3 #include "system/angband.h"
4 #include "monster-race/monster-race.h"
6 typedef struct lore_type {
15 ITEM_NUMBER drop_gold;
16 ITEM_NUMBER drop_item;
21 BIT_FLAGS a_ability_flags1;
22 BIT_FLAGS a_ability_flags2;
28 lore_type *initialize_lore_type(lore_type *lore_ptr, MONRACE_IDX r_idx, BIT_FLAGS mode);