
3152         /* Quest 18 was removed */
3153         if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3154         {
3155                 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3156                 {
3157                         /* Access the current_floor_ptr->grid_array */
3158                         grid_type *g_ptr = &current_floor_ptr->grid_array[y][x];
3159
3160                         if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3161                         {
3162                                 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3163                                 {
3164                                         g_ptr->feat = feat_tree;
3165                                         g_ptr->special = 0;
3166                                 }
3167                                 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3168                                 {
3169                                         g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3170                                 }
3171                         }
3172                         else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3173                                 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3174                         {
3175                                 g_ptr->feat = feat_up_stair;
3176                                 g_ptr->special = 0;
3177                         }
3178                 }
3179         }
3180
3181         /* Free the "template" array */
3182         C_KILL(templates, limit, grid_template_type);
3183
3184
3185         /*** Objects ***/
3186
3187         /* Read the item count */
3188         rd_u16b(&limit);
3189
3190         /* Verify maximum */
3191         if (limit > current_floor_ptr->max_o_idx) return 151;
3192
3193
3194         /* Read the dungeon items */
3195         for (i = 1; i < limit; i++)
3196         {
3197                 OBJECT_IDX o_idx;
3198                 object_type *o_ptr;
3199
3200
3201                 /* Get a new record */
3202                 o_idx = o_pop();
3203
3204                 if (i != o_idx) return 152;
3205
3206                 /* Acquire place */
3207                 o_ptr = &current_floor_ptr->o_list[o_idx];
3208
3209                 /* Read the item */
3210                 rd_item(o_ptr);
3211
3212                 if (o_ptr->held_m_idx)
3213                 {
3214                         monster_type *m_ptr;
3215                         m_ptr = &current_floor_ptr->m_list[o_ptr->held_m_idx];
3216
3217                         /* Build a stack */
3218                         o_ptr->next_o_idx = m_ptr->hold_o_idx;
3219
3220                         m_ptr->hold_o_idx = o_idx;
3221                 }
3222
3223                 /* Dungeon */
3224                 else
3225                 {
3226                         /* Access the item location */
3227                         grid_type *g_ptr = &current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3228
3229                         /* Build a stack */
3230                         o_ptr->next_o_idx = g_ptr->o_idx;
3231
3232                         g_ptr->o_idx = o_idx;
3233                 }
3234         }
3235
3236
3237         /*** Monsters ***/
3238
3239         /* Read the monster count */
3240         rd_u16b(&limit);
3241
3242         /* Hack -- verify */
3243         if (limit > current_floor_ptr->max_m_idx) return 161;
3244
3245         /* Read the monsters */
3246         for (i = 1; i < limit; i++)
3247         {
3248                 grid_type *g_ptr;
3249                 MONSTER_IDX m_idx;
3250                 monster_type *m_ptr;
3251
3252                 /* Get a new record */
3253                 m_idx = m_pop();
3254
3255                 if (i != m_idx) return 162;
3256
3257
3258                 /* Acquire monster */
3259                 m_ptr = &current_floor_ptr->m_list[m_idx];
3260
3261                 /* Read the monster */
3262                 rd_monster(m_ptr);
3263
3264
3265                 /* Access grid */
3266                 g_ptr = &current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3267
3268                 /* Mark the location */
3269                 g_ptr->m_idx = m_idx;
3270
3271                 /* Count */
3272                 real_r_ptr(m_ptr)->cur_num++;
3273         }
3274
3275         /* Success */
3276         return 0;
3277 }
3278
3279
3280 /*!
3281  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3282  * @return なし
3283  * @details
3284  * The monsters/objects must be loaded in the same order
3285  * that they were stored, since the actual indexes matter.
