3 * \brief OS X front end
5 * Copyright (c) 2011 Peter Ammon
7 * This work is free software; you can redistribute it and/or modify it
8 * under the terms of either:
10 * a) the GNU General Public License as published by the Free Software
11 * Foundation, version 2, or
13 * b) the "Angband licence":
14 * This software may be copied and distributed for educational, research,
15 * and not for profit purposes provided that this copyright and statement
16 * are included in all such copies. Other copyrights may also apply.
20 /* This is not included in angband.h in Hengband. */
23 #if defined(MACH_O_COCOA)
26 #include <Cocoa/Cocoa.h>
27 //#include <Carbon/Carbon.h> /* For keycodes */
28 /* Hack - keycodes to enable compiling in macOS 10.14 */
29 #define kVK_Return 0x24
31 #define kVK_Delete 0x33
32 #define kVK_Escape 0x35
33 #define kVK_ANSI_KeypadEnter 0x4C
35 static NSString * const AngbandDirectoryNameLib = @"lib";
36 static NSString * const AngbandDirectoryNameBase = @"Hengband";
38 static NSString * const AngbandMessageCatalog = @"Localizable";
39 static NSString * const AngbandTerminalsDefaultsKey = @"Terminals";
40 static NSString * const AngbandTerminalRowsDefaultsKey = @"Rows";
41 static NSString * const AngbandTerminalColumnsDefaultsKey = @"Columns";
42 static NSString * const AngbandTerminalVisibleDefaultsKey = @"Visible";
43 static NSString * const AngbandGraphicsDefaultsKey = @"GraphicsID";
44 static NSString * const AngbandFrameRateDefaultsKey = @"FramesPerSecond";
45 static NSString * const AngbandSoundDefaultsKey = @"AllowSound";
46 static NSInteger const AngbandWindowMenuItemTagBase = 1000;
47 static NSInteger const AngbandCommandMenuItemTagBase = 2000;
49 /* We can blit to a large layer or image and then scale it down during live
50 * resize, which makes resizing much faster, at the cost of some image quality
52 #ifndef USE_LIVE_RESIZE_CACHE
53 # define USE_LIVE_RESIZE_CACHE 1
56 /* Global defines etc from Angband 3.5-dev - NRM */
57 #define ANGBAND_TERM_MAX 8
59 static bool new_game = TRUE;
61 #define MAX_COLORS 256
62 #define MSG_MAX SOUND_MAX
64 /* End Angband stuff - NRM */
66 /* Application defined event numbers */
69 AngbandEventWakeup = 1
72 /* Redeclare some 10.7 constants and methods so we can build on 10.6 */
75 Angband_NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
76 Angband_NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8
79 @interface NSWindow (AngbandLionRedeclares)
80 - (void)setRestorable:(BOOL)flag;
83 /* Delay handling of pre-emptive "quit" event */
84 static BOOL quit_when_ready = FALSE;
86 /* Set to indicate the game is over and we can quit without delay */
87 static Boolean game_is_finished = FALSE;
89 /* Our frames per second (e.g. 60). A value of 0 means unthrottled. */
90 static int frames_per_second;
92 /* Function to get the default font */
93 static NSFont *default_font;
98 * To handle fonts where an individual glyph's bounding box can extend into
99 * neighboring columns, Term_curs_cocoa(), Term_pict_cocoa(),
100 * Term_text_cocoa(), and Term_wipe_cocoa() merely record what needs to be
101 * done with the actual drawing happening in response to the notification to
102 * flush all rows, the TERM_XTRA_FRESH case in Term_xtra_cocoa(). Can not use
103 * the TERM_XTRA_FROSH notification (the per-row flush), since with a software
104 * cursor, there are calls to Term_pict_cocoa(), Term_text_cocoa(), or
105 * Term_wipe_cocoa() to take care of the old cursor position which are not
106 * followed by a row flush.
108 enum PendingCellChangeType {
109 CELL_CHANGE_NONE = 0,
114 struct PendingCellChange {
116 * For text rendering, stores the character as a wchar_t; for tile
117 * rendering, stores the column in the tile set for the source tile.
119 union { wchar_t w; char c; } c;
121 * For text rendering, stores the color; for tile rendering, stores the
122 * row in the tile set for the source tile.
126 * For text rendering, is one if wc is a character that takes up two
127 * columns (i.e. Japanese kanji); otherwise it is zero. For tile
128 * rendering, Stores the column in the tile set for the terrain tile. */
131 * For tile rendering, stores the row in the tile set for the
135 enum PendingCellChangeType change_type;
138 struct PendingRowChange
141 * These are the first and last columns, inclusive, that have been
142 * modified. xmin is greater than xmax if no changes have been made.
146 * This points to storage for a number of elements equal to the number
147 * of columns (implicitly gotten from the enclosing AngbandContext).
149 struct PendingCellChange* cell_changes;
152 static struct PendingRowChange* create_row_change(int ncol)
154 struct PendingRowChange* prc =
155 (struct PendingRowChange*) malloc(sizeof(struct PendingRowChange));
156 struct PendingCellChange* pcc = (struct PendingCellChange*)
157 malloc(ncol * sizeof(struct PendingCellChange));
160 if (prc == 0 || pcc == 0) {
172 prc->cell_changes = pcc;
173 for (i = 0; i < ncol; ++i) {
174 pcc[i].change_type = CELL_CHANGE_NONE;
180 static void destroy_row_change(struct PendingRowChange* prc)
183 if (prc->cell_changes != 0) {
184 free(prc->cell_changes);
191 struct PendingChanges
193 /* Hold the number of rows specified at creation. */
196 * Hold the position set for the software cursor. Use negative indices
197 * to indicate that the cursor is not displayed.
200 /* Is nonzero if the cursor should be drawn at double the tile width. */
202 /* Record whether the changes include any text, picts, or wipes. */
203 int has_text, has_pict, has_wipe;
205 * These are the first and last rows, inclusive, that have been
206 * modified. ymin is greater than ymax if no changes have been made.
210 * This is an array of pointers to the changes. The number of elements
211 * is the number of rows. An element will be a NULL pointer if no
212 * modifications have been made to the row.
214 struct PendingRowChange** rows;
218 static struct PendingChanges* create_pending_changes(int ncol, int nrow)
220 struct PendingChanges* pc =
221 (struct PendingChanges*) malloc(sizeof(struct PendingChanges));
222 struct PendingRowChange** pprc = (struct PendingRowChange**)
223 malloc(nrow * sizeof(struct PendingRowChange*));
226 if (pc == 0 || pprc == 0) {
246 for (i = 0; i < nrow; ++i) {
253 static void destroy_pending_changes(struct PendingChanges* pc)
259 for (i = 0; i < pc->nrow; ++i) {
260 if (pc->rows[i] != 0) {
261 destroy_row_change(pc->rows[i]);
271 static void clear_pending_changes(struct PendingChanges* pc)
284 for (i = 0; i < pc->nrow; ++i) {
285 if (pc->rows[i] != 0) {
286 destroy_row_change(pc->rows[i]);
294 /* Return zero if successful; otherwise return a nonzero value. */
295 static int resize_pending_changes(struct PendingChanges* pc, int nrow)
297 struct PendingRowChange** pprc;
304 pprc = (struct PendingRowChange**)
305 malloc(nrow * sizeof(struct PendingRowChange*));
309 for (i = 0; i < nrow; ++i) {
314 for (i = 0; i < pc->nrow; ++i) {
315 if (pc->rows[i] != 0) {
316 destroy_row_change(pc->rows[i]);
335 /* The max number of glyphs we support. Currently this only affects
336 * updateGlyphInfo() for the calculation of the tile size, fontAscender,
337 * fontDescender, ncol_pre, and ncol_post (the glyphArray and glyphWidths
338 * members of AngbandContext are only used in updateGlyphInfo()). The
339 * rendering in drawWChar will work for glyphs not in updateGlyphInfo()'s
340 * set, and that is used for rendering Japanese characters.
342 #define GLYPH_COUNT 256
344 /* An AngbandContext represents a logical Term (i.e. what Angband thinks is
345 * a window). This typically maps to one NSView, but may map to more than one
346 * NSView (e.g. the Test and real screen saver view). */
347 @interface AngbandContext : NSObject <NSWindowDelegate>
351 /* The Angband term */
354 /* Column and row cont, by default 80 x 24 */
358 /* The size of the border between the window edge and the contents */
361 /* Our array of views */
362 NSMutableArray *angbandViews;
364 /* The buffered image */
365 CGLayerRef angbandLayer;
367 /* The font of this context */
368 NSFont *angbandViewFont;
370 /* If this context owns a window, here it is */
371 NSWindow *primaryWindow;
373 /* "Glyph info": an array of the CGGlyphs and their widths corresponding to
375 CGGlyph glyphArray[GLYPH_COUNT];
376 CGFloat glyphWidths[GLYPH_COUNT];
378 /* The size of one tile */
381 /* Font's ascender and descender */
382 CGFloat fontAscender, fontDescender;
384 /* Whether we are currently in live resize, which affects how big we render
388 /* Last time we drew, so we can throttle drawing */
389 CFAbsoluteTime lastRefreshTime;
391 struct PendingChanges* changes;
393 * These are the number of columns before or after, respectively, a text
394 * change that may need to be redrawn.
396 int ncol_pre, ncol_post;
400 BOOL _hasSubwindowFlags;
401 BOOL _windowVisibilityChecked;
404 @property (nonatomic, assign) BOOL hasSubwindowFlags;
405 @property (nonatomic, assign) BOOL windowVisibilityChecked;
407 - (void)drawRect:(NSRect)rect inView:(NSView *)view;
409 /* Called at initialization to set the term */
410 - (void)setTerm:(term *)t;
412 /* Called when the context is going down. */
415 /* Returns the size of the image. */
418 /* Return the rect for a tile at given coordinates. */
419 - (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
421 /* Draw the given wide character into the given tile rect. */
422 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx;
424 /* Locks focus on the Angband image, and scales the CTM appropriately. */
425 - (CGContextRef)lockFocus;
427 /* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
428 * for drawing hairlines. */
429 - (CGContextRef)lockFocusUnscaled;
434 /* Returns the primary window for this angband context, creating it if
436 - (NSWindow *)makePrimaryWindow;
438 /* Called to add a new Angband view */
439 - (void)addAngbandView:(AngbandView *)view;
441 /* Make the context aware that one of its views changed size */
442 - (void)angbandViewDidScale:(AngbandView *)view;
444 /* Handle becoming the main window */
445 - (void)windowDidBecomeMain:(NSNotification *)notification;
447 /* Return whether the context's primary window is ordered in or not */
450 /* Return whether the context's primary window is key */
451 - (BOOL)isMainWindow;
453 /* Invalidate the whole image */
454 - (void)setNeedsDisplay:(BOOL)val;
456 /* Invalidate part of the image, with the rect expressed in base coordinates */
457 - (void)setNeedsDisplayInBaseRect:(NSRect)rect;
459 /* Display (flush) our Angband views */
460 - (void)displayIfNeeded;
462 /* Resize context to size of contentRect, and optionally save size to
464 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults;
466 /* Change the minimum size for the window associated with the context. */
467 - (void)setMinimumWindowSize;
469 /* Called from the view to indicate that it is starting or ending live resize */
470 - (void)viewWillStartLiveResize:(AngbandView *)view;
471 - (void)viewDidEndLiveResize:(AngbandView *)view;
472 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible;
473 - (BOOL)windowVisibleUsingDefaults;
477 /* Begins an Angband game. This is the entry point for starting off. */
480 /* Ends an Angband game. */
483 /* Internal method */
484 - (AngbandView *)activeView;
489 * Generate a mask for the subwindow flags. The mask is just a safety check to
490 * make sure that our windows show and hide as expected. This function allows
491 * for future changes to the set of flags without needed to update it here
492 * (unless the underlying types change).
494 u32b AngbandMaskForValidSubwindowFlags(void)
496 int windowFlagBits = sizeof(*(window_flag)) * CHAR_BIT;
497 int maxBits = MIN( 16, windowFlagBits );
500 for( int i = 0; i < maxBits; i++ )
502 if( window_flag_desc[i] != NULL )
512 * Check for changes in the subwindow flags and update window visibility.
513 * This seems to be called for every user event, so we don't
514 * want to do any unnecessary hiding or showing of windows.
516 static void AngbandUpdateWindowVisibility(void)
518 /* Because this function is called frequently, we'll make the mask static.
519 * It doesn't change between calls, as the flags themselves are hardcoded */
520 static u32b validWindowFlagsMask = 0;
522 if( validWindowFlagsMask == 0 )
524 validWindowFlagsMask = AngbandMaskForValidSubwindowFlags();
527 /* Loop through all of the subwindows and see if there is a change in the
528 * flags. If so, show or hide the corresponding window. We don't care about
529 * the flags themselves; we just want to know if any are set. */
530 for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
532 AngbandContext *angbandContext = angband_term[i]->data;
534 if( angbandContext == nil )
539 /* This horrible mess of flags is so that we can try to maintain some
540 * user visibility preference. This should allow the user a window and
541 * have it stay closed between application launches. However, this
542 * means that when a subwindow is turned on, it will no longer appear
543 * automatically. Angband has no concept of user control over window
544 * visibility, other than the subwindow flags. */
545 if( !angbandContext.windowVisibilityChecked )
547 if( [angbandContext windowVisibleUsingDefaults] )
549 [angbandContext->primaryWindow orderFront: nil];
550 angbandContext.windowVisibilityChecked = YES;
554 [angbandContext->primaryWindow close];
555 angbandContext.windowVisibilityChecked = NO;
560 BOOL termHasSubwindowFlags = ((window_flag[i] & validWindowFlagsMask) > 0);
562 if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
564 [angbandContext->primaryWindow close];
565 angbandContext.hasSubwindowFlags = NO;
566 [angbandContext saveWindowVisibleToDefaults: NO];
568 else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
570 [angbandContext->primaryWindow orderFront: nil];
571 angbandContext.hasSubwindowFlags = YES;
572 [angbandContext saveWindowVisibleToDefaults: YES];
577 /* Make the main window key so that user events go to the right spot */
578 AngbandContext *mainWindow = angband_term[0]->data;
579 [mainWindow->primaryWindow makeKeyAndOrderFront: nil];
583 * ------------------------------------------------------------------------
585 * ------------------------------------------------------------------------ */
590 static CGImageRef pict_image;
593 * Numbers of rows and columns in a tileset,
594 * calculated by the PICT/PNG loading code
596 static int pict_cols = 0;
597 static int pict_rows = 0;
600 * Requested graphics mode (as a grafID).
