1 #include "market/bounty-prize-table.h"
2 #include "object/tval-types.h"
3 #include "sv-definition/sv-potion-types.h"
4 #include "sv-definition/sv-scroll-types.h"
5 #include "system/baseitem-info.h"
7 const std::vector<BaseitemKey> prize_list = {
8 { ItemKindType::POTION, SV_POTION_CURING },
9 { ItemKindType::POTION, SV_POTION_SPEED },
10 { ItemKindType::POTION, SV_POTION_SPEED },
11 { ItemKindType::POTION, SV_POTION_RESISTANCE },
12 { ItemKindType::POTION, SV_POTION_ENLIGHTENMENT },
14 { ItemKindType::POTION, SV_POTION_HEALING },
15 { ItemKindType::POTION, SV_POTION_RESTORE_MANA },
16 { ItemKindType::SCROLL, SV_SCROLL_STAR_DESTRUCTION },
17 { ItemKindType::POTION, SV_POTION_STAR_ENLIGHTENMENT },
18 { ItemKindType::SCROLL, SV_SCROLL_SUMMON_PET },
20 { ItemKindType::SCROLL, SV_SCROLL_GENOCIDE },
21 { ItemKindType::POTION, SV_POTION_STAR_HEALING },
22 { ItemKindType::POTION, SV_POTION_STAR_HEALING },
23 { ItemKindType::POTION, SV_POTION_NEW_LIFE },
24 { ItemKindType::SCROLL, SV_SCROLL_MASS_GENOCIDE },
26 { ItemKindType::POTION, SV_POTION_LIFE },
27 { ItemKindType::POTION, SV_POTION_LIFE },
28 { ItemKindType::POTION, SV_POTION_AUGMENTATION },
29 { ItemKindType::POTION, SV_POTION_INVULNERABILITY },
30 { ItemKindType::SCROLL, SV_SCROLL_ARTIFACT },