4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Mane code */
18 static void mane_info(char *p, int power, int dam)
20 int plev = p_ptr->lev;
24 cptr s_range = "ÈÏ°Ï:";
25 cptr s_heal = "²óÉü:";
29 cptr s_range = "range ";
30 cptr s_heal = "heal ";
35 if ((power > 2 && power < 41) || (power > 41 && power < 59) || (power == 75))
36 sprintf(p, " %s%d", s_dam, dam);
42 sprintf(p, " %sd%d+%d", s_heal, plev * 3, plev);
45 sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
48 sprintf(p, " %s%d", s_heal, plev*6);
51 sprintf(p, " %sd7+7", s_dur);
54 sprintf(p, " %s10", s_range);
57 sprintf(p, " %s%d", s_range, plev * 5);
60 sprintf(p, " %s5", s_range);
70 * Allow user to choose a imitation.
72 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
73 * If the user hits escape, returns FALSE, and set '*sn' to -1
74 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
76 * The "prompt" should be "cast", "recite", or "study"
77 * The "known" should be TRUE for cast/pray, FALSE for study
79 * nb: This function has a (trivial) display bug which will be obvious
80 * when you run it. It's probably easy to fix but I haven't tried,
83 static int get_mane_power(int *sn, bool baigaesi)
90 int plev = p_ptr->lev;
105 /* Assume cancelled */
108 /* Nothing chosen yet */
114 num = p_ptr->mane_num;
116 /* Build a prompt (accept all spells) */
117 (void)strnfmt(out_val, 78,
119 "(%c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©",
121 "(%c-%c, *=List, ESC=exit) Use which %s? ",
123 I2A(0), I2A(num - 1), p);
125 /* Get a spell from the user */
127 choice= always_show_list ? ESCAPE:1 ;
130 if(choice==ESCAPE) choice = ' ';
131 else if( !get_com(out_val, &choice, TRUE) )break;
134 if ((choice == ' ') || (choice == '*') || (choice == '?'))
144 /* Save the screen */
147 /* Display a list of spells */
150 put_str("̾Á°", y, x + 5);
152 put_str("Name", y, x + 5);
156 put_str("¼ºÎ¨ ¸ú²Ì", y, x + 36);
158 put_str("Fail Info", y, x + 35);
162 /* Dump the spells */
163 for (i = 0; i < num; i++)
165 /* Access the spell */
166 spell = monster_powers[p_ptr->mane_spell[i]];
168 chance = spell.manefail;
170 /* Reduce failure rate by "effective" level adjustment */
171 if (plev > spell.level) chance -= 3 * (plev - spell.level);
173 /* Reduce failure rate by INT/WIS adjustment */
174 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[p_ptr->stat_ind[A_DEX]] - 2) / 2;
176 if (spell.manedam) chance = chance * p_ptr->mane_dam[i] / spell.manedam;
178 chance += p_ptr->to_m_chance;
180 /* Extract the minimum failure rate */
181 minfail = adj_mag_fail[p_ptr->stat_ind[spell.use_stat]];
183 /* Minimum failure rate */
184 if (chance < minfail) chance = minfail;
186 /* Stunning makes spells harder */
187 if (p_ptr->stun > 50) chance += 25;
188 else if (p_ptr->stun) chance += 15;
190 /* Always a 5 percent chance of working */
191 if (chance > 95) chance = 95;
194 mane_info(comment, p_ptr->mane_spell[i], (baigaesi ? p_ptr->mane_dam[i]*2 : p_ptr->mane_dam[i]));
196 /* Dump the spell --(-- */
197 sprintf(psi_desc, " %c) %-30s %3d%%%s",
200 prt(psi_desc, y + i + 1, x);
203 /* Clear the bottom line */
204 prt("", y + i + 1, x);
213 /* Restore the screen */
222 ask = isupper(choice);
225 if (ask) choice = tolower(choice);
227 /* Extract request */
228 i = (islower(choice) ? A2I(choice) : -1);
230 /* Totally Illegal */
231 if ((i < 0) || (i >= num))
237 /* Save the spell index */
238 spell = monster_powers[p_ptr->mane_spell[i]];
247 (void) strnfmt(tmp_val, 78, "%s¤ò¤Þ¤Í¤Þ¤¹¤«¡©", monster_powers[p_ptr->mane_spell[i]].name);
249 (void)strnfmt(tmp_val, 78, "Use %s? ", monster_powers[p_ptr->mane_spell[i]].name);
253 /* Belay that order */
254 if (!get_check(tmp_val)) continue;
261 /* Restore the screen */
