1 /* NetHack 3.6 mapglyph.c $NHDT-Date: 1448175698 2015/11/22 07:01:38 $ $NHDT-Branch: master $:$NHDT-Revision: 1.40 $ */
2 /* Copyright (c) David Cohrs, 1991 */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* JNetHack Copyright */
6 /* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
7 /* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
8 /* JNetHack may be freely redistributed. See license for details. */
11 #if defined(TTY_GRAPHICS)
12 #include "wintty.h" /* for prototype of has_color() only */
15 #define HI_DOMESTIC CLR_WHITE /* monst.c */
17 static int explcolors[] = {
19 CLR_GREEN, /* noxious */
20 CLR_BROWN, /* muddy */
22 CLR_MAGENTA, /* magical */
23 CLR_ORANGE, /* fiery */
24 CLR_WHITE, /* frosty */
27 #if !defined(TTY_GRAPHICS)
28 #define has_color(n) TRUE
32 #define zap_color(n) color = iflags.use_color ? zapcolors[n] : NO_COLOR
33 #define cmap_color(n) color = iflags.use_color ? defsyms[n].color : NO_COLOR
34 #define obj_color(n) color = iflags.use_color ? objects[n].oc_color : NO_COLOR
35 #define mon_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
36 #define invis_color(n) color = NO_COLOR
37 #define pet_color(n) color = iflags.use_color ? mons[n].mcolor : NO_COLOR
38 #define warn_color(n) \
39 color = iflags.use_color ? def_warnsyms[n].color : NO_COLOR
40 #define explode_color(n) color = iflags.use_color ? explcolors[n] : NO_COLOR
42 #else /* no text color */
48 #define invis_color(n)
51 #define explode_color(n)
54 #if defined(USE_TILES) && defined(MSDOS)
55 #define HAS_ROGUE_IBM_GRAPHICS \
56 (currentgraphics == ROGUESET && SYMHANDLING(H_IBM) && !iflags.grmode)
58 #define HAS_ROGUE_IBM_GRAPHICS \
59 (currentgraphics == ROGUESET && SYMHANDLING(H_IBM))
62 #define is_objpile(x,y) (!Hallucination && level.objects[(x)][(y)] \
63 && level.objects[(x)][(y)]->nexthere)
67 mapglyph(glyph, ochar, ocolor, ospecial, x, y)
68 int glyph, *ocolor, x, y;
72 register int offset, idx;
76 /* condense multiple tests in macro version down to single */
77 boolean has_rogue_ibm_graphics = HAS_ROGUE_IBM_GRAPHICS;
78 boolean has_rogue_color = (has_rogue_ibm_graphics
79 && symset[currentgraphics].nocolor == 0);
82 * Map the glyph back to a character and color.
84 * Warning: For speed, this makes an assumption on the order of
85 * offsets. The order is set in display.h.
87 if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */
88 idx = mons[offset].mlet + SYM_OFF_M;
95 special |= MG_OBJPILE;
96 } else if ((offset = (glyph - GLYPH_WARNING_OFF)) >= 0) { /* warn flash */
97 idx = offset + SYM_OFF_W;
102 } else if ((offset = (glyph - GLYPH_SWALLOW_OFF)) >= 0) { /* swallow */
103 /* see swallow_to_glyph() in display.c */
104 idx = (S_sw_tl + (offset & 0x7)) + SYM_OFF_P;
105 if (has_rogue_color && iflags.use_color)
108 mon_color(offset >> 3);
109 } else if ((offset = (glyph - GLYPH_ZAP_OFF)) >= 0) { /* zap beam */
110 /* see zapdir_to_glyph() in display.c */
111 idx = (S_vbeam + (offset & 0x3)) + SYM_OFF_P;
112 if (has_rogue_color && iflags.use_color)
115 zap_color((offset >> 2));
116 } else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
117 idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
118 explode_color(offset / MAXEXPCHARS);
119 } else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
120 idx = offset + SYM_OFF_P;
121 if (has_rogue_color && iflags.use_color) {
122 if (offset >= S_vwall && offset <= S_hcdoor)
124 else if (offset >= S_arrow_trap && offset <= S_polymorph_trap)
126 else if (offset == S_corr || offset == S_litcorr)
128 else if (offset >= S_room && offset <= S_water
129 && offset != S_darkroom)
134 /* provide a visible difference if normal and lit corridor
135 use the same symbol */
136 } else if (iflags.use_color && offset == S_litcorr
137 && showsyms[idx] == showsyms[S_corr + SYM_OFF_P]) {
140 /* try to provide a visible difference between water and lava
141 if they use the same symbol and color is disabled */
142 } else if (!iflags.use_color && offset == S_lava
143 && (showsyms[idx] == showsyms[S_pool + SYM_OFF_P]
