1 #include "market/arena.h"
2 #include "cmd-building/cmd-building.h"
3 #include "core/asking-player.h"
4 #include "core/show-file.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "floor/floor-mode-changer.h"
8 #include "io/input-key-acceptor.h"
9 #include "main/sound-of-music.h"
10 #include "market/arena-info-table.h"
11 #include "market/building-actions-table.h"
12 #include "market/building-util.h"
13 #include "monster-floor/place-monster-types.h"
14 #include "monster-race/monster-race-hook.h"
15 #include "monster-race/monster-race.h"
16 #include "monster-race/race-flags-resistance.h"
17 #include "monster-race/race-flags1.h"
18 #include "monster-race/race-flags7.h"
19 #include "monster/monster-list.h"
20 #include "monster/monster-util.h"
21 #include "player-base/player-class.h"
22 #include "status/buff-setter.h"
23 #include "system/building-type-definition.h"
24 #include "system/dungeon-info.h"
25 #include "system/floor-type-definition.h"
26 #include "system/monster-race-info.h"
27 #include "system/player-type-definition.h"
28 #include "system/redrawing-flags-updater.h"
29 #include "term/screen-processor.h"
30 #include "term/z-form.h"
31 #include "util/int-char-converter.h"
32 #include "view/display-messages.h"
33 #include "world/world.h"
38 * @brief 優勝時のメッセージを表示し、賞金を与える
39 * @param player_ptr プレイヤーへの参照ポインタ
40 * @return まだ優勝していないか、挑戦者モンスターとの戦いではFALSE
42 static bool process_ostensible_arena_victory(PlayerType *player_ptr)
44 if (player_ptr->arena_number != MAX_ARENA_MONS) {
49 prt(_("アリーナの優勝者!", " Arena Victor!"), 5, 0);
50 prt(_("おめでとう!あなたは全ての敵を倒しました。", "Congratulations! You have defeated all before you."), 7, 0);
51 prt(_("賞金として $1,000,000 が与えられます。", "For that, receive the prize: 1,000,000 gold pieces"), 8, 0);
55 player_ptr->au += 1000000L;
56 msg_print(_("スペースキーで続行", "Press the space bar to continue"));
58 player_ptr->arena_number++;
64 * @param player_ptr プレイヤーへの参照ポインタ
65 * @return まだパワー・ワイアーム以下を倒していないならFALSE、倒していたらTRUE
67 static bool battle_metal_babble(PlayerType *player_ptr)
69 if (player_ptr->arena_number <= MAX_ARENA_MONS) {
73 if (player_ptr->arena_number >= MAX_ARENA_MONS + 2) {
74 msg_print(_("あなたはアリーナに入り、しばらくの間栄光にひたった。", "You enter the arena briefly and bask in your glory."));
79 msg_print(_("君のために最強の挑戦者を用意しておいた。", "The strongest challenger is waiting for you."));
81 if (!input_check(_("挑戦するかね?", "Do you fight? "))) {
82 msg_print(_("残念だ。", "We are disappointed."));
86 msg_print(_("死ぬがよい。", "Die, maggots."));
89 player_ptr->exit_bldg = false;
90 reset_tim_flags(player_ptr);
92 /* Save the surface floor as saved floor */
93 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
95 player_ptr->current_floor_ptr->inside_arena = true;
96 player_ptr->leaving = true;
97 player_ptr->leave_bldg = true;
101 static void go_to_arena(PlayerType *player_ptr)
103 if (process_ostensible_arena_victory(player_ptr)) {
107 if (battle_metal_babble(player_ptr)) {
111 if (player_ptr->riding && !PlayerClass(player_ptr).is_tamer()) {
112 msg_print(_("ペットに乗ったままではアリーナへ入れさせてもらえなかった。", "You don't have permission to enter with pet."));
117 player_ptr->exit_bldg = false;
118 reset_tim_flags(player_ptr);
119 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
121 player_ptr->current_floor_ptr->inside_arena = true;
122 player_ptr->leaving = true;
123 player_ptr->leave_bldg = true;
126 static void see_arena_poster(PlayerType *player_ptr)
128 if (player_ptr->arena_number == MAX_ARENA_MONS) {
129 msg_print(_("あなたは勝利者だ。 アリーナでのセレモニーに参加しなさい。", "You are victorious. Enter the arena for the ceremony."));
133 if (player_ptr->arena_number > MAX_ARENA_MONS) {
134 msg_print(_("あなたはすべての敵に勝利した。", "You have won against all foes."));
138 auto *r_ptr = &monraces_info[arena_info[player_ptr->arena_number].r_idx];
139 msg_format(_("%s に挑戦するものはいないか?", "Do I hear any challenges against: %s"), r_ptr->name.data());
140 player_ptr->monster_race_idx = arena_info[player_ptr->arena_number].r_idx;