601 * The current mode is stored in current_graphics_mode.
603 static int graf_mode_req = 0;
606 * Helper function to check the various ways that graphics can be enabled,
607 * guarding against NULL
609 static BOOL graphics_are_enabled(void)
611 return current_graphics_mode
612 && current_graphics_mode->grafID != GRAPHICS_NONE;
616 * Hack -- game in progress
618 static Boolean game_in_progress = FALSE;
621 #pragma mark Prototypes
622 static void wakeup_event_loop(void);
623 static void hook_plog(const char *str);
624 static void hook_quit(const char * str);
625 static void load_prefs(void);
626 static void load_sounds(void);
627 static void init_windows(void);
628 static void handle_open_when_ready(void);
629 static void play_sound(int event);
630 static BOOL check_events(int wait);
631 static BOOL send_event(NSEvent *event);
632 static void record_current_savefile(void);
634 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp);
638 * Available values for 'wait'
640 #define CHECK_EVENTS_DRAIN -1
641 #define CHECK_EVENTS_NO_WAIT 0
642 #define CHECK_EVENTS_WAIT 1
646 * Note when "open"/"new" become valid
648 static bool initialized = FALSE;
650 /* Methods for getting the appropriate NSUserDefaults */
651 @interface NSUserDefaults (AngbandDefaults)
652 + (NSUserDefaults *)angbandDefaults;
655 @implementation NSUserDefaults (AngbandDefaults)
656 + (NSUserDefaults *)angbandDefaults
658 return [NSUserDefaults standardUserDefaults];
662 /* Methods for pulling images out of the Angband bundle (which may be separate
663 * from the current bundle in the case of a screensaver */
664 @interface NSImage (AngbandImages)
665 + (NSImage *)angbandImage:(NSString *)name;
668 /* The NSView subclass that draws our Angband image */
669 @interface AngbandView : NSView
671 IBOutlet AngbandContext *angbandContext;
674 - (void)setAngbandContext:(AngbandContext *)context;
675 - (AngbandContext *)angbandContext;
679 @implementation NSImage (AngbandImages)
681 /* Returns an image in the resource directoy of the bundle containing the
682 * Angband view class. */
683 + (NSImage *)angbandImage:(NSString *)name
685 NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
686 NSString *path = [bundle pathForImageResource:name];
688 if (path) result = [[[NSImage alloc] initByReferencingFile:path] autorelease];
696 @implementation AngbandContext
698 @synthesize hasSubwindowFlags=_hasSubwindowFlags;
699 @synthesize windowVisibilityChecked=_windowVisibilityChecked;
701 - (NSFont *)selectionFont
703 return angbandViewFont;
706 - (BOOL)useLiveResizeOptimization
708 /* If we have graphics turned off, text rendering is fast enough that we
709 * don't need to use a live resize optimization. */
710 return inLiveResize && graphics_are_enabled();
715 /* We round the base size down. If we round it up, I believe we may end up
716 * with pixels that nobody "owns" that may accumulate garbage. In general
717 * rounding down is harmless, because any lost pixels may be sopped up by
719 return NSMakeSize(floor(cols * tileSize.width + 2 * borderSize.width), floor(rows * tileSize.height + 2 * borderSize.height));
722 /* qsort-compatible compare function for CGSizes */
723 static int compare_advances(const void *ap, const void *bp)
725 const CGSize *a = ap, *b = bp;
726 return (a->width > b->width) - (a->width < b->width);
729 - (void)updateGlyphInfo
731 /* Update glyphArray and glyphWidths */
732 NSFont *screenFont = [angbandViewFont screenFont];
734 /* Generate a string containing each MacRoman character */
735 unsigned char latinString[GLYPH_COUNT];
737 for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
739 /* Turn that into unichar. Angband uses ISO Latin 1. */
740 unichar unicharString[GLYPH_COUNT] = {0};
741 NSString *allCharsString = [[NSString alloc] initWithBytes:latinString length:sizeof latinString encoding:NSISOLatin1StringEncoding];
742 [allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
743 [allCharsString autorelease];
746 memset(glyphArray, 0, sizeof glyphArray);
747 CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, glyphArray, GLYPH_COUNT);
749 /* Get advances. Record the max advance. */
750 CGSize advances[GLYPH_COUNT] = {};
751 CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray, advances, GLYPH_COUNT);
752 for (i=0; i < GLYPH_COUNT; i++) {
753 glyphWidths[i] = advances[i].width;
756 /* For good non-mono-font support, use the median advance. Start by sorting
758 qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
760 /* Skip over any initially empty run */
762 for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
764 if (advances[startIdx].width > 0) break;
767 /* Pick the center to find the median */
768 CGFloat medianAdvance = 0;
769 if (startIdx < GLYPH_COUNT)
771 /* In case we have all zero advances for some reason */
772 medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
776 * Record the ascender and descender. Some fonts, for instance DIN
777 * Condensed and Rockwell in 10.14, the ascent on '@' exceeds that
778 * reported by [screenFont ascender]. Get the overall bounding box
779 * for the glyphs and use that instead of the ascender and descender
780 * values if the bounding box result extends farther from the baseline.
782 CGRect bounds = CTFontGetBoundingRectsForGlyphs((CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray, NULL, GLYPH_COUNT);
783 fontAscender = [screenFont ascender];
784 if (fontAscender < bounds.origin.y + bounds.size.height) {
785 fontAscender = bounds.origin.y + bounds.size.height;
787 fontDescender = [screenFont descender];
788 if (fontDescender > bounds.origin.y) {
789 fontDescender = bounds.origin.y;
793 * Record the tile size. Round both values up to have tile boundaries
794 * match pixel boundaries.
796 tileSize.width = ceil(medianAdvance);
797 tileSize.height = ceil(fontAscender - fontDescender);
800 * Determine whether neighboring columns need to redrawn when a character
803 CGRect boxes[GLYPH_COUNT] = {};
804 CGFloat beyond_right = 0.;
805 CGFloat beyond_left = 0.;
806 CTFontGetBoundingRectsForGlyphs(
807 (CTFontRef)screenFont,
808 kCTFontHorizontalOrientation,
812 for (i = 0; i < GLYPH_COUNT; i++) {
813 /* Account for the compression and offset used by drawWChar(). */
814 CGFloat compression, offset;
817 if (glyphWidths[i] <= tileSize.width) {
819 offset = 0.5 * (tileSize.width - glyphWidths[i]);
821 compression = tileSize.width / glyphWidths[i];
824 v = (offset + boxes[i].origin.x) * compression;
825 if (beyond_left > v) {
828 v = (offset + boxes[i].origin.x + boxes[i].size.width) * compression;
829 if (beyond_right < v) {
833 ncol_pre = ceil(-beyond_left / tileSize.width);
834 if (beyond_right > tileSize.width) {
835 ncol_post = ceil((beyond_right - tileSize.width) / tileSize.width);
843 NSSize size = NSMakeSize(1, 1);
845 AngbandView *activeView = [self activeView];
848 /* If we are in live resize, draw as big as the screen, so we can scale
849 * nicely to any size. If we are not in live resize, then use the
850 * bounds of the active view. */
852 if ([self useLiveResizeOptimization] && (screen = [[activeView window] screen]) != NULL)
854 size = [screen frame].size;
858 size = [activeView bounds].size;
862 CGLayerRelease(angbandLayer);
864 /* Use the highest monitor scale factor on the system to work out what
865 * scale to draw at - not the recommended method, but works where we
866 * can't easily get the monitor the current draw is occurring on. */
867 float angbandLayerScale = 1.0;
868 if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
869 for (NSScreen *screen in [NSScreen screens]) {
870 angbandLayerScale = fmax(angbandLayerScale, [screen backingScaleFactor]);
874 /* Make a bitmap context as an example for our layer */
875 CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();
876 CGContextRef exampleCtx = CGBitmapContextCreate(NULL, 1, 1, 8 /* bits per component */, 48 /* bytesPerRow */, cs, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host);
877 CGColorSpaceRelease(cs);
879 /* Create the layer at the appropriate size */
880 size.width = fmax(1, ceil(size.width * angbandLayerScale));
881 size.height = fmax(1, ceil(size.height * angbandLayerScale));
882 angbandLayer = CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
884 CFRelease(exampleCtx);
886 /* Set the new context of the layer to draw at the correct scale */
887 CGContextRef ctx = CGLayerGetContext(angbandLayer);
888 CGContextScaleCTM(ctx, angbandLayerScale, angbandLayerScale);
891 [[NSColor blackColor] set];
892 NSRectFill((NSRect){NSZeroPoint, [self baseSize]});
896 - (void)requestRedraw
898 if (! self->terminal) return;
902 /* Activate the term */
903 Term_activate(self->terminal);
905 /* Redraw the contents */
908 /* Flush the output */
911 /* Restore the old term */
915 - (void)setTerm:(term *)t
920 - (void)viewWillStartLiveResize:(AngbandView *)view
922 #if USE_LIVE_RESIZE_CACHE
923 if (inLiveResize < INT_MAX) inLiveResize++;
924 else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize overflow"];
926 if (inLiveResize == 1 && graphics_are_enabled())
930 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
931 [self requestRedraw];
936 - (void)viewDidEndLiveResize:(AngbandView *)view
938 #if USE_LIVE_RESIZE_CACHE
939 if (inLiveResize > 0) inLiveResize--;
940 else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize underflow"];
942 if (inLiveResize == 0 && graphics_are_enabled())
946 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
947 [self requestRedraw];
953 * If we're trying to limit ourselves to a certain number of frames per second,
954 * then compute how long it's been since we last drew, and then wait until the
955 * next frame has passed. */
958 if (frames_per_second > 0)
960 CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
961 CFTimeInterval timeSinceLastRefresh = now - lastRefreshTime;
962 CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
964 if (timeUntilNextRefresh > 0)
966 usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
969 lastRefreshTime = CFAbsoluteTimeGetCurrent();
972 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx
974 CGFloat tileOffsetY = fontAscender;
975 CGFloat tileOffsetX = 0.0;
976 NSFont *screenFont = [angbandViewFont screenFont];
977 UniChar unicharString[2] = {(UniChar)wchar, 0};
979 /* Get glyph and advance */
980 CGGlyph thisGlyphArray[1] = { 0 };
981 CGSize advances[1] = { { 0, 0 } };
982 CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, thisGlyphArray, 1);
983 CGGlyph glyph = thisGlyphArray[0];
984 CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, thisGlyphArray, advances, 1);
985 CGSize advance = advances[0];
987 /* If our font is not monospaced, our tile width is deliberately not big
988 * enough for every character. In that event, if our glyph is too wide, we
989 * need to compress it horizontally. Compute the compression ratio.
990 * 1.0 means no compression. */
991 double compressionRatio;
992 if (advance.width <= NSWidth(tile))
994 /* Our glyph fits, so we can just draw it, possibly with an offset */
995 compressionRatio = 1.0;
996 tileOffsetX = (NSWidth(tile) - advance.width)/2;
1000 /* Our glyph doesn't fit, so we'll have to compress it */
1001 compressionRatio = NSWidth(tile) / advance.width;
1007 CGAffineTransform textMatrix = CGContextGetTextMatrix(ctx);
1008 CGFloat savedA = textMatrix.a;
1010 /* Set the position */
1011 textMatrix.tx = tile.origin.x + tileOffsetX;
1012 textMatrix.ty = tile.origin.y + tileOffsetY;
1014 /* Maybe squish it horizontally. */
1015 if (compressionRatio != 1.)
1017 textMatrix.a *= compressionRatio;
1020 textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
1021 CGContextSetTextMatrix(ctx, textMatrix);
1022 CGContextShowGlyphsAtPositions(ctx, &glyph, &CGPointZero, 1);
1024 /* Restore the text matrix if we messed with the compression ratio */
1025 if (compressionRatio != 1.)
