2 * @file angband-initializer.cpp
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 #include "main/angband-initializer.h"
16 #include "dungeon/quest.h"
17 #include "floor/wild.h"
18 #include "info-reader/feature-reader.h"
19 #include "io/files-util.h"
20 #include "io/read-pref-file.h"
21 #include "io/uid-checker.h"
22 #include "main/game-data-initializer.h"
23 #include "main/info-initializer.h"
24 #include "market/building-initializer.h"
25 #include "monster-race/monster-race.h"
26 #include "monster-race/race-flags7.h"
27 #include "system/angband-version.h"
28 #include "system/dungeon-info.h"
29 #include "system/monster-race-info.h"
30 #include "system/system-variables.h"
31 #include "term/gameterm.h"
32 #include "term/screen-processor.h"
33 #include "term/term-color-types.h"
35 #include "util/angband-files.h"
36 #include "world/world.h"
38 #include "util/string-processor.h"
41 #ifdef PRIVATE_USER_PATH
46 * @brief 各データファイルを読み取るためのパスを取得する.
47 * @param libpath 各PCのインストール環境における"lib/" を表す絶対パス
49 void init_file_paths(const std::filesystem::path &libpath)
51 ANGBAND_DIR = std::filesystem::path(libpath);
52 ANGBAND_DIR_APEX = std::filesystem::path(libpath).append("apex");
53 ANGBAND_DIR_BONE = std::filesystem::path(libpath).append("bone");
54 ANGBAND_DIR_DATA = std::filesystem::path(libpath).append("data");
55 ANGBAND_DIR_EDIT = std::filesystem::path(libpath).append("edit");
56 ANGBAND_DIR_SCRIPT = std::filesystem::path(libpath).append("script");
57 ANGBAND_DIR_FILE = std::filesystem::path(libpath).append("file");
58 ANGBAND_DIR_HELP = std::filesystem::path(libpath).append("help");
59 ANGBAND_DIR_INFO = std::filesystem::path(libpath).append("info");
60 ANGBAND_DIR_PREF = std::filesystem::path(libpath).append("pref");
61 ANGBAND_DIR_SAVE = std::filesystem::path(libpath).append("save");
62 ANGBAND_DIR_DEBUG_SAVE = std::filesystem::path(ANGBAND_DIR_SAVE).append("log");
63 #ifdef PRIVATE_USER_PATH
64 ANGBAND_DIR_USER = std::filesystem::path(PRIVATE_USER_PATH).append(VARIANT_NAME);
66 ANGBAND_DIR_USER = std::filesystem::path(libpath).append("user");
68 ANGBAND_DIR_XTRA = std::filesystem::path(libpath).append("xtra");
70 time_t now = time(nullptr);
71 struct tm *t = localtime(&now);
73 strftime(tmp, sizeof(tmp), "%Y-%m-%d-%H-%M-%S", t);
74 path_build(debug_savefile, sizeof(debug_savefile), ANGBAND_DIR_DEBUG_SAVE, tmp);
77 struct _finddata_t c_file;
79 char log_file_expr[1024];
80 path_build(log_file_expr, sizeof(log_file_expr), ANGBAND_DIR_DEBUG_SAVE, "*-*");
82 if ((hFile = _findfirst(log_file_expr, &c_file)) != -1L) {
84 if (((t->tm_yday + 365 - localtime(&c_file.time_write)->tm_yday) % 365) > 7) {
85 char c_file_fullpath[1024];
86 path_build(c_file_fullpath, sizeof(c_file_fullpath), ANGBAND_DIR_DEBUG_SAVE, c_file.name);
87 remove(c_file_fullpath);
89 } while (_findnext(hFile, &c_file) == 0);
93 const auto &debug_save_str = ANGBAND_DIR_DEBUG_SAVE.string();
94 DIR *saves_dir = opendir(debug_save_str.data());
95 if (saves_dir == nullptr) {
99 struct dirent *next_entry;
100 while ((next_entry = readdir(saves_dir))) {
101 if (!angband_strchr(next_entry->d_name, '-')) {
106 struct stat next_stat;
107 path_build(path, sizeof(path), ANGBAND_DIR_DEBUG_SAVE, next_entry->d_name);
108 constexpr auto one_week = 7 * 24 * 60 * 60;
109 if ((stat(path, &next_stat) == 0) && (difftime(now, next_stat.st_mtime) > one_week)) {
119 * @brief 画面左下にシステムメッセージを表示する / Take notes on line 23
120 * @param str 初期化中のコンテンツ文字列
122 static void init_note_term(concptr str)
124 term_erase(0, 23, 255);
125 term_putstr(20, 23, -1, TERM_WHITE, str);
130 * @brief ゲーム画面無しの時の初期化メッセージ出力
131 * @param str 初期化中のコンテンツ文字列
133 static void init_note_no_term(concptr str)
135 /* Don't show initialization message when there is no game terminal. */
140 * @brief 全ゲームデータ読み込みのサブルーチン / Explain a broken "lib" folder and quit (see below).
