6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "main/angband-initializer.h"
15 #include "dungeon/dungeon.h"
16 #include "floor/wild.h"
17 #include "info-reader/feature-reader.h"
18 #include "io/files-util.h"
19 #include "io/read-pref-file.h"
20 #include "io/uid-checker.h"
21 #include "main/game-data-initializer.h"
22 #include "main/info-initializer.h"
23 #include "market/building-initializer.h"
24 #include "monster-race/monster-race.h"
25 #include "monster-race/race-flags7.h"
26 #include "system/angband-version.h"
27 #include "system/system-variables.h"
28 #include "term/screen-processor.h"
29 #include "term/term-color-types.h"
31 #include "util/angband-files.h"
32 #include "world/world.h"
35 #include "util/string-processor.h"
43 * @brief 各データファイルを読み取るためのパスを取得する
44 * Find the default paths to all of our important sub-directories.
45 * @param path パス保管先の文字列
48 void init_file_paths(char *libpath, char *varpath)
50 char *libtail, *vartail;
53 string_free(ANGBAND_DIR);
54 string_free(ANGBAND_DIR_APEX);
55 string_free(ANGBAND_DIR_BONE);
56 string_free(ANGBAND_DIR_DATA);
57 string_free(ANGBAND_DIR_EDIT);
58 string_free(ANGBAND_DIR_SCRIPT);
59 string_free(ANGBAND_DIR_FILE);
60 string_free(ANGBAND_DIR_HELP);
61 string_free(ANGBAND_DIR_INFO);
62 string_free(ANGBAND_DIR_SAVE);
63 string_free(ANGBAND_DIR_DEBUG_SAVE);
64 string_free(ANGBAND_DIR_USER);
65 string_free(ANGBAND_DIR_XTRA);
67 ANGBAND_DIR = string_make(libpath);
68 libtail = libpath + strlen(libpath);
69 vartail = varpath + strlen(varpath);
70 strcpy(vartail, "apex");
71 ANGBAND_DIR_APEX = string_make(varpath);
72 strcpy(vartail, "bone");
73 ANGBAND_DIR_BONE = string_make(varpath);
74 strcpy(vartail, "data");
75 ANGBAND_DIR_DATA = string_make(varpath);
76 strcpy(libtail, "edit");
77 ANGBAND_DIR_EDIT = string_make(libpath);
78 strcpy(libtail, "script");
79 ANGBAND_DIR_SCRIPT = string_make(libpath);
80 strcpy(libtail, "file");
81 ANGBAND_DIR_FILE = string_make(libpath);
82 strcpy(libtail, "help");
83 ANGBAND_DIR_HELP = string_make(libpath);
84 strcpy(libtail, "info");
85 ANGBAND_DIR_INFO = string_make(libpath);
86 strcpy(libtail, "pref");
87 ANGBAND_DIR_PREF = string_make(libpath);
88 strcpy(vartail, "save");
89 ANGBAND_DIR_SAVE = string_make(varpath);
90 path_build(buf, sizeof(buf), ANGBAND_DIR_SAVE, "log");
91 ANGBAND_DIR_DEBUG_SAVE = string_make(buf);
92 #ifdef PRIVATE_USER_PATH
93 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
94 ANGBAND_DIR_USER = string_make(buf);
96 strcpy(vartail, "user");
97 ANGBAND_DIR_USER = string_make(varpath);
99 strcpy(libtail, "xtra");
100 ANGBAND_DIR_XTRA = string_make(libpath);
102 time_t now = time(NULL);
103 struct tm *t = localtime(&now);
105 strftime(tmp, sizeof(tmp), "%Y-%m-%d-%H-%M-%S", t);
106 path_build(debug_savefile, sizeof(debug_savefile), ANGBAND_DIR_DEBUG_SAVE, tmp);
109 struct _finddata_t c_file;
111 char log_file_expr[1024];
112 path_build(log_file_expr, sizeof(log_file_expr), ANGBAND_DIR_DEBUG_SAVE, "*-*");
114 if ((hFile = _findfirst(log_file_expr, &c_file)) != -1L) {
116 if (((t->tm_yday + 365 - localtime(&c_file.time_write)->tm_yday) % 365) > 7) {
117 char c_file_fullpath[1024];
118 path_build(c_file_fullpath, sizeof(c_file_fullpath), ANGBAND_DIR_DEBUG_SAVE, c_file.name);
119 remove(c_file_fullpath);
121 } while (_findnext(hFile, &c_file) == 0);
126 DIR *saves_dir = opendir(ANGBAND_DIR_DEBUG_SAVE);
129 struct dirent *next_entry;
131 while ((next_entry = readdir(saves_dir))) {
132 if (angband_strchr(next_entry->d_name, '-')) {
134 struct stat next_stat;
136 path_build(path, sizeof(path), ANGBAND_DIR_DEBUG_SAVE, next_entry->d_name);
138 * Remove if modified more than a week ago,
139 * 7*24*60*60 seconds.
