3 * @file sound-definitions-table.h
4 * @brief 設定ファイル用の効果音名定義ヘッダ
7 #include "system/angband.h"
23 SOUND_WALK, /*!< unused */
39 SOUND_ROCKET, /*!< (unused) Somebody's shooting rockets */
40 SOUND_N_KILL, /*!< The player kills a non-living/undead monster */
41 SOUND_U_KILL, /*!< (unused) The player kills a unique*/
42 SOUND_QUEST, /*!< (unused) The player has just completed a quest */
43 SOUND_HEAL, /*!< (unused) The player was healed a little bit */
44 SOUND_X_HEAL, /*!< (unused) The player was healed full health */
45 SOUND_BITE, /*!< A monster bites you */
46 SOUND_CLAW, /*!< A monster claws you */
47 SOUND_M_SPELL, /*!< (unused) A monster casts a miscellaneous spell */
48 SOUND_SUMMON, /*!< A monster casts a summoning spell */
49 SOUND_BREATH, /*!< A monster breathes */
50 SOUND_BALL, /*!< (unused) A monster casts a ball / bolt spell */
51 SOUND_M_HEAL, /*!< (unused) A monster heals itself somehow */
52 SOUND_ATK_SPELL, /*!< (unused) A monster casts a misc. offensive spell */
53 SOUND_EVIL, /*!< Something nasty has just happened! */
54 SOUND_TOUCH, /*!< A monster touches you */
55 SOUND_STING, /*!< A monster stings you */
56 SOUND_CRUSH, /*!< A monster crushes / envelopes you */
57 SOUND_SLIME, /*!< A monster drools/spits/etc on you */
58 SOUND_WAIL, /*!< A monster wails */
59 SOUND_WINNER, /*!< (unused) Just won the game! */
60 SOUND_FIRE, /*!< (unused) An item was burned */
61 SOUND_ACID, /*!< (unused) An item was destroyed by acid */
62 SOUND_ELEC, /*!< (unused) An item was destroyed by electricity */
63 SOUND_COLD, /*!< (unused) An item was shattered */
64 SOUND_ILLEGAL, /*!< Illegal command attempted */
65 SOUND_FAIL, /*!< Fail to get a spell off / activate an item */
66 SOUND_WAKEUP, /*!< (unused) A monster wakes up */
67 SOUND_INVULN, /*!< (unused) Invulnerability! */
68 SOUND_FALL, /*!< Falling through a trapdoor... */
69 SOUND_PAIN, /*!< A monster is in pain! */
70 SOUND_DESTITEM, /*!< An item was destroyed by misc. means */
71 SOUND_MOAN, /*!< A monster makes a moan/beg/insult attack */
72 SOUND_SHOW, /*!< A monster makes a "show" attack */
73 SOUND_UNUSED, /*!< (unused) (no sound for gaze attacks) */
74 SOUND_EXPLODE, /*!< Something (or somebody) explodes */
75 SOUND_GLASS, /*!< A glass feature was crashed */
76 SOUND_REFLECT, /*!< A bolt was reflected */
77 SOUND_HUNGRY, /*!< getting hungry */
78 SOUND_WEAK, /*!< getting weak from hunger */
79 SOUND_FAINT, /*!< getting faint from hunger */
80 SOUND_GOOD_HIT, /*!< critical hit - good */
81 SOUND_GREAT_HIT, /*!< critical hit - great */
82 SOUND_SUPERB_HIT, /*!< critical hit - superb */
83 SOUND_STAR_GREAT_HIT, /*!< critical hit - *great* */
84 SOUND_STAR_SUPERB_HIT, /*!< critical hit - *superb* */
85 SOUND_GOUGE_HIT, /*!< vorpal hit - gouge */
86 SOUND_MAIM_HIT, /*!< vorpal hit - maim */
87 SOUND_CARVE_HIT, /*!< vorpal hit - carve */
88 SOUND_CLEAVE_HIT, /*!< vorpal hit - cleave */
89 SOUND_SMITE_HIT, /*!< vorpal hit - smite */
90 SOUND_EVISCERATE_HIT, /*!< vorpal hit - eviscerate */
91 SOUND_SHRED_HIT, /*!< vorpal hit - shred */
92 SOUND_MAX, /*!< 効果音定義の最大数 / Maximum numbers of sound effect */
95 extern const concptr angband_sound_name[SOUND_MAX];