1 #include "market/arena.h"
2 #include "cmd-building/cmd-building.h"
3 #include "core/asking-player.h"
4 #include "core/show-file.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "floor/floor-mode-changer.h"
8 #include "io/input-key-acceptor.h"
9 #include "main/sound-of-music.h"
10 #include "market/arena-info-table.h"
11 #include "market/building-actions-table.h"
12 #include "market/building-util.h"
13 #include "monster-race/monster-race-hook.h"
14 #include "monster-race/monster-race.h"
15 #include "monster-race/race-flags-resistance.h"
16 #include "monster-race/race-flags1.h"
17 #include "monster-race/race-flags7.h"
18 #include "monster/monster-list.h"
19 #include "monster/monster-util.h"
20 #include "player-base/player-class.h"
21 #include "status/buff-setter.h"
22 #include "system/building-type-definition.h"
23 #include "system/dungeon-info.h"
24 #include "system/floor-type-definition.h"
25 #include "system/monster-race-info.h"
26 #include "system/player-type-definition.h"
27 #include "system/redrawing-flags-updater.h"
28 #include "term/screen-processor.h"
29 #include "term/z-form.h"
30 #include "util/int-char-converter.h"
31 #include "view/display-messages.h"
32 #include "world/world.h"
37 * @brief 優勝時のメッセージを表示し、賞金を与える
38 * @param player_ptr プレイヤーへの参照ポインタ
39 * @return まだ優勝していないか、挑戦者モンスターとの戦いではFALSE
41 static bool process_ostensible_arena_victory(PlayerType *player_ptr)
43 if (player_ptr->arena_number != MAX_ARENA_MONS) {
48 prt(_("アリーナの優勝者!", " Arena Victor!"), 5, 0);
49 prt(_("おめでとう!あなたは全ての敵を倒しました。", "Congratulations! You have defeated all before you."), 7, 0);
50 prt(_("賞金として $1,000,000 が与えられます。", "For that, receive the prize: 1,000,000 gold pieces"), 8, 0);
54 player_ptr->au += 1000000L;
55 msg_print(_("スペースキーで続行", "Press the space bar to continue"));
57 player_ptr->arena_number++;
63 * @param player_ptr プレイヤーへの参照ポインタ
64 * @return まだパワー・ワイアーム以下を倒していないならFALSE、倒していたらTRUE
66 static bool battle_metal_babble(PlayerType *player_ptr)
68 if (player_ptr->arena_number <= MAX_ARENA_MONS) {
72 if (player_ptr->arena_number >= MAX_ARENA_MONS + 2) {
73 msg_print(_("あなたはアリーナに入り、しばらくの間栄光にひたった。", "You enter the arena briefly and bask in your glory."));
78 msg_print(_("君のために最強の挑戦者を用意しておいた。", "The strongest challenger is waiting for you."));
80 if (!get_check(_("挑戦するかね?", "Do you fight? "))) {
81 msg_print(_("残念だ。", "We are disappointed."));
85 msg_print(_("死ぬがよい。", "Die, maggots."));
88 player_ptr->exit_bldg = false;
89 reset_tim_flags(player_ptr);
91 /* Save the surface floor as saved floor */
92 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
94 player_ptr->current_floor_ptr->inside_arena = true;
95 player_ptr->leaving = true;
96 player_ptr->leave_bldg = true;
100 static void go_to_arena(PlayerType *player_ptr)
102 if (process_ostensible_arena_victory(player_ptr)) {
106 if (battle_metal_babble(player_ptr)) {
110 if (player_ptr->riding && !PlayerClass(player_ptr).is_tamer()) {
111 msg_print(_("ペットに乗ったままではアリーナへ入れさせてもらえなかった。", "You don't have permission to enter with pet."));
116 player_ptr->exit_bldg = false;
117 reset_tim_flags(player_ptr);
118 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
120 player_ptr->current_floor_ptr->inside_arena = true;
121 player_ptr->leaving = true;
122 player_ptr->leave_bldg = true;
125 static void see_arena_poster(PlayerType *player_ptr)
127 if (player_ptr->arena_number == MAX_ARENA_MONS) {
128 msg_print(_("あなたは勝利者だ。 アリーナでのセレモニーに参加しなさい。", "You are victorious. Enter the arena for the ceremony."));
132 if (player_ptr->arena_number > MAX_ARENA_MONS) {
133 msg_print(_("あなたはすべての敵に勝利した。", "You have won against all foes."));
137 auto *r_ptr = &monraces_info[arena_info[player_ptr->arena_number].r_idx];
138 msg_format(_("%s に挑戦するものはいないか?", "Do I hear any challenges against: %s"), r_ptr->name.data());
139 player_ptr->monster_race_idx = arena_info[player_ptr->arena_number].r_idx;
