1 /* File: main-gcu.c */
4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies.
11 /* Purpose: Allow use of Unix "curses" with Angband -BEN- */
14 * This file has been modified to use multiple text windows if your screen
15 * is larger than 80x25. By Keldon Jones (keldon@umr.edu).
17 * Also included is Keldon Jones patch to get better colors. To switch to
18 * a term that supports this, see this posting:
20 * From keldon@umr.edu Thu Apr 01 05:40:14 1999
21 * Sender: KELDON JONES <keldon@saucer.cc.umr.edu>
22 * From: Keldon Jones <keldon@umr.edu>
23 * Subject: Re: Linux colour prob (Or: question for Greg)
24 * Newsgroups: rec.games.roguelike.angband
25 * References: <slrn7g1jlp.gj9.scarblac-spamtrap@flits104-37.flits.rug.nl> <3700f96b.1593384@news.polsl.gliwice.pl> <slrn7g36er.fm4.wooledge@jekyll.local>
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28 * X-NNTP-Posting-Host: saucer.cc.umr.edu
29 * Message-ID: <370306be.0@news.cc.umr.edu>
30 * Date: 1 Apr 99 05:40:14 GMT
31 * Organization: University of Missouri - Rolla
33 * Path: xs4all!xs4all!newsfeed.wirehub.nl!news-peer.gip.net!news.gsl.net!gip.net!news.he.net!mercury.cts.com!alpha.sky.net!news.missouri.edu!news.cc.umr.edu!not-for-mail
34 * Xref: xs4all rec.games.roguelike.angband:86332
36 * Greg Wooledge <wooledge@kellnet.com> wrote:
37 * > Gwidon S. Naskrent (naskrent@artemida.amu.edu.pl) wrote:
39 * > >On 30 Mar 1999 13:17:18 GMT, scarblac-spamtrap@pino.selwerd.cx (Remco
42 * > >>I recently switched to Linux, and *bands work fine. I like
43 * > >>to play them in consoles, not in X. However, colour is wrong.
44 * > >>"Slate" and "light slate" are always light blue, instead
45 * > >>of some shade of grey. Colours are fine in X.
47 * > I actually noticed the Linux console color issue a very long time ago,
48 * > but since I always play under X, I never really investigated it.
50 * > You're absolutely right, though -- the Linux console colors are not
51 * > "right" for Angband.
53 * I've noticed this myself, so I spent the evening fixing it.
54 * Well, sorta fixing it. It's not perfect yet, and it may not be
55 * possible to get it perfect with VGA hardware and/or the current
58 * > OK, reading on in terminfo(5):
61 * > Most color terminals are either `Tektronix-like' or `HP-
62 * > like'. Tektronix-like terminals have a predefined set of
63 * > N colors (where N usually 8), and can set character-cell
64 * > foreground and background characters independently, mixing
65 * > them into N * N color-pairs. On HP-like terminals, the
66 * > use must set each color pair up separately (foreground and
67 * > background are not independently settable). Up to M
68 * > color-pairs may be set up from 2*M different colors.
69 * > ANSI-compatible terminals are Tektronix-like.
71 * > The "linux" terminfo entry is definitely in the "Tektronix-like" family.
72 * > It has the "setaf" and "setab" capabilities for setting the foreground
73 * > and background colors to one of 8 basically hard-coded values:
75 * > Color #define Value RGB
76 * > black COLOR_BLACK 0 0, 0, 0
77 * > red COLOR_RED 1 max,0,0
78 * > green COLOR_GREEN 2 0,max,0
79 * > yellow COLOR_YELLOW 3 max,max,0
80 * > blue COLOR_BLUE 4 0,0,max
81 * > magenta COLOR_MAGENTA 5 max,0,max
82 * > cyan COLOR_CYAN 6 0,max,max
83 * > white COLOR_WHITE 7 max,max,max
85 * Well, not quite. Using certain escape sequences, an
86 * application (or better yet, curses) can redefine the colors (at
87 * least some of them) and then those are used. Read the
88 * curs_color manpage, and the part about "ccc" and "initc" in the
89 * terminfo manpage. This is what the part of main-gcu inside the
90 * "if (can_fix_color)" code does.
92 * > So, what does this mean to the Angband player? Well, it means that
93 * > either there's nothing you can do about the console colors as long as
94 * > straight curses/ncurses is used, or if there is something to be done,
95 * > I'm not clever enough to figure out how to do it.