1027 textMatrix.a = savedA;
1028 CGContextSetTextMatrix(ctx, textMatrix);
1031 textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
1032 CGContextSetTextMatrix(ctx, textMatrix);
1035 /* Lock and unlock focus on our image or layer, setting up the CTM
1037 - (CGContextRef)lockFocusUnscaled
1039 /* Create an NSGraphicsContext representing this CGLayer */
1040 CGContextRef ctx = CGLayerGetContext(angbandLayer);
1041 NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:NO];
1042 [NSGraphicsContext saveGraphicsState];
1043 [NSGraphicsContext setCurrentContext:context];
1044 CGContextSaveGState(ctx);
1050 /* Restore the graphics state */
1051 CGContextRef ctx = [[NSGraphicsContext currentContext] graphicsPort];
1052 CGContextRestoreGState(ctx);
1053 [NSGraphicsContext restoreGraphicsState];
1058 /* Return the size of our layer */
1059 CGSize result = CGLayerGetSize(angbandLayer);
1060 return NSMakeSize(result.width, result.height);
1063 - (CGContextRef)lockFocus
1065 return [self lockFocusUnscaled];
1069 - (NSRect)rectInImageForTileAtX:(int)x Y:(int)y
1072 return NSMakeRect(x * tileSize.width + borderSize.width, flippedY * tileSize.height + borderSize.height, tileSize.width, tileSize.height);
1075 - (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
1077 /* Record the new font */
1079 [angbandViewFont release];
1080 angbandViewFont = font;
1082 /* Update our glyph info */
1083 [self updateGlyphInfo];
1085 if( adjustTerminal )
1087 /* Adjust terminal to fit window with new font; save the new columns
1088 * and rows since they could be changed */
1089 NSRect contentRect = [self->primaryWindow contentRectForFrameRect: [self->primaryWindow frame]];
1091 [self setMinimumWindowSize];
1092 NSSize size = self->primaryWindow.contentMinSize;
1093 BOOL windowNeedsResizing = NO;
1094 if (contentRect.size.width < size.width) {
1095 contentRect.size.width = size.width;
1096 windowNeedsResizing = YES;
1098 if (contentRect.size.height < size.height) {
1099 contentRect.size.height = size.height;
1100 windowNeedsResizing = YES;
1102 if (windowNeedsResizing) {
1103 size.width = contentRect.size.width;
1104 size.height = contentRect.size.height;
1105 [self->primaryWindow setContentSize:size];
1107 [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
1110 /* Update our image */
1114 [self requestRedraw];
1119 if ((self = [super init]))
1121 /* Default rows and cols */
1125 /* Default border size */
1126 self->borderSize = NSMakeSize(2, 2);
1128 /* Allocate our array of views */
1129 angbandViews = [[NSMutableArray alloc] init];
1131 self->changes = create_pending_changes(self->cols, self->rows);
1132 if (self->changes == 0) {
1133 NSLog(@"AngbandContext init: out of memory for pending changes");
1136 self->ncol_post = 0;
1138 /* Make the image. Since we have no views, it'll just be a puny 1x1 image. */
1141 _windowVisibilityChecked = NO;
1147 * Destroy all the receiver's stuff. This is intended to be callable more than
1154 /* Disassociate ourselves from our angbandViews */
1155 [angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
1156 [angbandViews release];
1159 /* Destroy the layer/image */
1160 CGLayerRelease(angbandLayer);
1161 angbandLayer = NULL;
1164 [angbandViewFont release];
1165 angbandViewFont = nil;
1168 [primaryWindow setDelegate:nil];
1169 [primaryWindow close];
1170 [primaryWindow release];
1171 primaryWindow = nil;
1173 /* Pending changes */
1174 destroy_pending_changes(self->changes);
1178 /* Usual Cocoa fare */
1188 #pragma mark Directories and Paths Setup
1191 * Return the path for Angband's lib directory and bail if it isn't found. The
1192 * lib directory should be in the bundle's resources directory, since it's
1193 * copied when built.
1195 + (NSString *)libDirectoryPath
1197 NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
1198 BOOL isDirectory = NO;
1199 BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
1201 if( !libExists || !isDirectory )
1203 NSLog( @"[%@ %@]: can't find %@/ in bundle: isDirectory: %d libExists: %d", NSStringFromClass( [self class] ), NSStringFromSelector( _cmd ), AngbandDirectoryNameLib, isDirectory, libExists );
1205 NSString *msg = NSLocalizedStringWithDefaultValue(
1206 @"Error.MissingResources",
1207 AngbandMessageCatalog,
1208 [NSBundle mainBundle],
1209 @"Missing Resources",
1210 @"Alert text for missing resources");
1211 NSString *info = NSLocalizedStringWithDefaultValue(
1212 @"Error.MissingAngbandLib",
1213 AngbandMessageCatalog,
1214 [NSBundle mainBundle],
1215 @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
1216 @"Alert informative message for missing Angband lib/ folder");
1217 NSString *quit_label = NSLocalizedStringWithDefaultValue(
1218 @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
1220 NSAlert *alert = [[NSAlert alloc] init];
1223 * Note that NSCriticalAlertStyle was deprecated in 10.10. The
1224 * replacement is NSAlertStyleCritical.
1226 alert.alertStyle = NSCriticalAlertStyle;
1227 alert.messageText = msg;
1228 alert.informativeText = info;
1229 [alert addButtonWithTitle:quit_label];
1230 NSModalResponse result = [alert runModal];
1235 return bundleLibPath;
1239 * Return the path for the directory where Angband should look for its standard
1242 + (NSString *)angbandDocumentsPath
1244 NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
1246 #if defined(SAFE_DIRECTORY)
1247 NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
1248 return [documents stringByAppendingPathComponent: versionedDirectory];
1250 return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
1255 * Adjust directory paths as needed to correct for any differences needed by
1256 * Angband. \c init_file_paths() currently requires that all paths provided have
1257 * a trailing slash and all other platforms honor this.
1259 * \param originalPath The directory path to adjust.
1260 * \return A path suitable for Angband or nil if an error occurred.
1262 static NSString *AngbandCorrectedDirectoryPath(NSString *originalPath)
1264 if ([originalPath length] == 0) {
1268 if (![originalPath hasSuffix: @"/"]) {
1269 return [originalPath stringByAppendingString: @"/"];
1272 return originalPath;
1276 * Give Angband the base paths that should be used for the various directories
1277 * it needs. It will create any needed directories.
1279 + (void)prepareFilePathsAndDirectories
1281 char libpath[PATH_MAX + 1] = "\0";
1282 NSString *libDirectoryPath = AngbandCorrectedDirectoryPath([self libDirectoryPath]);
1283 [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
1285 char basepath[PATH_MAX + 1] = "\0";
1286 NSString *angbandDocumentsPath = AngbandCorrectedDirectoryPath([self angbandDocumentsPath]);
1287 [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
1289 init_file_paths(libpath, libpath, basepath);
1290 create_needed_dirs();
1296 /* From the Linux mbstowcs(3) man page:
1297 * If dest is NULL, n is ignored, and the conversion proceeds as above,
1298 * except that the converted wide characters are not written out to mem‐
1299 * ory, and that no length limit exists.
1301 static size_t Term_mbcs_cocoa(wchar_t *dest, const char *src, int n)
1306 /* Unicode code point to UTF-8
1307 * 0x0000-0x007f: 0xxxxxxx
1308 * 0x0080-0x07ff: 110xxxxx 10xxxxxx
1309 * 0x0800-0xffff: 1110xxxx 10xxxxxx 10xxxxxx
1310 * 0x10000-0x1fffff: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
1311 * Note that UTF-16 limits Unicode to 0x10ffff. This code is not
1314 for (i = 0; i < n || dest == NULL; i++) {
1315 if ((src[i] & 0x80) == 0) {
1316 if (dest != NULL) dest[count] = src[i];
1317 if (src[i] == 0) break;
1318 } else if ((src[i] & 0xe0) == 0xc0) {
1319 if (dest != NULL) dest[count] =
1320 (((unsigned char)src[i] & 0x1f) << 6)|
1321 ((unsigned char)src[i+1] & 0x3f);
1323 } else if ((src[i] & 0xf0) == 0xe0) {
1324 if (dest != NULL) dest[count] =
1325 (((unsigned char)src[i] & 0x0f) << 12) |
1326 (((unsigned char)src[i+1] & 0x3f) << 6) |
1327 ((unsigned char)src[i+2] & 0x3f);
1329 } else if ((src[i] & 0xf8) == 0xf0) {
1330 if (dest != NULL) dest[count] =
1331 (((unsigned char)src[i] & 0x0f) << 18) |
1332 (((unsigned char)src[i+1] & 0x3f) << 12) |
1333 (((unsigned char)src[i+2] & 0x3f) << 6) |
1334 ((unsigned char)src[i+3] & 0x3f);
1337 /* Found an invalid multibyte sequence */
1347 * Entry point for initializing Angband
1351 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
1353 /* Hooks in some "z-util.c" hooks */
1354 plog_aux = hook_plog;
1355 quit_aux = hook_quit;
1357 /* Initialize file paths */
1358 [self prepareFilePathsAndDirectories];
1360 /* Note the "system" */
1361 ANGBAND_SYS = "coc";
1363 /* Load preferences */
1366 /* Prepare the windows */
1369 /* Set up game event handlers */
1370 /* init_display(); */
1372 /* Register the sound hook */
1373 /* sound_hook = play_sound; */
1375 /* Initialise game */
1378 /* This is not incorporated into Hengband's init_angband() yet. */
1379 init_graphics_modes();
1381 /* Initialize some save file stuff */
1382 player_egid = getegid();
1384 /* We are now initialized */
1387 /* Handle "open_when_ready" */
1388 handle_open_when_ready();
1390 /* Handle pending events (most notably update) and flush input */
1393 /* Prompt the user. */
1394 int message_row = (Term->hgt - 23) / 5 + 23;
1395 Term_erase(0, message_row, 255);
1398 "['ファイル' メニューから '新' または '開く' を選択します]",
1399 message_row, (Term->wid - 57) / 2
1401 "[Choose 'New' or 'Open' from the 'File' menu]",
1402 message_row, (Term->wid - 45) / 2
1408 * Play a game -- "new_game" is set by "new", "open" or the open document
1409 * even handler as appropriate
1414 while (!game_in_progress) {
1415 NSAutoreleasePool *splashScreenPool = [[NSAutoreleasePool alloc] init];
1416 NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
1417 if (event) [NSApp sendEvent:event];
1418 [splashScreenPool drain];
1422 play_game(new_game);
1429 /* Hack -- Forget messages */
1432 p_ptr->playing = FALSE;
1433 p_ptr->leaving = TRUE;
1434 quit_when_ready = TRUE;
1437 - (void)addAngbandView:(AngbandView *)view
1439 if (! [angbandViews containsObject:view])
1441 [angbandViews addObject:view];
1443 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1444 [self requestRedraw];
1449 * We have this notion of an "active" AngbandView, which is the largest - the
1450 * idea being that in the screen saver, when the user hits Test in System
1451 * Preferences, we don't want to keep driving the AngbandView in the
1452 * background. Our active AngbandView is the widest - that's a hack all right.
1453 * Mercifully when we're just playing the game there's only one view.
1455 - (AngbandView *)activeView
1457 if ([angbandViews count] == 1)
1458 return [angbandViews objectAtIndex:0];
1460 AngbandView *result = nil;
1462 for (AngbandView *angbandView in angbandViews)
1464 float width = [angbandView frame].size.width;
1465 if (width > maxWidth)
1468 result = angbandView;
1474 - (void)angbandViewDidScale:(AngbandView *)view
1476 /* If we're live-resizing with graphics, we're using the live resize
1477 * optimization, so don't update the image. Otherwise do it. */
1478 if (! (inLiveResize && graphics_are_enabled()) && view == [self activeView])
1482 [self setNeedsDisplay:YES]; /*we'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1483 [self requestRedraw];
1488 - (void)removeAngbandView:(AngbandView *)view
1490 if ([angbandViews containsObject:view])
1492 [angbandViews removeObject:view];
1494 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1495 if ([angbandViews count]) [self requestRedraw];
1500 static NSMenuItem *superitem(NSMenuItem *self)
1502 NSMenu *supermenu = [[self menu] supermenu];
1503 int index = [supermenu indexOfItemWithSubmenu:[self menu]];
1504 if (index == -1) return nil;
1505 else return [supermenu itemAtIndex:index];
1509 - (BOOL)validateMenuItem:(NSMenuItem *)menuItem
1511 int tag = [menuItem tag];
1512 SEL sel = [menuItem action];
1513 if (sel == @selector(setGraphicsMode:))
1515 [menuItem setState: (tag == graf_mode_req)];
1524 - (NSWindow *)makePrimaryWindow
1526 if (! primaryWindow)
1528 /* This has to be done after the font is set, which it already is in
1529 * term_init_cocoa() */
1530 CGFloat width = self->cols * tileSize.width + borderSize.width * 2.0;
1531 CGFloat height = self->rows * tileSize.height + borderSize.height * 2.0;
1532 NSRect contentRect = NSMakeRect( 0.0, 0.0, width, height );
1534 NSUInteger styleMask = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask;
1536 /* Make every window other than the main window closable */
1537 if( angband_term[0]->data != self )
1539 styleMask |= NSClosableWindowMask;
1542 primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
1544 /* Not to be released when closed */
1545 [primaryWindow setReleasedWhenClosed:NO];
1546 [primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
1549 AngbandView *angbandView = [[AngbandView alloc] initWithFrame:contentRect];
1550 [angbandView setAngbandContext:self];
1551 [angbandViews addObject:angbandView];
1552 [primaryWindow setContentView:angbandView];
1553 [angbandView release];
1555 /* We are its delegate */
1556 [primaryWindow setDelegate:self];
1558 /* Update our image, since this is probably the first angband view
1562 return primaryWindow;
1567 #pragma mark View/Window Passthrough
1570 * This is what our views call to get us to draw to the window
1572 - (void)drawRect:(NSRect)rect inView:(NSView *)view
1574 /* Take this opportunity to throttle so we don't flush faster than desired.
