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glapi: add indexed blend functions (GL 4.0)
[android-x86/external-mesa.git] / src / mapi / glapi / gen / GL4x.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <!-- Note: no GLX protocol info yet. -->
5
6 <OpenGLAPI>
7
8 <category name="4.0">
9   <enum name="SAMPLE_SHADING"                          value="0x8C36"/>
10   <enum name="MIN_SAMPLE_SHADING_VALUE"                value="0x8C37"/>
11
12   <function name="MinSampleShading" offset="assign">
13     <param name="value" type="GLfloat"/>
14   </function>
15
16   <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
17     <param name="buf" type="GLuint"/>
18     <param name="sfactor" type="GLenum"/>
19     <param name="dfactor" type="GLenum"/>
20   </function>
21
22   <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
23     <param name="buf" type="GLuint"/>
24     <param name="sfactorRGB" type="GLenum"/>
25     <param name="dfactorRGB" type="GLenum"/>
26     <param name="sfactorAlpha" type="GLenum"/>
27     <param name="dfactorAlpha" type="GLenum"/>
28   </function>
29
30   <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
31     <param name="buf" type="GLuint"/>
32     <param name="mode" type="GLenum"/>
33   </function>
34
35   <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
36     <param name="buf" type="GLuint"/>
37     <param name="modeRGB" type="GLenum"/>
38     <param name="modeA" type="GLenum"/>
39   </function>
40
41 </category>
42
43 <category name="4.3">
44   <enum name="DEPTH_STENCIL_TEXTURE_MODE"              value="0x90EA"/>
45 </category>
46
47 </OpenGLAPI>