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[Refactor] #864 Separated player_type struct from player-type.h to player-type-defini...
[hengbandforosx/hengbandosx.git] / src / main / scene-table-monster.h
1 #pragma once
2 /*!
3  * @file scene-table-monster.h
4  * @brief モンスターの遭遇状況に応じたBGM設定処理ヘッダ
5  */
6
7 #include "main/scene-table.h"
8 #include "system/angband.h"
9
10 typedef struct player_type player_type;
11 void clear_scene_target_monster();
12 void set_temp_mute_scene_monster(int sec);
13 int get_scene_monster_count();
14 void refresh_scene_monster(player_type *player_ptr, const std::vector<MONSTER_IDX> &monster_list, scene_type_list &list, int from_index);