3286  */
3287 static errr rd_dungeon(void)
3288 {
3289         errr err = 0;
3290         s16b tmp16s;
3291         byte_hack tmp8u;
3292         byte num;
3293         int i;
3294
3295         /* Initialize saved_floors array and temporal files */
3296         init_saved_floors(FALSE);
3297
3298         /* Older method */
3299         if (h_older_than(1, 5, 0, 0))
3300         {
3301                 err = rd_dungeon_old();
3302
3303                 /* Prepare floor_id of current floor */
3304                 if (p_ptr->dungeon_idx)
3305                 {
3306                         p_ptr->floor_id = get_new_floor_id();
3307                         get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3308                 }
3309
3310                 return err;
3311         }
3312
3313
3314         /*** Meta info ***/
3315
3316         /* Number of floor_id used from birth */
3317         rd_s16b(&max_floor_id);
3318
3319         /* Current dungeon type */
3320         rd_byte(&tmp8u);
3321         p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3322
3323         /* Number of the saved_floors array elements */
3324         rd_byte(&num);
3325
3326         /*** No saved floor (On the surface etc.) ***/
3327         if (!num)
3328         {
3329                 /* Read the current floor data */
3330                 err = rd_saved_floor(NULL);
3331         }
3332
3333         /*** In the dungeon ***/
3334         else
3335         {
3336
3337                 /* Read the saved_floors array */
3338                 for (i = 0; i < num; i++)
3339                 {
3340                         saved_floor_type *sf_ptr = &saved_floors[i];
3341
3342                         rd_s16b(&sf_ptr->floor_id);
3343                         rd_byte(&tmp8u);
3344                         sf_ptr->savefile_id = (s16b)tmp8u;
3345
3346                         rd_s16b(&tmp16s);
3347                         sf_ptr->dun_level = (DEPTH)tmp16s;
3348
3349                         rd_s32b(&sf_ptr->last_visit);
3350                         rd_u32b(&sf_ptr->visit_mark);
3351                         rd_s16b(&sf_ptr->upper_floor_id);
3352                         rd_s16b(&sf_ptr->lower_floor_id);
3353                 }
3354
3355
3356                 /* Move saved floors data to temporal files */
3357                 for (i = 0; i < num; i++)
3358                 {
3359                         saved_floor_type *sf_ptr = &saved_floors[i];
3360
3361                         /* Unused element */
3362                         if (!sf_ptr->floor_id) continue;
3363
3364                         /* Read the failure mark */
3365                         rd_byte(&tmp8u);
3366                         if (tmp8u) continue;
3367
3368                         /* Read from the save file */
3369                         err = rd_saved_floor(sf_ptr);
3370
3371                         /* Error? */
3372                         if (err) break;
3373
3374                         /* Re-save as temporal saved floor file */
3375                         if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3376
3377                         /* Error? */
3378                         if (err) break;
3379                 }
3380
3381                 /* Finally load current floor data from temporal file */
3382                 if (!err)
3383                 {
3384                         if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3385                 }
3386         }
3387
3388
3389         /*** Error messages ***/
3390         switch (err)
3391         {
3392         case 151:
3393                 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3394                 break;
3395
3396         case 152:
3397                 note(_("アイテム配置エラー", "Object allocation error"));
3398                 break;
3399
3400         case 161:
3401                 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3402                 break;
3403
3404         case 162:
3405                 note(_("モンスター配置エラー", "Monster allocation error"));
3406                 break;
3407
3408         case 171:
3409                 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3410                 break;
3411
3412         case 182:
3413                 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3414                 break;
3415
3416         case 183:
3417                 note(_("Error 183", "Error 183"));
3418                 break;
3419         }
3420
3421         /* The dungeon is ready */
3422         current_world_ptr->character_dungeon = TRUE;
3423
3424         /* Success or Error */
3425         return err;
3426 }
3427
3428
3429 /*!