262 if (redraw) screen_load();
265 p_ptr->window |= (PW_SPELL);
270 /* Abort if needed */
271 if (!flag) return (FALSE);
273 /* Save the choice */
276 damage = (baigaesi ? p_ptr->mane_dam[i]*2 : p_ptr->mane_dam[i]);
284 * do_cmd_cast calls this function if the player's class
287 static bool use_mane(int spell)
290 int plev = p_ptr->lev;
291 u32b mode = (PM_ALLOW_GROUP | PM_FORCE_PET);
294 if (randint1(50+plev) < plev/10) u_mode = PM_ALLOW_UNIQUE;
302 msg_print("¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£");
304 msg_print("You make a high pitched shriek.");
307 aggravate_monsters(0);
316 if (!target_set(TARGET_KILL)) return FALSE;
317 if (!cave[target_row][target_col].m_idx) break;
318 if (!los(py, px, target_row, target_col)) break;
319 m_ptr = &m_list[cave[target_row][target_col].m_idx];
320 monster_desc(m_name, m_ptr, 0);
325 msg_format("%s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ï¤Ê¤¤¡£", m_name);
327 msg_format("%^s is no longer invulnerable.", m_name);
329 m_ptr->energy_need += ENERGY_NEED();
335 msg_format("%s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
337 msg_format("%^s is no longer fast.", m_name);
344 msg_format("%s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
346 msg_format("%^s is no longer slow.", m_name);
349 p_ptr->redraw |= (PR_HEALTH);
350 if (p_ptr->riding == cave[target_row][target_col].m_idx) p_ptr->redraw |= (PR_HEALTH);
355 if (!get_aim_dir(&dir)) return FALSE;
357 else msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£");
359 else msg_print("You fire a rocket.");
362 fire_rocket(GF_ROCKET, dir, damage, 2);
365 if (!get_aim_dir(&dir)) return FALSE;
367 else msg_print("Ìð¤òÊü¤Ã¤¿¡£");
369 else msg_print("You fire an arrow.");
372 fire_bolt(GF_ARROW, dir, damage);
381 if (!get_aim_dir(&dir)) return FALSE;
383 else msg_print("»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
385 else msg_print("You breathe acid.");
388 fire_ball(GF_ACID, dir, damage, (plev > 35 ? -3 : -2));
391 if (!get_aim_dir(&dir)) return FALSE;
393 else msg_print("°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
395 else msg_print("You breathe lightning.");
398 fire_ball(GF_ELEC, dir, damage, (plev > 35 ? -3 : -2));
401 if (!get_aim_dir(&dir)) return FALSE;
403 else msg_print("²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
405 else msg_print("You breathe fire.");
408 fire_ball(GF_FIRE, dir, damage, (plev > 35 ? -3 : -2));
411 if (!get_aim_dir(&dir)) return FALSE;
413 else msg_print("Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
415 else msg_print("You breathe frost.");
418 fire_ball(GF_COLD, dir, damage, (plev > 35 ? -3 : -2));
421 if (!get_aim_dir(&dir)) return FALSE;
423 else msg_print("¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
425 else msg_print("You breathe gas.");
428 fire_ball(GF_POIS, dir, damage, (plev > 35 ? -3 : -2));
431 if (!get_aim_dir(&dir)) return FALSE;
433 else msg_print("ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
435 else msg_print("You breathe nether.");
438 fire_ball(GF_NETHER, dir, damage, (plev > 35 ? -3 : -2));
441 if (!get_aim_dir(&dir)) return FALSE;
443 else msg_print("Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
445 else msg_print("You breathe light.");
448 fire_ball(GF_LITE, dir, damage, (plev > 35 ? -3 : -2));
451 if (!get_aim_dir(&dir)) return FALSE;
453 else msg_print("°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
455 else msg_print("You breathe darkness.");
458 fire_ball(GF_DARK, dir, damage, (plev > 35 ? -3 : -2));
461 if (!get_aim_dir(&dir)) return FALSE;
463 else msg_print("º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
465 else msg_print("You breathe confusion.");