97 * Well, it is possible, though you have to patch main-gcu
98 * and edit a terminfo entry. Apparently the relevant code in
99 * main-gcu was never tested (it's broken in at least one major
100 * way). Apply the patch at the end of this message (notice that
101 * we need to define REDEFINE_COLORS at some point near the
102 * beginning of the file).
103 * Next, write this termcap entry to a file:
105 * linux-c|linux console 1.3.6+ with private palette for each virtual console,
107 * colors#16, pairs#64,
108 * initc=\E]P%x%p1%{16}%/%02x%p1%{16}%/%02x%p1%{16}%/%02x,
112 * and run "tic" on it to produce a new terminfo entry called
113 * "linux-c". Especially note the "ccc" flag which says that we
114 * can redefine colors. The ugly "initc" string is what tells
115 * the console how to redefine a color. Now, just set your TERM
116 * variable to "linux-c" and try Angband again. If I've
117 * remembered to tell you everything that I've done, you should
118 * get the weird light-blue slate changed to a gray.
119 * Now, there are still lots of problems with this.
120 * Something (I don't think it's curses, either the kernel or
121 * the hardware itself) seems to be ignoring my color changes to
122 * colors 6 and 7, which is annoying. Also, the normal "white"
123 * color is now way too bright, but it's now necessary to
124 * distinguish it from the other grays.
125 * The kernel seems to support 16 colors, but you can
126 * only switch to 8 of those, due to VT102 compatibility, it
127 * seems. I think it would be possible to patch the kernel and
128 * allow all 16 colors to be used, but I haven't built up the
129 * nerve to try that yet.
130 * Let me know if you can improve on this any. Some of
131 * this may actually work differently on other hardware (ugh).
138 * To use this file, you must define "USE_GCU" in the Makefile.
140 * Hack -- note that "angband.h" is included AFTER the #ifdef test.
141 * This was necessary because of annoying "curses.h" silliness.
143 * Note that this file is not "intended" to support non-Unix machines,
144 * nor is it intended to support VMS or other bizarre setups.
146 * Also, this package assumes that the underlying "curses" handles both
147 * the "nonl()" and "cbreak()" commands correctly, see the "OPTION" below.
149 * This code should work with most versions of "curses" or "ncurses",
150 * and the "main-ncu.c" file (and USE_NCU define) are no longer used.
152 * See also "USE_CAP" and "main-cap.c" for code that bypasses "curses"
153 * and uses the "termcap" information directly, or even bypasses the
154 * "termcap" information and sends direct vt100 escape sequences.
156 * XXX XXX XXX Consider the use of "savetty()" and "resetty()".
159 #include "system/angband.h"
160 #include "game-option/runtime-arguments.h"
161 #include "game-option/special-options.h"
162 #include "io/exit-panic.h"
163 #include "io/files-util.h"
164 #include "main/sound-definitions-table.h"
165 #include "main/sound-of-music.h"
166 #include "term/gameterm.h"
167 #include "term/term-color-types.h"
168 #include "util/angband-files.h"
169 #include "view/display-map.h"
174 * Hack -- play games with "bool"
179 * Include the proper "header" file
183 typedef struct term_data term_data;
192 #define MAX_TERM_DATA 4
194 static term_data data[MAX_TERM_DATA];
198 * Hack -- try to guess which systems use what commands
199 * Hack -- allow one of the "USE_Txxxxx" flags to be pre-set.
200 * Mega-Hack -- try to guess when "POSIX" is available.
201 * If the user defines two of these, we will probably crash.
203 #if !defined(USE_TCHARS)
204 # if defined(_POSIX_VERSION)
216 * Try redefining the colors at startup.
218 #define REDEFINE_COLORS
224 # include <sys/ioctl.h>
225 # include <termios.h>
229 * One version needs this file
232 # include <sys/ioctl.h>
237 * The other needs this file
240 # include <sys/ioctl.h>
241 # include <sys/resource.h>
242 # include <sys/param.h>
243 # include <sys/file.h>
244 # include <sys/types.h>
250 * XXX XXX Hack -- POSIX uses "O_NONBLOCK" instead of "O_NDELAY"
252 * They should both work due to the "(i != 1)" test below.
