1 #include "market/building-craft-weapon.h"
2 #include "art-definition/art-sword-types.h"
3 #include "combat/attack-accuracy.h"
4 #include "combat/shoot.h"
5 #include "core/stuff-handler.h"
6 #include "floor/floor-object.h"
7 #include "io/input-key-acceptor.h"
8 #include "market/building-util.h"
9 #include "object-enchant/tr-types.h"
10 #include "object-hook/hook-weapon.h"
11 #include "object/item-use-flags.h"
12 #include "object/object-flags.h"
13 #include "object/object-flavor.h"
14 #include "object/object-generator.h"
15 #include "object/item-tester-hooker.h"
16 #include "realm/realm-hex-numbers.h"
17 #include "spell-realm/spells-hex.h"
18 #include "sv-definition/sv-weapon-types.h"
19 #include "term/screen-processor.h"
20 #include "term/term-color-types.h"
21 #include "util/bit-flags-calculator.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
26 * @brief 攻撃時スレイによるダメージ期待値修正計算 / critical happens at i / 10000
28 * @param mult スレイ倍率(掛け算部分)
29 * @param div スレイ倍率(割り算部分)
30 * @param force 理力特別計算フラグ
33 static HIT_POINT calc_slaydam(HIT_POINT dam, int mult, int div, bool force)
53 * @brief 攻撃時の期待値計算(スレイ→重量クリティカル→切れ味効果)
54 * @param player_ptr プレーヤーへの参照ポインタ
56 * @param mult スレイ倍率(掛け算部分)
57 * @param div スレイ倍率(割り算部分)
58 * @param force 理力特別計算フラグ
60 * @param plus 武器ダメージ修正
62 * @param dokubari 毒針処理か否か
63 * @param vorpal_mult 切れ味倍率(掛け算部分)
64 * @param vorpal_div 切れ味倍率(割り算部分)
67 static u32b calc_expect_dice(
68 player_type *owner_ptr, u32b dam, int mult, int div, bool force, WEIGHT weight, int plus, s16b meichuu, bool dokubari, int vorpal_mult, int vorpal_div)
70 dam = calc_slaydam(dam, mult, div, force);
71 dam = calc_expect_crit(owner_ptr, weight, plus, dam, meichuu, dokubari);
72 dam = calc_slaydam(dam, vorpal_mult, vorpal_div, FALSE);
77 * @brief 武器の各条件毎のダメージ期待値を表示する。
80 * @param mindice ダイス部分最小値
81 * @param maxdice ダイス部分最大値
83 * @param dam_bonus ダメージ修正値
85 * @param color 条件内容の表示色
87 * Display the damage figure of an object\n
88 * (used by compare_weapon_aux)\n
90 * Only accurate for the current weapon, because it includes\n
91 * the current +dam of the player.\n
94 static void show_weapon_dmg(int r, int c, int mindice, int maxdice, int blows, int dam_bonus, concptr attr, byte color)
96 c_put_str(color, attr, r, c);
97 GAME_TEXT tmp_str[80];
98 int mindam = blows * (mindice + dam_bonus);
99 int maxdam = blows * (maxdice + dam_bonus);
100 sprintf(tmp_str, _("1ターン: %d-%d ダメージ", "Attack: %d-%d damage"), mindam, maxdam);
101 put_str(tmp_str, r, c + 8);
105 * @brief 武器一つ毎のダメージ情報を表示する。
106 * @param o_ptr オブジェクトの構造体の参照ポインタ。
107 * @param col 表示する行の上端
110 * Show the damage figures for the various monster types\n
112 * Only accurate for the current weapon, because it includes\n
113 * the current number of blows for the player.\n
116 static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int col, int r)
118 BIT_FLAGS flgs[TR_FLAG_SIZE];
119 int blow = owner_ptr->num_blow[0];
121 bool dokubari = FALSE;
123 int eff_dd = o_ptr->dd + owner_ptr->to_dd[0];
124 int eff_ds = o_ptr->ds + owner_ptr->to_ds[0];
126 int mindice = eff_dd;
127 int maxdice = eff_ds * eff_dd;
132 int dmg_bonus = o_ptr->to_d + owner_ptr->to_d[0];
134 object_flags(owner_ptr, o_ptr, flgs);
135 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE))
138 mindam = calc_expect_crit(owner_ptr, o_ptr->weight, o_ptr->to_h, mindice, owner_ptr->to_h[0], dokubari);
139 maxdam = calc_expect_crit(owner_ptr, o_ptr->weight, o_ptr->to_h, maxdice, owner_ptr->to_h[0], dokubari);
140 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("会心:", "Critical:"), TERM_L_RED);
141 if ((have_flag(flgs, TR_VORPAL) || hex_spelling(owner_ptr, HEX_RUNESWORD))) {
142 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) {
150 mindam = calc_expect_dice(owner_ptr, mindice, 1, 1, FALSE, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
151 maxdam = calc_expect_dice(owner_ptr, maxdice, 1, 1, FALSE, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
152 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("切れ味:", "Vorpal:"), TERM_L_RED);
155 if ((owner_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (owner_ptr->csp > (o_ptr->dd * o_ptr->ds / 5))) {
158 mindam = calc_expect_dice(owner_ptr, mindice, 1, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
159 maxdam = calc_expect_dice(owner_ptr, maxdice, 1, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
160 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("理力:", "Force :"), TERM_L_BLUE);
163 if (have_flag(flgs, TR_KILL_ANIMAL)) {
164 mindam = calc_expect_dice(owner_ptr, mindice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
165 maxdam = calc_expect_dice(owner_ptr, maxdice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
166 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("動物:", "Animals:"), TERM_YELLOW);
167 } else if (have_flag(flgs, TR_SLAY_ANIMAL)) {
168 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
169 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
170 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("動物:", "Animals:"), TERM_YELLOW);
173 if (have_flag(flgs, TR_KILL_EVIL)) {
174 mindam = calc_expect_dice(owner_ptr, mindice, 7, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
175 maxdam = calc_expect_dice(owner_ptr, maxdice, 7, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
176 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("邪悪:", "Evil:"), TERM_YELLOW);
177 } else if (have_flag(flgs, TR_SLAY_EVIL)) {
178 mindam = calc_expect_dice(owner_ptr, mindice, 2, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
179 maxdam = calc_expect_dice(owner_ptr, maxdice, 2, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
180 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("邪悪:", "Evil:"), TERM_YELLOW);
183 if (have_flag(flgs, TR_KILL_HUMAN)) {