468 fire_ball(GF_CONFUSION, dir, damage, (plev > 35 ? -3 : -2));
471 if (!get_aim_dir(&dir)) return FALSE;
473 else msg_print("¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
475 else msg_print("You breathe sound.");
478 fire_ball(GF_SOUND, dir, damage, (plev > 35 ? -3 : -2));
481 if (!get_aim_dir(&dir)) return FALSE;
483 else msg_print("¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
485 else msg_print("You breathe chaos.");
488 fire_ball(GF_CHAOS, dir, damage, (plev > 35 ? -3 : -2));
491 if (!get_aim_dir(&dir)) return FALSE;
493 else msg_print("Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
495 else msg_print("You breathe disenchantment.");
498 fire_ball(GF_DISENCHANT, dir, damage, (plev > 35 ? -3 : -2));
501 if (!get_aim_dir(&dir)) return FALSE;
503 else msg_print("°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
505 else msg_print("You breathe nexus.");
508 fire_ball(GF_NEXUS, dir, damage, (plev > 35 ? -3 : -2));
511 if (!get_aim_dir(&dir)) return FALSE;
513 else msg_print("»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
515 else msg_print("You breathe time.");
518 fire_ball(GF_TIME, dir, damage, (plev > 35 ? -3 : -2));
521 if (!get_aim_dir(&dir)) return FALSE;
523 else msg_print("ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£");
525 else msg_print("You breathe inertia.");
528 fire_ball(GF_INERTIA, dir, damage, (plev > 35 ? -3 : -2));
531 if (!get_aim_dir(&dir)) return FALSE;
533 else msg_print("½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
535 else msg_print("You breathe gravity.");
538 fire_ball(GF_GRAVITY, dir, damage, (plev > 35 ? -3 : -2));
541 if (!get_aim_dir(&dir)) return FALSE;
543 else msg_print("ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£");
545 else msg_print("You breathe shards.");
548 fire_ball(GF_SHARDS, dir, damage, (plev > 35 ? -3 : -2));
551 if (!get_aim_dir(&dir)) return FALSE;
553 else msg_print("¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
555 else msg_print("You breathe plasma.");
558 fire_ball(GF_PLASMA, dir, damage, (plev > 35 ? -3 : -2));
561 if (!get_aim_dir(&dir)) return FALSE;
563 else msg_print("¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
565 else msg_print("You breathe force.");
568 fire_ball(GF_FORCE, dir, damage, (plev > 35 ? -3 : -2));
571 if (!get_aim_dir(&dir)) return FALSE;
573 else msg_print("ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£");
575 else msg_print("You breathe mana.");
578 fire_ball(GF_MANA, dir, damage, (plev > 35 ? -3 : -2));
581 if (!get_aim_dir(&dir)) return FALSE;
583 else msg_print("Êü¼Íǽµå¤òÊü¤Ã¤¿¡£");
585 else msg_print("You cast a ball of radiation.");
588 fire_ball(GF_NUKE, dir, damage, 2);
591 if (!get_aim_dir(&dir)) return FALSE;
593 else msg_print("Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
595 else msg_print("You breathe toxic waste.");
598 fire_ball(GF_NUKE, dir, damage, (plev > 35 ? -3 : -2));
601 if (!get_aim_dir(&dir)) return FALSE;
603 else msg_print("½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£");
605 else msg_print("You invoke a raw Logrus.");
608 fire_ball(GF_CHAOS, dir, damage, 4);
611 if (!get_aim_dir(&dir)) return FALSE;
613 else msg_print("ʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
615 else msg_print("You breathe disintegration.");
618 fire_ball(GF_DISINTEGRATE, dir, damage, (plev > 35 ? -3 : -2));
621 if (!get_aim_dir(&dir)) return FALSE;
623 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
625 else msg_print("You cast an acid ball.");
628 fire_ball(GF_ACID, dir, damage, 2);
631 if (!get_aim_dir(&dir)) return FALSE;
633 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
635 else msg_print("You cast a lightning ball.");
638 fire_ball(GF_ELEC, dir, damage, 2);
