3 /* Purpose: support for loading savefiles -BEN- */
9 * This file loads savefiles from Angband 2.7.X and 2.8.X
11 * Ancient savefiles (pre-2.7.0) are loaded by another file.
13 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
14 * and savefiles from those versions may not be successfully converted.
16 * We attempt to prevent corrupt savefiles from inducing memory errors.
18 * Note that this file should not use the random number generator, the
19 * object flavors, the visual attr/char mappings, or anything else which
20 * is initialized *after* or *during* the "load character" function.
22 * This file assumes that the monster/object records are initialized
23 * to zero, and the race/kind tables have been loaded correctly. The
24 * order of object stacks is currently not saved in the savefiles, but
25 * the "next" pointers are saved, so all necessary knowledge is present.
27 * We should implement simple "savefile extenders" using some form of
28 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
29 * can know the size, interested people can know the type, and the actual
30 * data is available to the parsing routines that acknowledge the type.
32 * Consider changing the "globe of invulnerability" code so that it
33 * takes some form of "maximum damage to protect from" in addition to
34 * the existing "number of turns to protect for", and where each hit
35 * by a monster will reduce the shield by that amount.
43 * Maximum number of tries for selection of a proper quest monster
49 * Local "savefile" pointer
54 * Hack -- old "encryption" byte
59 * Hack -- simple "checksum" on the actual values
61 static u32b v_check = 0L;
64 * Hack -- simple "checksum" on the encoded bytes
66 static u32b x_check = 0L;
71 * This function determines if the version of the savefile
72 * currently being read is older than version "major.minor.patch.extra".
74 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
76 /* Much older, or much more recent */
77 if (h_ver_major < major) return (TRUE);
78 if (h_ver_major > major) return (FALSE);
80 /* Distinctly older, or distinctly more recent */
81 if (h_ver_minor < minor) return (TRUE);
82 if (h_ver_minor > minor) return (FALSE);
84 /* Barely older, or barely more recent */
85 if (h_ver_patch < patch) return (TRUE);
86 if (h_ver_patch > patch) return (FALSE);
88 /* Barely older, or barely more recent */
89 if (h_ver_extra < extra) return (TRUE);
90 if (h_ver_extra > extra) return (FALSE);
92 /* Identical versions */
98 * The above function, adapted for Zangband
100 static bool z_older_than(byte x, byte y, byte z)
102 /* Much older, or much more recent */
103 if (z_major < x) return (TRUE);
104 if (z_major > x) return (FALSE);
106 /* Distinctly older, or distinctly more recent */
107 if (z_minor < y) return (TRUE);
108 if (z_minor > y) return (FALSE);
110 /* Barely older, or barely more recent */
111 if (z_patch < z) return (TRUE);
112 if (z_patch > z) return (FALSE);
114 /* Identical versions */
120 * Hack -- Show information on the screen, one line at a time.
122 * Avoid the top two lines, to avoid interference with "msg_print()".
124 static void note(cptr msg)
128 /* Draw the message */
131 /* Advance one line (wrap if needed) */
132 if (++y >= 24) y = 2;
140 * The following functions are used to load the basic building blocks
141 * of savefiles. They also maintain the "checksum" info for 2.7.0+
144 static byte sf_get(void)
148 /* Get a character, decode the value */
149 c = getc(fff) & 0xFF;
153 /* Maintain the checksum info */
157 /* Return the value */
161 static void rd_byte(byte *ip)
166 static void rd_u16b(u16b *ip)
169 (*ip) |= ((u16b)(sf_get()) << 8);
172 static void rd_s16b(s16b *ip)
177 static void rd_u32b(u32b *ip)
180 (*ip) |= ((u32b)(sf_get()) << 8);
181 (*ip) |= ((u32b)(sf_get()) << 16);
182 (*ip) |= ((u32b)(sf_get()) << 24);
185 static void rd_s32b(s32b *ip)
192 * Hack -- read a string
194 static void rd_string(char *str, int max)
198 /* Read the string */
199 for (i = 0; TRUE; i++)
206 /* Collect string while legal */
207 if (i < max) str[i] = tmp8u;
222 * Hack -- strip some bytes
224 static void strip_bytes(int n)
228 /* Strip the bytes */
229 while (n--) rd_byte(&tmp8u);
232 #define OLD_MAX_MANE 22
237 * This function attempts to "repair" old savefiles, and to extract
238 * the most up to date values for various object fields.
240 * Note that Angband 2.7.9 introduced a new method for object "flags"
241 * in which the "flags" on an object are actually extracted when they
242 * are needed from the object kind, artifact index, ego-item index,
243 * and two special "xtra" fields which are used to encode any "extra"
244 * power of certain ego-items. This had the side effect that items
245 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
246 * may have had, and also, all "uncursed" items will become "cursed"
247 * again, including Calris, even if it is being worn at the time. As
248 * a complete hack, items which are inscribed with "uncursed" will be
249 * "uncursed" when imported from pre-2.7.9 savefiles.
251 static void rd_item(object_type *o_ptr)
257 rd_s16b(&o_ptr->k_idx);
264 rd_byte(&o_ptr->tval);
265 rd_byte(&o_ptr->sval);
267 if (z_older_than(10, 4, 4))
269 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
270 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
271 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
275 rd_s16b(&o_ptr->pval);
277 rd_byte(&o_ptr->discount);
278 rd_byte(&o_ptr->number);
279 rd_s16b(&o_ptr->weight);
281 rd_byte(&o_ptr->name1);
282 rd_byte(&o_ptr->name2);
283 rd_s16b(&o_ptr->timeout);
285 rd_s16b(&o_ptr->to_h);
286 rd_s16b(&o_ptr->to_d);
287 rd_s16b(&o_ptr->to_a);
294 rd_byte(&o_ptr->ident);
296 rd_byte(&o_ptr->marked);
299 rd_u32b(&o_ptr->art_flags1);
300 rd_u32b(&o_ptr->art_flags2);
301 rd_u32b(&o_ptr->art_flags3);
303 if (z_older_than(11, 0, 11))
305 o_ptr->curse_flags = 0L;
306 if (o_ptr->ident & 0x40)
308 o_ptr->curse_flags |= TRC_CURSED;
309 if (o_ptr->art_flags3 & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
310 if (o_ptr->art_flags3 & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
313 artifact_type *a_ptr = &a_info[o_ptr->name1];
314 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
315 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
317 else if (o_ptr->name2)
319 ego_item_type *e_ptr = &e_info[o_ptr->name2];
320 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
321 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
324 o_ptr->art_flags3 &= (0x1FFFFFFFL);
