3 typedef enum music_type {
4 MUSIC_BASIC_DEFAULT = 0,
5 MUSIC_BASIC_GAMEOVER = 1,
8 MUSIC_BASIC_FIELD1 = 4,
9 MUSIC_BASIC_FIELD2 = 5,
10 MUSIC_BASIC_FIELD3 = 6,
11 MUSIC_BASIC_DUN_LOW = 7,
12 MUSIC_BASIC_DUN_MED = 8,
13 MUSIC_BASIC_DUN_HIGH = 9,
14 MUSIC_BASIC_DUN_FEEL1 = 10,
15 MUSIC_BASIC_DUN_FEEL2 = 11,
16 MUSIC_BASIC_WINNER = 12,
17 MUSIC_BASIC_BUILD = 13,
18 MUSIC_BASIC_WILD = 14,
19 MUSIC_BASIC_QUEST = 15,
20 MUSIC_BASIC_ARENA = 16,
21 MUSIC_BASIC_BATTLE = 17,
22 MUSIC_BASIC_QUEST_CLEAR = 18,
23 MUSIC_BASIC_FINAL_QUEST_CLEAR = 19,
24 MUSIC_BASIC_AMBUSH = 20,
25 MUSIC_BASIC_MAX = 21, /*!< BGM定義の最大数 */
28 extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];