641 if (!get_aim_dir(&dir)) return FALSE;
643 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
645 else msg_print("You cast a fire ball.");
648 fire_ball(GF_FIRE, dir, damage, 2);
651 if (!get_aim_dir(&dir)) return FALSE;
653 else msg_print("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
655 else msg_print("You cast a frost ball.");
658 fire_ball(GF_COLD, dir, damage, 2);
661 if (!get_aim_dir(&dir)) return FALSE;
663 else msg_print("°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
665 else msg_print("You cast a stinking cloud.");
668 fire_ball(GF_POIS, dir, damage, 2);
671 if (!get_aim_dir(&dir)) return FALSE;
673 else msg_print("ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
675 else msg_print("You cast a nether ball.");
678 fire_ball(GF_NETHER, dir, damage, 2);
681 if (!get_aim_dir(&dir)) return FALSE;
683 else msg_print("ή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£");
685 else msg_print("You gesture fluidly.");
688 fire_ball(GF_WATER, dir, damage, 4);
691 if (!get_aim_dir(&dir)) return FALSE;
693 else msg_print("ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
695 else msg_print("You invoke a mana storm.");
698 fire_ball(GF_MANA, dir, damage, 4);
701 if (!get_aim_dir(&dir)) return FALSE;
703 else msg_print("°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
705 else msg_print("You invoke a darkness storm.");
708 fire_ball(GF_DARK, dir, damage, 4);
711 if (!get_aim_dir(&dir)) return FALSE;
712 fire_ball_hide(GF_DRAIN_MANA, dir, randint1(plev*3)+plev, 0);
715 if (!get_aim_dir(&dir)) return FALSE;
716 fire_ball_hide(GF_MIND_BLAST, dir, damage, 0);
719 if (!get_aim_dir(&dir)) return FALSE;
720 fire_ball_hide(GF_BRAIN_SMASH, dir, damage, 0);
723 if (!get_aim_dir(&dir)) return FALSE;
724 fire_ball_hide(GF_CAUSE_1, dir, damage, 0);
727 if (!get_aim_dir(&dir)) return FALSE;
728 fire_ball_hide(GF_CAUSE_2, dir, damage, 0);
731 if (!get_aim_dir(&dir)) return FALSE;
732 fire_ball_hide(GF_CAUSE_3, dir, damage, 0);
735 if (!get_aim_dir(&dir)) return FALSE;
736 fire_ball_hide(GF_CAUSE_4, dir, damage, 0);
739 if (!get_aim_dir(&dir)) return FALSE;
741 else msg_print("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
743 else msg_print("You cast an acid bolt.");
746 fire_bolt(GF_ACID, dir, damage);
749 if (!get_aim_dir(&dir)) return FALSE;
751 else msg_print("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
753 else msg_print("You cast a lightning bolt.");
756 fire_bolt(GF_ELEC, dir, damage);
759 if (!get_aim_dir(&dir)) return FALSE;
761 else msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
763 else msg_print("You cast a fire bolt.");
766 fire_bolt(GF_FIRE, dir, damage);
769 if (!get_aim_dir(&dir)) return FALSE;
771 else msg_print("¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
773 else msg_print("You cast a frost bolt.");
776 fire_bolt(GF_COLD, dir, damage);
779 if (!get_aim_dir(&dir)) return FALSE;
781 else msg_print("¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£");
783 else msg_print("You invoke a starburst.");
786 fire_ball(GF_LITE, dir, damage, 4);
789 if (!get_aim_dir(&dir)) return FALSE;
791 else msg_print("ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
793 else msg_print("You cast a nether bolt.");
796 fire_bolt(GF_NETHER, dir, damage);
799 if (!get_aim_dir(&dir)) return FALSE;
801 else msg_print("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
803 else msg_print("You cast a water bolt.");
806 fire_bolt(GF_WATER, dir, damage);
809 if (!get_aim_dir(&dir)) return FALSE;
811 else msg_print("ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
813 else msg_print("You cast a mana bolt.");
816 fire_bolt(GF_MANA, dir, damage);
819 if (!get_aim_dir(&dir)) return FALSE;
