1 #include "lore/magic-types-setter.h"
2 #include "lore/lore-calculator.h"
3 #include "monster-race/race-flags-ability1.h"
4 #include "monster-race/race-flags-ability2.h"
5 #include "monster-race/race-flags3.h"
6 #include "monster-race/race-flags4.h"
7 #include "monster-race/race-flags7.h"
8 #include "mspell/mspell-type.h"
9 #include "term/term-color-types.h"
11 void set_breath_types(player_type *player_ptr, lore_type *lore_ptr)
14 if (lore_ptr->flags4 & (RF4_BR_ACID)) {
15 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
16 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
17 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
20 if (lore_ptr->flags4 & (RF4_BR_ELEC)) {
21 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
22 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
23 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
26 if (lore_ptr->flags4 & (RF4_BR_FIRE)) {
27 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
28 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
29 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
32 if (lore_ptr->flags4 & (RF4_BR_COLD)) {
33 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
34 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
35 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
38 if (lore_ptr->flags4 & (RF4_BR_POIS)) {
39 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
40 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
41 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
44 if (lore_ptr->flags4 & (RF4_BR_NETH)) {
45 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
46 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
47 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
50 if (lore_ptr->flags4 & (RF4_BR_LITE)) {
51 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
52 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
53 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
56 if (lore_ptr->flags4 & (RF4_BR_DARK)) {
57 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
58 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
59 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
62 if (lore_ptr->flags4 & (RF4_BR_CONF)) {
63 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
64 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
65 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
68 if (lore_ptr->flags4 & (RF4_BR_SOUN)) {
69 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
70 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
71 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
74 if (lore_ptr->flags4 & (RF4_BR_CHAO)) {
75 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
76 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
77 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
80 if (lore_ptr->flags4 & (RF4_BR_DISE)) {
81 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
82 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
83 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
86 if (lore_ptr->flags4 & (RF4_BR_NEXU)) {
87 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
88 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
89 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
92 if (lore_ptr->flags4 & (RF4_BR_TIME)) {
93 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
94 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
95 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
98 if (lore_ptr->flags4 & (RF4_BR_INER)) {
99 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
100 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
101 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
104 if (lore_ptr->flags4 & (RF4_BR_GRAV)) {
105 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
106 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
107 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
110 if (lore_ptr->flags4 & (RF4_BR_SHAR)) {
111 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
112 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
113 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
116 if (lore_ptr->flags4 & (RF4_BR_PLAS)) {
117 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
118 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
119 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
122 if (lore_ptr->flags4 & (RF4_BR_WALL)) {
123 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
124 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
125 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
128 if (lore_ptr->flags4 & (RF4_BR_MANA)) {
129 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
130 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
131 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
134 if (lore_ptr->flags4 & (RF4_BR_NUKE)) {
135 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
136 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
137 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
140 if (lore_ptr->flags4 & (RF4_BR_DISI)) {
141 set_damage(player_ptr, lore_ptr->r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
142 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
143 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
147 void set_ball_types(player_type *player_ptr, lore_type *lore_ptr)
149 if (lore_ptr->a_ability_flags1 & (RF5_BA_ACID)) {
150 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
151 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
152 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
155 if (lore_ptr->a_ability_flags1 & (RF5_BA_ELEC)) {
156 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
157 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
158 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
161 if (lore_ptr->a_ability_flags1 & (RF5_BA_FIRE)) {
162 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
163 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
164 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
167 if (lore_ptr->a_ability_flags1 & (RF5_BA_COLD)) {
168 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
169 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
170 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
173 if (lore_ptr->a_ability_flags1 & (RF5_BA_POIS)) {
174 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
175 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
176 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
179 if (lore_ptr->a_ability_flags1 & (RF5_BA_NETH)) {
180 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
181 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
