3 * @file sound-of-music.h
4 * @brief BGM及び効果音のterm出力処理ヘッダ
9 #include "system/angband.h"
11 extern bool has_monster_music;
13 typedef struct player_type player_type;
16 errr play_music(int type, int num);
17 void select_floor_music(player_type *player_ptr);
18 void select_monster_music(player_type *player_ptr, const std::vector<MONSTER_IDX> &monster_list);