821 else msg_print("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
823 else msg_print("You cast a plasma bolt.");
826 fire_bolt(GF_PLASMA, dir, damage);
829 if (!get_aim_dir(&dir)) return FALSE;
831 else msg_print("¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
833 else msg_print("You cast a ice bolt.");
836 fire_bolt(GF_ICE, dir, damage);
838 case MS_MAGIC_MISSILE:
839 if (!get_aim_dir(&dir)) return FALSE;
841 else msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
843 else msg_print("You cast a magic missile.");
846 fire_bolt(GF_MISSILE, dir, damage);
849 if (!get_aim_dir(&dir)) return FALSE;
851 else msg_print("¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£");
853 else msg_print("You cast a fearful illusion.");
856 fear_monster(dir, plev+10);
859 if (!get_aim_dir(&dir)) return FALSE;
860 confuse_monster(dir, plev * 2);
863 if (!get_aim_dir(&dir)) return FALSE;
865 else msg_print("ͶÏÇŪ¤Ê¸¸³Ð¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£");
867 else msg_print("You cast a mesmerizing illusion.");
870 confuse_monster(dir, plev * 2);
873 if (!get_aim_dir(&dir)) return FALSE;
877 if (!get_aim_dir(&dir)) return FALSE;
881 (void)set_fast(randint1(20 + plev) + plev, FALSE);
885 if (!get_aim_dir(&dir)) return FALSE;
887 else msg_print("<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª");
889 else msg_print("You invoke the Hand of Doom!");
892 fire_ball_hide(GF_HAND_DOOM, dir, 200, 0);
897 msg_print("¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£");
899 msg_print("You concentrate on your wounds!");
901 (void)hp_player(plev*6);
907 msg_print("̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
909 msg_print("You cast a Globe of Invulnerability.");
911 (void)set_invuln(randint1(7) + 7, FALSE);
917 teleport_player(plev * 5);
921 if (damage == 1 || damage == 2)
923 msg_print("¡Ö¡Ø¥¶¡¦¥ï¡¼¥ë¥É¡Ù¡ª»þ¤Ï»ß¤Þ¤Ã¤¿¡ª¡×");
925 msg_print("You yell 'The World! Time has stopped!'");
927 else if (damage == 3 || damage == 6)
929 msg_print("¡Ö»þ¤è¡ª¡×");
931 msg_print("You yell 'Time!'");
938 p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
941 p_ptr->redraw |= (PR_MAP);
943 /* Update monsters */
944 p_ptr->update |= (PU_MONSTERS);
947 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
959 if (!target_set(TARGET_KILL)) return FALSE;
960 if (!cave[target_row][target_col].m_idx) break;
961 if (!player_has_los_bold(target_row, target_col)) break;
962 m_ptr = &m_list[cave[target_row][target_col].m_idx];
963 r_ptr = &r_info[m_ptr->r_idx];
964 monster_desc(m_name, m_ptr, 0);
965 if (r_ptr->flagsr & RFR_RES_TELE)
967 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
969 if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
971 msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", m_name);
973 msg_format("%s is unaffected!", m_name);
978 else if (r_ptr->level > randint1(100))
980 if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
982 msg_format("%s¤Ë¤ÏÂÑÀ¤¬¤¢¤ë¡ª", m_name);
984 msg_format("%s resists!", m_name);
991 msg_format("%s¤ò°ú¤Ìᤷ¤¿¡£", m_name);
993 msg_format("You command %s to return.", m_name);
996 teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100);
1000 if (!get_aim_dir(&dir)) return FALSE;
1002 (void)fire_beam(GF_AWAY_ALL, dir, plev);
1007 monster_type *m_ptr;
1008 monster_race *r_ptr;
1011 if (!target_set(TARGET_KILL)) return FALSE;
1012 target_m_idx = cave[target_row][target_col].m_idx;
1013 if (!target_m_idx) break;
1014 if (!los(py, px, target_row, target_col)) break;
1015 m_ptr = &m_list[target_m_idx];
1016 r_ptr = &r_info[m_ptr->r_idx];
1017 monster_desc(m_name, m_ptr, 0);
1019 msg_format("%^s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name);