3430  * @brief ロード処理全体のサブ関数 / Actually read the savefile
3431  * @return エラーコード
3432  */
3433 static errr rd_savefile_new_aux(void)
3434 {
3435         int i, j;
3436         int town_count;
3437
3438         s32b wild_x_size;
3439         s32b wild_y_size;
3440
3441         byte tmp8u;
3442         u16b tmp16u;
3443         s16b tmp16s;
3444         u32b tmp32u;
3445
3446 #ifdef VERIFY_CHECKSUMS
3447         u32b n_x_check, n_v_check;
3448         u32b o_x_check, o_v_check;
3449 #endif
3450
3451
3452         /* Strip the version bytes */
3453         strip_bytes(4);
3454
3455         /* Hack -- decrypt */
3456         xor_byte = current_world_ptr->sf_extra;
3457
3458
3459         /* Clear the checksums */
3460         v_check = 0L;
3461         x_check = 0L;
3462
3463         /* Read the version number of the savefile */
3464         /* Old savefile will be version 0.0.0.3 */
3465         rd_byte(&current_world_ptr->h_ver_extra);
3466         rd_byte(&current_world_ptr->h_ver_patch);
3467         rd_byte(&current_world_ptr->h_ver_minor);
3468         rd_byte(&current_world_ptr->h_ver_major);
3469
3470         /* Mention the savefile version */
3471         note(format(
3472                 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3473                 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3474
3475
3476         /* Operating system info */
3477         rd_u32b(&current_world_ptr->sf_system);
3478
3479         /* Time of savefile creation */
3480         rd_u32b(&current_world_ptr->sf_when);
3481
3482         /* Number of resurrections */
3483         rd_u16b(&current_world_ptr->sf_lives);
3484
3485         /* Number of times played */
3486         rd_u16b(&current_world_ptr->sf_saves);
3487
3488
3489         /* Later use (always zero) */
3490         rd_u32b(&tmp32u);
3491
3492         /* Later use (always zero) */
3493         rd_u16b(&tmp16u);
3494
3495         /* Later use (always zero) */
3496         rd_byte(&tmp8u);
3497
3498         /* Kanji code */
3499         rd_byte(&kanji_code);
3500
3501         /* Read RNG state */
3502         rd_randomizer();
3503         if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3504
3505         /* Then the options */
3506         rd_options();
3507         if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3508
3509         /* Then the "messages" */
3510         rd_messages();
3511         if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3512
3513         for (i = 0; i < max_r_idx; i++)
3514         {
3515                 /* Access that monster */
3516                 monster_race *r_ptr = &r_info[i];
3517
3518                 /* Hack -- Reset the death counter */
3519                 r_ptr->max_num = 100;
3520
3521                 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3522
3523                 /* Hack -- Non-unique Nazguls are semi-unique */
3524                 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3525         }
3526
3527         /* Monster Memory */
3528         rd_u16b(&tmp16u);
3529
3530         /* Incompatible save files */
3531         if (tmp16u > max_r_idx)
3532         {
3533                 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3534                 return (21);
3535         }
3536
3537         /* Read the available records */
3538         for (i = 0; i < tmp16u; i++)
3539         {
3540                 /* Read the lore */
3541                 rd_lore((MONRACE_IDX)i);
3542         }
3543
3544         if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3545
3546         /* Object Memory */
3547         rd_u16b(&tmp16u);
3548
3549         /* Incompatible save files */
3550         if (tmp16u > max_k_idx)
3551         {
3552                 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3553                 return (22);
3554         }
3555
3556         /* Read the object memory */
3557         for (i = 0; i < tmp16u; i++)
3558         {
3559                 object_kind *k_ptr = &k_info[i];
3560
3561                 rd_byte(&tmp8u);
3562
3563                 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3564                 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3565         }
3566         if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3567
3568         /* 2.1.3 or newer version */
3569         {
3570                 u16b max_towns_load;
3571                 u16b max_quests_load;
3572                 byte max_rquests_load;
3573                 s16b old_inside_quest = p_ptr->inside_quest;
3574
3575                 /* Number of towns */
3576                 rd_u16b(&max_towns_load);
3577
3578                 /* Incompatible save files */
3579                 if (max_towns_load > max_towns)
3580                 {
3581                         note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3582                         return (23);
3583                 }
3584
3585                 /* Number of quests */
3586                 rd_u16b(&max_quests_load);
3587
3588                 if (z_older_than(11, 0, 7))
3589                 {
3590                         max_rquests_load = 10;
3591                 }
3592                 else
3593                 {
3594                         rd_byte(&max_rquests_load);
3595                 }
3596
3597                 /* Incompatible save files */
3598                 if (max_quests_load > max_q_idx)
3599                 {
3600                         note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3601                         return (23);
3602                 }
3603
3604                 for (i = 0; i < max_quests_load; i++)
3605                 {
3606                         if (i < max_q_idx)
3607                         {
3608                                 quest_type* const q_ptr = &quest[i];
3609                                 
3610                                 rd_s16b(&q_ptr->status);
3611                                 rd_s16b(&tmp16s);
3612                                 q_ptr->level = tmp16s;
3613
3614                                 if (z_older_than(11, 0, 6))
3615                                 {