1576 BOOL viewInLiveResize = [view inLiveResize];
1577 if (! viewInLiveResize) [self throttle];
1579 /* With a GLayer, use CGContextDrawLayerInRect */
1580 CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
1581 NSRect bounds = [view bounds];
1582 if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationLow);
1583 CGContextSetBlendMode(context, kCGBlendModeCopy);
1584 CGContextDrawLayerInRect(context, *(CGRect *)&bounds, angbandLayer);
1585 if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationDefault);
1590 return [[[angbandViews lastObject] window] isVisible];
1593 - (BOOL)isMainWindow
1595 return [[[angbandViews lastObject] window] isMainWindow];
1598 - (void)setNeedsDisplay:(BOOL)val
1600 for (NSView *angbandView in angbandViews)
1602 [angbandView setNeedsDisplay:val];
1606 - (void)setNeedsDisplayInBaseRect:(NSRect)rect
1608 for (NSView *angbandView in angbandViews)
1610 [angbandView setNeedsDisplayInRect: rect];
1614 - (void)displayIfNeeded
1616 [[self activeView] displayIfNeeded];
1619 - (int)terminalIndex
1623 for( termIndex = 0; termIndex < ANGBAND_TERM_MAX; termIndex++ )
1625 if( angband_term[termIndex] == self->terminal )
1634 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults
1636 CGFloat newRows = floor( (contentRect.size.height - (borderSize.height * 2.0)) / tileSize.height );
1637 CGFloat newColumns = ceil( (contentRect.size.width - (borderSize.width * 2.0)) / tileSize.width );
1639 if (newRows < 1 || newColumns < 1) return;
1640 self->cols = newColumns;
1641 self->rows = newRows;
1643 if (resize_pending_changes(self->changes, self->rows) != 0) {
1644 destroy_pending_changes(self->changes);
1646 NSLog(@"out of memory for pending changes with resize of terminal %d",
1647 [self terminalIndex]);
1650 if( saveToDefaults )
1652 int termIndex = [self terminalIndex];
1653 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1655 if( termIndex < (int)[terminals count] )
1657 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
1658 [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->cols] forKey: AngbandTerminalColumnsDefaultsKey];
1659 [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->rows] forKey: AngbandTerminalRowsDefaultsKey];
1661 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
1662 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
1664 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
1665 [mutableTerminals release];
1666 [mutableTerm release];
1668 [[NSUserDefaults standardUserDefaults] synchronize];
1672 Term_activate( self->terminal );
1673 Term_resize( (int)newColumns, (int)newRows);
1675 Term_activate( old );
1678 - (void)setMinimumWindowSize
1682 if ([self terminalIndex] == 0) {
1684 minsize.height = 24;
1690 minsize.width * self->tileSize.width + self->borderSize.width * 2.0;
1692 minsize.height * self->tileSize.height + self->borderSize.height * 2.0;
1693 [[self makePrimaryWindow] setContentMinSize:minsize];
1696 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible
1698 int termIndex = [self terminalIndex];
1699 BOOL safeVisibility = (termIndex == 0) ? YES : windowVisible; /* Ensure main term doesn't go away because of these defaults */
1700 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1702 if( termIndex < (int)[terminals count] )
1704 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
1705 [mutableTerm setValue: [NSNumber numberWithBool: safeVisibility] forKey: AngbandTerminalVisibleDefaultsKey];
1707 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
1708 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
1710 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
1711 [mutableTerminals release];
1712 [mutableTerm release];
1716 - (BOOL)windowVisibleUsingDefaults
1718 int termIndex = [self terminalIndex];
1720 if( termIndex == 0 )
1725 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1728 if( termIndex < (int)[terminals count] )
1730 NSDictionary *term = [terminals objectAtIndex: termIndex];
1731 NSNumber *visibleValue = [term valueForKey: AngbandTerminalVisibleDefaultsKey];
1733 if( visibleValue != nil )
1735 visible = [visibleValue boolValue];
1743 #pragma mark NSWindowDelegate Methods
1745 /*- (void)windowWillStartLiveResize: (NSNotification *)notification
1749 - (void)windowDidEndLiveResize: (NSNotification *)notification
1751 NSWindow *window = [notification object];
1752 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1753 [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
1756 /*- (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
1760 - (void)windowDidEnterFullScreen: (NSNotification *)notification
1762 NSWindow *window = [notification object];
1763 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1764 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
1767 - (void)windowDidExitFullScreen: (NSNotification *)notification
1769 NSWindow *window = [notification object];
1770 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1771 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
1774 - (void)windowDidBecomeMain:(NSNotification *)notification
1776 NSWindow *window = [notification object];
1778 if( window != self->primaryWindow )
1783 int termIndex = [self terminalIndex];
1784 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
1785 [item setState: NSOnState];
1787 if( [[NSFontPanel sharedFontPanel] isVisible] )
1789 [[NSFontPanel sharedFontPanel] setPanelFont: [self selectionFont] isMultiple: NO];
1793 - (void)windowDidResignMain: (NSNotification *)notification
1795 NSWindow *window = [notification object];
1797 if( window != self->primaryWindow )
1802 int termIndex = [self terminalIndex];
1803 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
1804 [item setState: NSOffState];
1807 - (void)windowWillClose: (NSNotification *)notification
1809 [self saveWindowVisibleToDefaults: NO];
1815 @implementation AngbandView
1827 - (void)drawRect:(NSRect)rect
1829 if (! angbandContext)
1831 /* Draw bright orange, 'cause this ain't right */
1832 [[NSColor orangeColor] set];
1833 NSRectFill([self bounds]);
1837 /* Tell the Angband context to draw into us */
1838 [angbandContext drawRect:rect inView:self];
1842 - (void)setAngbandContext:(AngbandContext *)context
1844 angbandContext = context;
1847 - (AngbandContext *)angbandContext
1849 return angbandContext;
1852 - (void)setFrameSize:(NSSize)size
1854 BOOL changed = ! NSEqualSizes(size, [self frame].size);
1855 [super setFrameSize:size];
1856 if (changed) [angbandContext angbandViewDidScale:self];
1859 - (void)viewWillStartLiveResize
1861 [angbandContext viewWillStartLiveResize:self];
1864 - (void)viewDidEndLiveResize
1866 [angbandContext viewDidEndLiveResize:self];
1872 * Delay handling of double-clicked savefiles
1874 Boolean open_when_ready = FALSE;
1879 * ------------------------------------------------------------------------
1880 * Some generic functions
1881 * ------------------------------------------------------------------------ */
1884 * Sets an Angband color at a given index
1886 static void set_color_for_index(int idx)
1890 /* Extract the R,G,B data */
1891 rv = angband_color_table[idx][1];
1892 gv = angband_color_table[idx][2];
1893 bv = angband_color_table[idx][3];
1895 CGContextSetRGBFillColor([[NSGraphicsContext currentContext] graphicsPort], rv/255., gv/255., bv/255., 1.);
1899 * Remember the current character in UserDefaults so we can select it by
1900 * default next time.
1902 static void record_current_savefile(void)
1904 NSString *savefileString = [[NSString stringWithCString:savefile encoding:NSMacOSRomanStringEncoding] lastPathComponent];
1907 NSUserDefaults *angbandDefs = [NSUserDefaults angbandDefaults];
1908 [angbandDefs setObject:savefileString forKey:@"SaveFile"];
1909 [angbandDefs synchronize];
1916 * Convert a two-byte EUC-JP encoded character (both *cp and (*cp + 1) are in
1917 * the range, 0xA1-0xFE, or *cp is 0x8E) to a utf16 value in the native byte
1920 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp)
1922 NSString* str = [[NSString alloc] initWithBytes:cp length:2
1923 encoding:NSJapaneseEUCStringEncoding];
1924 wchar_t result = [str characterAtIndex:0];
1933 * ------------------------------------------------------------------------
1934 * Support for the "z-term.c" package
1935 * ------------------------------------------------------------------------ */
1939 * Initialize a new Term
1941 static void Term_init_cocoa(term *t)
1943 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
1944 AngbandContext *context = [[AngbandContext alloc] init];
1946 /* Give the term a hard retain on context (for GC) */
1947 t->data = (void *)CFRetain(context);
1950 /* Handle graphics */
1951 t->higher_pict = !! use_graphics;
1952 t->always_pict = FALSE;
1954 NSDisableScreenUpdates();
1956 /* Figure out the frame autosave name based on the index of this term */
1957 NSString *autosaveName = nil;
1959 for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
1961 if (angband_term[termIdx] == t)
1963 autosaveName = [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
1969 NSString *fontName = [[NSUserDefaults angbandDefaults] stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
1970 if (! fontName) fontName = [default_font fontName];
1972 /* Use a smaller default font for the other windows, but only if the font
1973 * hasn't been explicitly set */
1974 float fontSize = (termIdx > 0) ? 10.0 : [default_font pointSize];
1975 NSNumber *fontSizeNumber = [[NSUserDefaults angbandDefaults] valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
1977 if( fontSizeNumber != nil )
1979 fontSize = [fontSizeNumber floatValue];
1982 [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize] adjustTerminal: NO];
1984 NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1985 NSInteger rows = 24;
1986 NSInteger columns = 80;
1988 if( termIdx < (int)[terminalDefaults count] )
1990 NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
1991 NSInteger defaultRows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
1992 NSInteger defaultColumns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
1994 if (defaultRows > 0) rows = defaultRows;
1995 if (defaultColumns > 0) columns = defaultColumns;
1998 context->cols = columns;
1999 context->rows = rows;
2001 if (resize_pending_changes(context->changes, context->rows) != 0) {
2002 destroy_pending_changes(context->changes);
2003 context->changes = 0;
2004 NSLog(@"initializing terminal %d: out of memory for pending changes",
2008 /* Get the window */
2009 NSWindow *window = [context makePrimaryWindow];
2010 /* Set its title and, for auxiliary terms, tentative size */
2011 NSString *title = [NSString stringWithCString:angband_term_name[termIdx]
2013 encoding:NSJapaneseEUCStringEncoding
2015 encoding:NSMacOSRomanStringEncoding
2018 [window setTitle:title];
2019 [context setMinimumWindowSize];
2021 /* If this is the first term, and we support full screen (Mac OS X Lion or
2022 * later), then allow it to go full screen (sweet). Allow other terms to be
2023 * FullScreenAuxilliary, so they can at least show up. Unfortunately in
2024 * Lion they don't get brought to the full screen space; but they would
2025 * only make sense on multiple displays anyways so it's not a big loss. */
2026 if ([window respondsToSelector:@selector(toggleFullScreen:)])
2028 NSWindowCollectionBehavior behavior = [window collectionBehavior];
2029 behavior |= (termIdx == 0 ? Angband_NSWindowCollectionBehaviorFullScreenPrimary : Angband_NSWindowCollectionBehaviorFullScreenAuxiliary);
2030 [window setCollectionBehavior:behavior];
2033 /* No Resume support yet, though it would not be hard to add */
2034 if ([window respondsToSelector:@selector(setRestorable:)])
2036 [window setRestorable:NO];
2039 /* default window placement */ {
2040 static NSRect overallBoundingRect;
2044 /* This is a bit of a trick to allow us to display multiple windows
2045 * in the "standard default" window position in OS X: the upper
2046 * center of the screen.
2047 * The term sizes set in load_prefs() are based on a 5-wide by
2048 * 3-high grid, with the main term being 4/5 wide by 2/3 high
2049 * (hence the scaling to find */
2051 /* What the containing rect would be). */
2052 NSRect originalMainTermFrame = [window frame];
2053 NSRect scaledFrame = originalMainTermFrame;
2054 scaledFrame.size.width *= 5.0 / 4.0;
2055 scaledFrame.size.height *= 3.0 / 2.0;
2056 scaledFrame.size.width += 1.0; /* spacing between window columns */
2057 scaledFrame.size.height += 1.0; /* spacing between window rows */
2058 [window setFrame: scaledFrame display: NO];
2060 overallBoundingRect = [window frame];
2061 [window setFrame: originalMainTermFrame display: NO];
2064 static NSRect mainTermBaseRect;
2065 NSRect windowFrame = [window frame];
2069 /* The height and width adjustments were determined experimentally,
2070 * so that the rest of the windows line up nicely without
2072 windowFrame.size.width += 7.0;
2073 windowFrame.size.height += 9.0;
2074 windowFrame.origin.x = NSMinX( overallBoundingRect );
2075 windowFrame.origin.y = NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
2076 mainTermBaseRect = windowFrame;
2078 else if( termIdx == 1 )
2080 windowFrame.origin.x = NSMinX( mainTermBaseRect );
2081 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2083 else if( termIdx == 2 )
2085 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2086 windowFrame.origin.y = NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
2088 else if( termIdx == 3 )
2090 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2091 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2093 else if( termIdx == 4 )
2095 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2096 windowFrame.origin.y = NSMinY( mainTermBaseRect );
2098 else if( termIdx == 5 )
2100 windowFrame.origin.x = NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
2101 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2104 [window setFrame: windowFrame display: NO];
2107 /* Override the default frame above if the user has adjusted windows in
2109 if (autosaveName) [window setFrameAutosaveName:autosaveName];
2111 /* Tell it about its term. Do this after we've sized it so that the sizing
2112 * doesn't trigger redrawing and such. */
2113 [context setTerm:t];
2115 /* Only order front if it's the first term. Other terms will be ordered
2116 * front from AngbandUpdateWindowVisibility(). This is to work around a
2117 * problem where Angband aggressively tells us to initialize terms that
2118 * don't do anything! */
2119 if (t == angband_term[0]) [context->primaryWindow makeKeyAndOrderFront: nil];
2121 NSEnableScreenUpdates();
2123 /* Set "mapped" flag */
2124 t->mapped_flag = true;
2133 static void Term_nuke_cocoa(term *t)
2135 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2137 AngbandContext *context = t->data;
2140 /* Tell the context to get rid of its windows, etc. */
2143 /* Balance our CFRetain from when we created it */
2154 * Returns the CGImageRef corresponding to an image with the given name in the
2155 * resource directory, transferring ownership to the caller
2157 static CGImageRef create_angband_image(NSString *path)
2159 CGImageRef decodedImage = NULL, result = NULL;
2161 /* Try using ImageIO to load the image */
2164 NSURL *url = [[NSURL alloc] initFileURLWithPath:path isDirectory:NO];
2167 NSDictionary *options = [[NSDictionary alloc] initWithObjectsAndKeys:(id)kCFBooleanTrue, kCGImageSourceShouldCache, nil];
2168 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, (CFDictionaryRef)options);
2171 /* We really want the largest image, but in practice there's
2172 * only going to be one */
2173 decodedImage = CGImageSourceCreateImageAtIndex(source, 0, (CFDictionaryRef)options);
2181 /* Draw the sucker to defeat ImageIO's weird desire to cache and decode on
2182 * demand. Our images aren't that big! */
2185 size_t width = CGImageGetWidth(decodedImage), height = CGImageGetHeight(decodedImage);
2187 /* Compute our own bitmap info */
2188 CGBitmapInfo imageBitmapInfo = CGImageGetBitmapInfo(decodedImage);
2189 CGBitmapInfo contextBitmapInfo = kCGBitmapByteOrderDefault;
2191 switch (imageBitmapInfo & kCGBitmapAlphaInfoMask) {
2192 case kCGImageAlphaNone:
2193 case kCGImageAlphaNoneSkipLast:
2194 case kCGImageAlphaNoneSkipFirst:
2196 contextBitmapInfo |= kCGImageAlphaNone;
2199 /* Some alpha, use premultiplied last which is most efficient. */
2200 contextBitmapInfo |= kCGImageAlphaPremultipliedLast;
2204 /* Draw the source image flipped, since the view is flipped */
2205 CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(decodedImage), CGImageGetBytesPerRow(decodedImage), CGImageGetColorSpace(decodedImage), contextBitmapInfo);
2206 CGContextSetBlendMode(ctx, kCGBlendModeCopy);
2207 CGContextTranslateCTM(ctx, 0.0, height);
2208 CGContextScaleCTM(ctx, 1.0, -1.0);
2209 CGContextDrawImage(ctx, CGRectMake(0, 0, width, height), decodedImage);
2210 result = CGBitmapContextCreateImage(ctx);
2212 /* Done with these things */
2214 CGImageRelease(decodedImage);
2222 static errr Term_xtra_cocoa_react(void)
2224 /* Don't actually switch graphics until the game is running */
2225 if (!initialized || !game_in_progress) return (-1);
2227 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2228 AngbandContext *angbandContext = Term->data;
2230 /* Handle graphics */
2231 int expected_graf_mode = (current_graphics_mode) ?
