1 #include "market/building-craft-weapon.h"
2 #include "artifact/fixed-art-types.h"
3 #include "combat/attack-accuracy.h"
4 #include "combat/shoot.h"
5 #include "core/player-update-types.h"
6 #include "core/stuff-handler.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "floor/floor-object.h"
10 #include "inventory/inventory-slot-types.h"
11 #include "io/input-key-acceptor.h"
12 #include "market/building-util.h"
13 #include "object-enchant/tr-types.h"
14 #include "object-hook/hook-weapon.h"
15 #include "object/item-tester-hooker.h"
16 #include "object/item-use-flags.h"
17 #include "object/object-flags.h"
18 #include "object/object-generator.h"
19 #include "realm/realm-hex-numbers.h"
20 #include "spell-realm/spells-hex.h"
21 #include "sv-definition/sv-weapon-types.h"
22 #include "term/screen-processor.h"
23 #include "term/term-color-types.h"
24 #include "util/bit-flags-calculator.h"
25 #include "view/display-messages.h"
26 #include "world/world.h"
29 * @brief 攻撃時スレイによるダメージ期待値修正計算 / critical happens at i / 10000
31 * @param mult スレイ倍率(掛け算部分)
32 * @param div スレイ倍率(割り算部分)
33 * @param force 理力特別計算フラグ
36 static HIT_POINT calc_slaydam(HIT_POINT dam, int mult, int div, bool force)
56 * @brief 攻撃時の期待値計算(スレイ→重量クリティカル→切れ味効果)
57 * @param player_ptr プレーヤーへの参照ポインタ
59 * @param mult スレイ倍率(掛け算部分)
60 * @param div スレイ倍率(割り算部分)
61 * @param force 理力特別計算フラグ
63 * @param plus 武器ダメージ修正
65 * @param dokubari 毒針処理か否か
66 * @param vorpal_mult 切れ味倍率(掛け算部分)
67 * @param vorpal_div 切れ味倍率(割り算部分)
70 static u32b calc_expect_dice(
71 player_type *owner_ptr, u32b dam, int mult, int div, bool force, WEIGHT weight, int plus, s16b meichuu, bool dokubari, int vorpal_mult, int vorpal_div)
73 dam = calc_slaydam(dam, mult, div, force);
74 dam = calc_expect_crit(owner_ptr, weight, plus, dam, meichuu, dokubari);
75 dam = calc_slaydam(dam, vorpal_mult, vorpal_div, FALSE);
80 * @brief 武器の各条件毎のダメージ期待値を表示する。
83 * @param mindice ダイス部分最小値
84 * @param maxdice ダイス部分最大値
86 * @param dam_bonus ダメージ修正値
88 * @param color 条件内容の表示色
90 * Display the damage figure of an object\n
91 * (used by compare_weapon_aux)\n
93 * Only accurate for the current weapon, because it includes\n
94 * the current +dam of the player.\n
97 static void show_weapon_dmg(int r, int c, int mindice, int maxdice, int blows, int dam_bonus, concptr attr, byte color)
99 c_put_str(color, attr, r, c);
100 GAME_TEXT tmp_str[80];
101 int mindam = blows * (mindice + dam_bonus);
102 int maxdam = blows * (maxdice + dam_bonus);
103 sprintf(tmp_str, _("1ターン: %d-%d ダメージ", "Attack: %d-%d damage"), mindam, maxdam);
104 put_str(tmp_str, r, c + 8);
108 * @brief 武器一つ毎のダメージ情報を表示する。
109 * @param o_ptr オブジェクトの構造体の参照ポインタ。
110 * @param col 表示する行の上端
113 * Show the damage figures for the various monster types\n
115 * Only accurate for the current weapon, because it includes\n
116 * the current number of blows for the player.\n
119 static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int col, int r)
121 BIT_FLAGS flgs[TR_FLAG_SIZE];
122 int blow = owner_ptr->num_blow[0];
124 bool dokubari = FALSE;
126 int eff_dd = o_ptr->dd + owner_ptr->to_dd[0];
127 int eff_ds = o_ptr->ds + owner_ptr->to_ds[0];
129 int mindice = eff_dd;
130 int maxdice = eff_ds * eff_dd;
135 int dmg_bonus = o_ptr->to_d + owner_ptr->to_d[0];
137 object_flags(owner_ptr, o_ptr, flgs);
138 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE))
141 mindam = calc_expect_crit(owner_ptr, o_ptr->weight, o_ptr->to_h, mindice, owner_ptr->to_h[0], dokubari);
142 maxdam = calc_expect_crit(owner_ptr, o_ptr->weight, o_ptr->to_h, maxdice, owner_ptr->to_h[0], dokubari);
143 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("会心:", "Critical:"), TERM_L_RED);
144 if ((has_flag(flgs, TR_VORPAL) || hex_spelling(owner_ptr, HEX_RUNESWORD))) {