141 RedrawingFlagsUpdater::get_instance().set_flag(SubWindowRedrawingFlag::MONSTER_LORE);
142 handle_stuff(player_ptr);
146 * @brief 闘技場に入るコマンドの処理 / on_defeat_arena_monster commands
147 * @param player_ptr プレイヤーへの参照ポインタ
148 * @param cmd 闘技場処理のID
150 void arena_comm(PlayerType *player_ptr, int cmd)
154 go_to_arena(player_ptr);
157 see_arena_poster(player_ptr);
159 case BACT_ARENA_RULES:
162 /* Peruse the on_defeat_arena_monster help file */
163 (void)show_file(player_ptr, true, _("arena_j.txt", "arena.txt"), 0, 0);
170 * @brief モンスター闘技場に参加するモンスターを更新する。
171 * @param player_ptr プレイヤーへの参照ポインタ
173 void update_gambling_monsters(PlayerType *player_ptr)
181 for (const auto &d_ref : dungeons_info) {
182 if (max_dl < max_dlv[d_ref.idx]) {
183 max_dl = max_dlv[d_ref.idx];
187 mon_level = randint1(std::min(max_dl, 122)) + 5;
188 if (randint0(100) < 60) {
189 i = randint1(std::min(max_dl, 122)) + 5;
190 mon_level = std::max(i, mon_level);
193 if (randint0(100) < 30) {
194 i = randint1(std::min(max_dl, 122)) + 5;
195 mon_level = std::max(i, mon_level);
201 for (i = 0; i < 4; i++) {
205 get_mon_num_prep(player_ptr, monster_can_entry_arena, nullptr);
206 r_idx = get_mon_num(player_ptr, 0, mon_level, PM_ARENA);
207 if (!MonsterRace(r_idx).is_valid()) {
211 if (monraces_info[r_idx].kind_flags.has(MonsterKindType::UNIQUE) || (monraces_info[r_idx].flags7 & RF7_UNIQUE2)) {
212 if ((monraces_info[r_idx].level + 10) > mon_level) {
217 for (j = 0; j < i; j++) {
218 if (r_idx == battle_mon_list[j]) {
228 battle_mon_list[i] = r_idx;
229 if (monraces_info[r_idx].level < 45) {
234 std::transform(std::begin(battle_mon_list), std::end(battle_mon_list), std::begin(power),
235 [](MonsterRace r_idx) { return MonsterRace(r_idx).calc_power(); });
236 total += std::reduce(std::begin(power), std::end(power));
238 for (i = 0; i < 4; i++) {
242 power[i] = total * 60 / power[i];
243 if (tekitou && ((power[i] < 160) || power[i] > 1500)) {
246 if ((power[i] < 160) && randint0(20)) {
249 if (power[i] < 101) {
250 power[i] = 100 + randint1(5);
252 mon_odds[i] = power[i];
262 * @brief モンスター闘技場のメインルーチン
263 * @param player_ptr プレイヤーへの参照ポインタ
266 bool monster_arena_comm(PlayerType *player_ptr)
268 if ((w_ptr->game_turn - w_ptr->arena_start_turn) > TURNS_PER_TICK * 250) {
269 update_gambling_monsters(player_ptr);
270 w_ptr->arena_start_turn = w_ptr->game_turn;
276 if (player_ptr->au <= 1) {
277 msg_print(_("おい!おまえ一文なしじゃないか!こっから出ていけ!", "Hey! You don't have gold - get out of here!"));
285 prt(_("モンスター 倍率", "Monsters Odds"), 4, 4);
286 for (auto i = 0; i < 4; i++) {
287 const auto &monrace = monraces_info[battle_mon_list[i]];
289 if (monrace.kind_flags.has(MonsterKindType::UNIQUE)) {
290 name = _(monrace.name, "Fake ");
291 name.append(_("もどき", monrace.name));
294 name.append(_(" ", ""));
297 constexpr auto fmt = _("%d) %-58s %4ld.%02ld倍", "%d) %-58s %4ld.%02ld");
298 prt(format(fmt, i + 1, name.data(), (long int)mon_odds[i] / 100, (long int)mon_odds[i] % 100), 5 + i, 1);
301 prt(_("どれに賭けますか:", "Which monster: "), 0, 0);
310 if (i >= '1' && i <= '4') {
311 sel_monster = i - '1';
312 battle_odds = mon_odds[sel_monster];
322 for (int i = 0; i < 4; i++) {
323 if (i != sel_monster) {
324 clear_bldg(i + 5, i + 5);
328 auto maxbet = player_ptr->lev * 200;
329 maxbet = std::min(maxbet, player_ptr->au);
330 constexpr auto prompt = _("賭け金?", "Your wager? ");
331 const auto wager_opt = input_integer(prompt, 1, maxbet, 1);
332 if (!wager_opt.has_value()) {
337 auto wager = wager_opt.value();
338 if (wager > player_ptr->au) {
339 msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
346 battle_odds = std::max(wager + 1, wager * battle_odds / 100);
348 player_ptr->au -= wager;
349 reset_tim_flags(player_ptr);
351 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
353 player_ptr->phase_out = true;
354 player_ptr->leaving = true;
355 player_ptr->leave_bldg = true;