3 #define MUSIC_BASIC_DEFAULT 0
4 #define MUSIC_BASIC_GAMEOVER 1
5 #define MUSIC_BASIC_EXIT 2
6 #define MUSIC_BASIC_TOWN 3
7 #define MUSIC_BASIC_FIELD1 4
8 #define MUSIC_BASIC_FIELD2 5
9 #define MUSIC_BASIC_FIELD3 6
10 #define MUSIC_BASIC_DUN_LOW 7
11 #define MUSIC_BASIC_DUN_MED 8
12 #define MUSIC_BASIC_DUN_HIGH 9
13 #define MUSIC_BASIC_DUN_FEEL1 10
14 #define MUSIC_BASIC_DUN_FEEL2 11
15 #define MUSIC_BASIC_WINNER 12
16 #define MUSIC_BASIC_BUILD 13
17 #define MUSIC_BASIC_WILD 14
18 #define MUSIC_BASIC_QUEST 15
19 #define MUSIC_BASIC_ARENA 16
20 #define MUSIC_BASIC_BATTLE 17
21 #define MUSIC_BASIC_QUEST_CLEAR 18
22 #define MUSIC_BASIC_FINAL_QUEST_CLEAR 19
23 #define MUSIC_BASIC_AMBUSH 20
24 #define MUSIC_BASIC_MAX 21 /*!< BGM定義の最大数 */
26 extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];