2232 current_graphics_mode->grafID : GRAPHICS_NONE;
2233 if (graf_mode_req != expected_graf_mode)
2235 graphics_mode *new_mode;
2236 if (graf_mode_req != GRAPHICS_NONE) {
2237 new_mode = get_graphics_mode(graf_mode_req);
2242 /* Get rid of the old image. CGImageRelease is NULL-safe. */
2243 CGImageRelease(pict_image);
2246 /* Try creating the image if we want one */
2247 if (new_mode != NULL)
2249 NSString *img_path = [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
2250 pict_image = create_angband_image(img_path);
2252 /* If we failed to create the image, set the new desired mode to
2258 /* Record what we did */
2259 use_graphics = new_mode ? new_mode->grafID : 0;
2260 ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
2261 current_graphics_mode = new_mode;
2263 /* Enable or disable higher picts. Note: this should be done for all
2265 angbandContext->terminal->higher_pict = !! use_graphics;
2267 if (pict_image && current_graphics_mode)
2269 /* Compute the row and column count via the image height and width.
2271 pict_rows = (int)(CGImageGetHeight(pict_image) / current_graphics_mode->cell_height);
2272 pict_cols = (int)(CGImageGetWidth(pict_image) / current_graphics_mode->cell_width);
2281 if (initialized && game_in_progress)
2294 * Draws one tile as a helper function for Term_xtra_cocoa_fresh().
2296 static void draw_image_tile(
2297 NSGraphicsContext* nsContext,
2298 CGContextRef cgContext,
2302 NSCompositingOperation op)
2304 /* Flip the source rect since the source image is flipped */
2305 CGAffineTransform flip = CGAffineTransformIdentity;
2306 flip = CGAffineTransformTranslate(flip, 0.0, CGImageGetHeight(image));
2307 flip = CGAffineTransformScale(flip, 1.0, -1.0);
2308 CGRect flippedSourceRect =
2309 CGRectApplyAffineTransform(NSRectToCGRect(srcRect), flip);
2312 * When we use high-quality resampling to draw a tile, pixels from outside
2313 * the tile may bleed in, causing graphics artifacts. Work around that.
2315 CGImageRef subimage =
2316 CGImageCreateWithImageInRect(image, flippedSourceRect);
2317 [nsContext setCompositingOperation:op];
2318 CGContextDrawImage(cgContext, NSRectToCGRect(dstRect), subimage);
2319 CGImageRelease(subimage);
2324 * This is a helper function for Term_xtra_cocoa_fresh(): look before a block
2325 * of text on a row to see if the bounds for rendering and clipping need to be
2328 static void query_before_text(
2329 struct PendingRowChange* prc, int iy, int npre, int* pclip, int* prend)
2335 if (i < 0 || i < start - npre) {
2339 if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
2341 * The cell has been rendered with a tile. Do not want to modify
2342 * its contents so the clipping and rendering region can not be
2346 } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
2347 /* It has not changed so inquire what it is. */
2351 Term_what(i, iy, a + 1, c + 1);
2352 if (use_graphics && (a[1] & 0x80) && (c[1] & 0x80)) {
2354 * It is an unchanged location rendered with a tile. Do not
2355 * want to modify its contents so the clipping and rendering
2356 * region can not be extended.
2361 * It is unchanged text. A character from the changed region
2362 * may have extended into it so render it to clear that.
2365 /* Check to see if it is the second part of a kanji character. */
2367 Term_what(i - 1, iy, a, c);
2369 prc->cell_changes[i - 1].c.w =
2370 convert_two_byte_eucjp_to_utf16_native(c);
2371 prc->cell_changes[i - 1].a = a[0];
2372 prc->cell_changes[i - 1].tcol = 1;
2373 prc->cell_changes[i].c.w = 0;
2374 prc->cell_changes[i].a = a[0];
2375 prc->cell_changes[i].tcol = 0;
2380 prc->cell_changes[i].c.w = c[1];
2381 prc->cell_changes[i].a = a[1];
2382 prc->cell_changes[i].tcol = 0;
2387 prc->cell_changes[i].c.w = c[1];
2388 prc->cell_changes[i].a = a[1];
2389 prc->cell_changes[i].tcol = 0;
2394 prc->cell_changes[i].c.w = c[1];
2395 prc->cell_changes[i].a = a[1];
2396 prc->cell_changes[i].tcol = 0;
2403 * The cell has been wiped or had changed text rendered. Do
2404 * not need to render. Can extend the clipping rectangle into it.
2414 * This is a helper function for Term_xtra_cocoa_fresh(): look after a block
2415 * of text on a row to see if the bounds for rendering and clipping need to be
2418 static void query_after_text(
2419 struct PendingRowChange* prc,
2431 * Be willing to consolidate this block with the one after it. This
2432 * logic should be sufficient to avoid redraws of the region between
2433 * changed blocks of text if angbandContext->ncol_pre is zero or one.
2434 * For larger values of ncol_pre, would need to do something more to
2435 * avoid extra redraws.
2439 prc->cell_changes[i].change_type != CELL_CHANGE_TEXT &&
2440 prc->cell_changes[i].change_type != CELL_CHANGE_WIPE)) {
2444 if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
2446 * The cell has been rendered with a tile. Do not want to modify
2447 * its contents so the clipping and rendering region can not be
2451 } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
2452 /* It has not changed so inquire what it is. */
2456 Term_what(i, iy, a, c);
2457 if (use_graphics && (a[0] & 0x80) && (c[0] & 0x80)) {
2459 * It is an unchanged location rendered with a tile. Do not
2460 * want to modify its contents so the clipping and rendering
2461 * region can not be extended.
2466 * It is unchanged text. A character from the changed region
2467 * may have extended into it so render it to clear that.
2470 /* Check to see if it is the first part of a kanji character. */
2472 Term_what(i + 1, iy, a + 1, c + 1);
2474 prc->cell_changes[i].c.w =
2475 convert_two_byte_eucjp_to_utf16_native(c);
2476 prc->cell_changes[i].a = a[0];
2477 prc->cell_changes[i].tcol = 1;
2478 prc->cell_changes[i + 1].c.w = 0;
2479 prc->cell_changes[i + 1].a = a[0];
2480 prc->cell_changes[i + 1].tcol = 0;
2485 prc->cell_changes[i].c.w = c[0];
2486 prc->cell_changes[i].a = a[0];
2487 prc->cell_changes[i].tcol = 0;
2492 prc->cell_changes[i].c.w = c[0];
2493 prc->cell_changes[i].a = a[0];
2494 prc->cell_changes[i].tcol = 0;
2499 prc->cell_changes[i].c.w = c[0];
2500 prc->cell_changes[i].a = a[0];
2501 prc->cell_changes[i].tcol = 0;
2508 * Have come to another region of changed text or another region
2509 * to wipe. Combine the regions to minimize redraws.
2521 * Draw the pending changes saved in angbandContext->changes.
2523 static void Term_xtra_cocoa_fresh(AngbandContext* angbandContext)
2525 int graf_width, graf_height, alphablend;
2527 if (angbandContext->changes->has_pict) {
2528 graf_width = current_graphics_mode->cell_width;
2529 graf_height = current_graphics_mode->cell_height;
2531 * Transparency effect. We really want to check
2532 * current_graphics_mode->alphablend, but as of this writing
2533 * that's never set, so we do something lame.
2535 /* alphablend = current_graphics_mode->alphablend */
2536 alphablend = (graf_width > 8 || graf_height > 8);
2543 CGContextRef ctx = [angbandContext lockFocus];
2545 if (angbandContext->changes->has_text ||
2546 angbandContext->changes->has_wipe) {
2547 NSFont *selectionFont = [[angbandContext selectionFont] screenFont];
2548 [selectionFont set];
2552 for (iy = angbandContext->changes->ymin;
2553 iy <= angbandContext->changes->ymax;
2555 struct PendingRowChange* prc = angbandContext->changes->rows[iy];
2558 /* Skip untouched rows. */
2567 if (ix > prc->xmax) {
2571 switch (prc->cell_changes[ix].change_type) {
2572 case CELL_CHANGE_NONE:
2576 case CELL_CHANGE_PICT:
2579 * Because changes are made to the compositing mode, save
2580 * the incoming value.
2582 NSGraphicsContext *nsContext =
2583 [NSGraphicsContext currentContext];
2584 NSCompositingOperation op = nsContext.compositingOperation;
2587 while (jx <= prc->xmax &&
2588 prc->cell_changes[jx].change_type
2589 == CELL_CHANGE_PICT) {
2590 NSRect destinationRect =
2591 [angbandContext rectInImageForTileAtX:jx Y:iy];
2592 NSRect sourceRect, terrainRect;
2594 sourceRect.origin.x = graf_width *
2595 prc->cell_changes[jx].c.c;
2596 sourceRect.origin.y = graf_height *
2597 prc->cell_changes[jx].a;
2598 sourceRect.size.width = graf_width;
2599 sourceRect.size.height = graf_height;
2600 terrainRect.origin.x = graf_width *
2601 prc->cell_changes[jx].tcol;
2602 terrainRect.origin.y = graf_height *
2603 prc->cell_changes[jx].trow;
2604 terrainRect.size.width = graf_width;
2605 terrainRect.size.height = graf_height;
2620 NSCompositeSourceOver);
2633 [nsContext setCompositingOperation:op];
2636 [angbandContext rectInImageForTileAtX:ix Y:iy];
2638 angbandContext->tileSize.width * (jx - ix);
2639 [angbandContext setNeedsDisplayInBaseRect:rect];
2644 case CELL_CHANGE_WIPE:
2645 case CELL_CHANGE_TEXT:
2647 * For a wiped region, treat it as if it had text (the only
2648 * loss if it was not is some extra work rendering
2649 * neighboring unchanged text).
2652 while (jx < angbandContext->cols &&
2653 (prc->cell_changes[jx].change_type
2655 || prc->cell_changes[jx].change_type
2656 == CELL_CHANGE_WIPE)) {
2661 int ieclip = jx - 1;
2663 int ierend = jx - 1;
2665 TERM_COLOR alast = 0;
2670 prc, iy, angbandContext->ncol_pre, &isclip, &isrend);
2674 angbandContext->cols,
2675 angbandContext->ncol_post,
2681 /* Save the state since the clipping will be modified. */
2682 CGContextSaveGState(ctx);
2684 /* Clear the area where rendering will be done. */
2685 r = [angbandContext rectInImageForTileAtX:isrend Y:iy];
2686 r.size.width = angbandContext->tileSize.width *
2687 (ierend - isrend + 1);
2688 [[NSColor blackColor] set];
2692 * Clear the current path so it does not affect clipping.
2693 * Then set the clipping rectangle. Using
2694 * CGContextSetTextDrawingMode() to include clipping does
2695 * not appear to be necessary on 10.14 and is actually
2696 * detrimental: when displaying more than one character,
2697 * only the first is visible.
2699 CGContextBeginPath(ctx);
2700 r = [angbandContext rectInImageForTileAtX:isclip Y:iy];
2701 r.size.width = angbandContext->tileSize.width *
2702 (ieclip - isclip + 1);
2703 CGContextClipToRect(ctx, r);
2707 while (k <= ierend) {
2710 if (prc->cell_changes[k].change_type
2711 == CELL_CHANGE_WIPE) {
2712 /* Skip over since no rendering is necessary. */
2717 if (set_color || alast != prc->cell_changes[k].a) {
2719 alast = prc->cell_changes[k].a;
2720 set_color_for_index(alast % MAX_COLORS);
2724 [angbandContext rectInImageForTileAtX:k Y:iy];
2725 if (prc->cell_changes[k].tcol) {
2726 rectToDraw.size.width *= 2.0;
2727 [angbandContext drawWChar:prc->cell_changes[k].c.w
2728 inRect:rectToDraw context:ctx];
2731 [angbandContext drawWChar:prc->cell_changes[k].c.w
2732 inRect:rectToDraw context:ctx];
2738 * Inform the context that the area in the clipping
2739 * rectangle needs to be redisplayed.