144 * This function is "messy" because various things
145 * may or may not be initialized, but the "plog()" and "quit()"
146 * functions are "supposed" to work under any conditions.
149 static void init_angband_aux(const std::string &why)
152 plog(_("'lib'ディレクトリが存在しないか壊れているようです。", "The 'lib' directory is probably missing or broken."));
153 plog(_("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。", "The 'lib' directory is probably missing or broken."));
154 plog(_("該当する'README'ファイルを読んで確認してみて下さい。", "See the 'README' file for more information."));
155 quit(_("致命的なエラー。", "Fatal Error."));
162 static void put_title()
164 const auto title = get_version();
166 auto col = (title.length() <= MAIN_TERM_MIN_COLS) ? (MAIN_TERM_MIN_COLS - title.length()) / 2 : 0;
167 constexpr auto VER_INFO_ROW = 3; //!< タイトル表記(行)
168 prt(title, VER_INFO_ROW, col);
172 * @brief 全ゲームデータ読み込みのメインルーチン /
173 * @param player_ptr プレイヤーへの参照ポインタ
174 * @param no_term TRUEならゲーム画面無しの状態で初期化を行う。
175 * コマンドラインからスポイラーの出力のみを行う時の使用を想定する。
177 void init_angband(PlayerType *player_ptr, bool no_term)
180 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
181 auto fd = fd_open(buf, O_RDONLY);
183 std::string why = _("'", "Cannot access the '");
185 why.append(_("'ファイルにアクセスできません!", "' file!"));
186 init_angband_aux(why);
192 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
193 auto *fp = angband_fopen(buf, FileOpenMode::READ);
196 while (0 == angband_fgets(fp, buf, sizeof(buf))) {
197 term_putstr(0, i++, -1, TERM_WHITE, buf);
206 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
207 fd = fd_open(buf, O_RDONLY);
209 safe_setuid_grab(player_ptr);
210 fd = fd_make(buf, true);
213 std::string why = _("'", "Cannot create the '");
215 why.append(_("'ファイルを作成できません!", "' file!"));
216 init_angband_aux(why);
225 void (*init_note)(concptr) = (no_term ? init_note_no_term : init_note_term);
227 init_note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
228 if (init_misc(player_ptr)) {
229 quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
232 init_note(_("[データの初期化中... (地形)]", "[Initializing arrays... (features)]"));
233 if (init_terrains_info()) {
234 quit(_("地形初期化不能", "Cannot initialize features"));
237 if (init_feat_variables()) {
238 quit(_("地形初期化不能", "Cannot initialize features"));
241 init_note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
242 if (init_baseitems_info()) {
243 quit(_("アイテム初期化不能", "Cannot initialize objects"));
246 init_note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
247 if (init_artifacts_info()) {
248 quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
251 init_note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
252 if (init_egos_info()) {
253 quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
256 init_note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
257 if (init_monster_race_definitions()) {
258 quit(_("モンスター初期化不能", "Cannot initialize monsters"));
261 init_note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
262 if (init_dungeons_info()) {
263 quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
266 for (const auto &d_ref : dungeons_info) {
267 if (d_ref.idx > 0 && MonsterRace(d_ref.final_guardian).is_valid()) {
268 monraces_info[d_ref.final_guardian].flags7 |= RF7_GUARDIAN;
272 init_note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
273 if (init_class_magics_info()) {
274 quit(_("魔法初期化不能", "Cannot initialize magic"));
277 init_note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
278 if (init_class_skills_info()) {
279 quit(_("熟練度初期化不能", "Cannot initialize skill"));
282 init_note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
283 if (init_wilderness()) {
284 quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
287 init_note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
290 init_note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
293 init_note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
294 QuestList::get_instance().initialize();
295 if (init_vaults_info()) {
296 quit(_("vault 初期化不能", "Cannot initialize vaults"));
299 init_note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
300 init_other(player_ptr);
301 init_note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
303 init_note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
304 process_pref_file(player_ptr, "pref.prf");
305 process_pref_file(player_ptr, std::string("pref-").append(ANGBAND_SYS).append(".prf").data());
306 init_note(_("[初期化終了]", "[Initialization complete]"));