2 #include "floor/floor-town.h"
3 #include "object-hook.h"
4 #include "market/black-market.h"
5 #include "market/store-owners.h"
6 #include "market/store-util.h"
9 * @brief ブラックマーケット用の無価値品の排除判定 /
10 * This function will keep 'crap' out of the black market.
11 * @param player_ptr プレーヤーへの参照ポインタ
12 * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
13 * @return ブラックマーケットにとって無価値な品ならばTRUEを返す
16 * Crap is defined as any item that is "available" elsewhere
17 * Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
20 bool black_market_crap(player_type *player_ptr, object_type *o_ptr)
22 if (object_is_ego(o_ptr)) return FALSE;
24 if (o_ptr->to_a > 0) return FALSE;
25 if (o_ptr->to_h > 0) return FALSE;
26 if (o_ptr->to_d > 0) return FALSE;
28 for (int i = 0; i < MAX_STORES; i++)
30 if (i == STORE_HOME) continue;
31 if (i == STORE_MUSEUM) continue;
33 for (int j = 0; j < town_info[player_ptr->town_num].store[i].stock_num; j++)
35 object_type *j_ptr = &town_info[player_ptr->town_num].store[i].stock[j];
36 if (o_ptr->k_idx == j_ptr->k_idx) return TRUE;