182 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
185 if (lore_ptr->a_ability_flags1 & (RF5_BA_WATE)) {
186 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
187 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
188 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
191 if (lore_ptr->flags4 & (RF4_BA_NUKE)) {
192 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
193 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
194 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
197 if (lore_ptr->a_ability_flags1 & (RF5_BA_MANA)) {
198 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
199 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
200 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
203 if (lore_ptr->a_ability_flags1 & (RF5_BA_DARK)) {
204 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
205 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
206 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
209 if (lore_ptr->a_ability_flags1 & (RF5_BA_LITE)) {
210 set_damage(player_ptr, lore_ptr->r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
211 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
212 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
215 if (lore_ptr->flags4 & (RF4_BA_CHAO)) {
216 set_damage(player_ptr, lore_ptr->r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
217 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
218 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
222 void set_particular_types(player_type *player_ptr, lore_type *lore_ptr)
224 if (lore_ptr->a_ability_flags2 & (RF6_HAND_DOOM)) {
225 lore_ptr->vp[lore_ptr->vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)");
226 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
229 if (lore_ptr->a_ability_flags2 & (RF6_PSY_SPEAR)) {
230 set_damage(player_ptr, lore_ptr->r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
231 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
232 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
235 if (lore_ptr->a_ability_flags1 & (RF5_DRAIN_MANA)) {
236 set_damage(player_ptr, lore_ptr->r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
237 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
238 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
241 if (lore_ptr->a_ability_flags1 & (RF5_MIND_BLAST)) {
242 set_damage(player_ptr, lore_ptr->r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
243 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
244 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
247 if (lore_ptr->a_ability_flags1 & (RF5_BRAIN_SMASH)) {
248 set_damage(player_ptr, lore_ptr->r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
249 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
250 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
253 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_1)) {
254 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_1), _("軽傷+呪い%s", "cause light wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
255 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
256 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
259 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_2)) {
260 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_2), _("重傷+呪い%s", "cause serious wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
261 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
262 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
265 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_3)) {
266 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_3), _("致命傷+呪い%s", "cause critical wounds and cursing%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
267 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
268 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
271 if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_4)) {
272 set_damage(player_ptr, lore_ptr->r_idx, (MS_CAUSE_4), _("秘孔を突く%s", "cause mortal wounds%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
273 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
274 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
278 void set_bolt_types(player_type *player_ptr, lore_type *lore_ptr)
280 if (lore_ptr->a_ability_flags1 & (RF5_BO_ACID)) {
281 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
282 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
283 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
286 if (lore_ptr->a_ability_flags1 & (RF5_BO_ELEC)) {
287 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
288 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
289 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
292 if (lore_ptr->a_ability_flags1 & (RF5_BO_FIRE)) {
293 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
294 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
295 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
298 if (lore_ptr->a_ability_flags1 & (RF5_BO_COLD)) {
299 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
300 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
301 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
304 if (lore_ptr->a_ability_flags1 & (RF5_BO_NETH)) {
305 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
306 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
307 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
310 if (lore_ptr->a_ability_flags1 & (RF5_BO_WATE)) {
311 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
312 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
313 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
316 if (lore_ptr->a_ability_flags1 & (RF5_BO_MANA)) {
317 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
318 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
319 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
322 if (lore_ptr->a_ability_flags1 & (RF5_BO_PLAS)) {
323 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
324 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
325 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
328 if (lore_ptr->a_ability_flags1 & (RF5_BO_ICEE)) {
329 set_damage(player_ptr, lore_ptr->r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
330 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
331 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
334 if (lore_ptr->a_ability_flags1 & (RF5_MISSILE)) {
335 set_damage(player_ptr, lore_ptr->r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
336 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
337 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
341 void set_status_types(lore_type *lore_ptr)