328 rd_u32b(&o_ptr->curse_flags);
331 /* Monster holding object */
332 rd_s16b(&o_ptr->held_m_idx);
335 rd_byte(&o_ptr->xtra1);
336 rd_byte(&o_ptr->xtra2);
338 if (z_older_than(11, 0, 10))
340 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
342 switch (o_ptr->xtra2 % 6)
344 case 0: o_ptr->art_flags2 |= (TR2_SUST_STR); break;
345 case 1: o_ptr->art_flags2 |= (TR2_SUST_INT); break;
346 case 2: o_ptr->art_flags2 |= (TR2_SUST_WIS); break;
347 case 3: o_ptr->art_flags2 |= (TR2_SUST_DEX); break;
348 case 4: o_ptr->art_flags2 |= (TR2_SUST_CON); break;
349 case 5: o_ptr->art_flags2 |= (TR2_SUST_CHR); break;
353 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
355 switch (o_ptr->xtra2 % 11)
357 case 0: o_ptr->art_flags2 |= (TR2_RES_BLIND); break;
358 case 1: o_ptr->art_flags2 |= (TR2_RES_CONF); break;
359 case 2: o_ptr->art_flags2 |= (TR2_RES_SOUND); break;
360 case 3: o_ptr->art_flags2 |= (TR2_RES_SHARDS); break;
361 case 4: o_ptr->art_flags2 |= (TR2_RES_NETHER); break;
362 case 5: o_ptr->art_flags2 |= (TR2_RES_NEXUS); break;
363 case 6: o_ptr->art_flags2 |= (TR2_RES_CHAOS); break;
364 case 7: o_ptr->art_flags2 |= (TR2_RES_DISEN); break;
365 case 8: o_ptr->art_flags2 |= (TR2_RES_POIS); break;
366 case 9: o_ptr->art_flags2 |= (TR2_RES_DARK); break;
367 case 10: o_ptr->art_flags2 |= (TR2_RES_LITE); break;
371 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
373 switch (o_ptr->xtra2 % 8)
375 case 0: o_ptr->art_flags3 |= (TR3_FEATHER); break;
376 case 1: o_ptr->art_flags3 |= (TR3_LITE); break;
377 case 2: o_ptr->art_flags3 |= (TR3_SEE_INVIS); break;
378 case 3: o_ptr->art_flags3 |= (TR3_WARNING); break;
379 case 4: o_ptr->art_flags3 |= (TR3_SLOW_DIGEST); break;
380 case 5: o_ptr->art_flags3 |= (TR3_REGEN); break;
381 case 6: o_ptr->art_flags2 |= (TR2_FREE_ACT); break;
382 case 7: o_ptr->art_flags2 |= (TR2_HOLD_LIFE); break;
389 if (z_older_than(10, 2, 3))
394 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
396 o_ptr->xtra3 = o_ptr->xtra1;
399 if (o_ptr->tval == TV_CAPTURE)
401 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
402 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
404 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
405 if (ironman_nightmare)
407 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
409 o_ptr->xtra4 = o_ptr->xtra5;
414 rd_byte(&o_ptr->xtra3);
415 rd_s16b(&o_ptr->xtra4);
416 rd_s16b(&o_ptr->xtra5);
419 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
421 o_ptr->xtra4 = o_ptr->pval;
425 rd_byte(&o_ptr->feeling);
430 /* Save the inscription */
431 if (buf[0]) o_ptr->inscription = quark_add(buf);
434 if (buf[0]) o_ptr->art_name = quark_add(buf);
436 /* The Python object */
444 /* Mega-Hack -- handle "dungeon objects" later */
445 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
447 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
449 if (z_older_than(10, 4, 9))
451 if (o_ptr->art_flags1 & TR1_MAGIC_MASTERY)
453 o_ptr->art_flags1 &= ~(TR1_MAGIC_MASTERY);
454 o_ptr->art_flags3 |= (TR3_DEC_MANA);
461 artifact_type *a_ptr;
463 /* Obtain the artifact info */
464 a_ptr = &a_info[o_ptr->name1];
466 /* Verify that artifact */
467 if (!a_ptr->name) o_ptr->name1 = 0;
473 ego_item_type *e_ptr;
475 /* Obtain the ego-item info */
476 e_ptr = &e_info[o_ptr->name2];
478 /* Verify that ego-item */
479 if (!e_ptr->name) o_ptr->name2 = 0;
490 static void rd_monster(monster_type *m_ptr)
495 /* Read the monster race */
496 rd_s16b(&m_ptr->r_idx);
498 if (z_older_than(11, 0, 12))
499 m_ptr->ap_r_idx = m_ptr->r_idx;
501 rd_s16b(&m_ptr->ap_r_idx);
503 if (z_older_than(11, 0, 14))
505 monster_race *r_ptr = &r_info[m_ptr->r_idx];
507 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
508 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
509 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
512 rd_byte(&m_ptr->sub_align);
514 /* Read the other information */
518 rd_s16b(&m_ptr->maxhp);
519 if (z_older_than(11, 0, 5))
521 m_ptr->max_maxhp = m_ptr->maxhp;
525 rd_s16b(&m_ptr->max_maxhp);
527 rd_s16b(&m_ptr->csleep);
528 rd_byte(&m_ptr->mspeed);
529 if (z_older_than(10, 4, 2))
532 m_ptr->energy_need = (s16b)tmp8u;
534 else rd_s16b(&m_ptr->energy_need);
536 if (z_older_than(11, 0, 13))
537 m_ptr->energy_need = 100 - m_ptr->energy_need;
539 if (z_older_than(10,0,7))
546 rd_byte(&m_ptr->fast);
547 rd_byte(&m_ptr->slow);
549 rd_byte(&m_ptr->stunned);
550 rd_byte(&m_ptr->confused);
551 rd_byte(&m_ptr->monfear);
553 if (z_older_than(10,0,10))
557 else if (z_older_than(10,0,11))
565 rd_s16b(&m_ptr->target_y);
566 rd_s16b(&m_ptr->target_x);
569 rd_byte(&m_ptr->invulner);
571 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
572 rd_u32b(&m_ptr->smart);
576 if (z_older_than(10, 4, 5))
579 rd_u32b(&m_ptr->exp);
581 if (z_older_than(10, 2, 2))
583 if (m_ptr->r_idx < 0)
585 m_ptr->r_idx = (0-m_ptr->r_idx);
586 m_ptr->mflag2 |= MFLAG_KAGE;
591 rd_byte(&m_ptr->mflag2);
594 if (z_older_than(11, 0, 12))
596 if (m_ptr->mflag2 & MFLAG_KAGE)
597 m_ptr->ap_r_idx = MON_KAGE;
600 if (z_older_than(10, 1, 3))
607 if (buf[0]) m_ptr->nickname = quark_add(buf);
618 * Read the monster lore
620 static void rd_lore(int r_idx)
624 monster_race *r_ptr = &r_info[r_idx];
626 /* Count sights/deaths/kills */
627 rd_s16b(&r_ptr->r_sights);
628 rd_s16b(&r_ptr->r_deaths);
629 rd_s16b(&r_ptr->r_pkills);
630 rd_s16b(&r_ptr->r_tkills);
632 /* Count wakes and ignores */
633 rd_byte(&r_ptr->r_wake);
634 rd_byte(&r_ptr->r_ignore);
637 rd_byte(&r_ptr->r_xtra1);
638 rd_byte(&r_ptr->r_xtra2);
641 rd_byte(&r_ptr->r_drop_gold);
642 rd_byte(&r_ptr->r_drop_item);
645 rd_byte(&r_ptr->r_cast_inate);
646 rd_byte(&r_ptr->r_cast_spell);
648 /* Count blows of each type */
649 rd_byte(&r_ptr->r_blows[0]);
650 rd_byte(&r_ptr->r_blows[1]);
651 rd_byte(&r_ptr->r_blows[2]);
652 rd_byte(&r_ptr->r_blows[3]);
655 rd_u32b(&r_ptr->r_flags1);
656 rd_u32b(&r_ptr->r_flags2);
657 rd_u32b(&r_ptr->r_flags3);
658 rd_u32b(&r_ptr->r_flags4);
659 rd_u32b(&r_ptr->r_flags5);
660 rd_u32b(&r_ptr->r_flags6);
662 /* Read the "Racial" monster limit per level */
663 rd_byte(&r_ptr->max_num);
670 /* Repair the lore flags */
671 r_ptr->r_flags1 &= r_ptr->flags1;
672 r_ptr->r_flags2 &= r_ptr->flags2;
673 r_ptr->r_flags3 &= r_ptr->flags3;
674 r_ptr->r_flags4 &= r_ptr->flags4;
675 r_ptr->r_flags5 &= r_ptr->flags5;
676 r_ptr->r_flags6 &= r_ptr->flags6;
683 * Add the item "o_ptr" to the inventory of the "Home"
685 * In all cases, return the slot (or -1) where the object was placed
687 * Note that this is a hacked up version of "inven_carry()".