145 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) {
153 mindam = calc_expect_dice(owner_ptr, mindice, 1, 1, FALSE, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
154 maxdam = calc_expect_dice(owner_ptr, maxdice, 1, 1, FALSE, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
155 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("切れ味:", "Vorpal:"), TERM_L_RED);
158 if ((owner_ptr->pclass != CLASS_SAMURAI) && has_flag(flgs, TR_FORCE_WEAPON) && (owner_ptr->csp > (o_ptr->dd * o_ptr->ds / 5))) {
161 mindam = calc_expect_dice(owner_ptr, mindice, 1, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
162 maxdam = calc_expect_dice(owner_ptr, maxdice, 1, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
163 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("理力:", "Force :"), TERM_L_BLUE);
166 if (has_flag(flgs, TR_KILL_ANIMAL)) {
167 mindam = calc_expect_dice(owner_ptr, mindice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
168 maxdam = calc_expect_dice(owner_ptr, maxdice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
169 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("動物:", "Animals:"), TERM_YELLOW);
170 } else if (has_flag(flgs, TR_SLAY_ANIMAL)) {
171 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
172 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
173 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("動物:", "Animals:"), TERM_YELLOW);
176 if (has_flag(flgs, TR_KILL_EVIL)) {
177 mindam = calc_expect_dice(owner_ptr, mindice, 7, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
178 maxdam = calc_expect_dice(owner_ptr, maxdice, 7, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
179 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("邪悪:", "Evil:"), TERM_YELLOW);
180 } else if (has_flag(flgs, TR_SLAY_EVIL)) {
181 mindam = calc_expect_dice(owner_ptr, mindice, 2, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
182 maxdam = calc_expect_dice(owner_ptr, maxdice, 2, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
183 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("邪悪:", "Evil:"), TERM_YELLOW);
186 if (has_flag(flgs, TR_KILL_HUMAN)) {
187 mindam = calc_expect_dice(owner_ptr, mindice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
188 maxdam = calc_expect_dice(owner_ptr, maxdice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
189 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("人間:", "Human:"), TERM_YELLOW);
190 } else if (has_flag(flgs, TR_SLAY_HUMAN)) {
191 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
192 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
193 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("人間:", "Human:"), TERM_YELLOW);
196 if (has_flag(flgs, TR_KILL_UNDEAD)) {
197 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
198 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
199 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("不死:", "Undead:"), TERM_YELLOW);
200 } else if (has_flag(flgs, TR_SLAY_UNDEAD)) {
201 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
202 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
203 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("不死:", "Undead:"), TERM_YELLOW);
206 if (has_flag(flgs, TR_KILL_DEMON)) {
207 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
208 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
209 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("悪魔:", "Demons:"), TERM_YELLOW);
210 } else if (has_flag(flgs, TR_SLAY_DEMON)) {
211 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
212 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
213 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("悪魔:", "Demons:"), TERM_YELLOW);
216 if (has_flag(flgs, TR_KILL_ORC)) {