255 # define O_NDELAY O_NONBLOCK
259 * OPTION: some machines lack "cbreak()"
260 * On these machines, we use an older definition
262 /* #define cbreak() crmode() */
265 * OPTION: some machines cannot handle "nonl()" and "nl()"
266 * On these machines, we can simply ignore those commands.
271 static concptr ANGBAND_DIR_XTRA_SOUND;
275 * Flag set once "sound" has been initialized
277 static bool can_use_sound = FALSE;
280 * An array of sound file names
282 static concptr sound_file[SOUND_MAX];
285 * Save the "normal" and "angband" terminal settings
290 static struct termios norm_termios;
292 static struct termios game_termios;
298 static struct termio norm_termio;
300 static struct termio game_termio;
305 static struct ltchars norm_speciax_chars;
306 static struct sgttyb norm_ttyb;
307 static struct tchars norm_tchars;
308 static int norm_locax_chars;
310 static struct ltchars game_speciax_chars;
311 static struct sgttyb game_ttyb;
312 static struct tchars game_tchars;
313 static int game_locax_chars;
317 * Hack -- Number of initialized "term" structures
319 static int active = 0;
323 * Hack -- define "A_BRIGHT" to be "A_BOLD", because on many
324 * machines, "A_BRIGHT" produces ugly "inverse" video.
327 # define A_BRIGHT A_BOLD
331 * Software flag -- we are allowed to use color
333 static int can_use_color = FALSE;
336 * Software flag -- we are allowed to change the colors
338 static int can_fix_color = FALSE;
341 * Simple Angband to Curses color conversion table
343 static int colortable[16];
347 * Place the "keymap" into its "normal" state
349 static void keymap_norm(void)
352 /* restore the saved values of the special chars */
353 (void)tcsetattr(0, TCSAFLUSH, &norm_termios);
357 /* restore the saved values of the special chars */
358 (void)ioctl(0, TCSETA, (char *)&norm_termio);
362 /* restore the saved values of the special chars */
363 (void)ioctl(0, TIOCSLTC, (char *)&norm_speciax_chars);
364 (void)ioctl(0, TIOCSETP, (char *)&norm_ttyb);
365 (void)ioctl(0, TIOCSETC, (char *)&norm_tchars);
366 (void)ioctl(0, TIOCLSET, (char *)&norm_locax_chars);
372 * Place the "keymap" into the "game" state
374 static void keymap_game(void)
377 /* restore the saved values of the special chars */
378 (void)tcsetattr(0, TCSAFLUSH, &game_termios);
382 /* restore the saved values of the special chars */
383 (void)ioctl(0, TCSETA, (char *)&game_termio);
387 /* restore the saved values of the special chars */
388 (void)ioctl(0, TIOCSLTC, (char *)&game_speciax_chars);
389 (void)ioctl(0, TIOCSETP, (char *)&game_ttyb);
390 (void)ioctl(0, TIOCSETC, (char *)&game_tchars);
391 (void)ioctl(0, TIOCLSET, (char *)&game_locax_chars);
397 * Save the normal keymap
399 static void keymap_norm_prepare(void)
402 /* Get the normal keymap */
403 tcgetattr(0, &norm_termios);
407 /* Get the normal keymap */
408 (void)ioctl(0, TCGETA, (char *)&norm_termio);
412 /* Get the normal keymap */
413 (void)ioctl(0, TIOCGETP, (char *)&norm_ttyb);
414 (void)ioctl(0, TIOCGLTC, (char *)&norm_speciax_chars);
415 (void)ioctl(0, TIOCGETC, (char *)&norm_tchars);
416 (void)ioctl(0, TIOCLGET, (char *)&norm_locax_chars);
422 * Save the keymaps (normal and game)
424 static void keymap_game_prepare(void)
427 /* Acquire the current mapping */
428 tcgetattr(0, &game_termios);
430 /* Force "Ctrl-C" to interupt */
431 game_termios.c_cc[VINTR] = (char)3;
433 /* Force "Ctrl-Z" to suspend */
434 game_termios.c_cc[VSUSP] = (char)26;