3616                                         q_ptr->complev = 0;
3617                                 }
3618                                 else
3619                                 {
3620                                         rd_byte(&tmp8u);
3621                                         q_ptr->complev = tmp8u;
3622                                 }
3623                                 if(h_older_than(2, 1, 2, 2))
3624                                 {
3625                                         q_ptr->comptime = 0;
3626                                 }
3627                                 else
3628                                 {
3629                                         rd_u32b(&q_ptr->comptime);
3630                                 }
3631
3632                                 /* Load quest status if quest is running */
3633                                 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3634                                     (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3635                                     (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3636                                 {
3637                                         rd_s16b(&tmp16s);
3638                                         q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3639                                         rd_s16b(&tmp16s);
3640                                         q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3641                                         rd_s16b(&q_ptr->type);
3642
3643                                         /* Load quest monster index */
3644                                         rd_s16b(&q_ptr->r_idx);
3645
3646                                         if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3647                                         {
3648                                                 determine_random_questor(&quest[i]);
3649                                         }
3650
3651                                         /* Load quest item index */
3652                                         rd_s16b(&q_ptr->k_idx);
3653
3654                                         if (q_ptr->k_idx)
3655                                                 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3656
3657                                         rd_byte(&tmp8u);
3658                                         q_ptr->flags = tmp8u;
3659
3660                                         if (z_older_than(10, 3, 11))
3661                                         {
3662                                                 if (q_ptr->flags & QUEST_FLAG_PRESET)
3663                                                 {
3664                                                         q_ptr->dungeon = 0;
3665                                                 }
3666                                                 else
3667                                                 {
3668                                                         init_flags = INIT_ASSIGN;
3669                                                         p_ptr->inside_quest = (QUEST_IDX)i;
3670
3671                                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3672                                                         p_ptr->inside_quest = old_inside_quest;
3673                                                 }
3674                                         }
3675                                         else
3676                                         {
3677                                                 rd_byte(&tmp8u);
3678                                                 q_ptr->dungeon = tmp8u;
3679                                         }
3680                                         /* Mark uniques */
3681                                         if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3682                                                 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3683                                                         r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3684                                 }
3685                         }
3686                         /* Ignore the empty quests from old versions */
3687                         else
3688                         {
3689                                 /* Ignore quest status */
3690                                 strip_bytes(2);
3691
3692                                 /* Ignore quest level */
3693                                 strip_bytes(2);
3694
3695                                 /*
3696                                  * We don't have to care about the other info,
3697                                  * since status should be 0 for these quests anyway
3698                                  */
3699                         }
3700                 }
3701
3702                 /* Quest 18 was removed */
3703                 if (h_older_than(1, 7, 0, 6))
3704                 {
3705                         (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3706                         quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3707                 }
3708
3709                 /* Position in the wilderness */
3710                 rd_s32b(&p_ptr->wilderness_x);
3711                 rd_s32b(&p_ptr->wilderness_y);
3712                 if (z_older_than(10, 3, 13))
3713                 {
3714                         p_ptr->wilderness_x = 5;
3715                         p_ptr->wilderness_y = 48;
3716                 }
3717
3718                 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3719                 else rd_byte((byte *)&p_ptr->wild_mode);
3720                 if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
3721                 else rd_byte((byte *)&p_ptr->ambush_flag);
3722
3723                 /* Size of the wilderness */
3724                 rd_s32b(&wild_x_size);
3725                 rd_s32b(&wild_y_size);
3726
3727                 /* Incompatible save files */
3728                 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3729                 {