217 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
218 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
219 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("オーク:", "Orcs:"), TERM_YELLOW);
220 } else if (has_flag(flgs, TR_SLAY_ORC)) {
221 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
222 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
223 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("オーク:", "Orcs:"), TERM_YELLOW);
226 if (has_flag(flgs, TR_KILL_TROLL)) {
227 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
228 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
229 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("トロル:", "Trolls:"), TERM_YELLOW);
230 } else if (has_flag(flgs, TR_SLAY_TROLL)) {
231 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
232 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
233 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("トロル:", "Trolls:"), TERM_YELLOW);
236 if (has_flag(flgs, TR_KILL_GIANT)) {
237 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
238 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
239 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("巨人:", "Giants:"), TERM_YELLOW);
240 } else if (has_flag(flgs, TR_SLAY_GIANT)) {
241 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
242 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
243 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("巨人:", "Giants:"), TERM_YELLOW);
246 if (has_flag(flgs, TR_KILL_DRAGON)) {
247 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
248 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
249 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("竜:", "Dragons:"), TERM_YELLOW);
250 } else if (has_flag(flgs, TR_SLAY_DRAGON)) {
251 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
252 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
253 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("竜:", "Dragons:"), TERM_YELLOW);
256 if (has_flag(flgs, TR_BRAND_ACID)) {
257 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
258 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
259 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("酸属性:", "Acid:"), TERM_RED);
262 if (has_flag(flgs, TR_BRAND_ELEC)) {
263 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
264 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
265 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("電属性:", "Elec:"), TERM_RED);
268 if (has_flag(flgs, TR_BRAND_FIRE)) {
269 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
270 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
271 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("炎属性:", "Fire:"), TERM_RED);
274 if (has_flag(flgs, TR_BRAND_COLD)) {
275 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
276 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
277 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("冷属性:", "Cold:"), TERM_RED);
280 if (has_flag(flgs, TR_BRAND_POIS)) {
281 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
282 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
283 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("毒属性:", "Poison:"), TERM_RED);
288 * @brief 武器匠における武器一つ毎の完全情報を表示する。
289 * @param player_type プレーヤーへの参照ポインタ
290 * @param o_ptr オブジェクトの構造体の参照ポインタ。
291 * @param row 表示する列の左端
292 * @param col 表示する行の上端
294 * Displays all info about a weapon
296 * Only accurate for the current weapon, because it includes
297 * various info about the player's +to_dam and number of blows.
300 static void list_weapon(player_type *player_ptr, object_type *o_ptr, TERM_LEN row, TERM_LEN col)
302 GAME_TEXT o_name[MAX_NLEN];
303 GAME_TEXT tmp_str[80];
305 DICE_NUMBER eff_dd = o_ptr->dd + player_ptr->to_dd[0];
