3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
51 #include "spells-status.h"
52 #include "object-hook.h"
56 * Maximum number of tries for selection of a proper quest monster
62 * Local "savefile" pointer
67 * Hack -- old "encryption" byte
72 * Hack -- simple "checksum" on the actual values
74 static u32b v_check = 0L;
77 * Hack -- simple "checksum" on the encoded bytes
79 static u32b x_check = 0L;
82 * Hack -- Japanese Kanji code
88 static byte kanji_code = 0;
91 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
92 * @param major メジャーバージョン値
93 * @param minor マイナーバージョン値
94 * @param patch パッチバージョン値
95 * @param extra エクストラパージョン値
96 * @return 現在のバージョンより値が古いならtrue
98 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
100 /* Much older, or much more recent */
101 if (h_ver_major < major) return (TRUE);
102 if (h_ver_major > major) return (FALSE);
104 /* Distinctly older, or distinctly more recent */
105 if (h_ver_minor < minor) return (TRUE);
106 if (h_ver_minor > minor) return (FALSE);
108 /* Barely older, or barely more recent */
109 if (h_ver_patch < patch) return (TRUE);
110 if (h_ver_patch > patch) return (FALSE);
112 /* Barely older, or barely more recent */
113 if (h_ver_extra < extra) return (TRUE);
114 if (h_ver_extra > extra) return (FALSE);
116 /* Identical versions */
122 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
123 * @param x メジャーバージョン値
124 * @param y マイナーバージョン値
126 * @return 現在のバージョンより値が古いならtrue
128 static bool z_older_than(byte x, byte y, byte z)
130 /* Much older, or much more recent */
131 if (z_major < x) return (TRUE);
132 if (z_major > x) return (FALSE);
134 /* Distinctly older, or distinctly more recent */
135 if (z_minor < y) return (TRUE);
136 if (z_minor > y) return (FALSE);
138 /* Barely older, or barely more recent */
139 if (z_patch < z) return (TRUE);
140 if (z_patch > z) return (FALSE);
142 /* Identical versions */
148 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
152 * Avoid the top two lines, to avoid interference with "msg_print()".
154 static void note(concptr msg)
156 static TERM_LEN y = 2;
158 /* Draw the message */
161 /* Advance one line (wrap if needed) */
162 if (++y >= 24) y = 2;
170 * @brief ロードファイルポインタから1バイトを読み込む
173 * The following functions are used to load the basic building blocks
174 * of savefiles. They also maintain the "checksum" info for 2.7.0+
176 static byte sf_get(void)
180 /* Get a character, decode the value */
181 c = getc(fff) & 0xFF;
185 /* Maintain the checksum info */
189 /* Return the value */
194 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
198 static void rd_byte(byte *ip)
204 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
208 static void rd_u16b(u16b *ip)
211 (*ip) |= ((u16b)(sf_get()) << 8);
215 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
219 static void rd_s16b(s16b *ip)
225 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
229 static void rd_u32b(u32b *ip)
232 (*ip) |= ((u32b)(sf_get()) << 8);
233 (*ip) |= ((u32b)(sf_get()) << 16);
234 (*ip) |= ((u32b)(sf_get()) << 24);
238 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
242 static void rd_s32b(s32b *ip)
249 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
250 * @param str 読み込みポインタ
251 * @param max 最大読み取りバイト数
254 static void rd_string(char *str, int max)
258 /* Read the string */
259 for (i = 0; TRUE; i++)
266 /* Collect string while legal */
267 if (i < max) str[i] = tmp8u;
278 /* Convert Kanji code */
297 /* 不明の漢字コードからシステムの漢字コードに変換 */
298 byte code = codeconv(str);
300 /* 漢字コードが判明したら、それを記録 */
301 if (code) kanji_code = code;
306 /* No conversion needed */
314 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
318 static void strip_bytes(int n)
322 /* Strip the bytes */
323 while (n--) rd_byte(&tmp8u);
326 #define OLD_MAX_MANE 22
329 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
330 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
333 * This function attempts to "repair" old savefiles, and to extract
334 * the most up to date values for various object fields.
336 * Note that Angband 2.7.9 introduced a new method for object "flags"
337 * in which the "flags" on an object are actually extracted when they
338 * are needed from the object kind, artifact index, ego-item index,
339 * and two special "xtra" fields which are used to encode any "extra"
340 * power of certain ego-items. This had the side effect that items
341 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
342 * may have had, and also, all "uncursed" items will become "cursed"
343 * again, including Calris, even if it is being worn at the time. As
344 * a complete hack, items which are inscribed with "uncursed" will be
345 * "uncursed" when imported from pre-2.7.9 savefiles.
347 static void rd_item_old(object_type *o_ptr)
355 rd_s16b(&o_ptr->k_idx);
358 o_ptr->iy = (POSITION)tmp8u;
360 o_ptr->ix = (POSITION)tmp8u;
368 if (z_older_than(10, 4, 4))
370 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
371 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
372 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
376 rd_s16b(&o_ptr->pval);
378 rd_byte(&o_ptr->discount);
380 o_ptr->number = (ITEM_NUMBER)tmp8u;
383 o_ptr->weight = tmp16s;
386 o_ptr->name1 = tmp8u;
389 o_ptr->name2 = tmp8u;
391 rd_s16b(&o_ptr->timeout);
393 rd_s16b(&o_ptr->to_h);
396 o_ptr->to_d = tmp16s;
397 rd_s16b(&o_ptr->to_a);
406 rd_byte(&o_ptr->ident);
408 rd_byte(&o_ptr->marked);
411 rd_u32b(&o_ptr->art_flags[0]);
412 rd_u32b(&o_ptr->art_flags[1]);
413 rd_u32b(&o_ptr->art_flags[2]);
414 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
415 else rd_u32b(&o_ptr->art_flags[3]);
417 if (h_older_than(1, 3, 0, 0))
419 if (o_ptr->name2 == EGO_TELEPATHY)
420 add_flag(o_ptr->art_flags, TR_TELEPATHY);
423 if (z_older_than(11, 0, 11))
425 o_ptr->curse_flags = 0L;
426 if (o_ptr->ident & 0x40)
428 o_ptr->curse_flags |= TRC_CURSED;
429 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
430 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
431 if (object_is_fixed_artifact(o_ptr))
433 artifact_type *a_ptr = &a_info[o_ptr->name1];
434 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
435 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
437 else if (object_is_ego(o_ptr))
439 ego_item_type *e_ptr = &e_info[o_ptr->name2];
440 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
441 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
444 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
448 rd_u32b(&o_ptr->curse_flags);
451 /* Monster holding object */
452 rd_s16b(&o_ptr->held_m_idx);
455 rd_byte(&o_ptr->xtra1);
456 rd_byte(&o_ptr->xtra2);
458 if (z_older_than(11, 0, 10))
460 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
462 switch (o_ptr->xtra2 % 6)
464 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
465 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
466 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
467 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
468 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
469 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
473 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
475 switch (o_ptr->xtra2 % 11)
477 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
478 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
479 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
480 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
481 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
482 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
483 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
484 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
485 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
486 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
487 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
491 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
493 switch (o_ptr->xtra2 % 8)
495 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
496 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
497 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
498 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
499 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
500 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
501 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
502 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
509 if (z_older_than(10, 2, 3))
514 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
516 o_ptr->xtra3 = o_ptr->xtra1;
519 if (o_ptr->tval == TV_CAPTURE)
521 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
522 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
524 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
525 if (ironman_nightmare)
527 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
529 o_ptr->xtra4 = o_ptr->xtra5;
534 rd_byte(&o_ptr->xtra3);
535 if (h_older_than(1, 3, 0, 1))
537 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
538 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
541 rd_s16b(&o_ptr->xtra4);
542 rd_s16b(&o_ptr->xtra5);
545 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
547 o_ptr->xtra4 = o_ptr->pval;
551 rd_byte(&o_ptr->feeling);
554 rd_string(buf, sizeof(buf));
556 /* Save the inscription */
557 if (buf[0]) o_ptr->inscription = quark_add(buf);
559 rd_string(buf, sizeof(buf));
560 if (buf[0]) o_ptr->art_name = quark_add(buf);
562 /* The Python object */
570 /* Mega-Hack -- handle "dungeon objects" later */
571 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
573 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
575 if (z_older_than(10, 4, 9))
577 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
579 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
580 add_flag(o_ptr->art_flags, TR_DEC_MANA);
585 if (object_is_fixed_artifact(o_ptr))
587 artifact_type *a_ptr;
589 /* Obtain the artifact info */
590 a_ptr = &a_info[o_ptr->name1];
592 /* Verify that artifact */
593 if (!a_ptr->name) o_ptr->name1 = 0;
597 if (object_is_ego(o_ptr))
599 ego_item_type *e_ptr;
601 /* Obtain the ego-item info */
602 e_ptr = &e_info[o_ptr->name2];
604 /* Verify that ego-item */
605 if (!e_ptr->name) o_ptr->name2 = 0;
612 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