343 if (lore_ptr->a_ability_flags1 & (RF5_SCARE)) {
344 lore_ptr->vp[lore_ptr->vn] = _("恐怖", "terrify");
345 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
348 if (lore_ptr->a_ability_flags1 & (RF5_BLIND)) {
349 lore_ptr->vp[lore_ptr->vn] = _("目くらまし", "blind");
350 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
353 if (lore_ptr->a_ability_flags1 & (RF5_CONF)) {
354 lore_ptr->vp[lore_ptr->vn] = _("混乱", "confuse");
355 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
358 if (lore_ptr->a_ability_flags1 & (RF5_SLOW)) {
359 lore_ptr->vp[lore_ptr->vn] = _("減速", "slow");
360 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
363 if (lore_ptr->a_ability_flags1 & (RF5_HOLD)) {
364 lore_ptr->vp[lore_ptr->vn] = _("麻痺", "paralyze");
365 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
368 if (lore_ptr->a_ability_flags2 & (RF6_HASTE)) {
369 lore_ptr->vp[lore_ptr->vn] = _("加速", "haste-self");
370 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
373 if (lore_ptr->a_ability_flags2 & (RF6_HEAL)) {
374 lore_ptr->vp[lore_ptr->vn] = _("治癒", "heal-self");
375 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
378 if (lore_ptr->a_ability_flags2 & (RF6_INVULNER)) {
379 lore_ptr->vp[lore_ptr->vn] = _("無敵化", "make invulnerable");
380 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
383 if (lore_ptr->flags4 & RF4_DISPEL) {
384 lore_ptr->vp[lore_ptr->vn] = _("魔力消去", "dispel-magic");
385 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
390 * @details 間にザ・ワールドが入っているが、元々こうなので敢えて修正はしない
392 void set_teleport_types(lore_type *lore_ptr)
394 if (lore_ptr->a_ability_flags2 & (RF6_BLINK)) {
395 lore_ptr->vp[lore_ptr->vn] = _("ショートテレポート", "blink-self");
396 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
399 if (lore_ptr->a_ability_flags2 & (RF6_TPORT)) {
400 lore_ptr->vp[lore_ptr->vn] = _("テレポート", "teleport-self");
401 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
404 if (lore_ptr->a_ability_flags2 & (RF6_WORLD)) {
405 lore_ptr->vp[lore_ptr->vn] = _("時を止める", "stop time");
406 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
409 if (lore_ptr->a_ability_flags2 & (RF6_TELE_TO)) {
410 lore_ptr->vp[lore_ptr->vn] = _("テレポートバック", "teleport to");
411 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
414 if (lore_ptr->a_ability_flags2 & (RF6_TELE_AWAY)) {
415 lore_ptr->vp[lore_ptr->vn] = _("テレポートアウェイ", "teleport away");
416 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
419 if (lore_ptr->a_ability_flags2 & (RF6_TELE_LEVEL)) {
420 lore_ptr->vp[lore_ptr->vn] = _("テレポート・レベル", "teleport level");
421 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
425 void set_floor_types(player_type *player_ptr, lore_type *lore_ptr)
427 if (lore_ptr->a_ability_flags2 & (RF6_DARKNESS)) {
428 if ((player_ptr->pclass != CLASS_NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
429 lore_ptr->vp[lore_ptr->vn] = _("暗闇", "create darkness");
430 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
432 lore_ptr->vp[lore_ptr->vn] = _("閃光", "create light");
433 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
437 if (lore_ptr->a_ability_flags2 & (RF6_TRAPS)) {
438 lore_ptr->vp[lore_ptr->vn] = _("トラップ", "create traps");
439 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
442 if (lore_ptr->a_ability_flags2 & (RF6_FORGET)) {
443 lore_ptr->vp[lore_ptr->vn] = _("記憶消去", "cause amnesia");
444 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
447 if (lore_ptr->a_ability_flags2 & (RF6_RAISE_DEAD)) {
448 lore_ptr->vp[lore_ptr->vn] = _("死者復活", "raise dead");
449 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
453 void set_summon_types(lore_type *lore_ptr)
455 if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTER)) {
456 lore_ptr->vp[lore_ptr->vn] = _("モンスター一体召喚", "summon a monster");
457 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
460 if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTERS)) {
461 lore_ptr->vp[lore_ptr->vn] = _("モンスター複数召喚", "summon monsters");
462 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
465 if (lore_ptr->a_ability_flags2 & (RF6_S_KIN)) {
466 lore_ptr->vp[lore_ptr->vn] = _("救援召喚", "summon aid");
467 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
470 if (lore_ptr->a_ability_flags2 & (RF6_S_ANT)) {
471 lore_ptr->vp[lore_ptr->vn] = _("アリ召喚", "summon ants");
472 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
475 if (lore_ptr->a_ability_flags2 & (RF6_S_SPIDER)) {
476 lore_ptr->vp[lore_ptr->vn] = _("クモ召喚", "summon spiders");
477 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
480 if (lore_ptr->a_ability_flags2 & (RF6_S_HOUND)) {
481 lore_ptr->vp[lore_ptr->vn] = _("ハウンド召喚", "summon hounds");
482 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
485 if (lore_ptr->a_ability_flags2 & (RF6_S_HYDRA)) {
486 lore_ptr->vp[lore_ptr->vn] = _("ヒドラ召喚", "summon hydras");
487 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
490 if (lore_ptr->a_ability_flags2 & (RF6_S_ANGEL)) {
491 lore_ptr->vp[lore_ptr->vn] = _("天使一体召喚", "summon an angel");
492 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
495 if (lore_ptr->a_ability_flags2 & (RF6_S_DEMON)) {
496 lore_ptr->vp[lore_ptr->vn] = _("デーモン一体召喚", "summon a demon");
497 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
500 if (lore_ptr->a_ability_flags2 & (RF6_S_UNDEAD)) {
501 lore_ptr->vp[lore_ptr->vn] = _("アンデッド一体召喚", "summon an undead");
502 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
505 if (lore_ptr->a_ability_flags2 & (RF6_S_DRAGON)) {
506 lore_ptr->vp[lore_ptr->vn] = _("ドラゴン一体召喚", "summon a dragon");
507 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
510 if (lore_ptr->a_ability_flags2 & (RF6_S_HI_UNDEAD)) {
511 lore_ptr->vp[lore_ptr->vn] = _("強力なアンデッド召喚", "summon Greater Undead");
512 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
515 if (lore_ptr->a_ability_flags2 & (RF6_S_HI_DRAGON)) {
516 lore_ptr->vp[lore_ptr->vn] = _("古代ドラゴン召喚", "summon Ancient Dragons");
517 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
520 if (lore_ptr->a_ability_flags2 & (RF6_S_CYBER)) {
521 lore_ptr->vp[lore_ptr->vn] = _("サイバーデーモン召喚", "summon Cyberdemons");
522 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
525 if (lore_ptr->a_ability_flags2 & (RF6_S_AMBERITES)) {
526 lore_ptr->vp[lore_ptr->vn] = _("アンバーの王族召喚", "summon Lords of Amber");
527 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
530 if (lore_ptr->a_ability_flags2 & (RF6_S_UNIQUE)) {
531 lore_ptr->vp[lore_ptr->vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters");
532 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;