6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "main/angband-initializer.h"
15 #include "dungeon/dungeon.h"
16 #include "floor/wild.h"
17 #include "info-reader/feature-reader.h"
18 #include "io/files-util.h"
19 #include "io/read-pref-file.h"
20 #include "io/uid-checker.h"
21 #include "main/game-data-initializer.h"
22 #include "main/info-initializer.h"
23 #include "market/building-initializer.h"
24 #include "monster-race/monster-race.h"
25 #include "monster-race/race-flags7.h"
26 #include "system/angband-version.h"
27 #include "system/system-variables.h"
28 #include "term/screen-processor.h"
29 #include "term/term-color-types.h"
30 #include "util/angband-files.h"
31 #include "world/world.h"
38 * @brief 各データファイルを読み取るためのパスを取得する
39 * Find the default paths to all of our important sub-directories.
40 * @param path パス保管先の文字列
43 void init_file_paths(char *libpath, char *varpath)
45 char *libtail, *vartail;
47 #ifdef PRIVATE_USER_PATH
50 string_free(ANGBAND_DIR);
51 string_free(ANGBAND_DIR_APEX);
52 string_free(ANGBAND_DIR_BONE);
53 string_free(ANGBAND_DIR_DATA);
54 string_free(ANGBAND_DIR_EDIT);
55 string_free(ANGBAND_DIR_SCRIPT);
56 string_free(ANGBAND_DIR_FILE);
57 string_free(ANGBAND_DIR_HELP);
58 string_free(ANGBAND_DIR_INFO);
59 string_free(ANGBAND_DIR_SAVE);
60 string_free(ANGBAND_DIR_USER);
61 string_free(ANGBAND_DIR_XTRA);
63 ANGBAND_DIR = string_make(libpath);
64 libtail = libpath + strlen(libpath);
65 vartail = varpath + strlen(varpath);
66 strcpy(vartail, "apex");
67 ANGBAND_DIR_APEX = string_make(varpath);
68 strcpy(vartail, "bone");
69 ANGBAND_DIR_BONE = string_make(varpath);
70 strcpy(vartail, "data");
71 ANGBAND_DIR_DATA = string_make(varpath);
72 strcpy(libtail, "edit");
73 ANGBAND_DIR_EDIT = string_make(libpath);
74 strcpy(libtail, "script");
75 ANGBAND_DIR_SCRIPT = string_make(libpath);
76 strcpy(libtail, "file");
77 ANGBAND_DIR_FILE = string_make(libpath);
78 strcpy(libtail, "help");
79 ANGBAND_DIR_HELP = string_make(libpath);
80 strcpy(libtail, "info");
81 ANGBAND_DIR_INFO = string_make(libpath);
82 strcpy(libtail, "pref");
83 ANGBAND_DIR_PREF = string_make(libpath);
84 strcpy(vartail, "save");
85 ANGBAND_DIR_SAVE = string_make(varpath);
86 #ifdef PRIVATE_USER_PATH
87 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
88 ANGBAND_DIR_USER = string_make(buf);
90 strcpy(vartail, "user");
91 ANGBAND_DIR_USER = string_make(varpath);
93 strcpy(libtail, "xtra");
94 ANGBAND_DIR_XTRA = string_make(libpath);
98 * @brief 画面左下にシステムメッセージを表示する / Take notes on line 23
99 * @param str 初期化中のコンテンツ文字列
102 static void init_note(concptr str)
104 term_erase(0, 23, 255);
105 term_putstr(20, 23, -1, TERM_WHITE, str);
110 * @brief 全ゲームデータ読み込みのサブルーチン / Explain a broken "lib" folder and quit (see below).
115 * This function is "messy" because various things
116 * may or may not be initialized, but the "plog()" and "quit()"
117 * functions are "supposed" to work under any conditions.