436 /* Hack -- Leave "VSTART/VSTOP" alone */
438 /* Disable the standard control characters */
439 game_termios.c_cc[VQUIT] = (char)-1;
440 game_termios.c_cc[VERASE] = (char)-1;
441 game_termios.c_cc[VKILL] = (char)-1;
442 game_termios.c_cc[VEOF] = (char)-1;
443 game_termios.c_cc[VEOL] = (char)-1;
445 /* Normally, block until a character is read */
446 game_termios.c_cc[VMIN] = 1;
447 game_termios.c_cc[VTIME] = 0;
451 /* Acquire the current mapping */
452 (void)ioctl(0, TCGETA, (char *)&game_termio);
454 /* Force "Ctrl-C" to interupt */
455 game_termio.c_cc[VINTR] = (char)3;
457 /* Force "Ctrl-Z" to suspend */
458 game_termio.c_cc[VSUSP] = (char)26;
460 /* Disable the standard control characters */
461 game_termio.c_cc[VQUIT] = (char)-1;
462 game_termio.c_cc[VERASE] = (char)-1;
463 game_termio.c_cc[VKILL] = (char)-1;
464 game_termio.c_cc[VEOF] = (char)-1;
465 game_termio.c_cc[VEOL] = (char)-1;
467 /* Normally, block until a character is read */
468 game_termio.c_cc[VMIN] = 1;
469 game_termio.c_cc[VTIME] = 0;
473 /* Get the default game characters */
474 (void)ioctl(0, TIOCGETP, (char *)&game_ttyb);
475 (void)ioctl(0, TIOCGLTC, (char *)&game_speciax_chars);
476 (void)ioctl(0, TIOCGETC, (char *)&game_tchars);
477 (void)ioctl(0, TIOCLGET, (char *)&game_locax_chars);
479 /* Force suspend (^Z) */
480 game_speciax_chars.t_suspc = (char)26;
482 /* Cancel some things */
483 game_speciax_chars.t_dsuspc = (char)-1;
484 game_speciax_chars.t_rprntc = (char)-1;
485 game_speciax_chars.t_flushc = (char)-1;
486 game_speciax_chars.t_werasc = (char)-1;
487 game_speciax_chars.t_lnextc = (char)-1;
489 /* Force interupt (^C) */
490 game_tchars.t_intrc = (char)3;
492 /* Force start/stop (^Q, ^S) */
493 game_tchars.t_startc = (char)17;
494 game_tchars.t_stopc = (char)19;
496 /* Cancel some things */
497 game_tchars.t_quitc = (char)-1;
498 game_tchars.t_eofc = (char)-1;
499 game_tchars.t_brkc = (char)-1;
508 static errr Term_xtra_gcu_alive(int v)
512 /* Go to normal keymap mode */
520 /* Hack -- make sure the cursor is visible */
521 term_xtra(TERM_XTRA_SHAPE, 1);
523 /* Flush the curses buffer */
526 /* this moves curses to bottom right corner */
527 mvcur(getcury(curscr), getcurx(curscr), LINES - 1, 0);
532 /* Flush the output */
533 (void)fflush(stdout);
537 /* Restore the settings */
542 /* Go to angband keymap mode */
551 * Check for existance of a file
553 static bool check_file(concptr s)
557 if (!fff) return (FALSE);
567 static bool init_sound(void)
569 /* Initialize once */
570 if (can_use_sound) return can_use_sound;
576 /* Prepare the sounds */
577 for (i = 1; i < SOUND_MAX; i++)
579 /* Extract name of sound file */
580 sprintf(wav, "%s.wav", angband_sound_name[i]);
582 /* Access the sound */
583 path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_SOUND, wav);
585 /* Save the sound filename, if it exists */
586 if (check_file(buf)) sound_file[i] = string_make(buf);
589 /* Sound available */
590 can_use_sound = TRUE;
591 return (can_use_sound);
596 * Init the "curses" system
598 static void Term_init_gcu(term_type *t)
600 term_data *td = (term_data *)(t->data);
602 /* Count init's, handle first */
603 if (active++ != 0) return;
605 /* Erase the screen */
606 (void)wclear(td->win);
608 /* Reset the cursor */
609 (void)wmove(td->win, 0, 0);
612 (void)wrefresh(td->win);
620 * Nuke the "curses" system
622 static void Term_nuke_gcu(term_type *t)
624 term_data *td = (term_data *)(t->data);