3730                         note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3731                         return (23);
3732                 }
3733
3734                 /* Load the wilderness seeds */
3735                 for (i = 0; i < wild_x_size; i++)
3736                 {
3737                         for (j = 0; j < wild_y_size; j++)
3738                         {
3739                                 rd_u32b(&wilderness[j][i].seed);
3740                         }
3741                 }
3742         }
3743
3744         if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3745
3746         /* Load the Artifacts */
3747         rd_u16b(&tmp16u);
3748
3749         /* Incompatible save files */
3750         if (tmp16u > max_a_idx)
3751         {
3752                 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3753                 return (24);
3754         }
3755
3756         /* Read the artifact flags */
3757         for (i = 0; i < tmp16u; i++)
3758         {
3759                 artifact_type *a_ptr = &a_info[i];
3760
3761                 rd_byte(&tmp8u);
3762                 a_ptr->cur_num = tmp8u;
3763
3764                 if (h_older_than(1, 5, 0, 0))
3765                 {
3766                         a_ptr->floor_id = 0;
3767
3768                         rd_byte(&tmp8u);
3769                         rd_byte(&tmp8u);
3770                         rd_byte(&tmp8u);
3771                 }
3772                 else
3773                 {
3774                         rd_s16b(&a_ptr->floor_id);
3775                 }
3776         }
3777         if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3778
3779         /* Read the extra stuff */
3780         rd_extra();
3781         if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3782
3783         if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3784
3785
3786         /* Read the player_hp array */
3787         rd_u16b(&tmp16u);
3788
3789         /* Incompatible save files */
3790         if (tmp16u > PY_MAX_LEVEL)
3791         {
3792                 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3793                 return (25);
3794         }
3795
3796         /* Read the player_hp array */
3797         for (i = 0; i < tmp16u; i++)
3798         {
3799                 rd_s16b(&tmp16s);
3800                 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3801         }
3802
3803         /* Important -- Initialize the sex */
3804         sp_ptr = &sex_info[p_ptr->psex];
3805
3806         /* Important -- Initialize the race/class */
3807         rp_ptr = &race_info[p_ptr->prace];
3808         cp_ptr = &class_info[p_ptr->pclass];
3809         ap_ptr = &seikaku_info[p_ptr->pseikaku];
3810
3811         if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3812         {
3813                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3814                 roll_hitdice(p_ptr, 0L);
3815         }
3816         if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3817         {
3818                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3819                 roll_hitdice(p_ptr, 0L);
3820         }
3821         if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3822         {
3823                 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3824                 roll_hitdice(p_ptr, 0L);
3825         }
3826         if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3827         {
3828                 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3829                 roll_hitdice(p_ptr, 0L);
3830         }
3831
3832         /* Important -- Initialize the magic */
3833         mp_ptr = &m_info[p_ptr->pclass];
3834
3835
3836         /* Read spell info */
3837         rd_u32b(&p_ptr->spell_learned1);
3838         rd_u32b(&p_ptr->spell_learned2);
3839         rd_u32b(&p_ptr->spell_worked1);
3840         rd_u32b(&p_ptr->spell_worked2);
3841         rd_u32b(&p_ptr->spell_forgotten1);
3842         rd_u32b(&p_ptr->spell_forgotten2);
3843
3844         if (z_older_than(10,0,5))
3845         {
3846                 p_ptr->learned_spells = 0;
3847                 for (i = 0; i < 64; i++)
3848                 {
3849                         /* Count known spells */
3850                         if ((i < 32) ?
3851                             (p_ptr->spell_learned1 & (1L << i)) :
3852                             (p_ptr->spell_learned2 & (1L << (i - 32))))
3853                         {
3854                                 p_ptr->learned_spells++;
3855                         }
3856                 }
3857         }
3858         else rd_s16b(&p_ptr->learned_spells);
3859
3860         if (z_older_than(10,0,6))
3861         {
3862                 p_ptr->add_spells = 0;
3863         }
3864         else rd_s16b(&p_ptr->add_spells);
3865         if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3866
3867         for (i = 0; i < 64; i++)
3868         {
3869                 rd_byte(&tmp8u);
3870                 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3871         }
3872
3873
3874         /* Read the p_ptr->inventory_list */
3875         if (rd_inventory())
3876         {
3877                 note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
3878                 return (21);
3879         }
3880
3881         /* Read number of towns */
3882         rd_u16b(&tmp16u);
3883         town_count = tmp16u;
3884
3885         /* Read the stores */
3886         rd_u16b(&tmp16u);
3887         for (i = 1; i < town_count; i++)
3888         {
3889                 for (j = 0; j < tmp16u; j++)
3890                 {
3891                         if (rd_store(i, j)) return (22);
3892                 }
3893         }
3894
3895         rd_s16b(&p_ptr->pet_follow_distance);
3896         if (z_older_than(10, 4, 10))
3897         {
3898                 p_ptr->pet_extra_flags = 0;
3899                 rd_byte(&tmp8u);
3900                 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3901                 rd_byte(&tmp8u);
3902                 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3903
3904                 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3905                 else