689 * Also note that it may not correctly "adapt" to "knowledge" bacoming
690 * known, the player may have to pick stuff up and drop it again.
692 static void home_carry(store_type *st_ptr, object_type *o_ptr)
700 /* Check each existing item (try to combine) */
701 for (slot = 0; slot < st_ptr->stock_num; slot++)
703 /* Get the existing item */
704 j_ptr = &st_ptr->stock[slot];
706 /* The home acts just like the player */
707 if (object_similar(j_ptr, o_ptr))
709 /* Save the new number of items */
710 object_absorb(j_ptr, o_ptr);
718 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
722 /* Determine the "value" of the item */
723 value = object_value(o_ptr);
725 /* Check existing slots to see if we must "slide" */
726 for (slot = 0; slot < st_ptr->stock_num; slot++)
729 j_ptr = &st_ptr->stock[slot];
731 /* Hack -- readable books always come first */
732 if ((o_ptr->tval == mp_ptr->spell_book) &&
733 (j_ptr->tval != mp_ptr->spell_book)) break;
734 if ((j_ptr->tval == mp_ptr->spell_book) &&
735 (o_ptr->tval != mp_ptr->spell_book)) continue;
737 /* Objects sort by decreasing type */
738 if (o_ptr->tval > j_ptr->tval) break;
739 if (o_ptr->tval < j_ptr->tval) continue;
741 /* Can happen in the home */
742 if (!object_aware_p(o_ptr)) continue;
743 if (!object_aware_p(j_ptr)) break;
745 /* Objects sort by increasing sval */
746 if (o_ptr->sval < j_ptr->sval) break;
747 if (o_ptr->sval > j_ptr->sval) continue;
749 /* Objects in the home can be unknown */
750 if (!object_known_p(o_ptr)) continue;
751 if (!object_known_p(j_ptr)) break;
754 * Hack: otherwise identical rods sort by
755 * increasing recharge time --dsb
757 if (o_ptr->tval == TV_ROD)
759 if (o_ptr->pval < j_ptr->pval) break;
760 if (o_ptr->pval > j_ptr->pval) continue;
763 /* Objects sort by decreasing value */
764 j_value = object_value(j_ptr);
765 if (value > j_value) break;
766 if (value < j_value) continue;
769 /* Slide the others up */
770 for (i = st_ptr->stock_num; i > slot; i--)
772 st_ptr->stock[i] = st_ptr->stock[i-1];
778 /* Insert the new item */
779 st_ptr->stock[slot] = *o_ptr;
781 chg_virtue(V_SACRIFICE, -1);
783 /* Return the location */
791 static errr rd_store(int town_number, int store_number)
803 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
805 st_ptr = &town[1].store[store_number];
806 if (st_ptr->stock_num) sort = TRUE;
810 st_ptr = &town[town_number].store[store_number];
813 /* Read the basic info */
814 rd_s32b(&st_ptr->store_open);
815 rd_s16b(&st_ptr->insult_cur);
817 if (z_older_than(11, 0, 4))
826 rd_s16b(&st_ptr->good_buy);
827 rd_s16b(&st_ptr->bad_buy);
829 /* Read last visit */
830 rd_s32b(&st_ptr->last_visit);
832 /* Extract the owner (see above) */
836 for (j = 0; j < num; j++)
841 /* Get local object */
844 /* Wipe the object */
850 /* Acquire valid items */
851 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
856 home_carry(st_ptr, q_ptr);
860 k = st_ptr->stock_num++;
862 /* Acquire the item */
863 object_copy(&st_ptr->stock[k], q_ptr);
875 * Read RNG state (added in 2.8.0)
877 static void rd_randomizer(void)
887 rd_u16b(&Rand_place);
890 for (i = 0; i < RAND_DEG; i++)
892 rd_u32b(&Rand_state[i]);
902 * Read options (ignore most pre-2.8.0 options)
904 * Note that the normal options are now stored as a set of 256 bit flags,
905 * plus a set of 256 bit masks to indicate which bit flags were defined
906 * at the time the savefile was created. This will allow new options
907 * to be added, and old options to be removed, at any time, without
908 * hurting old savefiles.
910 * The window options are stored in the same way, but note that each
911 * window gets 32 options, and their order is fixed by certain defines.
913 static void rd_options(void)
927 /* Ignore old options */
933 /* Read "delay_factor" */
937 /* Read "hitpoint_warn" */
942 /*** Cheating options ***/
946 if (c & 0x0002) p_ptr->wizard = TRUE;
948 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
949 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
950 cheat_room = (c & 0x0400) ? TRUE : FALSE;
951 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
952 cheat_know = (c & 0x1000) ? TRUE : FALSE;
953 cheat_live = (c & 0x2000) ? TRUE : FALSE;
955 rd_byte((byte *)&autosave_l);
956 rd_byte((byte *)&autosave_t);
957 rd_s16b(&autosave_freq);
960 /*** Normal Options ***/
962 /* Read the option flags */
963 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
965 /* Read the option masks */
966 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
968 /* Analyze the options */
969 for (n = 0; n < 8; n++)
971 /* Analyze the options */
972 for (i = 0; i < 32; i++)
974 /* Process valid flags */
975 if (mask[n] & (1L << i))
977 /* Process valid flags */
978 if (option_mask[n] & (1L << i))
981 if (flag[n] & (1L << i))
984 option_flag[n] |= (1L << i);
991 option_flag[n] &= ~(1L << i);
998 if (z_older_than(10, 4, 5))
1000 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1001 else option_flag[5] |= (0x00000001 << 4);
1002 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1003 else option_flag[2] |= (0x00000001 << 5);
1004 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1005 else option_flag[4] |= (0x00000001 << 5);
1006 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1007 else option_flag[5] |= (0x00000001 << 0);
1008 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1009 else option_flag[5] |= (0x00000001 << 12);
1010 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1011 else option_flag[1] |= (0x00000001 << 0);
1012 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1013 else option_flag[1] |= (0x00000001 << 18);
1014 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1015 else option_flag[1] |= (0x00000001 << 19);
1016 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1017 else option_flag[5] |= (0x00000001 << 3);
1021 /*** Window Options ***/
1023 /* Read the window flags */
1024 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1026 /* Read the window masks */
1027 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1029 /* Analyze the options */
1030 for (n = 0; n < 8; n++)
1032 /* Analyze the options */
1033 for (i = 0; i < 32; i++)
1035 /* Process valid flags */
1036 if (mask[n] & (1L << i))
1038 /* Process valid flags */
1039 if (window_mask[n] & (1L << i))
1042 if (flag[n] & (1L << i))
1045 window_flag[n] |= (1L << i);
1052 window_flag[n] &= ~(1L << i);
1065 * Hack -- strip the "ghost" info
1067 * XXX XXX XXX This is such a nasty hack it hurts.