626 /* Delete this window */
629 /* Count nuke's, handle last */
630 if (--active != 0) return;
632 /* Hack -- make sure the cursor is visible */
633 term_xtra(TERM_XTRA_SHAPE, 1);
636 /* Reset colors to defaults */
640 /* This moves curses to bottom right corner */
641 mvcur(getcury(curscr), getcurx(curscr), LINES - 1, 0);
643 /* Flush the curses buffer */
649 /* Flush the output */
650 (void)fflush(stdout);
659 * Process events, with optional wait
661 static errr Term_xtra_gcu_event(int v)
668 /* Paranoia -- Wait for it */
669 nodelay(stdscr, FALSE);
674 /* Mega-Hack -- allow graceful "suspend" */
675 for (k = 0; (k < 10) && (i == ERR); k++) i = getch();
677 /* Broken input is special */
678 if (i == ERR) exit_game_panic(p_ptr);
679 if (i == EOF) exit_game_panic(p_ptr);
685 /* Do not wait for it */
686 nodelay(stdscr, TRUE);
688 /* Check for keypresses */
691 /* Wait for it next time */
692 nodelay(stdscr, FALSE);
695 if (i == ERR) return (1);
696 if (i == EOF) return (1);
699 /* Enqueue the keypress */
706 #else /* USE_GETCH */
709 * Process events (with optional wait)
711 static errr Term_xtra_gcu_event(int v)
720 /* Wait for one byte */
723 /* Hack -- Handle bizarre "errors" */
724 if ((i <= 0) && (errno != EINTR)) exit_game_panic(p_ptr);
730 /* Get the current flags for stdin */
731 k = fcntl(0, F_GETFL, 0);
734 if (k < 0) return (1);
736 /* Tell stdin not to block */
737 if (fcntl(0, F_SETFL, k | O_NDELAY) < 0) return (1);
739 /* Read one byte, if possible */
742 /* Replace the flags for stdin */
743 if (fcntl(0, F_SETFL, k)) return (1);
746 /* Ignore "invalid" keys */
747 if ((i != 1) || (!buf[0])) return (1);
749 /* Enqueue the keypress */
750 term_key_push(buf[0]);
756 #endif /* USE_GETCH */
759 * Hack -- make a sound
761 static errr Term_xtra_gcu_sound(int v)
766 if (!use_sound) return (1);
769 if ((v < 0) || (v >= SOUND_MAX)) return (1);
772 if (!sound_file[v]) return (1);
774 sprintf(buf,"./gcusound.sh %s\n", sound_file[v]);
776 return (system(buf) < 0);
786 static errr Term_xtra_gcu_react(void)
793 /* Cannot handle color redefinition */
794 if (!can_fix_color) return (0);
797 for (i = 0; i < 16; i++)
799 /* Set one color (note scaling) */
800 init_color(i, angband_color_table[i][1] * 1000 / 255,
801 angband_color_table[i][2] * 1000 / 255,
802 angband_color_table[i][3] * 1000 / 255);
813 * Handle a "special request"
815 static errr Term_xtra_gcu(int n, int v)
817 term_data *td = (term_data *)(Term->data);
819 /* Analyze the request */
823 case TERM_XTRA_CLEAR:
825 (void)wclear(td->win);
829 case TERM_XTRA_NOISE:
830 return write(1, "\007", 1) != 1;
832 /* Make a special sound */
833 case TERM_XTRA_SOUND:
834 return (Term_xtra_gcu_sound(v));
836 /* Flush the Curses buffer */
837 case TERM_XTRA_FRESH:
838 (void)wrefresh(td->win);
843 /* Change the cursor visibility */
844 case TERM_XTRA_SHAPE:
850 /* Suspend/Resume curses */
851 case TERM_XTRA_ALIVE:
852 return (Term_xtra_gcu_alive(v));
855 case TERM_XTRA_EVENT:
856 return (Term_xtra_gcu_event(v));
859 case TERM_XTRA_FLUSH:
860 while (!Term_xtra_gcu_event(FALSE));
864 case TERM_XTRA_DELAY:
868 /* React to events */
869 case TERM_XTRA_REACT:
870 Term_xtra_gcu_react();
882 * Actually MOVE the hardware cursor
884 static errr Term_curs_gcu(int x, int y)
886 term_data *td = (term_data *)(Term->data);
888 /* Literally move the cursor */
889 wmove(td->win, y, x);
897 * Erase a grid of space
898 * Hack -- try to be "semi-efficient".