3906                 {
3907                         rd_byte(&tmp8u);
3908                         if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3909                 }
3910
3911                 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3912                 else
3913                 {
3914                         rd_byte(&tmp8u);
3915                         if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3916                 }
3917
3918                 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3919                 else
3920                 {
3921                         rd_byte(&tmp8u);
3922                         if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3923                 }
3924
3925                 if (!z_older_than(10,0,8))
3926                 {
3927                         rd_byte(&tmp8u);
3928                         if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3929                 }
3930         }
3931         else
3932         {
3933                 rd_s16b(&p_ptr->pet_extra_flags);
3934         }
3935
3936         if (!z_older_than(11, 0, 9))
3937         {
3938                 char buf[SCREEN_BUF_MAX_SIZE];
3939                 rd_string(buf, sizeof(buf));
3940                 if (buf[0]) screen_dump = string_make(buf);
3941         }
3942
3943         if (p_ptr->is_dead)
3944         {
3945                 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3946                 {
3947                         r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3948                 }
3949         }
3950
3951
3952         /* I'm not dead yet... */
3953         if (!p_ptr->is_dead)
3954         {
3955                 /* Dead players have no dungeon */
3956                 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3957
3958                 if (rd_dungeon())
3959                 {
3960                         note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3961                         return (34);
3962                 }
3963
3964                 /* Read the ghost info */
3965                 rd_ghost();
3966
3967                 {
3968                         s32b tmp32s;
3969
3970                         rd_s32b(&tmp32s);
3971                         strip_bytes(tmp32s);
3972                 }
3973         }
3974
3975         /* Quest 18 was removed */
3976         if (h_older_than(1, 7, 0, 6))
3977         {
3978                 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3979                 {
3980                         p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3981                         current_floor_ptr->dun_level = 1;
3982                         p_ptr->inside_quest = 0;
3983                 }
3984         }
3985
3986
3987 #ifdef VERIFY_CHECKSUMS
3988
3989         /* Save the checksum */
3990         n_v_check = v_check;
3991
3992         /* Read the old checksum */
3993         rd_u32b(&o_v_check);
3994
3995         /* Verify */
3996         if (o_v_check != n_v_check)
3997         {
3998                 note(_("チェックサムがおかしい", "Invalid checksum"));
3999                 return (11);
4000         }
4001
4002
4003         /* Save the encoded checksum */
4004         n_x_check = x_check;
4005
4006         /* Read the checksum */
4007         rd_u32b(&o_x_check);
4008
4009
4010         /* Verify */
4011         if (o_x_check != n_x_check)
4012         {
4013                 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4014                 return (11);
4015         }
4016
4017 #endif
4018
4019         /* Success */
4020         return (0);
4021 }
4022
4023 /*!
4024  * @brief ロード処理全体のメイン関数 / Actually read the savefile
4025  * @return エラーコード
4026  */
4027 errr rd_savefile_new(void)
4028 {
4029         errr err;
4030
4031         /* Grab permissions */
4032         safe_setuid_grab();
4033
4034         /* The savefile is a binary file */
4035         fff = my_fopen(savefile, "rb");
4036
4037         /* Drop permissions */
4038         safe_setuid_drop();
4039         if (!fff) return (-1);
4040
4041         /* Call the sub-function */
4042         err = rd_savefile_new_aux();
4043
4044         /* Check for errors */
4045         if (ferror(fff)) err = -1;
4046         my_fclose(fff);
4047         return (err);
4048 }
4049
4050
4051 /*!
4052  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4053  * @param sf_ptr 保存フロア読み込み先
4054  * @return 成功したらtrue
4055  */
4056 static bool load_floor_aux(saved_floor_type *sf_ptr)
4057 {
4058         byte tmp8u;
4059         u32b tmp32u;
4060
4061 #ifdef VERIFY_CHECKSUMS
4062         u32b n_x_check, n_v_check;
4063         u32b o_x_check, o_v_check;
4064 #endif
4065
4066         /* Hack -- decrypt (read xor_byte) */
4067         xor_byte = 0;
4068         rd_byte(&tmp8u);
4069
4070         /* Clear the checksums */
4071         v_check = 0L;
4072         x_check = 0L;
4073
4074         /* Set the version number to current version */
4075         /* Never load old temporal files */
4076         current_world_ptr->h_ver_extra = H_VER_EXTRA;
4077         current_world_ptr->h_ver_patch = H_VER_PATCH;
4078         current_world_ptr->h_ver_minor = H_VER_MINOR;
4079         current_world_ptr->h_ver_major = H_VER_MAJOR;
4080
4081         /* Verify the sign */
4082         rd_u32b(&tmp32u);
4083         if (saved_floor_file_sign != tmp32u) return FALSE;
4084
4085         /* Read -- have error? */
4086         if (rd_saved_floor(sf_ptr)) return FALSE;
4087
4088
4089 #ifdef VERIFY_CHECKSUMS
4090         /* Save the checksum */
4091         n_v_check = v_check;
4092
4093         /* Read the old checksum */
4094         rd_u32b(&o_v_check);
4095
4096         /* Verify */
4097         if (o_v_check != n_v_check) return FALSE;
4098
4099         /* Save the encoded checksum */
4100         n_x_check = x_check;
4101
4102         /* Read the checksum */
4103         rd_u32b(&o_x_check);
4104
4105         /* Verify */
4106         if (o_x_check != n_x_check) return FALSE;
4107 #endif
4108
4109         /* Success */
4110         return TRUE;
4111 }
4112
4113
4114 /*!