1021 msg_format("You gesture at %^s's feet.", m_name);
1024 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
1025 (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
1028 msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
1030 msg_format("%^s is unaffected!", m_name);
1033 else teleport_level(target_m_idx);
1037 if (!get_aim_dir(&dir)) return FALSE;
1040 else msg_print("¸÷¤Î·õ¤òÊü¤Ã¤¿¡£");
1042 else msg_print("You throw a psycho-spear.");
1044 (void)fire_beam(GF_PSY_SPEAR, dir, damage);
1048 msg_print("°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£");
1050 msg_print("You gesture in shadow.");
1052 (void)unlite_area(10, 3);
1055 if (!target_set(TARGET_KILL)) return FALSE;
1057 msg_print("¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£");
1059 msg_print("You cast a spell and cackles evilly.");
1061 trap_creation(target_row, target_col);
1065 msg_print("¤·¤«¤·²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
1067 msg_print("Nothing happen.");
1072 msg_print("»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£");
1074 msg_print("You cast a animate dead.");
1076 (void)animate_dead(0, py, px);
1081 if (!target_set(TARGET_KILL)) return FALSE;
1084 msg_print("±ç·³¤ò¾¤´¤·¤¿¡£");
1086 msg_print("You summon minions.");
1088 for (k = 0;k < 4; k++)
1090 (void)summon_kin_player(plev, target_row, target_col, (PM_FORCE_PET | PM_ALLOW_GROUP));
1097 int max_cyber = (dun_level / 50) + randint1(3);
1098 if (!target_set(TARGET_KILL)) return FALSE;
1100 msg_print("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª");
1102 msg_print("You summon Cyberdemons!");
1104 if (max_cyber > 4) max_cyber = 4;
1105 for (k = 0;k < max_cyber; k++)
1106 summon_specific(-1, target_row, target_col, plev, SUMMON_CYBER, mode);
1112 if (!target_set(TARGET_KILL)) return FALSE;
1114 msg_print("Ãç´Ö¤ò¾¤´¤·¤¿¡£");
1116 msg_print("You summon help.");
1118 for (k = 0;k < 1; k++)
1119 summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode));
1125 if (!target_set(TARGET_KILL)) return FALSE;
1127 msg_print("¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª");
1129 msg_print("You summon monsters!");
1131 for (k = 0;k < 6; k++)
1132 summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode));
1138 if (!target_set(TARGET_KILL)) return FALSE;
1140 msg_print("¥¢¥ê¤ò¾¤´¤·¤¿¡£");
1142 msg_print("You summon ants.");
1144 for (k = 0;k < 6; k++)
1145 summon_specific(-1, target_row, target_col, plev, SUMMON_ANT, mode);
1151 if (!target_set(TARGET_KILL)) return FALSE;
1153 msg_print("ÃØéá¤ò¾¤´¤·¤¿¡£");
1155 msg_print("You summon spiders.");
1157 for (k = 0;k < 6; k++)
1158 summon_specific(-1, target_row, target_col, plev, SUMMON_SPIDER, mode);
1164 if (!target_set(TARGET_KILL)) return FALSE;
1166 msg_print("¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£");
1168 msg_print("You summon hounds.");
1170 for (k = 0;k < 4; k++)
1171 summon_specific(-1, target_row, target_col, plev, SUMMON_HOUND, mode);
1177 if (!target_set(TARGET_KILL)) return FALSE;
1179 msg_print("¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£");
1181 msg_print("You summon hydras.");
1183 for (k = 0;k < 4; k++)
1184 summon_specific(-1, target_row, target_col, plev, SUMMON_HYDRA, mode);
1190 if (!target_set(TARGET_KILL)) return FALSE;
1192 msg_print("Å·»È¤ò¾¤´¤·¤¿¡ª");
1194 msg_print("You summon angel!");
1196 for (k = 0;k < 1; k++)
1197 summon_specific(-1, target_row, target_col, plev, SUMMON_ANGEL, mode);
1203 if (!target_set(TARGET_KILL)) return FALSE;
1205 msg_print("º®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª");
1207 msg_print("You summon a demon from the Courts of Chaos!");
1209 for (k = 0;k < 1; k++)
1210 summon_specific(-1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode));