900 static errr Term_wipe_gcu(int x, int y, int n)
902 term_data *td = (term_data *)(Term->data);
905 wmove(td->win, y, x);
907 /* Clear to end of line */
913 /* Clear some characters */
916 while (n-- > 0) waddch(td->win, ' ');
923 #ifdef USE_NCURSES_ACS
925 * this function draws some ACS characters on the screen
926 * for DOS-based users: these are the graphical chars (blocks, lines etc)
928 * unix-gurus: before you start adding other attributes like A_REVERSE
929 * think hard about how map_info() in cave.c should handle the color
930 * of something that we here draw in reverse. It's not so simple, alas.
932 static void Term_acs_text_gcu(int x, int y, int n, byte a, concptr s)
934 term_data *td = (term_data *)(Term->data);
937 /* position the cursor */
938 wmove(td->win, y, x);
942 wattrset(td->win, colortable[a & 0x0F]);
945 for (i=0; i < n; i++)
947 /* add acs_map of a */
948 waddch(td->win, acs_map[(int)s[i]]);
950 wattrset(td->win, WA_NORMAL);
955 * Place some text on the screen using an attribute
957 static errr Term_text_gcu(int x, int y, int n, byte a, concptr s)
959 term_data *td = (term_data *)(Term->data);
965 #ifdef USE_NCURSES_ACS
966 /* do we have colors + 16 ? */
967 /* then call special routine for drawing special characters */
970 Term_acs_text_gcu(x, y, n, a, s);
975 /* Obtain a copy of the text */
976 for (i = 0; i < n; i++) text[i] = s[i];
979 /* Move the cursor and dump the string */
980 wmove(td->win, y, x);
984 if (can_use_color) wattrset(td->win, colortable[a & 0x0F]);
988 waddstr(td->win, text);
996 static errr term_data_init(term_data *td, int rows, int cols, int y, int x)
998 term_type *t = &td->t;
1000 /* Make sure the window has a positive size */
1001 if (rows <= 0 || cols <= 0) return (0);
1003 /* Create a window */
1004 td->win = newwin(rows, cols, y, x);
1006 /* Make sure we succeed */
1009 plog("Failed to setup curses window.");
1013 /* Initialize the term */
1014 term_init(t, cols, rows, 256);
1016 /* Avoid the bottom right corner */
1017 t->icky_corner = TRUE;
1019 /* Erase with "white space" */
1020 t->attr_blank = TERM_WHITE;
1021 t->char_blank = ' ';
1023 /* Set some hooks */
1024 t->init_hook = Term_init_gcu;
1025 t->nuke_hook = Term_nuke_gcu;
1027 /* Set some more hooks */
1028 t->text_hook = Term_text_gcu;
1029 t->wipe_hook = Term_wipe_gcu;
1030 t->curs_hook = Term_curs_gcu;
1031 t->xtra_hook = Term_xtra_gcu;
1045 static void hook_quit(concptr str)
1056 * Prepare "curses" for use by the file "term.c"
1058 * Installs the "hook" functions defined above, and then activates
1059 * the main screen "term", which clears the screen and such things.
