5 * @details Windowsでは使わない
8 #include "main/x11-type-string.h"
9 #include "term/gameterm.h"
12 * Add a series of keypresses to the "queue".
14 * Return any errors generated by term_key_push() in doing so, or SUCCESS
17 * Catch the "out of space" error before anything is printed.
19 * NB: The keys added here will be interpreted by any macros or keymaps.
21 errr type_string(concptr str, uint len)
24 term_type *old = Term;
30 term_activate(term_screen);
31 for (concptr s = str; s < str + len; s++) {
35 err = term_key_push(*s);