2 * @file angband-initializer.cpp
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 #include "main/angband-initializer.h"
16 #include "dungeon/dungeon.h"
17 #include "floor/wild.h"
18 #include "info-reader/feature-reader.h"
19 #include "io/files-util.h"
20 #include "io/read-pref-file.h"
21 #include "io/uid-checker.h"
22 #include "main/game-data-initializer.h"
23 #include "main/info-initializer.h"
24 #include "market/building-initializer.h"
25 #include "monster-race/monster-race.h"
26 #include "monster-race/race-flags7.h"
27 #include "system/angband-version.h"
28 #include "system/monster-race-definition.h"
29 #include "system/system-variables.h"
30 #include "term/screen-processor.h"
31 #include "term/term-color-types.h"
33 #include "util/angband-files.h"
34 #include "world/world.h"
37 #include "util/string-processor.h"
45 * @brief 各データファイルを読み取るためのパスを取得する
46 * Find the default paths to all of our important sub-directories.
47 * @param path パス保管先の文字列
49 void init_file_paths(char *libpath, char *varpath)
51 char *libtail, *vartail;
54 string_free(ANGBAND_DIR);
55 string_free(ANGBAND_DIR_APEX);
56 string_free(ANGBAND_DIR_BONE);
57 string_free(ANGBAND_DIR_DATA);
58 string_free(ANGBAND_DIR_EDIT);
59 string_free(ANGBAND_DIR_SCRIPT);
60 string_free(ANGBAND_DIR_FILE);
61 string_free(ANGBAND_DIR_HELP);
62 string_free(ANGBAND_DIR_INFO);
63 string_free(ANGBAND_DIR_SAVE);
64 string_free(ANGBAND_DIR_DEBUG_SAVE);
65 string_free(ANGBAND_DIR_USER);
66 string_free(ANGBAND_DIR_XTRA);
68 ANGBAND_DIR = string_make(libpath);
69 libtail = libpath + strlen(libpath);
70 vartail = varpath + strlen(varpath);
71 strcpy(vartail, "apex");
72 ANGBAND_DIR_APEX = string_make(varpath);
73 strcpy(vartail, "bone");
74 ANGBAND_DIR_BONE = string_make(varpath);
75 strcpy(vartail, "data");
76 ANGBAND_DIR_DATA = string_make(varpath);
77 strcpy(libtail, "edit");
78 ANGBAND_DIR_EDIT = string_make(libpath);
79 strcpy(libtail, "script");
80 ANGBAND_DIR_SCRIPT = string_make(libpath);
81 strcpy(libtail, "file");
82 ANGBAND_DIR_FILE = string_make(libpath);
83 strcpy(libtail, "help");
84 ANGBAND_DIR_HELP = string_make(libpath);
85 strcpy(libtail, "info");
86 ANGBAND_DIR_INFO = string_make(libpath);
87 strcpy(libtail, "pref");
88 ANGBAND_DIR_PREF = string_make(libpath);
89 strcpy(vartail, "save");
90 ANGBAND_DIR_SAVE = string_make(varpath);
91 path_build(buf, sizeof(buf), ANGBAND_DIR_SAVE, "log");
92 ANGBAND_DIR_DEBUG_SAVE = string_make(buf);
93 #ifdef PRIVATE_USER_PATH
94 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
95 ANGBAND_DIR_USER = string_make(buf);
97 strcpy(vartail, "user");
98 ANGBAND_DIR_USER = string_make(varpath);
100 strcpy(libtail, "xtra");
101 ANGBAND_DIR_XTRA = string_make(libpath);
103 time_t now = time(NULL);
104 struct tm *t = localtime(&now);
106 strftime(tmp, sizeof(tmp), "%Y-%m-%d-%H-%M-%S", t);
107 path_build(debug_savefile, sizeof(debug_savefile), ANGBAND_DIR_DEBUG_SAVE, tmp);
110 struct _finddata_t c_file;
112 char log_file_expr[1024];
113 path_build(log_file_expr, sizeof(log_file_expr), ANGBAND_DIR_DEBUG_SAVE, "*-*");
115 if ((hFile = _findfirst(log_file_expr, &c_file)) != -1L) {
117 if (((t->tm_yday + 365 - localtime(&c_file.time_write)->tm_yday) % 365) > 7) {
118 char c_file_fullpath[1024];
119 path_build(c_file_fullpath, sizeof(c_file_fullpath), ANGBAND_DIR_DEBUG_SAVE, c_file.name);
120 remove(c_file_fullpath);
122 } while (_findnext(hFile, &c_file) == 0);
127 DIR *saves_dir = opendir(ANGBAND_DIR_DEBUG_SAVE);
130 struct dirent *next_entry;
132 while ((next_entry = readdir(saves_dir))) {
133 if (angband_strchr(next_entry->d_name, '-')) {
135 struct stat next_stat;
137 path_build(path, sizeof(path), ANGBAND_DIR_DEBUG_SAVE, next_entry->d_name);
139 * Remove if modified more than a week ago,
140 * 7*24*60*60 seconds.