1069 static void rd_ghost(void)
1076 /* Strip old data */
1082 * Save quick start data
1084 static void load_quick_start(void)
1089 if (z_older_than(11, 0, 13))
1091 previous_char.quick_ok = FALSE;
1095 rd_byte(&previous_char.psex);
1096 rd_byte(&previous_char.prace);
1097 rd_byte(&previous_char.pclass);
1098 rd_byte(&previous_char.pseikaku);
1099 rd_byte(&previous_char.realm1);
1100 rd_byte(&previous_char.realm2);
1102 rd_s16b(&previous_char.age);
1103 rd_s16b(&previous_char.ht);
1104 rd_s16b(&previous_char.wt);
1105 rd_s16b(&previous_char.sc);
1106 rd_s32b(&previous_char.au);
1108 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
1109 for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
1111 for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
1113 rd_s16b(&previous_char.chaos_patron);
1115 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1117 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], 60);
1119 rd_byte(&previous_char.quests);
1122 previous_char.quick_ok = (bool)tmp8u;
1126 * Read the "extra" information
1128 static void rd_extra(void)
1135 rd_string(player_name, 32);
1137 rd_string(p_ptr->died_from, 80);
1141 for (i = 0; i < 4; i++)
1143 rd_string(p_ptr->history[i], 60);
1146 /* Class/Race/Seikaku/Gender/Spells */
1147 rd_byte(&p_ptr->prace);
1148 rd_byte(&p_ptr->pclass);
1149 rd_byte(&p_ptr->pseikaku);
1150 rd_byte(&p_ptr->psex);
1151 rd_byte(&p_ptr->realm1);
1152 rd_byte(&p_ptr->realm2);
1153 rd_byte(&tmp8u); /* oops */
1155 if (z_older_than(10, 4, 4))
1157 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1158 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1159 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1160 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1163 /* Special Race/Class info */
1164 rd_byte(&p_ptr->hitdie);
1165 rd_u16b(&p_ptr->expfact);
1167 /* Age/Height/Weight */
1168 rd_s16b(&p_ptr->age);
1169 rd_s16b(&p_ptr->ht);
1170 rd_s16b(&p_ptr->wt);
1172 /* Read the stat info */
1173 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
1174 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1175 for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
1177 strip_bytes(24); /* oops */
1179 rd_s32b(&p_ptr->au);
1181 rd_s32b(&p_ptr->max_exp);
1182 rd_s32b(&p_ptr->exp);
1183 rd_u16b(&p_ptr->exp_frac);
1185 rd_s16b(&p_ptr->lev);
1187 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1188 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1190 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = 1600;
1192 if (z_older_than(10, 3, 6))
1193 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1195 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1196 for (i = 0; i < 10; i++) rd_s16b(&p_ptr->skill_exp[i]);
1197 if (z_older_than(10, 4, 1))
1199 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1200 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1202 if (z_older_than(10, 3, 14))
1204 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1205 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1209 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1210 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1212 if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
1214 if (z_older_than(11, 0, 7))
1216 p_ptr->start_race = p_ptr->prace;
1217 p_ptr->old_race1 = 0L;
1218 p_ptr->old_race2 = 0L;
1219 p_ptr->old_realm = 0;
1223 rd_byte(&p_ptr->start_race);
1224 rd_s32b(&p_ptr->old_race1);
1225 rd_s32b(&p_ptr->old_race2);
1226 rd_s16b(&p_ptr->old_realm);
1229 if (z_older_than(10, 0, 1))
1231 for (i = 0; i < OLD_MAX_MANE; i++)
1233 p_ptr->mane_spell[i] = -1;
1234 p_ptr->mane_dam[i] = 0;
1236 p_ptr->mane_num = 0;
1238 else if (z_older_than(10, 2, 3))
1240 for (i = 0; i < OLD_MAX_MANE; i++)
1245 for (i = 0; i < MAX_MANE; i++)
1247 p_ptr->mane_spell[i] = -1;
1248 p_ptr->mane_dam[i] = 0;
1251 p_ptr->mane_num = 0;
1255 for (i = 0; i < MAX_MANE; i++)
1257 rd_s16b(&p_ptr->mane_spell[i]);
1258 rd_s16b(&p_ptr->mane_dam[i]);
1260 rd_s16b(&p_ptr->mane_num);
1263 if (z_older_than(10, 0, 3))
1265 get_mon_num_prep(NULL, NULL);
1266 for (i = 0; i < MAX_KUBI; i++)
1268 monster_race *r_ptr;
1273 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
1274 r_ptr = &r_info[kubi_r_idx[i]];
1276 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1278 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
1280 if(r_ptr->flags6 & RF6_SPECIAL) continue;
1282 for (j = 0; j < i; j++)
1283 if (kubi_r_idx[i] == kubi_r_idx[j])break;
1288 for (i = 0; i < MAX_KUBI -1; i++)
1291 for (j = i; j < MAX_KUBI; j++)
1293 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
1295 tmp = kubi_r_idx[i];
1296 kubi_r_idx[i] = kubi_r_idx[j];
1297 kubi_r_idx[j] = tmp;
1301 for (i = 0; i < MAX_KUBI; i++)
1303 if(!r_info[kubi_r_idx[i]].max_num)
1304 kubi_r_idx[i] += 10000;
1309 for (i = 0; i < MAX_KUBI; i++)
1311 rd_s16b(&kubi_r_idx[i]);
1315 if (z_older_than(10, 0, 3))
1321 for (i = 0; i < 4; i++)
1323 rd_s16b(&battle_mon[i]);
1324 if (z_older_than(10, 3, 4))
1327 mon_odds[i] = tmp16s;
1329 else rd_u32b(&mon_odds[i]);
1333 rd_s16b(&p_ptr->town_num);
1335 /* Read arena and rewards information */
1336 rd_s16b(&p_ptr->arena_number);
1338 p_ptr->inside_arena = (bool)tmp16s;
1339 rd_s16b(&p_ptr->inside_quest);
1340 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1344 p_ptr->inside_battle = (bool)tmp16s;
1346 rd_byte(&p_ptr->exit_bldg);
1347 rd_byte(&p_ptr->leftbldg);
1349 rd_s16b(&p_ptr->oldpx);
1350 rd_s16b(&p_ptr->oldpy);
1351 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1355 if (tmp16s > MAX_BACT)
1358 note(format("¤ÎÃæ", tmp16s));
1360 note(format("Too many (%d) building rewards!", tmp16s));
1365 for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
1367 rd_s16b(&p_ptr->mhp);
1368 rd_s16b(&p_ptr->chp);
1369 rd_u16b(&p_ptr->chp_frac);
1371 rd_s16b(&p_ptr->msp);
1372 rd_s16b(&p_ptr->csp);
1373 rd_u16b(&p_ptr->csp_frac);
1375 rd_s16b(&p_ptr->max_plv);
1376 if (z_older_than(10, 3, 8))
1378 rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
1382 byte max = (byte)max_d_idx;
1386 for(i = 0; i < max; i++)
1388 rd_s16b(&max_dlv[i]);
