1 #include "lore/magic-types-setter.h"
2 #include "lore/lore-calculator.h"
3 #include "monster-race/race-flags-ability1.h"
4 #include "monster-race/race-flags-ability2.h"
5 #include "monster-race/race-flags4.h"
6 #include "mspell/mspell-type.h"
7 #include "term/term-color-types.h"
9 void set_breath_types(player_type *player_ptr, lore_type *lore_ptr)
12 if (lore_ptr->flags4 & (RF4_BR_ACID)) {
13 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
14 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
15 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
18 if (lore_ptr->flags4 & (RF4_BR_ELEC)) {
19 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
20 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
21 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
24 if (lore_ptr->flags4 & (RF4_BR_FIRE)) {
25 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
26 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
27 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
30 if (lore_ptr->flags4 & (RF4_BR_COLD)) {
31 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
32 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
33 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
36 if (lore_ptr->flags4 & (RF4_BR_POIS)) {
37 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
38 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
39 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
42 if (lore_ptr->flags4 & (RF4_BR_NETH)) {
43 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
44 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
45 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
48 if (lore_ptr->flags4 & (RF4_BR_LITE)) {
49 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
50 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
51 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
54 if (lore_ptr->flags4 & (RF4_BR_DARK)) {
55 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
56 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
57 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
60 if (lore_ptr->flags4 & (RF4_BR_CONF)) {
61 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
62 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
63 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
66 if (lore_ptr->flags4 & (RF4_BR_SOUN)) {
67 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
68 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
69 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
72 if (lore_ptr->flags4 & (RF4_BR_CHAO)) {
73 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
74 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
75 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
78 if (lore_ptr->flags4 & (RF4_BR_DISE)) {
79 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
80 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
81 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
84 if (lore_ptr->flags4 & (RF4_BR_NEXU)) {
85 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
86 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
87 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
90 if (lore_ptr->flags4 & (RF4_BR_TIME)) {
91 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
92 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
93 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
96 if (lore_ptr->flags4 & (RF4_BR_INER)) {
97 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
98 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
99 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
102 if (lore_ptr->flags4 & (RF4_BR_GRAV)) {
103 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
104 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
105 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
108 if (lore_ptr->flags4 & (RF4_BR_SHAR)) {
109 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
110 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
111 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
114 if (lore_ptr->flags4 & (RF4_BR_PLAS)) {
115 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
116 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
117 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
120 if (lore_ptr->flags4 & (RF4_BR_WALL)) {
121 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
122 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
123 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
126 if (lore_ptr->flags4 & (RF4_BR_MANA)) {
127 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
128 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
129 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
132 if (lore_ptr->flags4 & (RF4_BR_NUKE)) {
133 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
134 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
135 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
138 if (lore_ptr->flags4 & (RF4_BR_DISI)) {
139 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
140 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
141 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
145 void set_ball_types(player_type *player_ptr, lore_type *lore_ptr)
147 if (lore_ptr->a_ability_flags1 & (RF5_BA_ACID)) {
148 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
149 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
150 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
153 if (lore_ptr->a_ability_flags1 & (RF5_BA_ELEC)) {
154 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
155 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
156 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
159 if (lore_ptr->a_ability_flags1 & (RF5_BA_FIRE)) {
160 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
161 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
162 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
165 if (lore_ptr->a_ability_flags1 & (RF5_BA_COLD)) {
166 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
167 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
168 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
171 if (lore_ptr->a_ability_flags1 & (RF5_BA_POIS)) {
172 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
173 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
174 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
177 if (lore_ptr->a_ability_flags1 & (RF5_BA_NETH)) {
178 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
179 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
180 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
183 if (lore_ptr->a_ability_flags1 & (RF5_BA_WATE)) {
184 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
185 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
186 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
189 if (lore_ptr->flags4 & (RF4_BA_NUKE)) {
190 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
191 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
192 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
195 if (lore_ptr->a_ability_flags1 & (RF5_BA_MANA)) {
196 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
197 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
198 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
201 if (lore_ptr->a_ability_flags1 & (RF5_BA_DARK)) {