613 * @param o_ptr アイテムオブジェクト保存先ポインタ
616 static void rd_item(object_type *o_ptr)
624 if (h_older_than(1, 5, 0, 0))
630 /*** Item save flags ***/
633 /*** Read un-obvious elements ***/
635 rd_s16b(&o_ptr->k_idx);
638 o_ptr->iy = (POSITION)tmp8u;
640 o_ptr->ix = (POSITION)tmp8u;
643 k_ptr = &k_info[o_ptr->k_idx];
644 o_ptr->tval = k_ptr->tval;
645 o_ptr->sval = k_ptr->sval;
648 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
649 else o_ptr->pval = 0;
651 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
652 else o_ptr->discount = 0;
653 if (flags & SAVE_ITEM_NUMBER) {
655 o_ptr->number = tmp8u;
657 else o_ptr->number = 1;
660 o_ptr->weight = tmp16s;
662 if (flags & SAVE_ITEM_NAME1)
665 o_ptr->name1 = tmp8u;
667 else o_ptr->name1 = 0;
668 if (flags & SAVE_ITEM_NAME2)
671 o_ptr->name2 = tmp8u;
673 else o_ptr->name2 = 0;
674 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
675 else o_ptr->timeout = 0;
677 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
678 else o_ptr->to_h = 0;
679 if (flags & SAVE_ITEM_TO_D)
682 o_ptr->to_d = tmp16s;
684 else o_ptr->to_d = 0;
685 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
686 else o_ptr->to_a = 0;
688 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
691 if (flags & SAVE_ITEM_DD)
697 if (flags & SAVE_ITEM_DS)
704 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
705 else o_ptr->ident = 0;
707 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
708 else o_ptr->marked = 0;
711 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
712 else o_ptr->art_flags[0] = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
714 else o_ptr->art_flags[1] = 0;
715 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
716 else o_ptr->art_flags[2] = 0;
717 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
718 else o_ptr->art_flags[3] = 0;
719 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
720 else o_ptr->art_flags[4] = 0;
722 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
723 else o_ptr->curse_flags = 0;
725 /* Monster holding object */
726 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
727 else o_ptr->held_m_idx = 0;
730 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
731 else o_ptr->xtra1 = 0;
732 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
733 else o_ptr->xtra2 = 0;
735 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
736 else o_ptr->xtra3 = 0;
738 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
739 else o_ptr->xtra4 = 0;
740 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
741 else o_ptr->xtra5 = 0;
743 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
744 else o_ptr->feeling = 0;
746 if (flags & SAVE_ITEM_INSCRIPTION)
748 rd_string(buf, sizeof(buf));
749 o_ptr->inscription = quark_add(buf);
751 else o_ptr->inscription = 0;
753 if (flags & SAVE_ITEM_ART_NAME)
755 rd_string(buf, sizeof(buf));
756 o_ptr->art_name = quark_add(buf);
758 else o_ptr->art_name = 0;
760 if(h_older_than(2,1,2,4))
762 BIT_FLAGS flgs[TR_FLAG_SIZE];
763 object_flags(o_ptr, flgs);
765 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
767 add_flag(o_ptr->art_flags, TR_LITE_M1);
768 remove_flag(o_ptr->art_flags, TR_LITE_1);
769 remove_flag(o_ptr->art_flags, TR_LITE_2);
770 remove_flag(o_ptr->art_flags, TR_LITE_3);
772 else if (o_ptr->name2 == EGO_LITE_DARKNESS)
774 if (o_ptr->tval == TV_LITE)
776 if (o_ptr->sval == SV_LITE_TORCH)
778 add_flag(o_ptr->art_flags, TR_LITE_M1);
780 else if (o_ptr->sval == SV_LITE_LANTERN)
782 add_flag(o_ptr->art_flags, TR_LITE_M2);
784 else if (o_ptr->sval == SV_LITE_FEANOR)
786 add_flag(o_ptr->art_flags, TR_LITE_M3);
792 add_flag(o_ptr->art_flags, TR_LITE_M1);
795 else if (o_ptr->tval == TV_LITE)
797 if (object_is_fixed_artifact(o_ptr))
799 add_flag(o_ptr->art_flags, TR_LITE_3);
801 else if (o_ptr->sval == SV_LITE_TORCH)
803 add_flag(o_ptr->art_flags, TR_LITE_1);
804 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
806 else if (o_ptr->sval == SV_LITE_LANTERN)
808 add_flag(o_ptr->art_flags, TR_LITE_2);
809 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
811 else if (o_ptr->sval == SV_LITE_FEANOR)
813 add_flag(o_ptr->art_flags, TR_LITE_2);
821 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
822 * @param m_ptr モンスター保存先ポインタ
825 static void rd_monster_old(monster_type *m_ptr)
832 /* Read the monster race */
833 rd_s16b(&m_ptr->r_idx);
835 if (z_older_than(11, 0, 12))
836 m_ptr->ap_r_idx = m_ptr->r_idx;
838 rd_s16b(&m_ptr->ap_r_idx);
840 if (z_older_than(11, 0, 14))
842 monster_race *r_ptr = &r_info[m_ptr->r_idx];
844 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
845 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
846 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
849 rd_byte(&m_ptr->sub_align);
851 /* Read the other information */
853 m_ptr->fy = (POSITION)tmp8u;
855 m_ptr->fx = (POSITION)tmp8u;
860 m_ptr->maxhp = tmp16s;
862 if (z_older_than(11, 0, 5))
864 m_ptr->max_maxhp = m_ptr->maxhp;
869 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
871 if(h_older_than(2, 1, 2, 1))
873 m_ptr->dealt_damage = 0;
877 rd_s32b(&m_ptr->dealt_damage);
880 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
883 m_ptr->mspeed = tmp8u;
885 if (z_older_than(10, 4, 2))
888 m_ptr->energy_need = (s16b)tmp8u;
890 else rd_s16b(&m_ptr->energy_need);
892 if (z_older_than(11, 0, 13))
893 m_ptr->energy_need = 100 - m_ptr->energy_need;
895 if (z_older_than(10,0,7))
897 m_ptr->mtimed[MTIMED_FAST] = 0;
898 m_ptr->mtimed[MTIMED_SLOW] = 0;
903 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
905 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
908 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
910 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
912 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
914 if (z_older_than(10,0,10))
918 else if (z_older_than(10,0,11))
926 m_ptr->target_y = (POSITION)tmp16s;
928 m_ptr->target_x = (POSITION)tmp16s;
932 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
934 if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
935 rd_u32b(&m_ptr->smart);
939 if (z_older_than(10, 4, 5)) {
946 if (z_older_than(10, 2, 2))
948 if (m_ptr->r_idx < 0)
950 m_ptr->r_idx = (0-m_ptr->r_idx);
951 m_ptr->mflag2 |= MFLAG2_KAGE;
956 rd_byte(&m_ptr->mflag2);
959 if (z_older_than(11, 0, 12))
961 if (m_ptr->mflag2 & MFLAG2_KAGE)
962 m_ptr->ap_r_idx = MON_KAGE;
965 if (z_older_than(10, 1, 3))
971 rd_string(buf, sizeof(buf));
972 if (buf[0]) m_ptr->nickname = quark_add(buf);
980 * @brief モンスターを読み込む(現版) / Read a monster (New method)
981 * @param m_ptr モンスター保存先ポインタ
984 static void rd_monster(monster_type *m_ptr)
992 if (h_older_than(1, 5, 0, 0))
994 rd_monster_old(m_ptr);
998 /*** Monster save flags ***/
1001 /*** Read un-obvious elements ***/
1003 /* Read the monster race */
1004 rd_s16b(&m_ptr->r_idx);
1006 /* Read the other information */
1008 m_ptr->fy = (POSITION)tmp8u;
1010 m_ptr->fx = (POSITION)tmp8u;
1013 m_ptr->hp = (HIT_POINT)tmp16s;
1015 m_ptr->maxhp = (HIT_POINT)tmp16s;
1017 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1019 if(h_older_than(2, 1, 2, 1))
1021 m_ptr->dealt_damage = 0;
1025 rd_s32b(&m_ptr->dealt_damage);
1028 /* Monster race index of its appearance */
1029 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1030 else m_ptr->ap_r_idx = m_ptr->r_idx;
1032 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1033 else m_ptr->sub_align = 0;
1035 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1036 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1039 m_ptr->mspeed = tmp8u;
1041 rd_s16b(&m_ptr->energy_need);
1043 if (flags & SAVE_MON_FAST)
1046 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1048 else m_ptr->mtimed[MTIMED_FAST] = 0;
1049 if (flags & SAVE_MON_SLOW)
1052 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1054 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1055 if (flags & SAVE_MON_STUNNED)
1058 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1060 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1061 if (flags & SAVE_MON_CONFUSED)
1064 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1066 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1067 if (flags & SAVE_MON_MONFEAR)
1070 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1072 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1074 if (flags & SAVE_MON_TARGET_Y)
1077 m_ptr->target_y = (POSITION)tmp16s;
1079 else m_ptr->target_y = 0;
1080 if (flags & SAVE_MON_TARGET_X)
1083 m_ptr->target_x = (POSITION)tmp16s;
1085 else m_ptr->target_x = 0;
1087 if (flags & SAVE_MON_INVULNER)
1090 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1092 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1094 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1095 else m_ptr->smart = 0;
1097 if (flags & SAVE_MON_EXP)
1100 m_ptr->exp = (EXP)tmp32u;
1102 else m_ptr->exp = 0;
1104 m_ptr->mflag = 0; /* Not saved */
1106 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1107 else m_ptr->mflag2 = 0;
1109 if (flags & SAVE_MON_NICKNAME)
1111 rd_string(buf, sizeof(buf));
1112 m_ptr->nickname = quark_add(buf);
1114 else m_ptr->nickname = 0;
1116 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1117 else m_ptr->parent_m_idx = 0;
1122 * Old monster bit flags of racial resistances
1124 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1125 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1126 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1127 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1128 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1129 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1130 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1131 #define RF3_RES_WATE 0x00800000 /* Resist water */
1132 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1133 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1134 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1135 #define RF3_RES_ALL 0x08000000 /* Resist all */
1137 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1139 if ((R_PTR)->r_flags3 & (RF3)) \
1141 (R_PTR)->r_flags3 &= ~(RF3); \
1142 (R_PTR)->r_flagsr |= (RFR); \
1146 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1148 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1150 (R_PTR)->r_flagsr |= (RFR); \