1389 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1393 /* Repair maximum player level XXX XXX XXX */
1394 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
1398 rd_s16b(&p_ptr->sc);
1401 /* Read the flags */
1402 strip_bytes(2); /* Old "rest" */
1403 rd_s16b(&p_ptr->blind);
1404 rd_s16b(&p_ptr->paralyzed);
1405 rd_s16b(&p_ptr->confused);
1406 rd_s16b(&p_ptr->food);
1407 strip_bytes(4); /* Old "food_digested" / "protection" */
1409 rd_s16b(&p_ptr->energy_need);
1410 if (z_older_than(11, 0, 13))
1411 p_ptr->energy_need = 100 - p_ptr->energy_need;
1413 rd_s16b(&p_ptr->fast);
1414 rd_s16b(&p_ptr->slow);
1415 rd_s16b(&p_ptr->afraid);
1416 rd_s16b(&p_ptr->cut);
1417 rd_s16b(&p_ptr->stun);
1418 rd_s16b(&p_ptr->poisoned);
1419 rd_s16b(&p_ptr->image);
1420 rd_s16b(&p_ptr->protevil);
1421 rd_s16b(&p_ptr->invuln);
1422 if(z_older_than(10, 0, 0))
1425 rd_s16b(&p_ptr->ult_res);
1426 rd_s16b(&p_ptr->hero);
1427 rd_s16b(&p_ptr->shero);
1428 rd_s16b(&p_ptr->shield);
1429 rd_s16b(&p_ptr->blessed);
1430 rd_s16b(&p_ptr->tim_invis);
1431 rd_s16b(&p_ptr->word_recall);
1432 if (z_older_than(10, 3, 8))
1433 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
1437 p_ptr->recall_dungeon = (byte)tmp16s;
1439 rd_s16b(&p_ptr->see_infra);
1440 rd_s16b(&p_ptr->tim_infra);
1441 rd_s16b(&p_ptr->oppose_fire);
1442 rd_s16b(&p_ptr->oppose_cold);
1443 rd_s16b(&p_ptr->oppose_acid);
1444 rd_s16b(&p_ptr->oppose_elec);
1445 rd_s16b(&p_ptr->oppose_pois);
1446 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
1447 else rd_s16b(&p_ptr->tsuyoshi);
1449 /* Old savefiles do not have the following fields... */
1450 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
1453 p_ptr->wraith_form = 0;
1454 p_ptr->resist_magic = 0;
1455 p_ptr->tim_regen = 0;
1456 p_ptr->kabenuke = 0;
1457 p_ptr->tim_stealth = 0;
1458 p_ptr->tim_ffall = 0;
1459 p_ptr->tim_sh_touki = 0;
1460 p_ptr->lightspeed = 0;
1461 p_ptr->tsubureru = 0;
1462 p_ptr->tim_res_nether = 0;
1463 p_ptr->tim_res_time = 0;
1464 p_ptr->mimic_form = 0;
1465 p_ptr->tim_mimic = 0;
1466 p_ptr->tim_sh_fire = 0;
1469 p_ptr->tim_reflect = 0;
1470 p_ptr->multishadow = 0;
1471 p_ptr->dustrobe = 0;
1473 p_ptr->chaos_patron = get_chaos_patron();
1481 rd_s16b(&p_ptr->tim_esp);
1482 rd_s16b(&p_ptr->wraith_form);
1483 rd_s16b(&p_ptr->resist_magic);
1484 rd_s16b(&p_ptr->tim_regen);
1485 rd_s16b(&p_ptr->kabenuke);
1486 rd_s16b(&p_ptr->tim_stealth);
1487 rd_s16b(&p_ptr->tim_ffall);
1488 rd_s16b(&p_ptr->tim_sh_touki);
1489 rd_s16b(&p_ptr->lightspeed);
1490 rd_s16b(&p_ptr->tsubureru);
1491 if (z_older_than(10, 4, 7))
1492 p_ptr->magicdef = 0;
1494 rd_s16b(&p_ptr->magicdef);
1495 rd_s16b(&p_ptr->tim_res_nether);
1496 if (z_older_than(10, 4, 11))
1498 p_ptr->tim_res_time = 0;
1499 p_ptr->mimic_form = 0;
1500 p_ptr->tim_mimic = 0;
1501 p_ptr->tim_sh_fire = 0;
1505 rd_s16b(&p_ptr->tim_res_time);
1506 rd_byte(&p_ptr->mimic_form);
1507 rd_s16b(&p_ptr->tim_mimic);
1508 rd_s16b(&p_ptr->tim_sh_fire);
1511 if (z_older_than(11, 0, 99))
1513 p_ptr->tim_sh_holy = 0;
1514 p_ptr->tim_eyeeye = 0;
1518 rd_s16b(&p_ptr->tim_sh_holy);
1519 rd_s16b(&p_ptr->tim_eyeeye);
1523 if ( z_older_than(11,0,3) ){
1524 p_ptr->tim_reflect=0;
1525 p_ptr->multishadow=0;
1529 rd_s16b(&p_ptr->tim_reflect);
1530 rd_s16b(&p_ptr->multishadow);
1531 rd_s16b(&p_ptr->dustrobe);
1534 rd_s16b(&p_ptr->chaos_patron);
1535 rd_u32b(&p_ptr->muta1);
1536 rd_u32b(&p_ptr->muta2);
1537 rd_u32b(&p_ptr->muta3);
1539 for (i = 0; i < 8; i++)
1540 rd_s16b(&p_ptr->virtues[i]);
1541 for (i = 0; i < 8; i++)
1542 rd_s16b(&p_ptr->vir_types[i]);
1545 /* Calc the regeneration modifier for mutations */
1546 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1548 if (z_older_than(10,0,9))
1551 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
1552 p_ptr->ele_attack = 0;
1556 rd_s16b(&p_ptr->ele_attack);
1557 rd_u32b(&p_ptr->special_attack);
1559 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
1560 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
1561 if (z_older_than(10,0,12))
1563 p_ptr->ele_immune = 0;
1564 p_ptr->special_defense = 0;
1568 rd_s16b(&p_ptr->ele_immune);
1569 rd_u32b(&p_ptr->special_defense);
1571 rd_byte(&p_ptr->knowledge);
1572 rd_byte(&tmp8u); /* oops */
1573 rd_byte(&tmp8u); /* oops */
1574 rd_byte(&p_ptr->action);
1575 if (!z_older_than(10, 4, 3))
1578 if (tmp8u) p_ptr->action = ACTION_LEARN;
1580 rd_byte((byte *)&preserve_mode);
1581 rd_byte((byte *)&p_ptr->wait_report_score);
1584 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
1586 /* Skip the flags */
1590 /* Hack -- the two "special seeds" */
1591 rd_u32b(&seed_flavor);
1592 rd_u32b(&seed_town);
1596 rd_u16b(&p_ptr->panic_save);
1597 rd_u16b(&p_ptr->total_winner);
1598 rd_u16b(&p_ptr->noscore);
1603 p_ptr->is_dead = tmp8u;
1605 /* Read "feeling" */
1609 /* Turn of last "feeling" */
1615 if (z_older_than(10, 3, 12))
1617 dungeon_turn = turn;
1619 else rd_s32b(&dungeon_turn);
1621 if (z_older_than(11, 0, 13))
1628 if (z_older_than(10, 3, 13))
1632 else rd_s32b(&old_battle);
1634 if (z_older_than(10,0,3))
1636 monster_race *r_ptr;
1640 today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
1641 r_ptr = &r_info[today_mon];
1643 if (r_ptr->flags1 & RF1_UNIQUE) continue;
1644 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
1645 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
1646 if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
1647 if (r_ptr->rarity > 10) continue;
1648 if (r_ptr->level == 0) continue;
1652 p_ptr->today_mon = 0;
1656 rd_s16b(&today_mon);
1657 rd_s16b(&p_ptr->today_mon);
1660 if (z_older_than(10,0,7))
1666 rd_s16b(&p_ptr->riding);
1669 if (z_older_than(10,1,2))
1678 if (z_older_than(10,3,9))
1682 else if (z_older_than(10, 3, 10))
1690 rd_s32b(&p_ptr->visit);
1692 if (!z_older_than(11, 0, 5))
1694 rd_u32b(&p_ptr->count);
1702 * Read the player inventory
1704 * Note that the inventory changed in Angband 2.7.4. Two extra
1705 * pack slots were added and the equipment was rearranged. Note
1706 * that these two features combine when parsing old save-files, in
1707 * which items from the old "aux" slot are "carried", perhaps into
1708 * one of the two new "inventory" slots.