142 if (stat(path, &next_stat) == 0 &&
143 difftime(now, next_stat.st_mtime) > 604800) {
155 * @brief 画面左下にシステムメッセージを表示する / Take notes on line 23
156 * @param str 初期化中のコンテンツ文字列
158 static void init_note_term(concptr str)
160 term_erase(0, 23, 255);
161 term_putstr(20, 23, -1, TERM_WHITE, str);
166 * @brief ゲーム画面無しの時の初期化メッセージ出力
167 * @param str 初期化中のコンテンツ文字列
169 static void init_note_no_term(concptr str)
171 /* Don't show initialization message when there is no game terminal. */
176 * @brief 全ゲームデータ読み込みのサブルーチン / Explain a broken "lib" folder and quit (see below).
180 * This function is "messy" because various things
181 * may or may not be initialized, but the "plog()" and "quit()"
182 * functions are "supposed" to work under any conditions.
185 static void init_angband_aux(concptr why)
188 plog(_("'lib'ディレクトリが存在しないか壊れているようです。", "The 'lib' directory is probably missing or broken."));
189 plog(_("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。", "The 'lib' directory is probably missing or broken."));
190 plog(_("該当する'README'ファイルを読んで確認してみて下さい。", "See the 'README' file for more information."));
191 quit(_("致命的なエラー。", "Fatal Error."));
198 static void put_title(void)
203 int col = (80 - strlen(title)) / 2;
204 col = col < 0 ? 0 : col;
205 const int VER_INFO_ROW = 3; //!< タイトル表記(行)
206 prt(title, VER_INFO_ROW, col);
210 * @brief 全ゲームデータ読み込みのメインルーチン /
211 * @param player_ptr プレーヤーへの参照ポインタ
212 * @param no_term TRUEならゲーム画面無しの状態で初期化を行う。
213 * コマンドラインからスポイラーの出力のみを行う時の使用を想定する。
215 void init_angband(player_type *player_ptr, bool no_term)
217 C_MAKE(file_read__buf, FILE_READ_BUFF_SIZE, char);
218 C_MAKE(file_read__swp, FILE_READ_BUFF_SIZE, char);
219 C_MAKE(file_read__tmp, FILE_READ_BUFF_SIZE, char);
221 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
222 int fd = fd_open(buf, O_RDONLY);
224 char why[sizeof(buf) + 128];
225 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
226 init_angband_aux(why);
234 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
236 fp = angband_fopen(buf, "r");
239 while (0 == angband_fgets(fp, buf, sizeof(buf)))
240 term_putstr(0, i++, -1, TERM_WHITE, buf);
248 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
249 fd = fd_open(buf, O_RDONLY);
250 BIT_FLAGS file_permission = 0664;
252 safe_setuid_grab(player_ptr);
253 fd = fd_make(buf, file_permission);
256 char why[sizeof(buf) + 128];
257 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
258 init_angband_aux(why);
267 void (*init_note)(concptr) = (no_term ? init_note_no_term : init_note_term);
269 init_note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
270 if (init_misc(player_ptr))
271 quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
273 init_note(_("[データの初期化中... (地形)]", "[Initializing arrays... (features)]"));
275 quit(_("地形初期化不能", "Cannot initialize features"));
277 if (init_feat_variables())
278 quit(_("地形初期化不能", "Cannot initialize features"));
280 init_note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
282 quit(_("アイテム初期化不能", "Cannot initialize objects"));
284 init_note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
286 quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
288 init_note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
290 quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
292 init_note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
294 quit(_("モンスター初期化不能", "Cannot initialize monsters"));
296 init_note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
298 quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
300 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
301 if (d_info[i].final_guardian)
302 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
304 init_note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
306 quit(_("魔法初期化不能", "Cannot initialize magic"));
308 init_note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
310 quit(_("熟練度初期化不能", "Cannot initialize skill"));
312 init_note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
313 if (init_wilderness())
314 quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
316 init_note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
318 quit(_("街を初期化できません", "Cannot initialize towns"));
320 init_note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
321 if (init_buildings())
322 quit(_("建物を初期化できません", "Cannot initialize buildings"));
324 init_note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
326 quit(_("クエストを初期化できません", "Cannot initialize quests"));
329 quit(_("vault 初期化不能", "Cannot initialize vaults"));
331 init_note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
332 if (init_other(player_ptr))
333 quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
335 init_note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
337 quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
339 init_note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
340 strcpy(buf, "pref.prf");
341 process_pref_file(player_ptr, buf);
342 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
343 process_pref_file(player_ptr, buf);
344 init_note(_("[初期化終了]", "[Initialization complete]"));