306 DICE_SID eff_ds = o_ptr->ds + player_ptr->to_ds[0];
307 HIT_RELIABILITY reli = player_ptr->skill_thn + (player_ptr->to_h[0] + o_ptr->to_h) * BTH_PLUS_ADJ;
309 describe_flavor(player_ptr, o_name, o_ptr, OD_NAME_ONLY);
310 c_put_str(TERM_YELLOW, o_name, row, col);
311 sprintf(tmp_str, _("攻撃回数: %d", "Number of Blows: %d"), player_ptr->num_blow[0]);
312 put_str(tmp_str, row + 1, col);
314 sprintf(tmp_str, _("命中率: 0 50 100 150 200 (敵のAC)", "To Hit: 0 50 100 150 200 (AC)"));
315 put_str(tmp_str, row + 2, col);
316 sprintf(tmp_str, " %2d %2d %2d %2d %2d (%%)", (int)hit_chance(player_ptr, reli, 0), (int)hit_chance(player_ptr, reli, 50),
317 (int)hit_chance(player_ptr, reli, 100), (int)hit_chance(player_ptr, reli, 150), (int)hit_chance(player_ptr, reli, 200));
318 put_str(tmp_str, row + 3, col);
319 c_put_str(TERM_YELLOW, _("可能なダメージ:", "Possible Damage:"), row + 5, col);
321 sprintf(tmp_str, _("攻撃一回につき %d-%d", "One Strike: %d-%d damage"), (int)(eff_dd + o_ptr->to_d + player_ptr->to_d[0]),
322 (int)(eff_ds * eff_dd + o_ptr->to_d + player_ptr->to_d[0]));
323 put_str(tmp_str, row + 6, col + 1);
325 sprintf(tmp_str, _("1ターンにつき %d-%d", "One Attack: %d-%d damage"), (int)(player_ptr->num_blow[0] * (eff_dd + o_ptr->to_d + player_ptr->to_d[0])),
326 (int)(player_ptr->num_blow[0] * (eff_ds * eff_dd + o_ptr->to_d + player_ptr->to_d[0])));
327 put_str(tmp_str, row + 7, col + 1);
331 * @brief 武器匠鑑定1回分(オブジェクト2種)の処理。/ Compare weapons
333 * Copies the weapons to compare into the weapon-slot and\n
334 * compares the values for both weapons.\n
335 * 武器1つだけで比較をしないなら費用は半額になる。
336 * @param bcost 基本鑑定費用
339 PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
341 object_type *o_ptr[2];
342 object_type orig_weapon;
345 TERM_LEN wid = 38, mgn = 2;
346 bool old_character_xtra = current_world_ptr->character_xtra;
349 PRICE cost = 0; /* First time no price */
353 i_ptr = &customer_ptr->inventory_list[INVEN_MAIN_HAND];
354 object_copy(&orig_weapon, i_ptr);
356 item_tester_hook = item_tester_hook_orthodox_melee_weapons;
357 concptr q = _("第一の武器は?", "What is your first weapon? ");
358 concptr s = _("比べるものがありません。", "You have nothing to compare.");
361 o_ptr[0] = choose_object(customer_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
372 current_world_ptr->character_xtra = TRUE;
373 for (int i = 0; i < n; i++) {
374 int col = (wid * i + mgn);
375 if (o_ptr[i] != i_ptr)
376 object_copy(i_ptr, o_ptr[i]);
378 customer_ptr->update |= PU_BONUS;
379 handle_stuff(customer_ptr);
381 list_weapon(customer_ptr, o_ptr[i], row, col);
382 compare_weapon_aux(customer_ptr, o_ptr[i], col, row + 8);
383 object_copy(i_ptr, &orig_weapon);
386 customer_ptr->update |= PU_BONUS;
387 handle_stuff(customer_ptr);
389 current_world_ptr->character_xtra = old_character_xtra;
391 put_str(format("[ 比較対象: 's'で変更 ($%d) ]", cost), 1, (wid + mgn));
392 put_str("(一番高いダメージが適用されます。複数の倍打効果は足し算されません。)", row + 4, 0);
393 prt("現在の技量から判断すると、あなたの武器は以下のような威力を発揮します:", 0, 0);
395 put_str(format("[ 's' Select secondary weapon($%d) ]", cost), 1, (wid + mgn));
396 put_str("(Only highest damage applies per monster. Special damage not cumulative.)", row + 4, 0);
397 prt("Based on your current abilities, here is what your weapons will do", 0, 0);
405 if (total + cost > customer_ptr->au) {
406 msg_print(_("お金が足りません!", "You don't have enough money!"));
411 item_tester_hook = item_tester_hook_orthodox_melee_weapons;
412 q = _("第二の武器は?", "What is your second weapon? ");
413 s = _("比べるものがありません。", "You have nothing to compare.");
415 object_type *i2_ptr = choose_object(customer_ptr, &item2, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
419 if (i2_ptr == o_ptr[0] || (n == 2 && i2_ptr == o_ptr[1])) {
420 msg_print(_("表示中の武器は選べません!", "Select a different weapon than those displayed."));