1710 * Note that the inventory is "re-sorted" later by "dungeon()".
1712 static errr rd_inventory(void)
1720 p_ptr->total_weight = 0;
1726 /* Read until done */
1731 /* Get the next item index */
1734 /* Nope, we reached the end */
1735 if (n == 0xFFFF) break;
1737 /* Get local object */
1740 /* Wipe the object */
1746 /* Hack -- verify item */
1747 if (!q_ptr->k_idx) return (53);
1749 /* Wield equipment */
1750 if (n >= INVEN_RARM)
1753 object_copy(&inventory[n], q_ptr);
1755 /* Add the weight */
1756 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
1762 /* Warning -- backpack is full */
1763 else if (inven_cnt == INVEN_PACK)
1767 note("»ý¤Áʪ¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
1769 note("Too many items in the inventory!");
1777 /* Carry inventory */
1784 object_copy(&inventory[n], q_ptr);
1786 /* Add the weight */
1787 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
1801 * Read the saved messages
1803 static void rd_messages(void)
1813 /* Read the messages */
1814 for (i = 0; i < num; i++)
1816 /* Read the message */
1817 rd_string(buf, 128);
1819 /* Save the message */
1829 * The monsters/objects must be loaded in the same order
1830 * that they were stored, since the actual indexes matter.
1832 static errr rd_dungeon(void)
1843 /*** Basic info ***/
1846 rd_s16b(&dun_level);
1847 if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
1848 else rd_byte(&dungeon_type);
1850 /* Set the base level for old versions */
1851 base_level = dun_level;
1853 rd_s16b(&base_level);
1855 rd_s16b(&num_repro);
1860 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {py = 33;px = 131;}
1863 rd_s16b(&tmp16s); /* max_panel_rows */
1864 rd_s16b(&tmp16s); /* max_panel_cols */
1867 if (!py || !px) {py = 10;px = 10;}/* ¥À¥ó¥¸¥ç¥óÀ¸À®¤Ë¼ºÇÔ¤·¤Æ¥»¥°¥á¥ó¥Æ¤Ã¤¿¤È¤¤ÎÉüµìÍÑ */
1875 /*** Run length decoding ***/
1877 /* Load the dungeon data */
1878 for (x = y = 0; y < ymax; )
1882 if (z_older_than(10,3,6))
1887 /* Apply the RLE info */
1888 for (i = count; i > 0; i--)
1890 /* Access the cave */
1891 c_ptr = &cave[y][x];
1893 /* Extract "info" */
1894 if (z_older_than(10,3,6))
1895 c_ptr->info = tmp8u;
1896 else c_ptr->info = tmp16s;
1905 if (++y >= ymax) break;
1911 /*** Run length decoding ***/
1913 /* Load the dungeon data */
1914 for (x = y = 0; y < ymax; )
1920 /* Apply the RLE info */
1921 for (i = count; i > 0; i--)
1923 /* Access the cave */
1924 c_ptr = &cave[y][x];
1926 /* Extract "feat" */
1927 c_ptr->feat = tmp8u;
1929 if (c_ptr->feat == FEAT_INVIS)
1931 c_ptr->feat = FEAT_FLOOR;
1932 c_ptr->info |= CAVE_TRAP;
1935 /* Older than 1.1.1 */
1936 if (c_ptr->feat == FEAT_MIRROR)
1938 c_ptr->feat = FEAT_FLOOR;
1939 c_ptr->info |= CAVE_IN_MIRROR;
1949 if (++y >= ymax) break;
1954 /*** Run length decoding ***/
1956 /* Load the dungeon data */
1957 for (x = y = 0; y < ymax; )
1963 /* Apply the RLE info */
1964 for (i = count; i > 0; i--)
1966 /* Access the cave */
1967 c_ptr = &cave[y][x];
1969 /* Extract "feat" */
1970 c_ptr->mimic = tmp8u;
1979 if (++y >= ymax) break;
1984 /*** Run length decoding ***/
1986 /* Load the dungeon data */
1987 for (x = y = 0; y < ymax; )
1993 /* Apply the RLE info */
1994 for (i = count; i > 0; i--)
1996 /* Access the cave */
1997 c_ptr = &cave[y][x];
1999 /* Extract "feat" */
2000 c_ptr->special = tmp16s;
2009 if (++y >= ymax) break;
2016 /* Read the item count */
2019 /* Verify maximum */
2020 if (limit >= max_o_idx)
2023 note(format("¥¢¥¤¥Æ¥à¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2025 note(format("Too many (%d) object entries!", limit));
2031 /* Read the dungeon items */
2032 for (i = 1; i < limit; i++)
2039 /* Get a new record */
2046 note(format("¥¢¥¤¥Æ¥àÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, o_idx));
2048 note(format("Object allocation error (%d <> %d)", i, o_idx));
2056 o_ptr = &o_list[o_idx];
2062 /* XXX XXX XXX XXX XXX */
2065 if (o_ptr->held_m_idx)
2067 monster_type *m_ptr;
2070 m_ptr = &m_list[o_ptr->held_m_idx];
2073 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2075 /* Place the object */
2076 m_ptr->hold_o_idx = o_idx;
2082 /* Access the item location */
2083 c_ptr = &cave[o_ptr->iy][o_ptr->ix];
2086 o_ptr->next_o_idx = c_ptr->o_idx;
2088 /* Place the object */
2089 c_ptr->o_idx = o_idx;
2096 /* Read the monster count */
2099 /* Hack -- verify */
2100 if (limit >= max_m_idx)
2103 note(format("¥â¥ó¥¹¥¿¡¼¤ÎÇÛÎó¤¬Â礤¹¤®¤ë(%d)¡ª", limit));
2105 note(format("Too many (%d) monster entries!", limit));
2111 /* Read the monsters */
2112 for (i = 1; i < limit; i++)
2116 monster_type *m_ptr;
2118 monster_race *r_ptr;
2121 /* Get a new record */
2128 note(format("¥â¥ó¥¹¥¿¡¼ÇÛÃÖ¥¨¥é¡¼ (%d <> %d)", i, m_idx));
2130 note(format("Monster allocation error (%d <> %d)", i, m_idx));
2137 /* Acquire monster */
2138 m_ptr = &m_list[m_idx];
2140 /* Read the monster */
2145 c_ptr = &cave[m_ptr->fy][m_ptr->fx];
2147 /* Mark the location */
2148 c_ptr->m_idx = m_idx;
2152 r_ptr = &r_info[m_ptr->r_idx];
2154 /* Count XXX XXX XXX */
2160 /* The dungeon is ready */
2161 if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
2162 character_dungeon = FALSE;
2164 character_dungeon = TRUE;
2173 * Actually read the savefile
2175 static errr rd_savefile_new_aux(void)
2187 #ifdef VERIFY_CHECKSUMS
2188 u32b n_x_check, n_v_check;
2189 u32b o_x_check, o_v_check;
2193 /* Mention the savefile version */
2196 "¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ¤Î¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥ÉÃæ...",
2198 "Loading a %d.%d.%d savefile...",
2200 (z_major > 9) ? z_major - 10 : z_major, z_minor, z_patch));
2203 /* Strip the version bytes */
2206 /* Hack -- decrypt */
2207 xor_byte = sf_extra;
2210 /* Clear the checksums */
2214 /* Read the version number of the savefile */
2215 /* Old savefile will be version 0.0.0.3 */
2216 rd_byte(&h_ver_extra);
2217 rd_byte(&h_ver_patch);
2218 rd_byte(&h_ver_minor);
2219 rd_byte(&h_ver_major);
2221 /* Operating system info */
2222 rd_u32b(&sf_system);
2224 /* Time of savefile creation */
2227 /* Number of resurrections */
2230 /* Number of times played */
2234 /* Later use (always zero) */
2237 /* Later use (always zero) */
2241 /* Read RNG state */
2244 if (arg_fiddle) note("Íð¿ô¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2246 if (arg_fiddle) note("Loaded Randomizer Info");
2251 /* Then the options */
2254 if (arg_fiddle) note("¥ª¥×¥·¥ç¥ó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2256 if (arg_fiddle) note("Loaded Option Flags");
2260 * Munchkin players are marked
2262 * XXX - should be replaced with a better method,
2263 * after the new scorefile-handling is implemented.