1154 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1155 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1156 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1157 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1158 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1159 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1160 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1161 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1162 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1163 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1166 * @brief モンスターの思い出を読み込む / Read the monster lore
1167 * @param r_idx 読み込み先モンスターID
1170 static void rd_lore(MONRACE_IDX r_idx)
1175 monster_race *r_ptr = &r_info[r_idx];
1177 /* Count sights/deaths/kills */
1179 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1181 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1183 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1184 if (h_older_than(1, 7, 0, 5))
1186 r_ptr->r_akills = r_ptr->r_pkills;
1191 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1194 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1196 /* Count wakes and ignores */
1197 rd_byte(&r_ptr->r_wake);
1198 rd_byte(&r_ptr->r_ignore);
1201 rd_byte(&r_ptr->r_xtra1);
1202 rd_byte(&r_ptr->r_xtra2);
1206 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1208 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1212 rd_byte(&r_ptr->r_cast_spell);
1214 /* Count blows of each type */
1215 rd_byte(&r_ptr->r_blows[0]);
1216 rd_byte(&r_ptr->r_blows[1]);
1217 rd_byte(&r_ptr->r_blows[2]);
1218 rd_byte(&r_ptr->r_blows[3]);
1220 /* Memorize flags */
1221 rd_u32b(&r_ptr->r_flags1);
1222 rd_u32b(&r_ptr->r_flags2);
1223 rd_u32b(&r_ptr->r_flags3);
1224 rd_u32b(&r_ptr->r_flags4);
1225 rd_u32b(&r_ptr->r_flags5);
1226 rd_u32b(&r_ptr->r_flags6);
1227 if (h_older_than(1, 5, 0, 3))
1229 r_ptr->r_flagsr = 0L;
1231 /* Move RF3 resistance flags to RFR */
1232 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1233 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1234 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1235 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1238 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1239 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1240 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1242 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1245 /* Separate breathers resistance from RF4 to RFR */
1246 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1247 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1248 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1249 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1250 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1251 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1252 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1253 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1254 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1256 /* Resist confusion is merged to RF3_NO_CONF */
1257 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1259 /* Misc resistance hack to RFR */
1260 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1261 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1265 rd_u32b(&r_ptr->r_flagsr);
1268 /* Read the "Racial" monster limit per level */
1270 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1272 /* Location in saved floor */
1273 rd_s16b(&r_ptr->floor_id);
1278 /* Repair the lore flags */
1279 r_ptr->r_flags1 &= r_ptr->flags1;
1280 r_ptr->r_flags2 &= r_ptr->flags2;
1281 r_ptr->r_flags3 &= r_ptr->flags3;
1282 r_ptr->r_flags4 &= r_ptr->flags4;
1283 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1284 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1285 r_ptr->r_flagsr &= r_ptr->flagsr;
1289 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1290 * @param st_ptr 店舗の参照ポインタ
1291 * @param o_ptr アイテムオブジェクト参照ポインタ
1294 * In all cases, return the slot (or -1) where the object was placed
1296 * Note that this is a hacked up version of "inven_carry()".
1298 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1299 * known, the player may have to pick stuff up and drop it again.
1301 static void home_carry(store_type *st_ptr, object_type *o_ptr)
1309 /* Check each existing item (try to combine) */
1310 for (slot = 0; slot < st_ptr->stock_num; slot++)
1312 /* Get the existing item */
1313 j_ptr = &st_ptr->stock[slot];
1315 /* The home acts just like the player */
1316 if (object_similar(j_ptr, o_ptr))
1318 /* Save the new number of items */
1319 object_absorb(j_ptr, o_ptr);
1327 if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
1331 /* Determine the "value" of the item */
1332 value = object_value(o_ptr);
1334 /* Check existing slots to see if we must "slide" */
1335 for (slot = 0; slot < st_ptr->stock_num; slot++)
1337 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1340 /* Slide the others up */
1341 for (i = st_ptr->stock_num; i > slot; i--)
1343 st_ptr->stock[i] = st_ptr->stock[i-1];
1346 /* More stuff now */
1347 st_ptr->stock_num++;
1349 /* Insert the new item */
1350 st_ptr->stock[slot] = *o_ptr;
1352 chg_virtue(V_SACRIFICE, -1);
1354 /* Return the location */
1359 * @brief 店舗情報を読み込む / Read a store
1360 * @param town_number 街ID
1361 * @param store_number 店舗ID
1364 static errr rd_store(int town_number, int store_number)
1376 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1378 st_ptr = &town_info[1].store[store_number];
1379 if (st_ptr->stock_num) sort = TRUE;
1383 st_ptr = &town_info[town_number].store[store_number];
1386 /* Read the basic info */
1387 rd_s32b(&st_ptr->store_open);
1388 rd_s16b(&st_ptr->insult_cur);
1390 if (z_older_than(11, 0, 4))
1399 rd_s16b(&st_ptr->good_buy);
1400 rd_s16b(&st_ptr->bad_buy);
1402 /* Read last visit */
1403 rd_s32b(&st_ptr->last_visit);
1405 /* Extract the owner (see above) */
1406 st_ptr->owner = own;
1408 /* Read the items */
1409 for (j = 0; j < num; j++)
1419 /* Acquire valid items */
1420 if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
1425 home_carry(st_ptr, q_ptr);
1429 k = st_ptr->stock_num++;
1431 /* Acquire the item */
1432 object_copy(&st_ptr->stock[k], q_ptr);
1443 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1446 static void rd_randomizer(void)
1456 rd_u16b(&Rand_place);
1459 for (i = 0; i < RAND_DEG; i++)
1461 rd_u32b(&Rand_state[i]);
1468 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1471 * Note that the normal options are now stored as a set of 256 bit flags,
1472 * plus a set of 256 bit masks to indicate which bit flags were defined
1473 * at the time the savefile was created. This will allow new options
1474 * to be added, and old options to be removed, at any time, without
1475 * hurting old savefiles.
1477 * The window options are stored in the same way, but note that each
1478 * window gets 32 options, and their order is fixed by certain defines.
1480 static void rd_options(void)
1489 /* Ignore old options */
1492 /*** Special info */
1494 /* Read "delay_factor" */
1498 /* Read "hitpoint_warn" */
1502 /* Read "mana_warn" */
1503 if(h_older_than(1, 7, 0, 0))
1513 /*** Cheating options ***/
1517 if (c & 0x0002) p_ptr->wizard = TRUE;
1519 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1520 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1521 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1522 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1523 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1524 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1525 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1526 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1527 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1528 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1530 rd_byte((byte *)&autosave_l);
1531 rd_byte((byte *)&autosave_t);
1532 rd_s16b(&autosave_freq);
1535 /*** Normal Options ***/
1537 /* Read the option flags */
1538 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1540 /* Read the option masks */
1541 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1543 /* Analyze the options */
1544 for (n = 0; n < 8; n++)
1546 /* Analyze the options */
1547 for (i = 0; i < 32; i++)
1549 /* Process valid flags */
1550 if (mask[n] & (1L << i))
1552 /* Process valid flags */
1553 if (option_mask[n] & (1L << i))
1556 if (flag[n] & (1L << i))
1559 option_flag[n] |= (1L << i);
1566 option_flag[n] &= ~(1L << i);
1573 if (z_older_than(10, 4, 5))
1575 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1576 else option_flag[5] |= (0x00000001 << 4);
1577 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1578 else option_flag[2] |= (0x00000001 << 5);
1579 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1580 else option_flag[4] |= (0x00000001 << 5);
1581 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1582 else option_flag[5] |= (0x00000001 << 0);
1583 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1584 else option_flag[5] |= (0x00000001 << 12);
1585 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1586 else option_flag[1] |= (0x00000001 << 0);
1587 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1588 else option_flag[1] |= (0x00000001 << 18);
1589 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1590 else option_flag[1] |= (0x00000001 << 19);
1591 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1592 else option_flag[5] |= (0x00000001 << 3);
1595 /* Extract the options */
1596 extract_option_vars();
1599 /*** Window Options ***/
1601 /* Read the window flags */
1602 for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
1604 /* Read the window masks */
1605 for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
1607 /* Analyze the options */
1608 for (n = 0; n < 8; n++)
1610 /* Analyze the options */
1611 for (i = 0; i < 32; i++)
1613 /* Process valid flags */
1614 if (mask[n] & (1L << i))
1616 /* Process valid flags */
1617 if (window_mask[n] & (1L << i))
1620 if (flag[n] & (1L << i))
1623 window_flag[n] |= (1L << i);
1630 window_flag[n] &= ~(1L << i);
1641 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1644 * This is such a nasty hack it hurts.
