2 * @brief モンスターの思い出を記憶する処理
7 #include "lore/lore-store.h"
8 #include "core/window-redrawer.h"
9 #include "monster-race/monster-race.h"
10 #include "monster-race/race-feature-mask.h"
11 #include "monster-race/race-flags1.h"
12 #include "monster/monster-info.h"
13 #include "system/floor-type-definition.h"
14 #include "system/monster-entity.h" //!< @todo 違和感、m_ptr は外から与えることとしたい.
15 #include "system/monster-race-info.h"
16 #include "system/player-type-definition.h"
17 #include "system/redrawing-flags-updater.h"
20 static int count_lore_mflag_group(const EnumClassFlagGroup<T> &flags, const EnumClassFlagGroup<T> &r_flags)
22 auto result_flags = flags;
23 auto num = result_flags.reset(r_flags).count();
28 * @brief モンスターの調査による思い出補完処理 / Learn about a monster (by "probing" it)
29 * @param player_ptr プレイヤーへの参照ポインタ
30 * @param r_idx 補完されるモンスター種族ID
31 * @return 明らかになった情報の度数
33 * Return the number of new flags learnt. -Mogami-
35 int lore_do_probe(PlayerType *player_ptr, MonsterRaceId r_idx)
38 auto *r_ptr = &monraces_info[r_idx];
39 if (r_ptr->r_wake != MAX_UCHAR) {
42 if (r_ptr->r_ignore != MAX_UCHAR) {
45 r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
47 for (auto i = 0; i < 4; i++) {
48 if (r_ptr->blows[i].effect != RaceBlowEffectType::NONE || r_ptr->blows[i].method != RaceBlowMethodType::NONE) {
49 if (r_ptr->r_blows[i] != MAX_UCHAR) {
52 r_ptr->r_blows[i] = MAX_UCHAR;
56 using Mdt = MonsterDropType;
57 byte tmp_byte = (r_ptr->drop_flags.has(Mdt::DROP_4D2) ? 8 : 0);
58 tmp_byte += (r_ptr->drop_flags.has(Mdt::DROP_3D2) ? 6 : 0);
59 tmp_byte += (r_ptr->drop_flags.has(Mdt::DROP_2D2) ? 4 : 0);
60 tmp_byte += (r_ptr->drop_flags.has(Mdt::DROP_1D2) ? 2 : 0);
61 tmp_byte += (r_ptr->drop_flags.has(Mdt::DROP_90) ? 1 : 0);
62 tmp_byte += (r_ptr->drop_flags.has(Mdt::DROP_60) ? 1 : 0);
64 if (r_ptr->drop_flags.has_not(Mdt::ONLY_GOLD)) {
65 if (r_ptr->r_drop_item != tmp_byte) {
68 r_ptr->r_drop_item = tmp_byte;
70 if (r_ptr->drop_flags.has_not(Mdt::ONLY_ITEM)) {
71 if (r_ptr->r_drop_gold != tmp_byte) {
74 r_ptr->r_drop_gold = tmp_byte;
77 if (r_ptr->r_cast_spell != MAX_UCHAR) {
80 r_ptr->r_cast_spell = MAX_UCHAR;
82 for (int i = 0; i < 32; i++) {
83 if (!(r_ptr->r_flags1 & (1UL << i)) && (r_ptr->flags1 & (1UL << i))) {
86 if (!(r_ptr->r_flags2 & (1UL << i)) && (r_ptr->flags2 & (1UL << i))) {
89 if (!(r_ptr->r_flags3 & (1UL << i)) && (r_ptr->flags3 & (1UL << i))) {
94 n += count_lore_mflag_group(r_ptr->resistance_flags, r_ptr->r_resistance_flags);
95 n += count_lore_mflag_group(r_ptr->ability_flags, r_ptr->r_ability_flags);
96 n += count_lore_mflag_group(r_ptr->behavior_flags, r_ptr->r_behavior_flags);
97 n += count_lore_mflag_group(r_ptr->drop_flags, r_ptr->r_drop_flags);
98 n += count_lore_mflag_group(r_ptr->feature_flags & feature_lore_flags2, r_ptr->r_feature_flags);
100 r_ptr->r_flags1 = r_ptr->flags1;
101 r_ptr->r_flags2 = r_ptr->flags2;
102 r_ptr->r_flags3 = r_ptr->flags3;
103 r_ptr->r_resistance_flags = r_ptr->resistance_flags;
104 r_ptr->r_ability_flags = r_ptr->ability_flags;
105 r_ptr->r_behavior_flags = r_ptr->behavior_flags;
106 r_ptr->r_drop_flags = r_ptr->drop_flags;
107 r_ptr->r_feature_flags.set(r_ptr->feature_flags & feature_lore_flags2);
109 if (!r_ptr->r_can_evolve) {
112 r_ptr->r_can_evolve = true;
114 if (player_ptr->monster_race_idx == r_idx) {
115 RedrawingFlagsUpdater::get_instance().set_flag(SubWindowRedrawingFlag::MONSTER_LORE);
122 * @brief モンスターの撃破に伴うドロップ情報の記憶処理 / Take note that the given monster just dropped some treasure
123 * @param player_ptr プレイヤーへの参照ポインタ
124 * @param m_idx モンスター情報のID
125 * @param num_item 手に入れたアイテム数
126 * @param num_gold 手に入れた財宝の単位数
128 void lore_treasure(PlayerType *player_ptr, MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold)
130 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
131 auto *r_ptr = &m_ptr->get_monrace();
133 if (!m_ptr->is_original_ap()) {
137 if (num_item > r_ptr->r_drop_item) {
138 r_ptr->r_drop_item = num_item;
140 if (num_gold > r_ptr->r_drop_gold) {
141 r_ptr->r_drop_gold = num_gold;
144 if (r_ptr->drop_flags.has(MonsterDropType::DROP_GOOD)) {
145 r_ptr->r_drop_flags.set(MonsterDropType::DROP_GOOD);
147 if (r_ptr->drop_flags.has(MonsterDropType::DROP_GREAT)) {
148 r_ptr->r_drop_flags.set(MonsterDropType::DROP_GREAT);
150 if (player_ptr->monster_race_idx == m_ptr->r_idx) {
151 RedrawingFlagsUpdater::get_instance().set_flag(SubWindowRedrawingFlag::MONSTER_LORE);