2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
4 <!-- Note: no GLX protocol info yet. -->
9 <enum name="SAMPLE_SHADING" value="0x8C36"/>
10 <enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
12 <function name="MinSampleShading" offset="assign">
13 <param name="value" type="GLfloat"/>
18 <enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>