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[hengbandforosx/hengbandosx.git]
/
src
/
main
/
scene-table-floor.h
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#pragma once
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/*!
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* @file scene-table-floor.h
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* @brief フロアの状況に応じたBGM設定処理ヘッダ
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*/
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#include "main/scene-table.h"
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#include "system/angband.h"
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int get_scene_floor_count();
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void refresh_scene_floor(player_type *player_ptr, scene_type_list &list, int start_index);