144 || showsyms[idx] == showsyms[S_water + SYM_OFF_P])) {
145 special |= MG_BW_LAVA;
149 } else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */
150 idx = objects[offset].oc_class + SYM_OFF_O;
151 if (offset == BOULDER)
152 idx = SYM_BOULDER + SYM_OFF_X;
153 if (has_rogue_color && iflags.use_color) {
154 switch (objects[offset].oc_class) {
162 color = CLR_BRIGHT_BLUE;
167 if (offset != BOULDER && is_objpile(x,y))
168 special |= MG_OBJPILE;
169 } else if ((offset = (glyph - GLYPH_RIDDEN_OFF)) >= 0) { /* mon ridden */
170 idx = mons[offset].mlet + SYM_OFF_M;
172 /* This currently implies that the hero is here -- monsters */
173 /* don't ride (yet...). Should we set it to yellow like in */
174 /* the monster case below? There is no equivalent in rogue. */
175 color = NO_COLOR; /* no need to check iflags.use_color */
178 special |= MG_RIDDEN;
179 } else if ((offset = (glyph - GLYPH_BODY_OFF)) >= 0) { /* a corpse */
180 idx = objects[CORPSE].oc_class + SYM_OFF_O;
181 if (has_rogue_color && iflags.use_color)
185 special |= MG_CORPSE;
187 special |= MG_OBJPILE;
188 } else if ((offset = (glyph - GLYPH_DETECT_OFF)) >= 0) { /* mon detect */
189 idx = mons[offset].mlet + SYM_OFF_M;
191 color = NO_COLOR; /* no need to check iflags.use_color */
194 /* Disabled for now; anyone want to get reverse video to work? */
195 /* is_reverse = TRUE; */
196 special |= MG_DETECT;
197 } else if ((offset = (glyph - GLYPH_INVIS_OFF)) >= 0) { /* invisible */
198 idx = SYM_INVISIBLE + SYM_OFF_X;
200 color = NO_COLOR; /* no need to check iflags.use_color */
204 } else if ((offset = (glyph - GLYPH_PET_OFF)) >= 0) { /* a pet */
205 idx = mons[offset].mlet + SYM_OFF_M;
207 color = NO_COLOR; /* no need to check iflags.use_color */
211 } else { /* a monster */
212 idx = mons[glyph].mlet + SYM_OFF_M;
213 if (has_rogue_color && iflags.use_color) {
214 if (x == u.ux && y == u.uy)
215 /* actually player should be yellow-on-gray if in corridor */
222 /* special case the hero for `showrace' option */
223 if (iflags.use_color && x == u.ux && y == u.uy
224 && flags.showrace && !Upolyd)
232 /* Turn off color if no color defined, or rogue level w/o PC graphics. */
233 if (!has_color(color) || (Is_rogue_level(&u.uz) && !has_rogue_color))
249 static char encbuf[20];
251 Sprintf(encbuf, "\\G%04X%04X", context.rndencode, glyph);
256 * This differs from putstr() because the str parameter can
257 * contain a sequence of characters representing:
258 * \GXXXXNNNN a glyph value, encoded by encglyph().
260 * For window ports that haven't yet written their own
261 * XXX_putmixed() routine, this general one can be used.
262 * It replaces the encoded glyph sequence with a single
263 * showsyms[] char, then just passes that string onto
268 genl_putmixed(window, attr, str)
273 static const char hex[] = "00112233445566778899aAbBcCdDeEfF";
275 const char *cp = str;
280 int rndchk, dcount, so, gv, ch = 0, oc = 0;
282 const char *dp, *save_cp;
286 case 'G': /* glyph value \GXXXXNNNN*/
288 for (++cp; *cp && ++dcount <= 4; ++cp)
289 if ((dp = index(hex, *cp)) != 0)
290 rndchk = (rndchk * 16) + ((int) (dp - hex) / 2);
293 if (rndchk == context.rndencode) {
295 for (; *cp && ++dcount <= 4; ++cp)
296 if ((dp = index(hex, *cp)) != 0)
297 gv = (gv * 16) + ((int) (dp - hex) / 2);
300 so = mapglyph(gv, &ch, &oc, &os, 0, 0);
301 *put++ = showsyms[so];
302 /* 'cp' is ready for the next loop iteration and '*cp'
303 should not be copied at the end of this iteration */
306 /* possible forgery - leave it the way it is */
311 case 'S': /* symbol offset */
312 so = rndchk = dcount = 0;
313 for (++cp; *cp && ++dcount <= 4; ++cp)
314 if ((dp = index(hex, *cp)) != 0)
315 rndchk = (rndchk * 16) + ((int) (dp - hex) / 2);
318 if (rndchk == context.rndencode) {
320 for (; *cp && ++dcount <= 2; ++cp)
321 if ((dp = index(hex, *cp)) != 0)
322 so = (so * 16) + ((int) (dp - hex) / 2);
326 *put++ = showsyms[so];
334 if (is_kanji(*(unsigned char *)cp)) {
341 /* now send it to the normal putstr */
342 putstr(window, attr, buf);