1646 static void rd_ghost(void)
1651 rd_string(buf, sizeof(buf));
1653 /* Strip old data */
1659 * @brief クイックスタート情報を読み込む / Load quick start data
1662 static void load_quick_start(void)
1668 if (z_older_than(11, 0, 13))
1670 previous_char.quick_ok = FALSE;
1674 rd_byte(&previous_char.psex);
1676 previous_char.prace = (RACE_IDX)tmp8u;
1678 previous_char.pclass = (CLASS_IDX)tmp8u;
1680 previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
1682 previous_char.realm1 = (REALM_IDX)tmp8u;
1684 previous_char.realm2 = (REALM_IDX)tmp8u;
1686 rd_s16b(&previous_char.age);
1687 rd_s16b(&previous_char.ht);
1688 rd_s16b(&previous_char.wt);
1689 rd_s16b(&previous_char.sc);
1690 rd_s32b(&previous_char.au);
1692 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1693 for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1695 for (i = 0; i < PY_MAX_LEVEL; i++)
1698 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1701 rd_s16b(&previous_char.chaos_patron);
1703 for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1705 for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1707 /* UNUSED : Was number of random quests */
1711 previous_char.quick_ok = (bool)tmp8u;
1715 * @brief その他の情報を読み込む / Read the "extra" information
1718 static void rd_extra(void)
1727 rd_string(p_ptr->name, sizeof(p_ptr->name));
1729 rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
1731 if (!h_older_than(1, 7, 0, 1))
1735 /* Read the message */
1736 rd_string(buf, sizeof buf);
1737 if (buf[0]) p_ptr->last_message = string_make(buf);
1742 for (i = 0; i < 4; i++)
1744 rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
1747 /* Class/Race/Seikaku/Gender/Spells */
1749 p_ptr->prace = (RACE_IDX)tmp8u;
1751 p_ptr->pclass = (CLASS_IDX)tmp8u;
1753 p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
1754 rd_byte(&p_ptr->psex);
1756 p_ptr->realm1 = (REALM_IDX)tmp8u;
1758 p_ptr->realm2 = (REALM_IDX)tmp8u;
1761 if (z_older_than(10, 4, 4))
1763 if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
1764 if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
1765 if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
1766 if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
1769 /* Special Race/Class info */
1771 p_ptr->hitdie = tmp8u;
1772 rd_u16b(&p_ptr->expfact);
1774 /* Age/Height/Weight */
1775 rd_s16b(&p_ptr->age);
1776 rd_s16b(&p_ptr->ht);
1777 rd_s16b(&p_ptr->wt);
1779 /* Read the stat info */
1780 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
1781 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
1782 for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
1785 rd_s32b(&p_ptr->au);
1787 rd_s32b(&p_ptr->max_exp);
1788 if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
1789 else rd_s32b(&p_ptr->max_max_exp);
1790 rd_s32b(&p_ptr->exp);
1792 if (h_older_than(1, 7, 0, 3))
1795 p_ptr->exp_frac = (u32b)tmp16u;
1799 rd_u32b(&p_ptr->exp_frac);
1802 rd_s16b(&p_ptr->lev);
1804 for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
1805 if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1807 for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1809 if (z_older_than(10, 3, 6))
1810 for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1812 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
1813 for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
1814 if (z_older_than(10, 4, 1))
1816 if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
1817 p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
1819 if (z_older_than(10, 3, 14))
1821 for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
1822 for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
1826 for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
1827 for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
1828 if (h_older_than(1, 3, 0, 1))
1830 if (p_ptr->pclass == CLASS_SMITH)
1832 p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
1833 p_ptr->magic_num1[96] = 0;
1834 p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
1835 p_ptr->magic_num1[97] = 0;
1839 if (music_singing_any()) p_ptr->action = ACTION_SING;
1841 if (z_older_than(11, 0, 7))
1843 p_ptr->start_race = p_ptr->prace;
1844 p_ptr->old_race1 = 0L;
1845 p_ptr->old_race2 = 0L;
1846 p_ptr->old_realm = 0;
1851 p_ptr->start_race = (RACE_IDX)tmp8u;
1853 p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1855 p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1856 rd_s16b(&p_ptr->old_realm);
1859 if (z_older_than(10, 0, 1))
1861 for (i = 0; i < MAX_MANE; i++)
1863 p_ptr->mane_spell[i] = -1;
1864 p_ptr->mane_dam[i] = 0;
1866 p_ptr->mane_num = 0;
1868 else if (z_older_than(10, 2, 3))
1870 for (i = 0; i < OLD_MAX_MANE; i++)
1875 for (i = 0; i < MAX_MANE; i++)
1877 p_ptr->mane_spell[i] = -1;
1878 p_ptr->mane_dam[i] = 0;
1881 p_ptr->mane_num = 0;
1885 for (i = 0; i < MAX_MANE; i++)
1888 p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1890 p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1892 rd_s16b(&p_ptr->mane_num);
1895 if (z_older_than(10, 0, 3))
1897 determine_bounty_uniques();
1899 for (i = 0; i < MAX_KUBI; i++)
1901 /* Is this bounty unique already dead? */
1902 if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
1907 for (i = 0; i < MAX_KUBI; i++)
1909 rd_s16b(&kubi_r_idx[i]);
1913 if (z_older_than(10, 0, 3))
1919 for (i = 0; i < 4; i++)
1921 rd_s16b(&battle_mon[i]);
1922 if (z_older_than(10, 3, 4))
1925 mon_odds[i] = tmp16s;
1927 else rd_u32b(&mon_odds[i]);
1931 rd_s16b(&p_ptr->town_num);
1933 /* Read arena and rewards information */
1934 rd_s16b(&p_ptr->arena_number);
1935 if (h_older_than(1, 5, 0, 1))
1937 /* Arena loser of previous version was marked number 99 */
1938 if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1941 p_ptr->inside_arena = (bool)tmp16s;
1942 rd_s16b(&p_ptr->inside_quest);
1943 if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
1947 p_ptr->inside_battle = (bool)tmp16s;
1949 rd_byte(&p_ptr->exit_bldg);
1953 p_ptr->oldpx = (POSITION)tmp16s;
1955 p_ptr->oldpy = (POSITION)tmp16s;
1957 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
1959 /* Was p_ptr->rewards[MAX_BACT] */
1961 for (i = 0; i < tmp16s; i++)
1967 if (h_older_than(1, 7, 0, 3))
1970 p_ptr->mhp = tmp16s;
1973 p_ptr->chp = tmp16s;
1976 p_ptr->chp_frac = (u32b)tmp16u;
1980 rd_s32b(&p_ptr->mhp);
1981 rd_s32b(&p_ptr->chp);
1982 rd_u32b(&p_ptr->chp_frac);
1985 if (h_older_than(1, 7, 0, 3))
1988 p_ptr->msp = tmp16s;
1991 p_ptr->csp = tmp16s;
1994 p_ptr->csp_frac = (u32b)tmp16u;
1998 rd_s32b(&p_ptr->msp);
1999 rd_s32b(&p_ptr->csp);
2000 rd_u32b(&p_ptr->csp_frac);
2003 rd_s16b(&p_ptr->max_plv);
2004 if (z_older_than(10, 3, 8))
2007 max_dlv[DUNGEON_ANGBAND] = tmp16s;
2011 byte max = (byte)max_d_idx;
2015 for(i = 0; i < max; i++)
2018 max_dlv[i] = tmp16s;
2019 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
2023 /* Repair maximum player level */
2024 if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
2028 rd_s16b(&p_ptr->sc);
2029 rd_s16b(&p_ptr->concent);
2031 /* Read the flags */
2032 strip_bytes(2); /* Old "rest" */
2033 rd_s16b(&p_ptr->blind);
2034 rd_s16b(&p_ptr->paralyzed);
2035 rd_s16b(&p_ptr->confused);
2036 rd_s16b(&p_ptr->food);
2037 strip_bytes(4); /* Old "food_digested" / "protection" */
2039 rd_s16b(&p_ptr->energy_need);
2040 if (z_older_than(11, 0, 13))
2041 p_ptr->energy_need = 100 - p_ptr->energy_need;
2042 if (h_older_than(2, 1, 2, 0))
2043 p_ptr->enchant_energy_need = 0;
2045 rd_s16b(&p_ptr->enchant_energy_need);
2047 rd_s16b(&p_ptr->fast);
2048 rd_s16b(&p_ptr->slow);
2049 rd_s16b(&p_ptr->afraid);
2050 rd_s16b(&p_ptr->cut);
2051 rd_s16b(&p_ptr->stun);
2052 rd_s16b(&p_ptr->poisoned);
2053 rd_s16b(&p_ptr->image);
2054 rd_s16b(&p_ptr->protevil);
2055 rd_s16b(&p_ptr->invuln);
2056 if(z_older_than(10, 0, 0))
2059 rd_s16b(&p_ptr->ult_res);
2060 rd_s16b(&p_ptr->hero);