2268 p_ptr->noscore |= 0x0001;
2271 /* Then the "messages" */
2274 if (arg_fiddle) note("¥á¥Ã¥»¡¼¥¸¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2276 if (arg_fiddle) note("Loaded Messages");
2281 for (i = 0; i < max_r_idx; i++)
2283 monster_race *r_ptr;
2284 /* Access that monster */
2287 /* Hack -- Reset the death counter */
2288 r_ptr->max_num = 100;
2289 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
2290 if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
2293 /* Monster Memory */
2296 /* Incompatible save files */
2297 if (tmp16u > max_r_idx)
2300 note(format("¥â¥ó¥¹¥¿¡¼¤Î¼ï²¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2302 note(format("Too many (%u) monster races!", tmp16u));
2308 /* Read the available records */
2309 for (i = 0; i < tmp16u; i++)
2311 monster_race *r_ptr;
2316 /* Access that monster */
2321 if (arg_fiddle) note("¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2323 if (arg_fiddle) note("Loaded Monster Memory");
2331 /* Incompatible save files */
2332 if (tmp16u > max_k_idx)
2335 note(format("¥¢¥¤¥Æ¥à¤Î¼ïÎब¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2337 note(format("Too many (%u) object kinds!", tmp16u));
2343 /* Read the object memory */
2344 for (i = 0; i < tmp16u; i++)
2347 object_kind *k_ptr = &k_info[i];
2351 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
2352 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
2355 if (arg_fiddle) note("¥¢¥¤¥Æ¥à¤ÎµÏ¿¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2357 if (arg_fiddle) note("Loaded Object Memory");
2363 * Initialize arena and rewards information
2365 p_ptr->arena_number = 0;
2366 p_ptr->inside_arena = 0;
2367 p_ptr->inside_quest = 0;
2368 p_ptr->leftbldg = FALSE;
2369 p_ptr->exit_bldg = TRUE;
2371 /* Start in town 1 */
2372 p_ptr->town_num = 1;
2374 p_ptr->wilderness_x = 4;
2375 p_ptr->wilderness_y = 4;
2379 /* Init the wilderness seeds */
2380 for (i = 0; i < max_wild_x; i++)
2382 for (j = 0; j < max_wild_y; j++)
2384 wilderness[j][i].seed = randint0(0x10000000);
2388 /* 2.1.3 or newer version */
2390 u16b max_towns_load;
2391 u16b max_quests_load;
2392 byte max_rquests_load;
2393 s16b old_inside_quest = p_ptr->inside_quest;
2395 /* Number of towns */
2396 rd_u16b(&max_towns_load);
2398 /* Incompatible save files */
2399 if (max_towns_load > max_towns)
2402 note(format("Ä®¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_towns_load));
2404 note(format("Too many (%u) towns!", max_towns_load));
2410 /* Number of quests */
2411 rd_u16b(&max_quests_load);
2413 if (z_older_than(11, 0, 7))
2415 max_rquests_load = 10;
2419 rd_byte(&max_rquests_load);
2422 /* Incompatible save files */
2423 if (max_quests_load > max_quests)
2426 note(format("¥¯¥¨¥¹¥È¤¬Â¿¤¹¤®¤ë(%u)¡ª", max_quests_load));
2428 note(format("Too many (%u) quests!", max_quests_load));
2434 for (i = 0; i < max_quests_load; i++)
2438 rd_s16b(&quest[i].status);
2439 rd_s16b(&quest[i].level);
2441 if (z_older_than(11, 0, 6))
2443 quest[i].complev = 0;
2447 rd_byte(&quest[i].complev);
2450 /* Load quest status if quest is running */
2451 if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
2453 rd_s16b(&quest[i].cur_num);
2454 rd_s16b(&quest[i].max_num);
2455 rd_s16b(&quest[i].type);
2457 /* Load quest monster index */
2458 rd_s16b(&quest[i].r_idx);
2460 if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
2465 monster_race *r_ptr;
2468 * Random monster 5 - 10 levels out of depth
2469 * (depending on level)
2471 r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
2472 r_ptr = &r_info[r_idx];
2474 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
2476 if(r_ptr->flags6 & RF6_SPECIAL) continue;
2478 if(r_ptr->flags7 & RF7_FRIENDLY) continue;
2480 if(r_ptr->flags7 & RF7_AQUATIC) continue;
2482 if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
2485 * Accept monsters that are 2 - 6 levels
2486 * out of depth depending on the quest level
2488 if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
2491 quest[i].r_idx = r_idx;
2494 /* Load quest item index */
2495 rd_s16b(&quest[i].k_idx);
2498 a_info[quest[i].k_idx].gen_flags |= TRG_QUESTITEM;
2500 rd_byte(&quest[i].flags);
2502 if (z_older_than(10, 3, 11))
2504 if (quest[i].flags & QUEST_FLAG_PRESET)
2506 quest[i].dungeon = 0;
2510 init_flags = INIT_ASSIGN;
2511 p_ptr->inside_quest = i;
2513 process_dungeon_file("q_info_j.txt", 0, 0, 0, 0);
2514 p_ptr->inside_quest = old_inside_quest;
2519 rd_byte(&quest[i].dungeon);
2522 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_UNTAKEN)
2523 if (r_info[quest[i].r_idx].flags1 & RF1_UNIQUE)
2524 r_info[quest[i].r_idx].flags1 |= RF1_QUESTOR;
2527 /* Ignore the empty quests from old versions */
2530 /* Ignore quest status */
2533 /* Ignore quest level */
2537 * We don't have to care about the other info,
2538 * since status should be 0 for these quests anyway
2543 /* Position in the wilderness */
2544 rd_s32b(&p_ptr->wilderness_x);
2545 rd_s32b(&p_ptr->wilderness_y);
2546 if (z_older_than(10, 3, 13))
2548 p_ptr->wilderness_x = 5;
2549 p_ptr->wilderness_y = 48;
2552 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
2553 else rd_byte((byte *)&p_ptr->wild_mode);
2554 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
2555 else rd_byte((byte *)&ambush_flag);
2557 /* Size of the wilderness */
2558 rd_s32b(&wild_x_size);
2559 rd_s32b(&wild_y_size);
2561 /* Incompatible save files */
2562 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
2565 note(format("¹ÓÌÂ礤¹¤®¤ë(%u/%u)¡ª", wild_x_size, wild_y_size));
