3 * @file music-definitions-table.h
4 * @brief 設定ファイル用のBGM名定義ヘッダ
7 #include "system/angband.h"
10 MUSIC_BASIC_NEW_GAME = 0,
11 MUSIC_BASIC_GAMEOVER = 1,
14 MUSIC_BASIC_FIELD1 = 4,
15 MUSIC_BASIC_FIELD2 = 5,
16 MUSIC_BASIC_FIELD3 = 6,
17 MUSIC_BASIC_DUN_LOW = 7,
18 MUSIC_BASIC_DUN_MED = 8,
19 MUSIC_BASIC_DUN_HIGH = 9,
20 MUSIC_BASIC_DUN_FEEL1 = 10,
21 MUSIC_BASIC_DUN_FEEL2 = 11,
22 MUSIC_BASIC_WINNER = 12,
23 MUSIC_BASIC_BUILD = 13,
24 MUSIC_BASIC_WILD = 14,
25 MUSIC_BASIC_QUEST = 15,
26 MUSIC_BASIC_ARENA = 16,
27 MUSIC_BASIC_BATTLE = 17,
28 MUSIC_BASIC_QUEST_CLEAR = 18,
29 MUSIC_BASIC_FINAL_QUEST_CLEAR = 19,
30 MUSIC_BASIC_AMBUSH = 20,
31 MUSIC_BASIC_UNIQUE = 21,
32 MUSIC_BASIC_SHADOWER = 22,
33 MUSIC_BASIC_UNKNOWN_MONSTER = 23,
34 MUSIC_BASIC_HIGHER_LEVEL_MONSTER = 24,
35 MUSIC_BASIC_MAX = 25, /*!< BGM定義の最大数 */
38 extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];