2061 rd_s16b(&p_ptr->shero);
2062 rd_s16b(&p_ptr->shield);
2063 rd_s16b(&p_ptr->blessed);
2064 rd_s16b(&p_ptr->tim_invis);
2065 rd_s16b(&p_ptr->word_recall);
2066 if (z_older_than(10, 3, 8))
2067 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
2071 p_ptr->recall_dungeon = (byte)tmp16s;
2074 if (h_older_than(1, 5, 0, 0))
2075 p_ptr->alter_reality = 0;
2077 rd_s16b(&p_ptr->alter_reality);
2079 rd_s16b(&p_ptr->see_infra);
2080 rd_s16b(&p_ptr->tim_infra);
2081 rd_s16b(&p_ptr->oppose_fire);
2082 rd_s16b(&p_ptr->oppose_cold);
2083 rd_s16b(&p_ptr->oppose_acid);
2084 rd_s16b(&p_ptr->oppose_elec);
2085 rd_s16b(&p_ptr->oppose_pois);
2086 if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
2087 else rd_s16b(&p_ptr->tsuyoshi);
2089 /* Old savefiles do not have the following fields... */
2090 if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
2093 p_ptr->wraith_form = 0;
2094 p_ptr->resist_magic = 0;
2095 p_ptr->tim_regen = 0;
2096 p_ptr->kabenuke = 0;
2097 p_ptr->tim_stealth = 0;
2098 p_ptr->tim_levitation = 0;
2099 p_ptr->tim_sh_touki = 0;
2100 p_ptr->lightspeed = 0;
2101 p_ptr->tsubureru = 0;
2102 p_ptr->tim_res_nether = 0;
2103 p_ptr->tim_res_time = 0;
2104 p_ptr->mimic_form = 0;
2105 p_ptr->tim_mimic = 0;
2106 p_ptr->tim_sh_fire = 0;
2109 p_ptr->tim_reflect = 0;
2110 p_ptr->multishadow = 0;
2111 p_ptr->dustrobe = 0;
2113 p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
2121 rd_s16b(&p_ptr->tim_esp);
2122 rd_s16b(&p_ptr->wraith_form);
2123 rd_s16b(&p_ptr->resist_magic);
2124 rd_s16b(&p_ptr->tim_regen);
2125 rd_s16b(&p_ptr->kabenuke);
2126 rd_s16b(&p_ptr->tim_stealth);
2127 rd_s16b(&p_ptr->tim_levitation);
2128 rd_s16b(&p_ptr->tim_sh_touki);
2129 rd_s16b(&p_ptr->lightspeed);
2130 rd_s16b(&p_ptr->tsubureru);
2131 if (z_older_than(10, 4, 7))
2132 p_ptr->magicdef = 0;
2134 rd_s16b(&p_ptr->magicdef);
2135 rd_s16b(&p_ptr->tim_res_nether);
2136 if (z_older_than(10, 4, 11))
2138 p_ptr->tim_res_time = 0;
2139 p_ptr->mimic_form = 0;
2140 p_ptr->tim_mimic = 0;
2141 p_ptr->tim_sh_fire = 0;
2145 rd_s16b(&p_ptr->tim_res_time);
2147 p_ptr->mimic_form = (IDX)tmp8u;
2148 rd_s16b(&p_ptr->tim_mimic);
2149 rd_s16b(&p_ptr->tim_sh_fire);
2152 if (z_older_than(11, 0, 99))
2154 p_ptr->tim_sh_holy = 0;
2155 p_ptr->tim_eyeeye = 0;
2159 rd_s16b(&p_ptr->tim_sh_holy);
2160 rd_s16b(&p_ptr->tim_eyeeye);
2164 if ( z_older_than(11,0,3) ){
2165 p_ptr->tim_reflect=0;
2166 p_ptr->multishadow=0;
2170 rd_s16b(&p_ptr->tim_reflect);
2171 rd_s16b(&p_ptr->multishadow);
2172 rd_s16b(&p_ptr->dustrobe);
2175 rd_s16b(&p_ptr->chaos_patron);
2176 rd_u32b(&p_ptr->muta1);
2177 rd_u32b(&p_ptr->muta2);
2178 rd_u32b(&p_ptr->muta3);
2180 for (i = 0; i < 8; i++)
2181 rd_s16b(&p_ptr->virtues[i]);
2182 for (i = 0; i < 8; i++)
2183 rd_s16b(&p_ptr->vir_types[i]);
2186 /* Calc the regeneration modifier for mutations */
2187 mutant_regenerate_mod = calc_mutant_regenerate_mod();
2189 if (z_older_than(10,0,9))
2192 if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
2193 p_ptr->ele_attack = 0;
2197 rd_s16b(&p_ptr->ele_attack);
2198 rd_u32b(&p_ptr->special_attack);
2200 if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
2201 else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
2202 if (z_older_than(10,0,12))
2204 p_ptr->ele_immune = 0;
2205 p_ptr->special_defense = 0;
2209 rd_s16b(&p_ptr->ele_immune);
2210 rd_u32b(&p_ptr->special_defense);
2212 rd_byte(&p_ptr->knowledge);
2215 p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2219 p_ptr->action = (ACTION_IDX)tmp8u;
2220 if (!z_older_than(10, 4, 3))
2223 if (tmp8u) p_ptr->action = ACTION_LEARN;
2225 rd_byte((byte *)&preserve_mode);
2226 rd_byte((byte *)&p_ptr->wait_report_score);
2229 for (i = 0; i < 48; i++) rd_byte(&tmp8u);
2231 /* Skip the flags */
2235 /* Hack -- the two "special seeds" */
2236 rd_u32b(&seed_flavor);
2237 rd_u32b(&seed_town);
2241 rd_u16b(&p_ptr->panic_save);
2242 rd_u16b(&p_ptr->total_winner);
2243 rd_u16b(&p_ptr->noscore);
2248 p_ptr->is_dead = tmp8u;
2250 /* Read "feeling" */
2251 rd_byte(&p_ptr->feeling);
2253 switch (p_ptr->start_race)
2259 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2262 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2265 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2267 /* Turn when level began */
2270 if (h_older_than(1, 7, 0, 4))
2272 p_ptr->feeling_turn = old_turn;
2276 /* Turn of last "feeling" */
2277 rd_s32b(&p_ptr->feeling_turn);
2283 if (z_older_than(10, 3, 12))
2285 dungeon_turn = turn;
2287 else rd_s32b(&dungeon_turn);
2289 if (z_older_than(11, 0, 13))
2292 p_ptr->feeling_turn /= 2;
2297 if (z_older_than(10, 3, 13))
2301 else rd_s32b(&old_battle);
2303 if (z_older_than(10,0,3))
2305 determine_today_mon(TRUE);
2309 rd_s16b(&today_mon);
2310 rd_s16b(&p_ptr->today_mon);
2313 if (z_older_than(10,0,7))
2319 rd_s16b(&p_ptr->riding);
2322 /* Current floor_id */
2323 if (h_older_than(1, 5, 0, 0))
2325 p_ptr->floor_id = 0;
2329 rd_s16b(&p_ptr->floor_id);
2332 if (h_older_than(1, 5, 0, 2))
2338 /* Get number of party_mon array */
2341 /* Strip old temporary preserved pets */
2342 for (i = 0; i < tmp16s; i++)
2344 monster_type dummy_mon;
2346 rd_monster(&dummy_mon);
2350 if (z_older_than(10,1,2))
2359 if (z_older_than(10,3,9))
2363 else if (z_older_than(10, 3, 10))
2371 p_ptr->visit = (BIT_FLAGS)tmp32s;
2373 if (!z_older_than(11, 0, 5))
2375 rd_u32b(&p_ptr->count);
2381 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2384 * Note that the inventory changed in Angband 2.7.4. Two extra
2385 * pack slots were added and the equipment was rearranged. Note
2386 * that these two features combine when parsing old save-files, in
2387 * which items from the old "aux" slot are "carried", perhaps into
2388 * one of the two new "inventory" slots.
2390 * Note that the inventory is "re-sorted" later by "dungeon()".
2392 static errr rd_inventory(void)
2400 p_ptr->total_weight = 0;
2406 /* Read until done */
2411 /* Get the next item index */
2414 /* Nope, we reached the end */
2415 if (n == 0xFFFF) break;
2422 /* Hack -- verify item */
2423 if (!q_ptr->k_idx) return (53);
2425 /* Wield equipment */
2426 if (n >= INVEN_RARM)
2428 q_ptr->marked |= OM_TOUCHED;
2429 object_copy(&inventory[n], q_ptr);
2431 /* Add the weight */
2432 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2438 /* Warning -- backpack is full */
2439 else if (inven_cnt == INVEN_PACK)
2441 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
2447 /* Carry inventory */
2453 q_ptr->marked |= OM_TOUCHED;
2454 object_copy(&inventory[n], q_ptr);
2456 /* Add the weight */
2457 p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2470 * @brief メッセージログを読み込む / Read the saved messages
2473 static void rd_messages(void)
2480 if (h_older_than(2, 2, 0, 75))
2485 message_max = (int)num;
2487 /* Read the messages */
2488 for (i = 0; i < message_max; i++)
2490 /* Read the message */
2491 rd_string(buf, sizeof(buf));
2493 /* Save the message */
2502 message_max = (int)num;
2504 /* Read the messages */
2505 for (i = 0; i < message_max; i++)
2507 /* Read the message */
2508 rd_string(buf, sizeof(buf));
2510 /* Save the message */
2519 /* Old hidden trap flag */
2520 #define CAVE_TRAP 0x8000
2522 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
2523 #define OLD_FEAT_INVIS 0x02
2524 #define OLD_FEAT_GLYPH 0x03
2525 #define OLD_FEAT_QUEST_ENTER 0x08
2526 #define OLD_FEAT_QUEST_EXIT 0x09
2527 #define OLD_FEAT_MINOR_GLYPH 0x40
2528 #define OLD_FEAT_BLDG_1 0x81
2529 #define OLD_FEAT_MIRROR 0xc3
2532 #define OLD_QUEST_WATER_CAVE 18
2534 /* Quest constants */
2535 #define QUEST_OLD_CASTLE 27
2536 #define QUEST_ROYAL_CRYPT 28
2539 * @brief メッセージログを読み込む / Read the dungeon (old method)
2542 * The monsters/objects must be loaded in the same order
2543 * that they were stored, since the actual indexes matter.
