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[Refactor] #3230 PlayerType::update に関わる処理を、RedrawingFlagsUpdaterに集約した
[hengbandforosx/hengbandosx.git] / src / main / music-definitions-table.cpp
1 /*!
2  * @file music-definitions-table.cpp
3  * @brief 設定ファイル用のBGM名定義
4  */
5
6 #include "main/music-definitions-table.h"
7 #include "system/angband.h"
8
9 const concptr angband_music_basic_name[MUSIC_BASIC_MAX] = {
10     "new_game",
11     "gameover",
12     "exit",
13     "town",
14     "field1",
15     "field2",
16     "field3",
17     "dun_low",
18     "dun_med",
19     "dun_high",
20     "feel1",
21     "feel2",
22     "winner",
23     "build",
24     "wild",
25     "quest",
26     "arena",
27     "battle",
28     "quest_clear",
29     "final_quest_clear",
30     "ambush",
31     "unique",
32     "shadower",
33     "unk_monster",
34     "hl_monster",
35 };