141 if (stat(path, &next_stat) == 0 &&
142 difftime(now, next_stat.st_mtime) > 604800) {
154 * @brief 画面左下にシステムメッセージを表示する / Take notes on line 23
155 * @param str 初期化中のコンテンツ文字列
158 static void init_note(concptr str)
160 term_erase(0, 23, 255);
161 term_putstr(20, 23, -1, TERM_WHITE, str);
166 * @brief 全ゲームデータ読み込みのサブルーチン / Explain a broken "lib" folder and quit (see below).
171 * This function is "messy" because various things
172 * may or may not be initialized, but the "plog()" and "quit()"
173 * functions are "supposed" to work under any conditions.
176 static void init_angband_aux(concptr why)
179 plog(_("'lib'ディレクトリが存在しないか壊れているようです。", "The 'lib' directory is probably missing or broken."));
180 plog(_("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。", "The 'lib' directory is probably missing or broken."));
181 plog(_("該当する'README'ファイルを読んで確認してみて下さい。", "See the 'README' file for more information."));
182 quit(_("致命的なエラー。", "Fatal Error."));
190 static void put_title(void)
195 int col = (80 - strlen(title)) / 2;
196 col = col < 0 ? 0 : col;
197 const int VER_INFO_ROW = 3; //!< タイトル表記(行)
198 prt(title, VER_INFO_ROW, col);
202 * @brief 全ゲームデータ読み込みのメインルーチン /
203 * @param player_ptr プレーヤーへの参照ポインタ
204 * @param process_autopick_file_command 自動拾いファイル読み込み関数への関数ポインタ
207 void init_angband(player_type *player_ptr, process_autopick_file_command_pf process_autopick_file_command)
209 C_MAKE(file_read__buf, FILE_READ_BUFF_SIZE, char);
210 C_MAKE(file_read__swp, FILE_READ_BUFF_SIZE, char);
211 C_MAKE(file_read__tmp, FILE_READ_BUFF_SIZE, char);
213 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
214 int fd = fd_open(buf, O_RDONLY);
217 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
218 init_angband_aux(why);
223 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
225 fp = angband_fopen(buf, "r");
228 while (0 == angband_fgets(fp, buf, sizeof(buf)))
229 term_putstr(0, i++, -1, TERM_WHITE, buf);
235 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
236 fd = fd_open(buf, O_RDONLY);
237 BIT_FLAGS file_permission = 0664;
239 safe_setuid_grab(player_ptr);
240 fd = fd_make(buf, file_permission);
244 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
245 init_angband_aux(why);
252 init_note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
253 if (init_misc(player_ptr))
254 quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
256 init_note(_("[データの初期化中... (地形)]", "[Initializing arrays... (features)]"));
257 if (init_f_info(player_ptr))
258 quit(_("地形初期化不能", "Cannot initialize features"));
260 if (init_feat_variables())
261 quit(_("地形初期化不能", "Cannot initialize features"));
263 init_note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
264 if (init_k_info(player_ptr))
265 quit(_("アイテム初期化不能", "Cannot initialize objects"));
267 init_note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
268 if (init_a_info(player_ptr))
269 quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
271 init_note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
272 if (init_e_info(player_ptr))
273 quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
275 init_note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
276 if (init_r_info(player_ptr))
277 quit(_("モンスター初期化不能", "Cannot initialize monsters"));
279 init_note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
280 if (init_d_info(player_ptr))
281 quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
283 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
284 if (d_info[i].final_guardian)
285 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
287 init_note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
288 if (init_m_info(player_ptr))
289 quit(_("魔法初期化不能", "Cannot initialize magic"));
291 init_note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
292 if (init_s_info(player_ptr))
293 quit(_("熟練度初期化不能", "Cannot initialize skill"));
295 init_note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
296 if (init_wilderness())
297 quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
299 init_note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
301 quit(_("街を初期化できません", "Cannot initialize towns"));
303 init_note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
304 if (init_buildings())
305 quit(_("建物を初期化できません", "Cannot initialize buildings"));
307 init_note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
309 quit(_("クエストを初期化できません", "Cannot initialize quests"));
311 if (init_v_info(player_ptr))
312 quit(_("vault 初期化不能", "Cannot initialize vaults"));
314 init_note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
315 if (init_other(player_ptr))
316 quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
318 init_note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
320 quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
322 init_note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
323 strcpy(buf, "pref.prf");
324 process_pref_file(player_ptr, buf, process_autopick_file_command);
325 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
326 process_pref_file(player_ptr, buf, process_autopick_file_command);
327 init_note(_("[初期化終了]", "[Initialization complete]"));