2545 static errr rd_dungeon_old(void)
2556 /*** Basic info ***/
2560 current_floor_ptr->dun_level = (DEPTH)tmp16s;
2561 if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
2565 p_ptr->dungeon_idx = (IDX)tmp8u;
2568 /* Set the base level for old versions */
2569 current_floor_ptr->base_level = current_floor_ptr->dun_level;
2572 current_floor_ptr->base_level = (DEPTH)tmp16s;
2575 num_repro = (MONSTER_NUMBER)tmp16s;
2577 p_ptr->y = (POSITION)tmp16s;
2579 p_ptr->x = (POSITION)tmp16s;
2580 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
2582 current_floor_ptr->height = (POSITION)tmp16s;
2584 current_floor_ptr->width = (POSITION)tmp16s;
2585 rd_s16b(&tmp16s); /* max_panel_rows */
2586 rd_s16b(&tmp16s); /* max_panel_cols */
2589 if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
2593 ymax = current_floor_ptr->height;
2594 xmax = current_floor_ptr->width;
2597 /*** Run length decoding ***/
2599 /* Load the dungeon data */
2600 for (x = y = 0; y < ymax; )
2606 if (z_older_than(10,3,6))
2615 /* Decline invalid flags */
2616 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2619 /* Apply the RLE info */
2620 for (i = count; i > 0; i--)
2622 /* Access the current_floor_ptr->grid_array */
2623 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2625 /* Extract "info" */
2635 if (++y >= ymax) break;
2641 /*** Run length decoding ***/
2643 /* Load the dungeon data */
2644 for (x = y = 0; y < ymax; )
2650 /* Apply the RLE info */
2651 for (i = count; i > 0; i--)
2653 /* Access the current_floor_ptr->grid_array */
2654 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2656 /* Extract "feat" */
2657 g_ptr->feat = (s16b)tmp8u;
2666 if (++y >= ymax) break;
2671 /*** Run length decoding ***/
2673 /* Load the dungeon data */
2674 for (x = y = 0; y < ymax; )
2680 /* Apply the RLE info */
2681 for (i = count; i > 0; i--)
2683 /* Access the current_floor_ptr->grid_array */
2684 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2686 /* Extract "mimic" */
2687 g_ptr->mimic = (s16b)tmp8u;
2696 if (++y >= ymax) break;
2701 /*** Run length decoding ***/
2703 /* Load the dungeon data */
2704 for (x = y = 0; y < ymax; )
2710 /* Apply the RLE info */
2711 for (i = count; i > 0; i--)
2713 /* Access the current_floor_ptr->grid_array */
2714 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2716 /* Extract "feat" */
2717 g_ptr->special = tmp16s;
2726 if (++y >= ymax) break;
2731 /* Convert current_floor_ptr->grid_array data */
2732 if (z_older_than(11, 0, 99))
2734 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2736 /* Wipe old unused flags */
2737 current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2741 if (h_older_than(1, 1, 1, 0))
2743 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2745 /* Access the current_floor_ptr->grid_array */
2746 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2749 if (g_ptr->feat == OLD_FEAT_INVIS)
2751 g_ptr->feat = feat_floor;
2752 g_ptr->info |= CAVE_TRAP;
2755 /* Older than 1.1.1 */
2756 if (g_ptr->feat == OLD_FEAT_MIRROR)
2758 g_ptr->feat = feat_floor;
2759 g_ptr->info |= CAVE_OBJECT;
2764 if (h_older_than(1, 3, 1, 0))
2766 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2768 /* Access the current_floor_ptr->grid_array */
2769 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2771 /* Old CAVE_IN_MIRROR flag */
2772 if (g_ptr->info & CAVE_OBJECT)
2774 g_ptr->mimic = feat_mirror;
2777 /* Runes will be mimics and flags */
2778 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2779 (g_ptr->feat == OLD_FEAT_GLYPH))
2781 g_ptr->info |= CAVE_OBJECT;
2782 g_ptr->mimic = g_ptr->feat;
2783 g_ptr->feat = feat_floor;
2786 /* Hidden traps will be trap terrains mimicing floor */
2787 else if (g_ptr->info & CAVE_TRAP)
2789 g_ptr->info &= ~CAVE_TRAP;
2790 g_ptr->mimic = g_ptr->feat;
2791 g_ptr->feat = choose_random_trap();
2794 /* Another hidden trap */
2795 else if (g_ptr->feat == OLD_FEAT_INVIS)
2797 g_ptr->mimic = feat_floor;
2798 g_ptr->feat = feat_trap_open;
2803 /* Quest 18 was removed */
2804 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2806 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
2808 /* Access the current_floor_ptr->grid_array */
2809 g_ptr = ¤t_floor_ptr->grid_array[y][x];
2811 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
2813 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2815 g_ptr->feat = feat_tree;
2818 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2820 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2823 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2824 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2826 g_ptr->feat = feat_up_stair;
2834 /* Read the item count */
2837 /* Verify maximum */
2838 if (limit > max_o_idx)
2840 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2844 /* Read the dungeon items */
2845 for (i = 1; i < limit; i++)
2852 /* Get a new record */
2857 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2863 o_ptr = &o_list[o_idx];
2872 if (o_ptr->held_m_idx)
2874 monster_type *m_ptr;
2877 m_ptr = &m_list[o_ptr->held_m_idx];
2880 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2882 /* Place the object */
2883 m_ptr->hold_o_idx = o_idx;
2889 /* Access the item location */
2890 g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2893 o_ptr->next_o_idx = g_ptr->o_idx;
2895 /* Place the object */
2896 g_ptr->o_idx = o_idx;
2903 /* Read the monster count */
2906 /* Hack -- verify */
2907 if (limit > max_m_idx)
2909 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2913 /* Read the monsters */
2914 for (i = 1; i < limit; i++)
2917 monster_type *m_ptr;
2919 /* Get a new record */
2924 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2929 /* Acquire monster */
2930 m_ptr = &m_list[m_idx];
2932 /* Read the monster */
2937 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2939 /* Mark the location */
2940 g_ptr->m_idx = m_idx;
2943 real_r_ptr(m_ptr)->cur_num++;
2948 /* The dungeon is ready */
2949 if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
2950 character_dungeon = FALSE;
2952 character_dungeon = TRUE;
2960 * @brief 保存されたフロアを読み込む / Read the saved floor
2961 * @return info読み込みエラーコード
2963 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2966 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2967 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2969 * The monsters/objects must be loaded in the same order
2970 * that they were stored, since the actual indexes matter.