2741 [angbandContext setNeedsDisplayInBaseRect:r];
2743 CGContextRestoreGState(ctx);
2750 if (angbandContext->changes->xcurs >= 0 &&
2751 angbandContext->changes->ycurs >= 0) {
2752 NSRect rect = [angbandContext
2753 rectInImageForTileAtX:angbandContext->changes->xcurs
2754 Y:angbandContext->changes->ycurs];
2756 if (angbandContext->changes->bigcurs) {
2757 rect.size.width += angbandContext->tileSize.width;
2759 [[NSColor yellowColor] set];
2760 NSFrameRectWithWidth(rect, 1);
2761 /* Invalidate that rect */
2762 [angbandContext setNeedsDisplayInBaseRect:rect];
2765 [angbandContext unlockFocus];
2770 * Do a "special thing"
2772 static errr Term_xtra_cocoa(int n, int v)
2774 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2775 AngbandContext* angbandContext = Term->data;
2783 case TERM_XTRA_NOISE:
2792 case TERM_XTRA_SOUND:
2796 /* Process random events */
2797 case TERM_XTRA_BORED:
2799 /* Show or hide cocoa windows based on the subwindow flags set by
2801 AngbandUpdateWindowVisibility();
2803 /* Process an event */
2804 (void)check_events(CHECK_EVENTS_NO_WAIT);
2810 /* Process pending events */
2811 case TERM_XTRA_EVENT:
2813 /* Process an event */
2814 (void)check_events(v);
2820 /* Flush all pending events (if any) */
2821 case TERM_XTRA_FLUSH:
2823 /* Hack -- flush all events */
2824 while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
2830 /* Hack -- Change the "soft level" */
2831 case TERM_XTRA_LEVEL:
2833 /* Here we could activate (if requested), but I don't think Angband
2834 * should be telling us our window order (the user should decide
2835 * that), so do nothing. */
2839 /* Clear the screen */
2840 case TERM_XTRA_CLEAR:
2842 [angbandContext lockFocus];
2843 [[NSColor blackColor] set];
2844 NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
2845 NSRectFillUsingOperation(imageRect, NSCompositeCopy);
2846 [angbandContext unlockFocus];
2847 [angbandContext setNeedsDisplay:YES];
2852 /* React to changes */
2853 case TERM_XTRA_REACT:
2855 /* React to changes */
2856 return (Term_xtra_cocoa_react());
2859 /* Delay (milliseconds) */
2860 case TERM_XTRA_DELAY:
2866 double seconds = v / 1000.;
2867 NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
2873 event = [NSApp nextEventMatchingMask:-1 untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES];
2874 if (event) send_event(event);
2876 } while ([date timeIntervalSinceNow] >= 0);
2884 case TERM_XTRA_FRESH:
2885 /* Draw the pending changes. */
2886 if (angbandContext->changes != 0) {
2887 Term_xtra_cocoa_fresh(angbandContext);
2888 clear_pending_changes(angbandContext->changes);
2904 static errr Term_curs_cocoa(int x, int y)
2906 AngbandContext *angbandContext = Term->data;
2908 if (angbandContext->changes == 0) {
2909 /* Bail out; there was an earlier memory allocation failure. */
2912 angbandContext->changes->xcurs = x;
2913 angbandContext->changes->ycurs = y;
2914 angbandContext->changes->bigcurs = 0;
2921 * Draw a cursor that's two tiles wide. For Japanese, that's used when
2922 * the cursor points at a kanji character, irregardless of whether operating
2925 static errr Term_bigcurs_cocoa(int x, int y)
2927 AngbandContext *angbandContext = Term->data;
2929 if (angbandContext->changes == 0) {
2930 /* Bail out; there was an earlier memory allocation failure. */
2933 angbandContext->changes->xcurs = x;
2934 angbandContext->changes->ycurs = y;
2935 angbandContext->changes->bigcurs = 1;
2942 * Low level graphics (Assumes valid input)
2944 * Erase "n" characters starting at (x,y)
2946 static errr Term_wipe_cocoa(int x, int y, int n)
2948 AngbandContext *angbandContext = Term->data;
2949 struct PendingCellChange *pc;
2951 if (angbandContext->changes == 0) {
2952 /* Bail out; there was an earlier memory allocation failure. */
2955 if (angbandContext->changes->rows[y] == 0) {
2956 angbandContext->changes->rows[y] =
2957 create_row_change(angbandContext->cols);
2958 if (angbandContext->changes->rows[y] == 0) {
2959 NSLog(@"failed to allocate changes for row %d", y);
2962 if (angbandContext->changes->ymin > y) {
2963 angbandContext->changes->ymin = y;
2965 if (angbandContext->changes->ymax < y) {
2966 angbandContext->changes->ymax = y;
2970 angbandContext->changes->has_wipe = 1;
2971 if (angbandContext->changes->rows[y]->xmin > x) {
2972 angbandContext->changes->rows[y]->xmin = x;
2974 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
2975 angbandContext->changes->rows[y]->xmax = x + n - 1;
2977 for (pc = angbandContext->changes->rows[y]->cell_changes + x;
2978 pc != angbandContext->changes->rows[y]->cell_changes + x + n;
2980 pc->change_type = CELL_CHANGE_WIPE;
2987 static errr Term_pict_cocoa(int x, int y, int n, TERM_COLOR *ap,
2988 const char *cp, const TERM_COLOR *tap,
2992 /* Paranoia: Bail if we don't have a current graphics mode */
2993 if (! current_graphics_mode) return -1;
2995 AngbandContext* angbandContext = Term->data;
2997 struct PendingCellChange *pc;
2999 if (angbandContext->changes == 0) {
3000 /* Bail out; there was an earlier memory allocation failure. */
3003 if (angbandContext->changes->rows[y] == 0) {
3004 angbandContext->changes->rows[y] =
3005 create_row_change(angbandContext->cols);
3006 if (angbandContext->changes->rows[y] == 0) {
3007 NSLog(@"failed to allocate changes for row %d", y);
3010 if (angbandContext->changes->ymin > y) {
3011 angbandContext->changes->ymin = y;
3013 if (angbandContext->changes->ymax < y) {
3014 angbandContext->changes->ymax = y;
3018 if (angbandContext->changes->rows[y]->xmin > x) {
3019 angbandContext->changes->rows[y]->xmin = x;
3021 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
3022 angbandContext->changes->rows[y]->xmax = x + n - 1;
3024 for (pc = angbandContext->changes->rows[y]->cell_changes + x;
3025 pc != angbandContext->changes->rows[y]->cell_changes + x + n;
3027 TERM_COLOR a = *ap++;
3029 TERM_COLOR ta = *tap++;
3032 if (use_graphics && (a & 0x80) && (c & 0x80)) {
3033 pc->c.c = ((byte)c & 0x7F) % pict_cols;
3034 pc->a = ((byte)a & 0x7F) % pict_rows;
3035 pc->tcol = ((byte)tc & 0x7F) % pict_cols;
3036 pc->trow = ((byte)ta & 0x7F) % pict_rows;
3037 pc->change_type = CELL_CHANGE_PICT;
3042 angbandContext->changes->has_pict = 1;
3050 * Low level graphics. Assumes valid input.
3052 * Draw several ("n") chars, with an attr, at a given location.
3054 static errr Term_text_cocoa(int x, int y, int n, byte_hack a, concptr cp)
3056 AngbandContext* angbandContext = Term->data;
3057 struct PendingCellChange *pc;
3059 if (angbandContext->changes == 0) {
3060 /* Bail out; there was an earlier memory allocation failure. */
3063 if (angbandContext->changes->rows[y] == 0) {
3064 angbandContext->changes->rows[y] =
3065 create_row_change(angbandContext->cols);
3066 if (angbandContext->changes->rows[y] == 0) {
3067 NSLog(@"failed to allocate changes for row %d", y);
3070 if (angbandContext->changes->ymin > y) {
3071 angbandContext->changes->ymin = y;
3073 if (angbandContext->changes->ymax < y) {
3074 angbandContext->changes->ymax = y;
3078 angbandContext->changes->has_text = 1;
3079 if (angbandContext->changes->rows[y]->xmin > x) {
3080 angbandContext->changes->rows[y]->xmin = x;
3082 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
3083 angbandContext->changes->rows[y]->xmax = x + n - 1;
3085 pc = angbandContext->changes->rows[y]->cell_changes + x;
3086 while (pc != angbandContext->changes->rows[y]->cell_changes + x + n) {
3090 angbandContext->changes->rows[y]->cell_changes + x + n) {
3092 * The second byte of the character is past the end. Ignore
3097 pc->c.w = convert_two_byte_eucjp_to_utf16_native(cp);
3100 pc->change_type = CELL_CHANGE_TEXT;
3103 * Fill in a dummy value since the previous character will take
3109 pc->change_type = CELL_CHANGE_TEXT;
3117 pc->change_type = CELL_CHANGE_TEXT;
3125 pc->change_type = CELL_CHANGE_TEXT;
3136 * Post a nonsense event so that our event loop wakes up
3138 static void wakeup_event_loop(void)
3140 /* Big hack - send a nonsense event to make us update */
3141 NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
3142 [NSApp postEvent:event atStart:NO];
3147 * Create and initialize window number "i"
3149 static term *term_data_link(int i)
3151 NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
3152 NSInteger rows = 24;
3153 NSInteger columns = 80;
3155 if( i < (int)[terminalDefaults count] )
3157 NSDictionary *term = [terminalDefaults objectAtIndex: i];
3158 rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
3159 columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
3163 term *newterm = ZNEW(term);
3165 /* Initialize the term */
3166 term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
3168 /* Differentiate between BS/^h, Tab/^i, etc. */
3169 /* newterm->complex_input = TRUE; */
3171 /* Use a "software" cursor */
3172 newterm->soft_cursor = TRUE;
3174 /* Disable the per-row flush notifications since they are not used. */
3175 newterm->never_frosh = TRUE;
3177 /* Erase with "white space" */
3178 newterm->attr_blank = TERM_WHITE;
3179 newterm->char_blank = ' ';
3181 /* Prepare the init/nuke hooks */
3182 newterm->init_hook = Term_init_cocoa;
3183 newterm->nuke_hook = Term_nuke_cocoa;
3185 /* Prepare the function hooks */
3186 newterm->xtra_hook = Term_xtra_cocoa;
3187 newterm->wipe_hook = Term_wipe_cocoa;
3188 newterm->curs_hook = Term_curs_cocoa;
3189 newterm->bigcurs_hook = Term_bigcurs_cocoa;
3190 newterm->text_hook = Term_text_cocoa;
3191 newterm->pict_hook = Term_pict_cocoa;
3192 /* newterm->mbcs_hook = Term_mbcs_cocoa; */
3194 /* Global pointer */
3195 angband_term[i] = newterm;
3201 * Load preferences from preferences file for current host+current user+
3202 * current application.
3204 static void load_prefs()
3206 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
3208 /* Make some default defaults */
3209 NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
3211 /* The following default rows/cols were determined experimentally by first
3212 * finding the ideal window/font size combinations. But because of awful
3213 * temporal coupling in Term_init_cocoa(), it's impossible to set up the
3214 * defaults there, so we do it this way. */
3215 for( NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++ )
3253 NSDictionary *standardTerm = [NSDictionary dictionaryWithObjectsAndKeys:
3254 [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
3255 [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
3256 [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
3258 [defaultTerms addObject: standardTerm];
3261 NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
3263 @"Osaka", @"FontName",
3265 @"Menlo", @"FontName",
3267 [NSNumber numberWithFloat:13.f], @"FontSize",
3268 [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
3269 [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
3270 [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
3271 defaultTerms, AngbandTerminalsDefaultsKey,
3273 [defs registerDefaults:defaults];
3275 [defaultTerms release];
3277 /* Preferred graphics mode */
3278 graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
3280 /* Use sounds; set the Angband global */
3281 use_sound = ([defs boolForKey:AngbandSoundDefaultsKey] == YES) ? TRUE : FALSE;
3284 frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
3287 default_font = [[NSFont fontWithName:[defs valueForKey:@"FontName-0"] size:[defs floatForKey:@"FontSize-0"]] retain];
3288 if (! default_font) default_font = [[NSFont fontWithName:@"Menlo" size:13.] retain];
3292 * Arbitary limit on number of possible samples per event
3294 #define MAX_SAMPLES 16
3297 * Struct representing all data for a set of event samples
3301 int num; /* Number of available samples for this event */
3302 NSSound *sound[MAX_SAMPLES];
3303 } sound_sample_list;
3306 * Array of event sound structs
3308 static sound_sample_list samples[MSG_MAX];
3312 * Load sound effects based on sound.cfg within the xtra/sound directory;
3313 * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
3314 * I/O latency by cacheing all sounds at the start. Inherits full sound
3315 * format support from Quicktime base/plugins.
3316 * pelpel favoured a plist-based parser for the future but .cfg support
3317 * improves cross-platform compatibility.