4115  * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4116  * @param sf_ptr 保存フロア読み込み先
4117  * @param mode オプション
4118  * @return 成功したらtrue
4119  */
4120 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4121 {
4122         FILE *old_fff = NULL;
4123         byte old_xor_byte = 0;
4124         u32b old_v_check = 0;
4125         u32b old_x_check = 0;
4126         byte old_h_ver_major = 0;
4127         byte old_h_ver_minor = 0;
4128         byte old_h_ver_patch = 0;
4129         byte old_h_ver_extra = 0;
4130  
4131         bool ok = TRUE;
4132         char floor_savefile[1024];
4133
4134         byte old_kanji_code = kanji_code;
4135
4136         /*
4137          * Temporal files are always written in system depended kanji
4138          * code.
4139          */
4140 #ifdef JP
4141 # ifdef EUC
4142         /* EUC kanji code */
4143         kanji_code = 2;
4144 # endif
4145 # ifdef SJIS
4146         /* SJIS kanji code */
4147         kanji_code = 3;
4148 # endif
4149 #else
4150         /* ASCII */
4151         kanji_code = 1;
4152 #endif
4153
4154
4155         /* We have one file already opened */
4156         if (mode & SLF_SECOND)
4157         {
4158                 /* Backup original values */
4159                 old_fff = fff;
4160                 old_xor_byte = xor_byte;
4161                 old_v_check = v_check;
4162                 old_x_check = x_check;
4163                 old_h_ver_major = current_world_ptr->h_ver_major;
4164                 old_h_ver_minor = current_world_ptr->h_ver_minor;
4165                 old_h_ver_patch = current_world_ptr->h_ver_patch;
4166                 old_h_ver_extra = current_world_ptr->h_ver_extra;
4167         }
4168
4169         /* floor savefile */
4170         sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4171
4172         /* Grab permissions */
4173         safe_setuid_grab();
4174
4175         /* The savefile is a binary file */
4176         fff = my_fopen(floor_savefile, "rb");
4177
4178         /* Drop permissions */
4179         safe_setuid_drop();
4180
4181         /* Couldn't read */
4182         if (!fff) ok = FALSE;
4183
4184         /* Attempt to load */
4185         if (ok)
4186         {
4187                 /* Load saved floor data from file */
4188                 ok = load_floor_aux(sf_ptr);
4189
4190                 /* Check for errors */
4191                 if (ferror(fff)) ok = FALSE;
4192                 my_fclose(fff);
4193
4194                 /* Grab permissions */
4195                 safe_setuid_grab();
4196
4197                 /* Delete the file */
4198                 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4199
4200                 /* Drop permissions */
4201                 safe_setuid_drop();
4202         }
4203
4204         /* We have one file already opened */
4205         if (mode & SLF_SECOND)
4206         {
4207                 /* Restore original values */
4208                 fff = old_fff;
4209                 xor_byte = old_xor_byte;
4210                 v_check = old_v_check;
4211                 x_check = old_x_check;
4212                 current_world_ptr->h_ver_major = old_h_ver_major;
4213                 current_world_ptr->h_ver_minor = old_h_ver_minor;
4214                 current_world_ptr->h_ver_patch = old_h_ver_patch;
4215                 current_world_ptr->h_ver_extra = old_h_ver_extra;
4216         }
4217
4218         /* Restore old knowledge */
4219         kanji_code = old_kanji_code;
4220         return ok;
4221 }