2972 static errr rd_saved_floor(saved_floor_type *sf_ptr)
2974 POSITION ymax, xmax;
2985 cave_template_type *templates;
2988 /*** Wipe all current_floor_ptr->grid_array ***/
2992 /*** Basic info ***/
2994 /* Dungeon floor specific info follows */
2998 /*** Not a saved floor ***/
3001 current_floor_ptr->dun_level = (DEPTH)tmp16s;
3002 current_floor_ptr->base_level = current_floor_ptr->dun_level;
3006 /*** The saved floor ***/
3009 if (tmp16s != sf_ptr->floor_id) return 171;
3012 if (tmp8u != sf_ptr->savefile_id) return 171;
3015 if (tmp16s != sf_ptr->dun_level) return 171;
3016 current_floor_ptr->dun_level = sf_ptr->dun_level;
3019 if (tmp32s != sf_ptr->last_visit) return 171;
3022 if (tmp32u != sf_ptr->visit_mark) return 171;
3025 if (tmp16s != sf_ptr->upper_floor_id) return 171;
3028 if (tmp16s != sf_ptr->lower_floor_id) return 171;
3032 current_floor_ptr->base_level = (DEPTH)tmp16s;
3034 num_repro = (MONSTER_NUMBER)tmp16s;
3037 p_ptr->y = (POSITION)tmp16u;
3040 p_ptr->x = (POSITION)tmp16u;
3043 current_floor_ptr->height = (POSITION)tmp16s;
3045 current_floor_ptr->width = (POSITION)tmp16s;
3047 rd_byte(&p_ptr->feeling);
3051 /*** Read template for grid_type ***/
3053 /* Read the template count */
3056 /* Allocate the "template" array */
3057 C_MAKE(templates, limit, cave_template_type);
3059 /* Read the templates */
3060 for (i = 0; i < limit; i++)
3062 cave_template_type *ct_ptr = &templates[i];
3066 ct_ptr->info = (BIT_FLAGS)tmp16u;
3067 if (h_older_than(1, 7, 0, 2))
3070 ct_ptr->feat = (s16b)tmp8u;
3072 ct_ptr->mimic = (s16b)tmp8u;
3076 rd_s16b(&ct_ptr->feat);
3077 rd_s16b(&ct_ptr->mimic);
3079 rd_s16b(&ct_ptr->special);
3083 ymax = current_floor_ptr->height;
3084 xmax = current_floor_ptr->width;
3087 /*** Run length decoding ***/
3089 /* Load the dungeon data */
3090 for (x = y = 0; y < ymax; )
3102 } while (tmp8u == MAX_UCHAR);
3104 /* Apply the RLE info */
3105 for (i = count; i > 0; i--)
3107 /* Access the current_floor_ptr->grid_array */
3108 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3110 /* Extract current_floor_ptr->grid_array data */
3111 g_ptr->info = templates[id].info;
3112 g_ptr->feat = templates[id].feat;
3113 g_ptr->mimic = templates[id].mimic;
3114 g_ptr->special = templates[id].special;
3123 if (++y >= ymax) break;
3128 /* Quest 18 was removed */
3129 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
3131 for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
3133 /* Access the current_floor_ptr->grid_array */
3134 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
3136 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
3138 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
3140 g_ptr->feat = feat_tree;
3143 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
3145 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
3148 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
3149 (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
3151 g_ptr->feat = feat_up_stair;
3157 /* Free the "template" array */
3158 C_KILL(templates, limit, cave_template_type);
3163 /* Read the item count */
3166 /* Verify maximum */
3167 if (limit > max_o_idx) return 151;
3170 /* Read the dungeon items */
3171 for (i = 1; i < limit; i++)
3177 /* Get a new record */
3180 if (i != o_idx) return 152;
3183 o_ptr = &o_list[o_idx];
3190 if (o_ptr->held_m_idx)
3192 monster_type *m_ptr;
3195 m_ptr = &m_list[o_ptr->held_m_idx];
3198 o_ptr->next_o_idx = m_ptr->hold_o_idx;
3200 /* Place the object */
3201 m_ptr->hold_o_idx = o_idx;
3207 /* Access the item location */
3208 grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
3211 o_ptr->next_o_idx = g_ptr->o_idx;
3213 /* Place the object */
3214 g_ptr->o_idx = o_idx;
3221 /* Read the monster count */
3224 /* Hack -- verify */
3225 if (limit > max_m_idx) return 161;
3227 /* Read the monsters */
3228 for (i = 1; i < limit; i++)
3232 monster_type *m_ptr;
3234 /* Get a new record */
3237 if (i != m_idx) return 162;
3240 /* Acquire monster */
3241 m_ptr = &m_list[m_idx];
3243 /* Read the monster */
3248 g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
3250 /* Mark the location */
3251 g_ptr->m_idx = m_idx;
3254 real_r_ptr(m_ptr)->cur_num++;
3263 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
3266 * The monsters/objects must be loaded in the same order
3267 * that they were stored, since the actual indexes matter.
3269 static errr rd_dungeon(void)
3277 /* Initialize saved_floors array and temporal files */
3278 init_saved_floors(FALSE);
3281 if (h_older_than(1, 5, 0, 0))
3283 err = rd_dungeon_old();
3285 /* Prepare floor_id of current floor */
3286 if (p_ptr->dungeon_idx)
3288 p_ptr->floor_id = get_new_floor_id();
3289 get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
3298 /* Number of floor_id used from birth */
3299 rd_s16b(&max_floor_id);
3301 /* Current dungeon type */
3303 p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
3305 /* Number of the saved_floors array elements */
3308 /*** No saved floor (On the surface etc.) ***/
3311 /* Read the current floor data */
3312 err = rd_saved_floor(NULL);
3315 /*** In the dungeon ***/
3319 /* Read the saved_floors array */
3320 for (i = 0; i < num; i++)
3322 saved_floor_type *sf_ptr = &saved_floors[i];
3324 rd_s16b(&sf_ptr->floor_id);
3326 sf_ptr->savefile_id = (s16b)tmp8u;
3329 sf_ptr->dun_level = (DEPTH)tmp16s;
3331 rd_s32b(&sf_ptr->last_visit);
3332 rd_u32b(&sf_ptr->visit_mark);
3333 rd_s16b(&sf_ptr->upper_floor_id);
3334 rd_s16b(&sf_ptr->lower_floor_id);
3338 /* Move saved floors data to temporal files */
3339 for (i = 0; i < num; i++)
3341 saved_floor_type *sf_ptr = &saved_floors[i];
3343 /* Unused element */
3344 if (!sf_ptr->floor_id) continue;
3346 /* Read the failure mark */
3348 if (tmp8u) continue;
3350 /* Read from the save file */
3351 err = rd_saved_floor(sf_ptr);
3356 /* Re-save as temporal saved floor file */
3357 if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
3363 /* Finally load current floor data from temporal file */
3366 if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
3371 /*** Error messages ***/
3375 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
3379 note(_("アイテム配置エラー", "Object allocation error"));
3383 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
3387 note(_("モンスター配置エラー", "Monster allocation error"));
3391 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
3395 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
3399 note(_("Error 183", "Error 183"));
3403 /* The dungeon is ready */
3404 character_dungeon = TRUE;
3406 /* Success or Error */
3412 * @brief ロード処理全体のサブ関数 / Actually read the savefile
3415 static errr rd_savefile_new_aux(void)
3428 #ifdef VERIFY_CHECKSUMS
3429 u32b n_x_check, n_v_check;
3430 u32b o_x_check, o_v_check;
3434 /* Strip the version bytes */
3437 /* Hack -- decrypt */
3438 xor_byte = sf_extra;
3441 /* Clear the checksums */
3445 /* Read the version number of the savefile */
3446 /* Old savefile will be version 0.0.0.3 */
3447 rd_byte(&h_ver_extra);
3448 rd_byte(&h_ver_patch);
3449 rd_byte(&h_ver_minor);
3450 rd_byte(&h_ver_major);
3452 /* Mention the savefile version */
3454 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3455 (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
3458 /* Operating system info */
3459 rd_u32b(&sf_system);
3461 /* Time of savefile creation */
3464 /* Number of resurrections */
3467 /* Number of times played */
3471 /* Later use (always zero) */
3474 /* Later use (always zero) */
3477 /* Later use (always zero) */
3481 rd_byte(&kanji_code);
3483 /* Read RNG state */
3485 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3487 /* Then the options */
3489 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3491 /* Then the "messages" */
3493 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3495 for (i = 0; i < max_r_idx; i++)
3497 /* Access that monster */
3498 monster_race *r_ptr = &r_info[i];
3500 /* Hack -- Reset the death counter */
3501 r_ptr->max_num = 100;
3503 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3505 /* Hack -- Non-unique Nazguls are semi-unique */
3506 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3509 /* Monster Memory */
3512 /* Incompatible save files */
3513 if (tmp16u > max_r_idx)
3515 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3519 /* Read the available records */
3520 for (i = 0; i < tmp16u; i++)
3523 rd_lore((MONRACE_IDX)i);
3526 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3531 /* Incompatible save files */
3532 if (tmp16u > max_k_idx)
3534 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3538 /* Read the object memory */
3539 for (i = 0; i < tmp16u; i++)
3541 object_kind *k_ptr = &k_info[i];
3545 k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
3546 k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
3548 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3550 /* 2.1.3 or newer version */
3552 u16b max_towns_load;
3553 u16b max_quests_load;
3554 byte max_rquests_load;
3555 s16b old_inside_quest = p_ptr->inside_quest;
3557 /* Number of towns */
3558 rd_u16b(&max_towns_load);
3560 /* Incompatible save files */
3561 if (max_towns_load > max_towns)
3563 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3567 /* Number of quests */
3568 rd_u16b(&max_quests_load);
3570 if (z_older_than(11, 0, 7))
3572 max_rquests_load = 10;
3576 rd_byte(&max_rquests_load);
3579 /* Incompatible save files */
3580 if (max_quests_load > max_q_idx)
3582 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3586 for (i = 0; i < max_quests_load; i++)
3590 quest_type* const q_ptr = &quest[i];
3592 rd_s16b(&q_ptr->status);
3594 q_ptr->level = tmp16s;
3596 if (z_older_than(11, 0, 6))
3603 q_ptr->complev = tmp8u;
3605 if(h_older_than(2, 1, 2, 2))
3607 q_ptr->comptime = 0;
3611 rd_u32b(&q_ptr->comptime);
3614 /* Load quest status if quest is running */
3615 if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
3616 (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
3617 (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
3620 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3622 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3623 rd_s16b(&q_ptr->type);