2567 note(format("Wilderness is too big (%u/%u)!", wild_x_size, wild_y_size));
2573 /* Load the wilderness seeds */
2574 for (i = 0; i < wild_x_size; i++)
2576 for (j = 0; j < wild_y_size; j++)
2578 rd_u32b(&wilderness[j][i].seed);
2584 if (arg_fiddle) note("¥¯¥¨¥¹¥È¾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2586 if (arg_fiddle) note("Loaded Quests");
2589 /* Load the Artifacts */
2592 /* Incompatible save files */
2593 if (tmp16u > max_a_idx)
2596 note(format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë(%u)¡ª", tmp16u));
2598 note(format("Too many (%u) artifacts!", tmp16u));
2604 /* Read the artifact flags */
2605 for (i = 0; i < tmp16u; i++)
2608 a_info[i].cur_num = tmp8u;
2614 if (arg_fiddle) note("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2616 if (arg_fiddle) note("Loaded Artifacts");
2621 /* Read the extra stuff */
2623 if (p_ptr->energy_need < -999) world_player = TRUE;
2626 if (arg_fiddle) note("ÆÃÊ̾ðÊó¤ò¥í¡¼¥É¤·¤Þ¤·¤¿");
2628 if (arg_fiddle) note("Loaded extra information");
2632 /* Read the player_hp array */
2635 /* Incompatible save files */
2636 if (tmp16u > PY_MAX_LEVEL)
2639 note(format("¥Ò¥Ã¥È¥Ý¥¤¥ó¥ÈÇÛÎó¤¬Â礤¹¤®¤ë(%u)¡ª", tmp16u));
2641 note(format("Too many (%u) hitpoint entries!", tmp16u));
2647 /* Read the player_hp array */
2648 for (i = 0; i < tmp16u; i++)
2650 rd_s16b(&p_ptr->player_hp[i]);
2653 /* Important -- Initialize the sex */
2654 sp_ptr = &sex_info[p_ptr->psex];
2656 /* Important -- Initialize the race/class */
2657 rp_ptr = &race_info[p_ptr->prace];
2658 cp_ptr = &class_info[p_ptr->pclass];
2659 ap_ptr = &seikaku_info[p_ptr->pseikaku];
2661 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
2663 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2664 do_cmd_rerate(FALSE);
2666 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
2668 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2669 do_cmd_rerate(FALSE);
2671 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
2673 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2674 do_cmd_rerate(FALSE);
2676 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
2678 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2679 do_cmd_rerate(FALSE);
2682 /* Important -- Initialize the magic */
2683 mp_ptr = &m_info[p_ptr->pclass];
2686 /* Read spell info */
2687 rd_u32b(&p_ptr->spell_learned1);
2688 rd_u32b(&p_ptr->spell_learned2);
2689 rd_u32b(&p_ptr->spell_worked1);
2690 rd_u32b(&p_ptr->spell_worked2);
2691 rd_u32b(&p_ptr->spell_forgotten1);
2692 rd_u32b(&p_ptr->spell_forgotten2);
2694 if (z_older_than(10,0,5))
2696 p_ptr->learned_spells = 0;
2697 for (i = 0; i < 64; i++)
2699 /* Count known spells */
2701 (p_ptr->spell_learned1 & (1L << i)) :
2702 (p_ptr->spell_learned2 & (1L << (i - 32))))
2704 p_ptr->learned_spells++;
2708 else rd_s16b(&p_ptr->learned_spells);
2710 if (z_older_than(10,0,6))
2712 p_ptr->add_spells = 0;
2714 else rd_s16b(&p_ptr->add_spells);
2715 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
2717 for (i = 0; i < 64; i++)
2719 rd_byte(&p_ptr->spell_order[i]);
2723 /* Read the inventory */
2727 note("»ý¤Áʪ¾ðÊó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤Þ¤»¤ó");
2729 note("Unable to read inventory");
2735 /* Read number of towns */
2737 town_count = tmp16u;
2739 /* Read the stores */
2741 for (i = 1; i < town_count; i++)
2743 for (j = 0; j < tmp16u; j++)
2745 if (rd_store(i, j)) return (22);
2749 rd_s16b(&p_ptr->pet_follow_distance);
2750 if (z_older_than(10, 4, 10))
2752 p_ptr->pet_extra_flags = 0;
2754 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
2756 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
2758 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
2762 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
2765 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
2769 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
2772 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
2776 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
2779 if (!z_older_than(10,0,8))
2782 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
2787 rd_s16b(&p_ptr->pet_extra_flags);
2790 if (!z_older_than(11, 0, 9))
2792 char buf[SCREEN_BUF_SIZE];
2793 rd_string(buf, SCREEN_BUF_SIZE);
2794 if (buf[0]) screen_dump = string_make(buf);
2799 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
2801 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
2806 /* I'm not dead yet... */
2807 if (!p_ptr->is_dead)
2809 /* Dead players have no dungeon */
2811 note("¥À¥ó¥¸¥ç¥óÉü¸µÃæ...");
2813 note("Restoring Dungeon...");
2819 note("¥À¥ó¥¸¥ç¥ó¥Ç¡¼¥¿Æɤ߹þ¤ß¼ºÇÔ");
2821 note("Error reading dungeon data");
2827 /* Read the ghost info */
2834 strip_bytes(tmp32s);
2839 #ifdef VERIFY_CHECKSUMS
2841 /* Save the checksum */
2842 n_v_check = v_check;
2844 /* Read the old checksum */
2845 rd_u32b(&o_v_check);
2848 if (o_v_check != n_v_check)
2851 note("¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
2853 note("Invalid checksum");
2860 /* Save the encoded checksum */
2861 n_x_check = x_check;
2863 /* Read the checksum */
2864 rd_u32b(&o_x_check);
2868 if (o_x_check != n_x_check)
2871 note("¥¨¥ó¥³¡¼¥É¤µ¤ì¤¿¥Á¥§¥Ã¥¯¥µ¥à¤¬¤ª¤«¤·¤¤");
2873 note("Invalid encoded checksum");
2887 * Actually read the savefile
2889 errr rd_savefile_new(void)
2893 /* The savefile is a binary file */
2894 fff = my_fopen(savefile, "rb");
2897 if (!fff) return (-1);
2899 /* Call the sub-function */
2900 err = rd_savefile_new_aux();
2902 /* Check for errors */
2903 if (ferror(fff)) err = -1;
2905 /* Close the file */