3319 static void load_sounds(void)
3321 char sound_dir[1024];
3326 /* Build the "sound" path */
3327 path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
3329 /* Find and open the config file */
3330 path_build(path, sizeof(path), sound_dir, "sound.cfg");
3331 fff = my_fopen(path, "r");
3336 NSLog(@"The sound configuration file could not be opened.");
3340 /* Instantiate an autorelease pool for use by NSSound */
3341 NSAutoreleasePool *autorelease_pool;
3342 autorelease_pool = [[NSAutoreleasePool alloc] init];
3344 /* Use a dictionary to unique sounds, so we can share NSSounds across
3345 * multiple events */
3346 NSMutableDictionary *sound_dict = [NSMutableDictionary dictionary];
3349 * This loop may take a while depending on the count and size of samples
3353 /* Parse the file */
3354 /* Lines are always of the form "name = sample [sample ...]" */
3355 while (my_fgets(fff, buffer, sizeof(buffer)) == 0)
3358 char *cfg_sample_list;
3364 /* Skip anything not beginning with an alphabetic character */
3365 if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
3367 /* Split the line into two: message name, and the rest */
3368 search = strchr(buffer, ' ');
3369 cfg_sample_list = strchr(search + 1, ' ');
3370 if (!search) continue;
3371 if (!cfg_sample_list) continue;
3373 /* Set the message name, and terminate at first space */
3377 /* Make sure this is a valid event name */
3378 for (event = MSG_MAX - 1; event >= 0; event--)
3380 if (strcmp(msg_name, angband_sound_name[event]) == 0)
3383 if (event < 0) continue;
3385 /* Advance the sample list pointer so it's at the beginning of text */
3387 if (!cfg_sample_list[0]) continue;
3389 /* Terminate the current token */
3390 cur_token = cfg_sample_list;
3391 search = strchr(cur_token, ' ');
3395 next_token = search + 1;
3403 * Now we find all the sample names and add them one by one
3407 int num = samples[event].num;
3409 /* Don't allow too many samples */
3410 if (num >= MAX_SAMPLES) break;
3412 NSString *token_string = [NSString stringWithUTF8String:cur_token];
3413 NSSound *sound = [sound_dict objectForKey:token_string];
3419 /* We have to load the sound. Build the path to the sample */
3420 path_build(path, sizeof(path), sound_dir, cur_token);
3421 if (stat(path, &stb) == 0)
3424 /* Load the sound into memory */
3425 sound = [[[NSSound alloc] initWithContentsOfFile:[NSString stringWithUTF8String:path] byReference:YES] autorelease];
3426 if (sound) [sound_dict setObject:sound forKey:token_string];
3430 /* Store it if we loaded it */
3433 samples[event].sound[num] = [sound retain];
3435 /* Imcrement the sample count */
3436 samples[event].num++;
3440 /* Figure out next token */
3441 cur_token = next_token;
3444 /* Try to find a space */
3445 search = strchr(cur_token, ' ');
3447 /* If we can find one, terminate, and set new "next" */
3451 next_token = search + 1;
3455 /* Otherwise prevent infinite looping */
3462 /* Release the autorelease pool */
3463 [autorelease_pool release];
3465 /* Close the file */
3470 * Play sound effects asynchronously. Select a sound from any available
3471 * for the required event, and bridge to Cocoa to play it.
3473 static void play_sound(int event)
3476 if (event < 0 || event >= MSG_MAX) return;
3478 /* Load sounds just-in-time (once) */
3479 static BOOL loaded = NO;
3485 /* Check there are samples for this event */
3486 if (!samples[event].num) return;
3488 /* Instantiate an autorelease pool for use by NSSound */
3489 NSAutoreleasePool *autorelease_pool;
3490 autorelease_pool = [[NSAutoreleasePool alloc] init];
3492 /* Choose a random event */
3493 int s = randint0(samples[event].num);
3495 /* Stop the sound if it's currently playing */
3496 if ([samples[event].sound[s] isPlaying])
3497 [samples[event].sound[s] stop];
3499 /* Play the sound */
3500 [samples[event].sound[s] play];
3502 /* Release the autorelease pool */
3503 [autorelease_pool drain];
3509 static void init_windows(void)
3511 /* Create the main window */
3512 term *primary = term_data_link(0);
3514 /* Prepare to create any additional windows */
3516 for (i=1; i < ANGBAND_TERM_MAX; i++) {
3520 /* Activate the primary term */
3521 Term_activate(primary);
3525 * Handle the "open_when_ready" flag
3527 static void handle_open_when_ready(void)
3529 /* Check the flag XXX XXX XXX make a function for this */
3530 if (open_when_ready && initialized && !game_in_progress)
3533 open_when_ready = FALSE;
3535 /* Game is in progress */
3536 game_in_progress = TRUE;
3538 /* Wait for a keypress */
3539 pause_line(Term->hgt - 1);
3545 * Handle quit_when_ready, by Peter Ammon,
3546 * slightly modified to check inkey_flag.
3548 static void quit_calmly(void)
3550 /* Quit immediately if game's not started */
3551 if (!game_in_progress || !character_generated) quit(NULL);
3553 /* Save the game and Quit (if it's safe) */
3556 /* Hack -- Forget messages and term */
3558 Term->mapped_flag = FALSE;
3561 do_cmd_save_game(FALSE);
3562 record_current_savefile();
3568 /* Wait until inkey_flag is set */
3574 * Returns YES if we contain an AngbandView (and hence should direct our events
3577 static BOOL contains_angband_view(NSView *view)
3579 if ([view isKindOfClass:[AngbandView class]]) return YES;
3580 for (NSView *subview in [view subviews]) {
3581 if (contains_angband_view(subview)) return YES;
3588 * Queue mouse presses if they occur in the map section of the main window.
3590 static void AngbandHandleEventMouseDown( NSEvent *event )
3593 AngbandContext *angbandContext = [[[event window] contentView] angbandContext];
3594 AngbandContext *mainAngbandContext = angband_term[0]->data;
3596 if (mainAngbandContext->primaryWindow && [[event window] windowNumber] == [mainAngbandContext->primaryWindow windowNumber])
3598 int cols, rows, x, y;
3599 Term_get_size(&cols, &rows);
3600 NSSize tileSize = angbandContext->tileSize;
3601 NSSize border = angbandContext->borderSize;
3602 NSPoint windowPoint = [event locationInWindow];
3604 /* Adjust for border; add border height because window origin is at
3606 windowPoint = NSMakePoint( windowPoint.x - border.width, windowPoint.y + border.height );
3608 NSPoint p = [[[event window] contentView] convertPoint: windowPoint fromView: nil];
3609 x = floor( p.x / tileSize.width );
3610 y = floor( p.y / tileSize.height );
3612 /* Being safe about this, since xcode doesn't seem to like the
3613 * bool_hack stuff */
3614 BOOL displayingMapInterface = ((int)inkey_flag != 0);
3616 /* Sidebar plus border == thirteen characters; top row is reserved. */
3617 /* Coordinates run from (0,0) to (cols-1, rows-1). */
3618 BOOL mouseInMapSection = (x > 13 && x <= cols - 1 && y > 0 && y <= rows - 2);
3620 /* If we are displaying a menu, allow clicks anywhere; if we are
3621 * displaying the main game interface, only allow clicks in the map
3623 if (!displayingMapInterface || (displayingMapInterface && mouseInMapSection))
3625 /* [event buttonNumber] will return 0 for left click,
3626 * 1 for right click, but this is safer */
3627 int button = ([event type] == NSLeftMouseDown) ? 1 : 2;
3630 NSUInteger eventModifiers = [event modifierFlags];
3631 byte angbandModifiers = 0;
3632 angbandModifiers |= (eventModifiers & NSShiftKeyMask) ? KC_MOD_SHIFT : 0;
3633 angbandModifiers |= (eventModifiers & NSControlKeyMask) ? KC_MOD_CONTROL : 0;
3634 angbandModifiers |= (eventModifiers & NSAlternateKeyMask) ? KC_MOD_ALT : 0;
3635 button |= (angbandModifiers & 0x0F) << 4; /* encode modifiers in the button number (see Term_mousepress()) */
3638 Term_mousepress(x, y, button);
3642 /* Pass click through to permit focus change, resize, etc. */
3643 [NSApp sendEvent:event];
3649 * Encodes an NSEvent Angband-style, or forwards it along. Returns YES if the
3650 * event was sent to Angband, NO if Cocoa (or nothing) handled it */
3651 static BOOL send_event(NSEvent *event)
3654 /* If the receiving window is not an Angband window, then do nothing */
3655 if (! contains_angband_view([[event window] contentView]))
3657 [NSApp sendEvent:event];
3661 /* Analyze the event */
3662 switch ([event type])
3666 /* Try performing a key equivalent */
3667 if ([[NSApp mainMenu] performKeyEquivalent:event]) break;
3669 unsigned modifiers = [event modifierFlags];
3671 /* Send all NSCommandKeyMasks through */
3672 if (modifiers & NSCommandKeyMask)
3674 [NSApp sendEvent:event];
3678 if (! [[event characters] length]) break;
3681 /* Extract some modifiers */
3682 int mc = !! (modifiers & NSControlKeyMask);
3683 int ms = !! (modifiers & NSShiftKeyMask);
3684 int mo = !! (modifiers & NSAlternateKeyMask);
3685 int kp = !! (modifiers & NSNumericPadKeyMask);
3688 /* Get the Angband char corresponding to this unichar */
3689 unichar c = [[event characters] characterAtIndex:0];
3692 * Have anything from the numeric keypad generate a macro
3693 * trigger so that shift or control modifiers can be passed.
3695 if (c <= 0x7F && !kp)
3701 * The rest of Hengband uses Angband 2.7's or so key handling:
3702 * so for the rest do something like the encoding that
3703 * main-win.c does: send a macro trigger with the Unicode
3704 * value encoded into printable ASCII characters.
3709 /* override special keys */
3710 switch([event keyCode]) {
3711 case kVK_Return: ch = '\r'; break;
3712 case kVK_Escape: ch = 27; break;
3713 case kVK_Tab: ch = '\t'; break;
3714 case kVK_Delete: ch = '\b'; break;
3715 case kVK_ANSI_KeypadEnter: ch = '\r'; kp = TRUE; break;
3718 /* Hide the mouse pointer */
3719 [NSCursor setHiddenUntilMouseMoves:YES];
3729 * Could use the hexsym global but some characters overlap with
3730 * those used to indicate modifiers.
3732 const char encoded[16] = {
3733 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b',
3737 /* Begin the macro trigger. */
3740 /* Send the modifiers. */
3741 if (mc) Term_keypress('C');
3742 if (ms) Term_keypress('S');
3743 if (mo) Term_keypress('O');
3744 if (kp) Term_keypress('K');
3747 Term_keypress(encoded[c & 0xF]);
3751 /* End the macro trigger. */
3758 case NSLeftMouseDown:
3759 case NSRightMouseDown:
3760 AngbandHandleEventMouseDown(event);
3763 case NSApplicationDefined:
3765 if ([event subtype] == AngbandEventWakeup)
3773 [NSApp sendEvent:event];
3780 * Check for Events, return TRUE if we process any
3782 static BOOL check_events(int wait)
3785 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
3787 /* Handles the quit_when_ready flag */
3788 if (quit_when_ready) quit_calmly();
3791 if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
3792 else endDate = [NSDate distantPast];
3796 if (quit_when_ready)
3798 /* send escape events until we quit */
3799 Term_keypress(0x1B);
3804 event = [NSApp nextEventMatchingMask:-1 untilDate:endDate inMode:NSDefaultRunLoopMode dequeue:YES];
3810 if (send_event(event)) break;
3816 /* Something happened */
3822 * Hook to tell the user something important
3824 static void hook_plog(const char * str)
3828 NSString *msg = NSLocalizedStringWithDefaultValue(
3829 @"Warning", AngbandMessageCatalog, [NSBundle mainBundle],
3830 @"Warning", @"Alert text for generic warning");
3831 NSString *info = [NSString stringWithCString:str
3833 encoding:NSJapaneseEUCStringEncoding
3835 encoding:NSMacOSRomanStringEncoding
3838 NSAlert *alert = [[NSAlert alloc] init];
3840 alert.messageText = msg;
3841 alert.informativeText = info;
3842 NSModalResponse result = [alert runModal];
3849 * Hook to tell the user something, and then quit
3851 static void hook_quit(const char * str)
3858 * ------------------------------------------------------------------------
3860 * ------------------------------------------------------------------------ */
3862 @interface AngbandAppDelegate : NSObject {
3863 IBOutlet NSMenu *terminalsMenu;
3864 NSMenu *_graphicsMenu;
3865 NSMenu *_commandMenu;
3866 NSDictionary *_commandMenuTagMap;
3869 @property (nonatomic, retain) IBOutlet NSMenu *graphicsMenu;
3870 @property (nonatomic, retain) IBOutlet NSMenu *commandMenu;
3871 @property (nonatomic, retain) NSDictionary *commandMenuTagMap;
3873 - (IBAction)newGame:sender;
3874 - (IBAction)openGame:sender;
3876 - (IBAction)editFont:sender;
3877 - (IBAction)setGraphicsMode:(NSMenuItem *)sender;
3878 - (IBAction)toggleSound:(NSMenuItem *)sender;
3880 - (IBAction)setRefreshRate:(NSMenuItem *)menuItem;
3881 - (IBAction)selectWindow: (id)sender;
3885 @implementation AngbandAppDelegate
3887 @synthesize graphicsMenu=_graphicsMenu;
3888 @synthesize commandMenu=_commandMenu;
3889 @synthesize commandMenuTagMap=_commandMenuTagMap;
3891 - (IBAction)newGame:sender
3893 /* Game is in progress */
3894 game_in_progress = TRUE;
3898 - (IBAction)editFont:sender
3900 NSFontPanel *panel = [NSFontPanel sharedFontPanel];
3901 NSFont *termFont = default_font;
3904 for (i=0; i < ANGBAND_TERM_MAX; i++) {
3905 if ([(id)angband_term[i]->data isMainWindow]) {
3906 termFont = [(id)angband_term[i]->data selectionFont];
3911 [panel setPanelFont:termFont isMultiple:NO];
3912 [panel orderFront:self];
3916 * Implent NSObject's changeFont() method to receive a notification about the
3917 * changed font. Note that, as of 10.14, changeFont() is deprecated in
3918 * NSObject - it will be removed at some point and the application delegate
3919 * will have to be declared as implementing the NSFontChanging protocol.
