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[Feature] 射撃命中音の効果音対応
[hengbandforosx/hengbandosx.git]
/
src
/
main
/
sound-definitions-table.cpp
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/*!
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* @file sound-definitions-table.cpp
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* @brief 設定ファイル用の効果音名定義
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*/
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#include "main/sound-definitions-table.h"
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const concptr angband_sound_name[SOUND_MAX] = {
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"hit",
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"miss",
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"flee",
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"drop",
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"kill",
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"level",
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"death",
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"study",
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"teleport",
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"shoot",
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"shoot_hit",
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"quaff",
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"zap",
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"walk",
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"tpother",
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"hitwall",
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"eat",
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"store1",
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"store2",
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"store3",
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"store4",
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"dig",
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"opendoor",
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"shutdoor",
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"tplevel",
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"scroll",
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"buy",
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"sell",
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"warn",
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"rocket",
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"n_kill",
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"u_kill",
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"quest",
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"heal",
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"x_heal",
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"bite",
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"claw",
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"m_spell",
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"summon",
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"breath",
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"ball",
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"m_heal",
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"atkspell",
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"evil",
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"touch",
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"sting",
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"crush",
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"slime",
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"wail",
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"winner",
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"fire",
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"acid",
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"elec",
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"cold",
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"illegal",
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"fail",
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"wakeup",
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"invuln",
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"fall",
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"pain",
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"destitem",
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"moan",
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"show",
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"unused",
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"explode",
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"glass",
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"reflect",
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"hungry",
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"weak",
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"faint",
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"good_hit",
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"great_hit",
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"superb_hit",
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"star_great_hit",
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"star_superb_hit",
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"gouge_hit",
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"maim_hit",
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"carve_hit",
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"cleave_hit",
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"smite_hit",
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"eviscerate_hit",
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"shred_hit",
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};