202 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
203 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
204 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
207 if (lore_ptr->a_ability_flags1 & (RF5_BA_LITE)) {
208 set_damage(player_ptr, lore_ptr->r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
209 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
210 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
213 if (lore_ptr->flags4 & (RF4_BA_CHAO)) {
214 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
215 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
216 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
220 void set_particular_types(player_type *player_ptr, lore_type *lore_ptr)
222 if (lore_ptr->a_ability_flags2 & (RF6_HAND_DOOM)) {
223 lore_ptr->vp[lore_ptr->vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)");
224 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
227 if (lore_ptr->a_ability_flags2 & (RF6_PSY_SPEAR)) {
228 set_damage(player_ptr, lore_ptr->r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
229 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
230 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
233 if (lore_ptr->a_ability_flags1 & (RF5_DRAIN_MANA)) {
234 set_damage(player_ptr, lore_ptr->r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
235 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
236 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
239 if (lore_ptr->a_ability_flags1 & (RF5_MIND_BLAST)) {
240 set_damage(player_ptr, lore_ptr->r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
241 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
242 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
245 if (lore_ptr->a_ability_flags1 & (RF5_BRAIN_SMASH)) {
246 set_damage(player_ptr, lore_ptr->r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
247 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
248 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
251 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_1)) {
252 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_1), _("軽傷+呪い%s", "cause light wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
253 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
254 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
257 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_2)) {
258 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_2), _("重傷+呪い%s", "cause serious wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
259 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
260 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
263 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_3)) {
264 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_3), _("致命傷+呪い%s", "cause critical wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
265 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
266 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
269 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_4)) {
270 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_4), _("秘孔を突く%s", "cause mortal wounds%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
271 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
272 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
276 void set_bolt_types(player_type *player_ptr, lore_type *lore_ptr)
278 if (lore_ptr->a_ability_flags1 & (RF5_BO_ACID)) {
279 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
280 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
281 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
284 if (lore_ptr->a_ability_flags1 & (RF5_BO_ELEC)) {
285 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
286 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
287 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
290 if (lore_ptr->a_ability_flags1 & (RF5_BO_FIRE)) {
291 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
292 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
293 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
296 if (lore_ptr->a_ability_flags1 & (RF5_BO_COLD)) {
297 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
298 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
299 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
302 if (lore_ptr->a_ability_flags1 & (RF5_BO_NETH)) {
303 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
304 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
305 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
308 if (lore_ptr->a_ability_flags1 & (RF5_BO_WATE)) {
309 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
310 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
311 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
314 if (lore_ptr->a_ability_flags1 & (RF5_BO_MANA)) {
315 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
316 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
317 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
320 if (lore_ptr->a_ability_flags1 & (RF5_BO_PLAS)) {
321 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
322 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
323 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
326 if (lore_ptr->a_ability_flags1 & (RF5_BO_ICEE)) {
327 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
328 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
329 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
332 if (lore_ptr->a_ability_flags1 & (RF5_MISSILE)) {
333 set_damage(player_ptr, lore_ptr->r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
334 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
335 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
339 void set_status_types(lore_type *lore_ptr)
341 if (lore_ptr->a_ability_flags1 & (RF5_SCARE)) {
342 lore_ptr->vp[lore_ptr->vn] = _("恐怖", "terrify");
343 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
346 if (lore_ptr->a_ability_flags1 & (RF5_BLIND)) {
347 lore_ptr->vp[lore_ptr->vn] = _("目くらまし", "blind");
348 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
351 if (lore_ptr->a_ability_flags1 & (RF5_CONF)) {
352 lore_ptr->vp[lore_ptr->vn] = _("混乱", "confuse");
353 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
356 if (lore_ptr->a_ability_flags1 & (RF5_SLOW)) {
357 lore_ptr->vp[lore_ptr->vn] = _("減速", "slow");
358 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
361 if (lore_ptr->a_ability_flags1 & (RF5_HOLD)) {
362 lore_ptr->vp[lore_ptr->vn] = _("麻痺", "paralyze");
363 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
366 if (lore_ptr->a_ability_flags2 & (RF6_HASTE)) {
367 lore_ptr->vp[lore_ptr->vn] = _("加速", "haste-self");
368 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
371 if (lore_ptr->a_ability_flags2 & (RF6_HEAL)) {
372 lore_ptr->vp[lore_ptr->vn] = _("治癒", "heal-self");
373 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
376 if (lore_ptr->a_ability_flags2 & (RF6_INVULNER)) {
377 lore_ptr->vp[lore_ptr->vn] = _("無敵化", "make invulnerable");
378 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
381 if (lore_ptr->flags4 & RF4_DISPEL) {
382 lore_ptr->vp[lore_ptr->vn] = _("魔力消去", "dispel-magic");
383 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;