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[Refactor] #3230 PlayerType::update に関わる処理を、RedrawingFlagsUpdaterに集約した
[hengbandforosx/hengbandosx.git]
/
src
/
main
/
music-definitions-table.cpp
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/*!
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* @file music-definitions-table.cpp
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* @brief 設定ファイル用のBGM名定義
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*/
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#include "main/music-definitions-table.h"
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#include "system/angband.h"
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const concptr angband_music_basic_name[MUSIC_BASIC_MAX] = {
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"new_game",
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"gameover",
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"exit",
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"town",
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"field1",
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"field2",
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"field3",
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"dun_low",
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"dun_med",
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"dun_high",
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"feel1",
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"feel2",
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"winner",
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"build",
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"wild",
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"quest",
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"arena",
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"battle",
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"quest_clear",
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"final_quest_clear",
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"ambush",
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"unique",
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"shadower",
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"unk_monster",
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"hl_monster",
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};