1216 if (!target_set(TARGET_KILL)) return FALSE;
1218 msg_print("¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª");
1220 msg_print("You summon an undead adversary!");
1222 for (k = 0;k < 1; k++)
1223 summon_specific(-1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode));
1229 if (!target_set(TARGET_KILL)) return FALSE;
1231 msg_print("¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1233 msg_print("You summon dragon!");
1235 for (k = 0;k < 1; k++)
1236 summon_specific(-1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode));
1239 case MS_S_HI_UNDEAD:
1242 if (!target_set(TARGET_KILL)) return FALSE;
1244 msg_print("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª");
1246 msg_print("You summon greater undead!");
1248 for (k = 0;k < 6; k++)
1249 summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
1252 case MS_S_HI_DRAGON:
1255 if (!target_set(TARGET_KILL)) return FALSE;
1257 msg_print("¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª");
1259 msg_print("You summon ancient dragons!");
1261 for (k = 0;k < 4; k++)
1262 summon_specific(-1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode));
1268 if (!target_set(TARGET_KILL)) return FALSE;
1270 msg_print("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª");
1272 msg_print("You summon Lords of Amber!");
1274 for (k = 0;k < 4; k++)
1275 summon_specific(-1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
1281 if (!target_set(TARGET_KILL)) return FALSE;
1283 msg_print("ÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª");
1285 msg_print("You summon special opponents!");
1287 for (k = 0;k < 4; k++)
1288 if (summon_specific(-1, target_row, target_col, plev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE))) count++;
1289 for (k = count;k < 4; k++)
1290 summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
1302 * do_cmd_cast calls this function if the player's class
1305 bool do_cmd_mane(bool baigaesi)
1310 int plev = p_ptr->lev;
1311 monster_power spell;
1315 /* not if confused */
1316 if (p_ptr->confused)
1319 msg_print("º®Í𤷤Ƥ¤¤Æ½¸Ãæ¤Ç¤¤Ê¤¤¡ª");
1321 msg_print("You are too confused!");
1327 if (!p_ptr->mane_num)
1330 msg_print("¤Þ¤Í¤é¤ì¤ë¤â¤Î¤¬²¿¤â¤Ê¤¤¡ª");
1332 msg_print("You don't remember any action!");
1339 if (!get_mane_power(&n, baigaesi)) return FALSE;
1341 spell = monster_powers[p_ptr->mane_spell[n]];
1343 /* Spell failure chance */
1344 chance = spell.manefail;
1346 /* Reduce failure rate by "effective" level adjustment */
1347 if (plev > spell.level) chance -= 3 * (plev - spell.level);
1349 /* Reduce failure rate by 1 stat and DEX adjustment */
1350 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[p_ptr->stat_ind[A_DEX]] - 2) / 2;
1352 if (spell.manedam) chance = chance * damage / spell.manedam;
1354 chance += p_ptr->to_m_chance;
1356 /* Extract the minimum failure rate */
1357 minfail = adj_mag_fail[p_ptr->stat_ind[spell.use_stat]];
1359 /* Minimum failure rate */
1360 if (chance < minfail) chance = minfail;
1362 /* Stunning makes spells harder */
1363 if (p_ptr->stun > 50) chance += 25;
1364 else if (p_ptr->stun) chance += 15;
1366 /* Always a 5 percent chance of working */
1367 if (chance > 95) chance = 95;
1370 if (randint0(100) < chance)
1372 if (flush_failure) flush();
1374 msg_print("¤â¤Î¤Þ¤Í¤Ë¼ºÇÔ¤·¤¿¡ª");
1376 msg_print("You failed to concentrate hard enough!");
1385 /* Cast the spell */
1386 cast = use_mane(p_ptr->mane_spell[n]);
1388 if (!cast) return FALSE;
1392 for (j = n; j < p_ptr->mane_num;j++)
1394 p_ptr->mane_spell[j] = p_ptr->mane_spell[j+1];
1395 p_ptr->mane_dam[j] = p_ptr->mane_dam[j+1];
1402 p_ptr->redraw |= (PR_MANE);
1403 p_ptr->window |= (PW_PLAYER);
1404 p_ptr->window |= (PW_SPELL);