140 RedrawingFlagsUpdater::get_instance().set_flag(SubWindowRedrawingFlag::MONSTER_LORE);
141 handle_stuff(player_ptr);
145 * @brief 闘技場に入るコマンドの処理 / on_defeat_arena_monster commands
146 * @param player_ptr プレイヤーへの参照ポインタ
147 * @param cmd 闘技場処理のID
149 void arena_comm(PlayerType *player_ptr, int cmd)
153 go_to_arena(player_ptr);
156 see_arena_poster(player_ptr);
158 case BACT_ARENA_RULES:
161 /* Peruse the on_defeat_arena_monster help file */
162 (void)show_file(player_ptr, true, _("arena_j.txt", "arena.txt"), 0, 0);
169 * @brief モンスター闘技場に参加するモンスターを更新する。
170 * @param player_ptr プレイヤーへの参照ポインタ
172 void update_gambling_monsters(PlayerType *player_ptr)
180 for (const auto &d_ref : dungeons_info) {
181 if (max_dl < max_dlv[d_ref.idx]) {
182 max_dl = max_dlv[d_ref.idx];
186 mon_level = randint1(std::min(max_dl, 122)) + 5;
187 if (randint0(100) < 60) {
188 i = randint1(std::min(max_dl, 122)) + 5;
189 mon_level = std::max(i, mon_level);
192 if (randint0(100) < 30) {
193 i = randint1(std::min(max_dl, 122)) + 5;
194 mon_level = std::max(i, mon_level);
200 for (i = 0; i < 4; i++) {
204 get_mon_num_prep(player_ptr, monster_can_entry_arena, nullptr);
205 r_idx = get_mon_num(player_ptr, 0, mon_level, GMN_ARENA);
206 if (!MonsterRace(r_idx).is_valid()) {
210 if (monraces_info[r_idx].kind_flags.has(MonsterKindType::UNIQUE) || (monraces_info[r_idx].flags7 & RF7_UNIQUE2)) {
211 if ((monraces_info[r_idx].level + 10) > mon_level) {
216 for (j = 0; j < i; j++) {
217 if (r_idx == battle_mon_list[j]) {
227 battle_mon_list[i] = r_idx;
228 if (monraces_info[r_idx].level < 45) {
233 std::transform(std::begin(battle_mon_list), std::end(battle_mon_list), std::begin(power),
234 [](MonsterRace r_idx) { return MonsterRace(r_idx).calc_power(); });
235 total += std::reduce(std::begin(power), std::end(power));
237 for (i = 0; i < 4; i++) {
241 power[i] = total * 60 / power[i];
242 if (tekitou && ((power[i] < 160) || power[i] > 1500)) {
245 if ((power[i] < 160) && randint0(20)) {
248 if (power[i] < 101) {
249 power[i] = 100 + randint1(5);
251 mon_odds[i] = power[i];
261 * @brief モンスター闘技場のメインルーチン
262 * @param player_ptr プレイヤーへの参照ポインタ
265 bool monster_arena_comm(PlayerType *player_ptr)
267 if ((w_ptr->game_turn - w_ptr->arena_start_turn) > TURNS_PER_TICK * 250) {
268 update_gambling_monsters(player_ptr);
269 w_ptr->arena_start_turn = w_ptr->game_turn;
275 if (player_ptr->au <= 1) {
276 msg_print(_("おい!おまえ一文なしじゃないか!こっから出ていけ!", "Hey! You don't have gold - get out of here!"));
284 prt(_("モンスター 倍率", "Monsters Odds"), 4, 4);
285 for (auto i = 0; i < 4; i++) {
286 const auto &monrace = monraces_info[battle_mon_list[i]];
288 if (monrace.kind_flags.has(MonsterKindType::UNIQUE)) {
289 name = _(monrace.name, "Fake ");
290 name.append(_("もどき", monrace.name));
293 name.append(_(" ", ""));
296 constexpr auto fmt = _("%d) %-58s %4ld.%02ld倍", "%d) %-58s %4ld.%02ld");
297 prt(format(fmt, i + 1, name.data(), (long int)mon_odds[i] / 100, (long int)mon_odds[i] % 100), 5 + i, 1);
300 prt(_("どれに賭けますか:", "Which monster: "), 0, 0);
309 if (i >= '1' && i <= '4') {
310 sel_monster = i - '1';
311 battle_odds = mon_odds[sel_monster];
321 for (int i = 0; i < 4; i++) {
322 if (i != sel_monster) {
323 clear_bldg(i + 5, i + 5);
327 auto maxbet = player_ptr->lev * 200;
328 maxbet = std::min(maxbet, player_ptr->au);
329 constexpr auto prompt = _("賭け金?", "Your wager? ");
330 const auto wager_opt = input_value_int(prompt, 1, maxbet, 1);
331 if (!wager_opt.has_value()) {
336 auto wager = wager_opt.value();
337 if (wager > player_ptr->au) {
338 msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
345 battle_odds = std::max(wager + 1, wager * battle_odds / 100);
347 player_ptr->au -= wager;
348 reset_tim_flags(player_ptr);
350 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
352 player_ptr->phase_out = true;
353 player_ptr->leaving = true;
354 player_ptr->leave_bldg = true;