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Merge pull request #3569 from sikabane-works/release/3.0.0.88-alpha
[hengbandforosx/hengbandosx.git] / src / main / sound-definitions-table.cpp
1 /*!
2  * @file sound-definitions-table.cpp
3  * @brief 設定ファイル用の効果音名定義
4  */
5
6 #include "main/sound-definitions-table.h"
7
8 const concptr angband_sound_name[SOUND_MAX] = {
9     "hit",
10     "enemy_hit",
11     "miss",
12     "attack_failed",
13     "flee",
14     "drop",
15     "kill",
16     "level",
17     "death",
18     "study",
19     "teleport",
20     "shoot",
21     "shoot_hit",
22     "quaff",
23     "zap",
24     "walk",
25     "tpother",
26     "hitwall",
27     "eat",
28     "store1",
29     "store2",
30     "store3",
31     "store4",
32     "dig",
33     "dig_through",
34     "opendoor",
35     "shutdoor",
36     "tplevel",
37     "scroll",
38     "buy",
39     "sell",
40     "warn",
41     "rocket",
42     "n_kill",
43     "u_kill",
44     "quest",
45     "heal",
46     "x_heal",
47     "bite",
48     "claw",
49     "m_spell",
50     "summon",
51     "breath",
52     "ball",
53     "m_heal",
54     "atkspell",
55     "evil",
56     "touch",
57     "sting",
58     "crush",
59     "slime",
60     "wail",
61     "winner",
62     "fire",
63     "acid",
64     "elec",
65     "cold",
66     "illegal",
67     "fail",
68     "wakeup",
69     "invuln",
70     "fall",
71     "pain",
72     "destitem",
73     "moan",
74     "show",
75     "unused",
76     "explode",
77     "glass",
78     "reflect",
79     "hungry",
80     "weak",
81     "faint",
82     "good_hit",
83     "great_hit",
84     "superb_hit",
85     "star_great_hit",
86     "star_superb_hit",
87     "gouge_hit",
88     "maim_hit",
89     "carve_hit",
90     "cleave_hit",
91     "smite_hit",
92     "eviscerate_hit",
93     "shred_hit",
94     "wield",
95     "take_off",
96     "terrain_damage",
97     "damage_over_time",
98     "stairway",
99 };