3921 - (void)changeFont:(id)sender
3924 for (mainTerm=0; mainTerm < ANGBAND_TERM_MAX; mainTerm++) {
3925 if ([(id)angband_term[mainTerm]->data isMainWindow]) {
3930 /* Bug #1709: Only change font for angband windows */
3931 if (mainTerm == ANGBAND_TERM_MAX) return;
3933 NSFont *oldFont = default_font;
3934 NSFont *newFont = [sender convertFont:oldFont];
3935 if (! newFont) return; /*paranoia */
3937 /* Store as the default font if we changed the first term */
3938 if (mainTerm == 0) {
3940 [default_font release];
3941 default_font = newFont;
3944 /* Record it in the preferences */
3945 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
3946 [defs setValue:[newFont fontName]
3947 forKey:[NSString stringWithFormat:@"FontName-%d", mainTerm]];
3948 [defs setFloat:[newFont pointSize]
3949 forKey:[NSString stringWithFormat:@"FontSize-%d", mainTerm]];
3952 NSDisableScreenUpdates();
3955 AngbandContext *angbandContext = angband_term[mainTerm]->data;
3956 [(id)angbandContext setSelectionFont:newFont adjustTerminal: YES];
3958 NSEnableScreenUpdates();
3961 - (IBAction)openGame:sender
3963 NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
3964 BOOL selectedSomething = NO;
3967 /* Get where we think the save files are */
3968 NSURL *startingDirectoryURL = [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding] isDirectory:YES];
3970 /* Set up an open panel */
3971 NSOpenPanel* panel = [NSOpenPanel openPanel];
3972 [panel setCanChooseFiles:YES];
3973 [panel setCanChooseDirectories:NO];
3974 [panel setResolvesAliases:YES];
3975 [panel setAllowsMultipleSelection:NO];
3976 [panel setTreatsFilePackagesAsDirectories:YES];
3977 [panel setDirectoryURL:startingDirectoryURL];
3980 panelResult = [panel runModal];
3981 if (panelResult == NSOKButton)
3983 NSArray* fileURLs = [panel URLs];
3984 if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
3986 NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
3987 /* The path property doesn't do the right thing except for
3988 * URLs with the file scheme. We had getFileSystemRepresentation
3989 * here before, but that wasn't introduced until OS X 10.9. */
3990 selectedSomething = [[savefileURL path] getCString:savefile
3991 maxLength:sizeof savefile encoding:NSMacOSRomanStringEncoding];
3995 if (selectedSomething)
3997 /* Remember this so we can select it by default next time */
3998 record_current_savefile();
4000 /* Game is in progress */
4001 game_in_progress = TRUE;
4008 - (IBAction)saveGame:sender
4010 /* Hack -- Forget messages */
4014 do_cmd_save_game(FALSE);
4016 /* Record the current save file so we can select it by default next time.
4017 * It's a little sketchy that this only happens when we save through the
4018 * menu; ideally game-triggered saves would trigger it too. */
4019 record_current_savefile();
4023 * Implement NSObject's validateMenuItem() method to override enabling or
4024 * disabling a menu item. Note that, as of 10.14, validateMenuItem() is
4025 * deprecated in NSObject - it will be removed at some point and the
4026 * application delegate will have to be declared as implementing the
4027 * NSMenuItemValidation protocol.
4029 - (BOOL)validateMenuItem:(NSMenuItem *)menuItem
4031 SEL sel = [menuItem action];
4032 NSInteger tag = [menuItem tag];
4034 if( tag >= AngbandWindowMenuItemTagBase && tag < AngbandWindowMenuItemTagBase + ANGBAND_TERM_MAX )
4036 if( tag == AngbandWindowMenuItemTagBase )
4038 /* The main window should always be available and visible */
4044 * Another window is only usable after Term_init_cocoa() has
4045 * been called for it. For Angband if window_flag[i] is nonzero
4046 * then that has happened for window i. For Hengband, that is
4047 * not the case so also test angband_term[i]->data.
4049 NSInteger subwindowNumber = tag - AngbandWindowMenuItemTagBase;
4050 return (angband_term[subwindowNumber]->data != 0
4051 && window_flag[subwindowNumber] > 0);
4057 if (sel == @selector(newGame:))
4059 return ! game_in_progress;
4061 else if (sel == @selector(editFont:))
4065 else if (sel == @selector(openGame:))
4067 return ! game_in_progress;
4069 else if (sel == @selector(setRefreshRate:) && [superitem(menuItem) tag] == 150)
4071 NSInteger fps = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandFrameRateDefaultsKey];
4072 [menuItem setState: ([menuItem tag] == fps)];
4075 else if( sel == @selector(setGraphicsMode:) )
4077 NSInteger requestedGraphicsMode = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandGraphicsDefaultsKey];
4078 [menuItem setState: (tag == requestedGraphicsMode)];
4081 else if( sel == @selector(toggleSound:) )
4083 BOOL is_on = [[NSUserDefaults standardUserDefaults]
4084 boolForKey:AngbandSoundDefaultsKey];
4086 [menuItem setState: ((is_on) ? NSOnState : NSOffState)];
4089 else if( sel == @selector(sendAngbandCommand:) )
4091 /* we only want to be able to send commands during an active game */
4092 return !!game_in_progress;
4098 - (IBAction)setRefreshRate:(NSMenuItem *)menuItem
4100 frames_per_second = [menuItem tag];
4101 [[NSUserDefaults angbandDefaults] setInteger:frames_per_second forKey:AngbandFrameRateDefaultsKey];
4104 - (IBAction)selectWindow: (id)sender
4106 NSInteger subwindowNumber = [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
4107 AngbandContext *context = angband_term[subwindowNumber]->data;
4108 [context->primaryWindow makeKeyAndOrderFront: self];
4109 [context saveWindowVisibleToDefaults: YES];
4112 - (void)prepareWindowsMenu
4114 /* Get the window menu with default items and add a separator and item for
4115 * the main window */
4116 NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
4117 [windowsMenu addItem: [NSMenuItem separatorItem]];
4119 NSString *title1 = [NSString stringWithCString:angband_term_name[0]
4121 encoding:NSJapaneseEUCStringEncoding
4123 encoding:NSMacOSRomanStringEncoding
4126 NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
4127 [angbandItem setTarget: self];
4128 [angbandItem setTag: AngbandWindowMenuItemTagBase];
4129 [windowsMenu addItem: angbandItem];
4130 [angbandItem release];
4132 /* Add items for the additional term windows */
4133 for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
4135 NSString *title = [NSString stringWithCString:angband_term_name[i]
4137 encoding:NSJapaneseEUCStringEncoding
4139 encoding:NSMacOSRomanStringEncoding
4142 NSString *keyEquivalent = [NSString stringWithFormat: @"%ld", (long)i];
4143 NSMenuItem *windowItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(selectWindow:) keyEquivalent: keyEquivalent];
4144 [windowItem setTarget: self];
4145 [windowItem setTag: AngbandWindowMenuItemTagBase + i];
4146 [windowsMenu addItem: windowItem];
4147 [windowItem release];
4151 - (IBAction)setGraphicsMode:(NSMenuItem *)sender
4153 /* We stashed the graphics mode ID in the menu item's tag */
4154 graf_mode_req = [sender tag];
4156 /* Stash it in UserDefaults */
4157 [[NSUserDefaults angbandDefaults] setInteger:graf_mode_req forKey:AngbandGraphicsDefaultsKey];
4158 [[NSUserDefaults angbandDefaults] synchronize];
4160 if (game_in_progress)
4162 /* Hack -- Force redraw */
4165 /* Wake up the event loop so it notices the change */
4166 wakeup_event_loop();
4170 - (IBAction) toggleSound: (NSMenuItem *) sender
4172 BOOL is_on = (sender.state == NSOnState);
4174 /* Toggle the state and update the Angband global and preferences. */
4175 sender.state = (is_on) ? NSOffState : NSOnState;
4176 use_sound = (is_on) ? FALSE : TRUE;
4177 [[NSUserDefaults angbandDefaults] setBool:(! is_on)
4178 forKey:AngbandSoundDefaultsKey];
4182 * Send a command to Angband via a menu item. This places the appropriate key
4183 * down events into the queue so that it seems like the user pressed them
4184 * (instead of trying to use the term directly).
4186 - (void)sendAngbandCommand: (id)sender
4188 NSMenuItem *menuItem = (NSMenuItem *)sender;
4189 NSString *command = [self.commandMenuTagMap objectForKey: [NSNumber numberWithInteger: [menuItem tag]]];
4190 NSInteger windowNumber = [((AngbandContext *)angband_term[0]->data)->primaryWindow windowNumber];
4192 /* Send a \ to bypass keymaps */
4193 NSEvent *escape = [NSEvent keyEventWithType: NSKeyDown
4194 location: NSZeroPoint
4197 windowNumber: windowNumber
4200 charactersIgnoringModifiers: @"\\"
4203 [[NSApplication sharedApplication] postEvent: escape atStart: NO];
4205 /* Send the actual command (from the original command set) */
4206 NSEvent *keyDown = [NSEvent keyEventWithType: NSKeyDown
4207 location: NSZeroPoint
4210 windowNumber: windowNumber
4213 charactersIgnoringModifiers: command
4216 [[NSApplication sharedApplication] postEvent: keyDown atStart: NO];
4220 * Set up the command menu dynamically, based on CommandMenu.plist.
4222 - (void)prepareCommandMenu
4224 NSString *commandMenuPath = [[NSBundle mainBundle] pathForResource: @"CommandMenu" ofType: @"plist"];
4225 NSArray *commandMenuItems = [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
4226 NSMutableDictionary *angbandCommands = [[NSMutableDictionary alloc] init];
4227 NSString *tblname = @"CommandMenu";
4228 NSInteger tagOffset = 0;
4230 for( NSDictionary *item in commandMenuItems )
4232 BOOL useShiftModifier = [[item valueForKey: @"ShiftModifier"] boolValue];
4233 BOOL useOptionModifier = [[item valueForKey: @"OptionModifier"] boolValue];
4234 NSUInteger keyModifiers = NSCommandKeyMask;
4235 keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
4236 keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
4238 NSString *lookup = [item valueForKey: @"Title"];
4239 NSString *title = NSLocalizedStringWithDefaultValue(
4240 lookup, tblname, [NSBundle mainBundle], lookup, @"");
4241 NSString *key = [item valueForKey: @"KeyEquivalent"];
4242 NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(sendAngbandCommand:) keyEquivalent: key];
4243 [menuItem setTarget: self];
4244 [menuItem setKeyEquivalentModifierMask: keyModifiers];
4245 [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
4246 [self.commandMenu addItem: menuItem];
4249 NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
4250 [angbandCommands setObject: angbandCommand forKey: [NSNumber numberWithInteger: [menuItem tag]]];
4254 [commandMenuItems release];
4256 NSDictionary *safeCommands = [[NSDictionary alloc] initWithDictionary: angbandCommands];
4257 self.commandMenuTagMap = safeCommands;
4258 [safeCommands release];
4259 [angbandCommands release];
4262 - (void)awakeFromNib
4264 [super awakeFromNib];
4266 [self prepareWindowsMenu];
4267 [self prepareCommandMenu];
4270 - (void)applicationDidFinishLaunching:sender
4272 [AngbandContext beginGame];
4274 /* Once beginGame finished, the game is over - that's how Angband works,
4275 * and we should quit */
4276 game_is_finished = TRUE;
4277 [NSApp terminate:self];
4280 - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
4282 if (p_ptr->playing == FALSE || game_is_finished == TRUE)
4284 return NSTerminateNow;
4286 else if (! inkey_flag)
4288 /* For compatibility with other ports, do not quit in this case */
4289 return NSTerminateCancel;
4294 /* player->upkeep->playing = FALSE; */
4296 /* Post an escape event so that we can return from our get-key-event
4298 wakeup_event_loop();
4299 quit_when_ready = true;
4300 /* Must return Cancel, not Later, because we need to get out of the
4301 * run loop and back to Angband's loop */
4302 return NSTerminateCancel;
4307 * Dynamically build the Graphics menu
4309 - (void)menuNeedsUpdate:(NSMenu *)menu {
4311 /* Only the graphics menu is dynamic */
4312 if (! [menu isEqual:self.graphicsMenu])
4315 /* If it's non-empty, then we've already built it. Currently graphics modes
4316 * won't change once created; if they ever can we can remove this check.
4317 * Note that the check mark does change, but that's handled in
4318 * validateMenuItem: instead of menuNeedsUpdate: */
4319 if ([menu numberOfItems] > 0)
4322 /* This is the action for all these menu items */
4323 SEL action = @selector(setGraphicsMode:);
4325 /* Add an initial Classic ASCII menu item */
4326 NSString *tblname = @"GraphicsMenu";
4327 NSString *key = @"Classic ASCII";
4328 NSString *title = NSLocalizedStringWithDefaultValue(
4329 key, tblname, [NSBundle mainBundle], key, @"");
4330 NSMenuItem *classicItem = [menu addItemWithTitle:title action:action keyEquivalent:@""];
4331 [classicItem setTag:GRAPHICS_NONE];
4333 /* Walk through the list of graphics modes */
4334 if (graphics_modes) {
4337 for (i=0; graphics_modes[i].pNext; i++)
4339 const graphics_mode *graf = &graphics_modes[i];
4341 if (graf->grafID == GRAPHICS_NONE) {
4344 /* Make the title. NSMenuItem throws on a nil title, so ensure it's
4346 key = [[NSString alloc] initWithUTF8String:graf->menuname];
4347 title = NSLocalizedStringWithDefaultValue(
4348 key, tblname, [NSBundle mainBundle], key, @"");
4351 NSMenuItem *item = [menu addItemWithTitle:title action:action keyEquivalent:@""];
4353 [item setTag:graf->grafID];
4359 * Delegate method that gets called if we're asked to open a file.
4361 - (BOOL)application:(NSApplication *)sender openFiles:(NSArray *)filenames
4363 /* Can't open a file once we've started */
4364 if (game_in_progress) return NO;
4366 /* We can only open one file. Use the last one. */
4367 NSString *file = [filenames lastObject];
4368 if (! file) return NO;
4370 /* Put it in savefile */
4371 if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile])
4374 game_in_progress = TRUE;
4377 /* Wake us up in case this arrives while we're sitting at the Welcome
4379 wakeup_event_loop();
4386 int main(int argc, char* argv[])
4388 NSApplicationMain(argc, (void*)argv);
4392 #endif /* MACINTOSH || MACH_O_COCOA */