1061 * Someone should really check the semantics of "initscr()"
1063 errr init_gcu(int argc, char *argv[])
1067 int num_term = 4, next_win = 0;
1075 setlocale(LC_ALL, "");
1077 /* Build the "sound" path */
1078 path_build(path, sizeof(path), ANGBAND_DIR_XTRA, "sound");
1080 /* Allocate the path */
1081 ANGBAND_DIR_XTRA_SOUND = string_make(path);
1083 /* Extract the normal keymap */
1084 keymap_norm_prepare();
1086 /* Initialize for others systems */
1087 if (initscr() == (WINDOW*)ERR) return (-1);
1089 /* Activate hooks */
1090 quit_aux = hook_quit;
1091 core_aux = hook_quit;
1093 /* Hack -- Require large screen, or Quit with message */
1094 i = ((LINES < 24) || (COLS < 80));
1095 if (i) quit("Angband needs an 80x24 'curses' screen");
1100 /*** Init the Color-pairs and set up a translation table ***/
1102 /* Do we have color, and enough color, available? */
1103 can_use_color = ((start_color() != ERR) && has_colors() &&
1104 (COLORS >= 8) && (COLOR_PAIRS >= 8));
1106 #ifdef REDEFINE_COLORS
1107 /* Can we change colors? */
1108 can_fix_color = (can_use_color && can_change_color() &&
1109 (COLORS >= 16) && (COLOR_PAIRS > 8));
1112 /* Attempt to use customized colors */
1115 /* Prepare the color pairs */
1116 for (i = 1; i <= 15; i++)
1118 if (init_pair(i, i, 0) == ERR)
1120 quit("Color pair init failed");
1123 colortable[i] = COLOR_PAIR(i);
1124 Term_xtra_gcu_react();
1127 /* Attempt to use colors */
1128 else if (can_use_color)
1130 /* Color-pair 0 is *always* WHITE on BLACK */
1132 /* Prepare the color pairs */
1133 init_pair(1, COLOR_RED, COLOR_BLACK);
1134 init_pair(2, COLOR_GREEN, COLOR_BLACK);
1135 init_pair(3, COLOR_YELLOW, COLOR_BLACK);
1136 init_pair(4, COLOR_BLUE, COLOR_BLACK);
1137 init_pair(5, COLOR_MAGENTA, COLOR_BLACK);
1138 init_pair(6, COLOR_CYAN, COLOR_BLACK);
1139 init_pair(7, COLOR_BLACK, COLOR_BLACK);
1141 /* Prepare the "Angband Colors" -- Bright white is too bright */
1142 /* Changed in Drangband. Cyan as grey sucks -- -TM- */
1143 colortable[0] = (COLOR_PAIR(7) | A_NORMAL); /* Black */
1144 colortable[1] = (COLOR_PAIR(0) | A_BRIGHT); /* White */
1145 colortable[2] = (COLOR_PAIR(0) | A_NORMAL); /* Grey XXX */
1146 colortable[3] = (COLOR_PAIR(1) | A_BRIGHT); /* Orange XXX */
1147 colortable[4] = (COLOR_PAIR(1) | A_NORMAL); /* Red */
1148 colortable[5] = (COLOR_PAIR(2) | A_NORMAL); /* Green */
1149 colortable[6] = (COLOR_PAIR(4) | A_BRIGHT); /* Blue */
1150 colortable[7] = (COLOR_PAIR(3) | A_NORMAL); /* Umber */
1151 colortable[8] = (COLOR_PAIR(7) | A_BRIGHT); /* Dark-grey XXX */
1152 colortable[9] = (COLOR_PAIR(0) | A_NORMAL); /* Light-grey XXX */
1153 colortable[10] = (COLOR_PAIR(5) | A_BRIGHT); /* Purple */
1154 colortable[11] = (COLOR_PAIR(3) | A_BRIGHT); /* Yellow */
1155 colortable[12] = (COLOR_PAIR(5) | A_NORMAL); /* Light Red XXX */
1156 colortable[13] = (COLOR_PAIR(2) | A_BRIGHT); /* Light Green */
1157 colortable[14] = (COLOR_PAIR(6) | A_BRIGHT); /* Light Blue */
1158 colortable[15] = (COLOR_PAIR(3) | A_NORMAL); /* Light Umber XXX */
1164 /* Handle "arg_sound" */
1165 if (use_sound != arg_sound)
1167 /* Initialize (if needed) */
1168 if (arg_sound && !init_sound())
1171 plog("Cannot initialize sound!");
1177 /* Change setting */
1178 use_sound = arg_sound;
1184 /* if USE_NCURSES_ACS is defined, we can do something with graphics in curses! */
1185 #ifdef USE_NCURSES_ACS
1186 use_graphics = TRUE;
1190 /*** Low level preparation ***/
1194 /* Paranoia -- Assume no waiting */
1195 nodelay(stdscr, FALSE);
1205 /* Extract the game keymap */
1206 keymap_game_prepare();
1209 /*** Now prepare the term(s) ***/
1210 for (i = 0; i < num_term; i++)
1223 case 1: rows = LINES - 25;
1235 case 3: rows = LINES - 25;
1241 default: rows = cols = 0;
1246 /* No non-windows */
1247 if (rows <= 0 || cols <= 0) continue;
1250 term_data_init(&data[next_win], rows, cols, y, x);
1253 angband_term[next_win] = Term;
1258 /* Activate the "Angband" window screen */
1259 term_activate(&data[0].t);
1262 term_screen = &data[0].t;
1269 #endif /* USE_GCU */