3625 /* Load quest monster index */
3626 rd_s16b(&q_ptr->r_idx);
3628 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3630 determine_random_questor(&quest[i]);
3633 /* Load quest item index */
3634 rd_s16b(&q_ptr->k_idx);
3637 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3640 q_ptr->flags = tmp8u;
3642 if (z_older_than(10, 3, 11))
3644 if (q_ptr->flags & QUEST_FLAG_PRESET)
3650 init_flags = INIT_ASSIGN;
3651 p_ptr->inside_quest = (QUEST_IDX)i;
3653 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3654 p_ptr->inside_quest = old_inside_quest;
3660 q_ptr->dungeon = tmp8u;
3663 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3664 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3665 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3668 /* Ignore the empty quests from old versions */
3671 /* Ignore quest status */
3674 /* Ignore quest level */
3678 * We don't have to care about the other info,
3679 * since status should be 0 for these quests anyway
3684 /* Quest 18 was removed */
3685 if (h_older_than(1, 7, 0, 6))
3687 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3688 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3691 /* Position in the wilderness */
3692 rd_s32b(&p_ptr->wilderness_x);
3693 rd_s32b(&p_ptr->wilderness_y);
3694 if (z_older_than(10, 3, 13))
3696 p_ptr->wilderness_x = 5;
3697 p_ptr->wilderness_y = 48;
3700 if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
3701 else rd_byte((byte *)&p_ptr->wild_mode);
3702 if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
3703 else rd_byte((byte *)&ambush_flag);
3705 /* Size of the wilderness */
3706 rd_s32b(&wild_x_size);
3707 rd_s32b(&wild_y_size);
3709 /* Incompatible save files */
3710 if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
3712 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3716 /* Load the wilderness seeds */
3717 for (i = 0; i < wild_x_size; i++)
3719 for (j = 0; j < wild_y_size; j++)
3721 rd_u32b(&wilderness[j][i].seed);
3726 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3728 /* Load the Artifacts */
3731 /* Incompatible save files */
3732 if (tmp16u > max_a_idx)
3734 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3738 /* Read the artifact flags */
3739 for (i = 0; i < tmp16u; i++)
3741 artifact_type *a_ptr = &a_info[i];
3744 a_ptr->cur_num = tmp8u;
3746 if (h_older_than(1, 5, 0, 0))
3748 a_ptr->floor_id = 0;
3756 rd_s16b(&a_ptr->floor_id);
3759 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3761 /* Read the extra stuff */
3763 if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
3765 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3768 /* Read the player_hp array */
3771 /* Incompatible save files */
3772 if (tmp16u > PY_MAX_LEVEL)
3774 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3778 /* Read the player_hp array */
3779 for (i = 0; i < tmp16u; i++)
3782 p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3785 /* Important -- Initialize the sex */
3786 sp_ptr = &sex_info[p_ptr->psex];
3788 /* Important -- Initialize the race/class */
3789 rp_ptr = &race_info[p_ptr->prace];
3790 cp_ptr = &class_info[p_ptr->pclass];
3791 ap_ptr = &seikaku_info[p_ptr->pseikaku];
3793 if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
3795 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3796 roll_hitdice(p_ptr, 0L);
3798 if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
3800 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3801 roll_hitdice(p_ptr, 0L);
3803 if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
3805 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3806 roll_hitdice(p_ptr, 0L);
3808 if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
3810 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3811 roll_hitdice(p_ptr, 0L);
3814 /* Important -- Initialize the magic */
3815 mp_ptr = &m_info[p_ptr->pclass];
3818 /* Read spell info */
3819 rd_u32b(&p_ptr->spell_learned1);
3820 rd_u32b(&p_ptr->spell_learned2);
3821 rd_u32b(&p_ptr->spell_worked1);
3822 rd_u32b(&p_ptr->spell_worked2);
3823 rd_u32b(&p_ptr->spell_forgotten1);
3824 rd_u32b(&p_ptr->spell_forgotten2);
3826 if (z_older_than(10,0,5))
3828 p_ptr->learned_spells = 0;
3829 for (i = 0; i < 64; i++)
3831 /* Count known spells */
3833 (p_ptr->spell_learned1 & (1L << i)) :
3834 (p_ptr->spell_learned2 & (1L << (i - 32))))
3836 p_ptr->learned_spells++;
3840 else rd_s16b(&p_ptr->learned_spells);
3842 if (z_older_than(10,0,6))
3844 p_ptr->add_spells = 0;
3846 else rd_s16b(&p_ptr->add_spells);
3847 if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
3849 for (i = 0; i < 64; i++)
3852 p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3856 /* Read the inventory */
3859 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3863 /* Read number of towns */
3865 town_count = tmp16u;
3867 /* Read the stores */
3869 for (i = 1; i < town_count; i++)
3871 for (j = 0; j < tmp16u; j++)
3873 if (rd_store(i, j)) return (22);
3877 rd_s16b(&p_ptr->pet_follow_distance);
3878 if (z_older_than(10, 4, 10))
3880 p_ptr->pet_extra_flags = 0;
3882 if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3884 if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3886 if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
3890 if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
3893 if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3897 if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3900 if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3904 if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3907 if (!z_older_than(10,0,8))
3910 if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
3915 rd_s16b(&p_ptr->pet_extra_flags);
3918 if (!z_older_than(11, 0, 9))
3920 char buf[SCREEN_BUF_MAX_SIZE];
3921 rd_string(buf, sizeof(buf));
3922 if (buf[0]) screen_dump = string_make(buf);
3927 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3929 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3934 /* I'm not dead yet... */
3935 if (!p_ptr->is_dead)
3937 /* Dead players have no dungeon */
3938 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3942 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3946 /* Read the ghost info */
3953 strip_bytes(tmp32s);
3957 /* Quest 18 was removed */
3958 if (h_older_than(1, 7, 0, 6))
3960 if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3962 p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3963 current_floor_ptr->dun_level = 1;
3964 p_ptr->inside_quest = 0;
3969 #ifdef VERIFY_CHECKSUMS
3971 /* Save the checksum */
3972 n_v_check = v_check;
3974 /* Read the old checksum */
3975 rd_u32b(&o_v_check);
3978 if (o_v_check != n_v_check)
3980 note(_("チェックサムがおかしい", "Invalid checksum"));
3985 /* Save the encoded checksum */
3986 n_x_check = x_check;
3988 /* Read the checksum */
3989 rd_u32b(&o_x_check);
3993 if (o_x_check != n_x_check)
3995 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
4006 * @brief ロード処理全体のメイン関数 / Actually read the savefile
4009 errr rd_savefile_new(void)
4013 /* Grab permissions */
4016 /* The savefile is a binary file */
4017 fff = my_fopen(savefile, "rb");
4019 /* Drop permissions */
4023 if (!fff) return (-1);
4025 /* Call the sub-function */
4026 err = rd_savefile_new_aux();
4028 /* Check for errors */
4029 if (ferror(fff)) err = -1;
4036 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
4037 * @param sf_ptr 保存フロア読み込み先
4040 static bool load_floor_aux(saved_floor_type *sf_ptr)
4045 #ifdef VERIFY_CHECKSUMS
4046 u32b n_x_check, n_v_check;
4047 u32b o_x_check, o_v_check;
4050 /* Hack -- decrypt (read xor_byte) */
4054 /* Clear the checksums */
4058 /* Set the version number to current version */
4059 /* Never load old temporal files */
4060 h_ver_extra = H_VER_EXTRA;
4061 h_ver_patch = H_VER_PATCH;
4062 h_ver_minor = H_VER_MINOR;
4063 h_ver_major = H_VER_MAJOR;
4065 /* Verify the sign */
4067 if (saved_floor_file_sign != tmp32u) return FALSE;
4069 /* Read -- have error? */
4070 if (rd_saved_floor(sf_ptr)) return FALSE;
4073 #ifdef VERIFY_CHECKSUMS
4074 /* Save the checksum */
4075 n_v_check = v_check;
4077 /* Read the old checksum */
4078 rd_u32b(&o_v_check);
4081 if (o_v_check != n_v_check) return FALSE;
4083 /* Save the encoded checksum */
4084 n_x_check = x_check;
4086 /* Read the checksum */
4087 rd_u32b(&o_x_check);
4090 if (o_x_check != n_x_check) return FALSE;
4099 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
4100 * @param sf_ptr 保存フロア読み込み先
4104 bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
4106 FILE *old_fff = NULL;
4107 byte old_xor_byte = 0;
4108 u32b old_v_check = 0;
4109 u32b old_x_check = 0;
4110 byte old_h_ver_major = 0;
4111 byte old_h_ver_minor = 0;
4112 byte old_h_ver_patch = 0;
4113 byte old_h_ver_extra = 0;
4116 char floor_savefile[1024];
4118 byte old_kanji_code = kanji_code;
4121 * Temporal files are always written in system depended kanji
4126 /* EUC kanji code */
4130 /* SJIS kanji code */
4139 /* We have one file already opened */
4140 if (mode & SLF_SECOND)
4142 /* Backup original values */
4144 old_xor_byte = xor_byte;
4145 old_v_check = v_check;
4146 old_x_check = x_check;
4147 old_h_ver_major = h_ver_major;
4148 old_h_ver_minor = h_ver_minor;
4149 old_h_ver_patch = h_ver_patch;
4150 old_h_ver_extra = h_ver_extra;
4153 /* floor savefile */
4154 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
4156 /* Grab permissions */
4159 /* The savefile is a binary file */
4160 fff = my_fopen(floor_savefile, "rb");
4162 /* Drop permissions */
4166 if (!fff) ok = FALSE;
4168 /* Attempt to load */
4171 /* Load saved floor data from file */
4172 ok = load_floor_aux(sf_ptr);
4174 /* Check for errors */
4175 if (ferror(fff)) ok = FALSE;
4178 /* Grab permissions */
4181 /* Delete the file */
4182 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
4184 /* Drop permissions */
4188 /* We have one file already opened */
4189 if (mode & SLF_SECOND)
4191 /* Restore original values */
4193 xor_byte = old_xor_byte;
4194 v_check = old_v_check;
4195 x_check = old_x_check;
4196 h_ver_major = old_h_ver_major;
4197 h_ver_minor = old_h_ver_minor;
4198 h_ver_patch = old_h_ver_patch;
4199 h_ver_extra = old_h_ver_extra;
4202 /* Restore old knowledge */
4203 kanji_code = old_kanji_code;