3 * @file scene-table-monster.h
4 * @brief モンスターの遭遇状況に応じたBGM設定処理ヘッダ
7 #include "main/scene-table.h"
8 #include "system/angband.h"
10 typedef struct player_type player_type;
11 void clear_scene_target_monster();
12 void set_temp_mute_scene_monster(int sec);
13 int get_scene_monster_count();
14 void refresh_scene_monster(player_type *player_ptr, const std::vector<MONSTER_IDX> &monster_list, scene_type_list &list, int from_index);