120 static void init_angband_aux(concptr why)
123 plog(_("'lib'ディレクトリが存在しないか壊れているようです。", "The 'lib' directory is probably missing or broken."));
124 plog(_("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。", "The 'lib' directory is probably missing or broken."));
125 plog(_("該当する'README'ファイルを読んで確認してみて下さい。", "See the 'README' file for more information."));
126 quit(_("致命的なエラー。", "Fatal Error."));
134 static void put_title(void)
139 int col = (80 - strlen(title)) / 2;
140 col = col < 0 ? 0 : col;
141 const int VER_INFO_ROW = 3; //!< タイトル表記(行)
142 prt(title, VER_INFO_ROW, col);
146 * @brief 全ゲームデータ読み込みのメインルーチン /
147 * @param player_ptr プレーヤーへの参照ポインタ
148 * @param process_autopick_file_command 自動拾いファイル読み込み関数への関数ポインタ
151 void init_angband(player_type *player_ptr, process_autopick_file_command_pf process_autopick_file_command)
153 C_MAKE(file_read__buf, FILE_READ_BUFF_SIZE, char);
154 C_MAKE(file_read__swp, FILE_READ_BUFF_SIZE, char);
155 C_MAKE(file_read__tmp, FILE_READ_BUFF_SIZE, char);
157 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
158 int fd = fd_open(buf, O_RDONLY);
161 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
162 init_angband_aux(why);
167 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
169 fp = angband_fopen(buf, "r");
172 while (0 == angband_fgets(fp, buf, sizeof(buf)))
173 term_putstr(0, i++, -1, TERM_WHITE, buf);
179 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
180 fd = fd_open(buf, O_RDONLY);
181 BIT_FLAGS file_permission = 0664;
183 safe_setuid_grab(player_ptr);
184 fd = fd_make(buf, file_permission);
188 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
189 init_angband_aux(why);
196 init_note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
197 if (init_misc(player_ptr))
198 quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
200 init_note(_("[データの初期化中... (地形)]", "[Initializing arrays... (features)]"));
201 if (init_f_info(player_ptr))
202 quit(_("地形初期化不能", "Cannot initialize features"));
204 if (init_feat_variables())
205 quit(_("地形初期化不能", "Cannot initialize features"));
207 init_note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
208 if (init_k_info(player_ptr))
209 quit(_("アイテム初期化不能", "Cannot initialize objects"));
211 init_note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
212 if (init_a_info(player_ptr))
213 quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
215 init_note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
216 if (init_e_info(player_ptr))
217 quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
219 init_note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
220 if (init_r_info(player_ptr))
221 quit(_("モンスター初期化不能", "Cannot initialize monsters"));
223 init_note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
224 if (init_d_info(player_ptr))
225 quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
227 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
228 if (d_info[i].final_guardian)
229 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
231 init_note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
232 if (init_m_info(player_ptr))
233 quit(_("魔法初期化不能", "Cannot initialize magic"));
235 init_note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
236 if (init_s_info(player_ptr))
237 quit(_("熟練度初期化不能", "Cannot initialize skill"));
239 init_note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
240 if (init_wilderness())
241 quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
243 init_note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
245 quit(_("街を初期化できません", "Cannot initialize towns"));
247 init_note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
248 if (init_buildings())
249 quit(_("建物を初期化できません", "Cannot initialize buildings"));
251 init_note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
253 quit(_("クエストを初期化できません", "Cannot initialize quests"));
255 if (init_v_info(player_ptr))
256 quit(_("vault 初期化不能", "Cannot initialize vaults"));
258 init_note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
259 if (init_other(player_ptr))
260 quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
262 init_note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
264 quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
266 init_note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
267 strcpy(buf, "pref.prf");
268 process_pref_file(player_ptr, buf, process_autopick_file_command);
269 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
270 process_pref_file(player_ptr, buf, process_autopick_file_command);
271 init_note(_("[初期化終了]", "[Initialization complete]"));