184 mindam = calc_expect_dice(owner_ptr, mindice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
185 maxdam = calc_expect_dice(owner_ptr, maxdice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
186 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("人間:", "Human:"), TERM_YELLOW);
187 } else if (have_flag(flgs, TR_SLAY_HUMAN)) {
188 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
189 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
190 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("人間:", "Human:"), TERM_YELLOW);
193 if (have_flag(flgs, TR_KILL_UNDEAD)) {
194 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
195 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
196 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("不死:", "Undead:"), TERM_YELLOW);
197 } else if (have_flag(flgs, TR_SLAY_UNDEAD)) {
198 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
199 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
200 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("不死:", "Undead:"), TERM_YELLOW);
203 if (have_flag(flgs, TR_KILL_DEMON)) {
204 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
205 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
206 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("悪魔:", "Demons:"), TERM_YELLOW);
207 } else if (have_flag(flgs, TR_SLAY_DEMON)) {
208 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
209 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
210 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("悪魔:", "Demons:"), TERM_YELLOW);
213 if (have_flag(flgs, TR_KILL_ORC)) {
214 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
215 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
216 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("オーク:", "Orcs:"), TERM_YELLOW);
217 } else if (have_flag(flgs, TR_SLAY_ORC)) {
218 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
219 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
220 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("オーク:", "Orcs:"), TERM_YELLOW);
223 if (have_flag(flgs, TR_KILL_TROLL)) {
224 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
225 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
226 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("トロル:", "Trolls:"), TERM_YELLOW);
227 } else if (have_flag(flgs, TR_SLAY_TROLL)) {
228 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
229 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
230 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("トロル:", "Trolls:"), TERM_YELLOW);
233 if (have_flag(flgs, TR_KILL_GIANT)) {
234 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
235 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
236 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("巨人:", "Giants:"), TERM_YELLOW);
237 } else if (have_flag(flgs, TR_SLAY_GIANT)) {
238 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
239 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
240 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("巨人:", "Giants:"), TERM_YELLOW);
243 if (have_flag(flgs, TR_KILL_DRAGON)) {
244 mindam = calc_expect_dice(owner_ptr, mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
245 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
246 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("竜:", "Dragons:"), TERM_YELLOW);
247 } else if (have_flag(flgs, TR_SLAY_DRAGON)) {
248 mindam = calc_expect_dice(owner_ptr, mindice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
249 maxdam = calc_expect_dice(owner_ptr, maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
250 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("竜:", "Dragons:"), TERM_YELLOW);
253 if (have_flag(flgs, TR_BRAND_ACID)) {
254 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
255 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
256 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("酸属性:", "Acid:"), TERM_RED);
259 if (have_flag(flgs, TR_BRAND_ELEC)) {
260 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
261 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
262 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("電属性:", "Elec:"), TERM_RED);
265 if (have_flag(flgs, TR_BRAND_FIRE)) {
266 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
267 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
268 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("炎属性:", "Fire:"), TERM_RED);
271 if (have_flag(flgs, TR_BRAND_COLD)) {
272 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
273 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
274 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("冷属性:", "Cold:"), TERM_RED);
277 if (have_flag(flgs, TR_BRAND_POIS)) {
278 mindam = calc_expect_dice(owner_ptr, mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
279 maxdam = calc_expect_dice(owner_ptr, maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
280 show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("毒属性:", "Poison:"), TERM_RED);
285 * @brief 武器匠における武器一つ毎の完全情報を表示する。
286 * @param player_type プレーヤーへの参照ポインタ
287 * @param o_ptr オブジェクトの構造体の参照ポインタ。
288 * @param row 表示する列の左端
289 * @param col 表示する行の上端
291 * Displays all info about a weapon
293 * Only accurate for the current weapon, because it includes
294 * various info about the player's +to_dam and number of blows.
297 static void list_weapon(player_type *player_ptr, object_type *o_ptr, TERM_LEN row, TERM_LEN col)
299 GAME_TEXT o_name[MAX_NLEN];
300 GAME_TEXT tmp_str[80];
302 DICE_NUMBER eff_dd = o_ptr->dd + player_ptr->to_dd[0];
303 DICE_SID eff_ds = o_ptr->ds + player_ptr->to_ds[0];
304 HIT_RELIABILITY reli = player_ptr->skill_thn + (player_ptr->to_h[0] + o_ptr->to_h) * BTH_PLUS_ADJ;
306 object_desc(player_ptr, o_name, o_ptr, OD_NAME_ONLY);
307 c_put_str(TERM_YELLOW, o_name, row, col);
308 sprintf(tmp_str, _("攻撃回数: %d", "Number of Blows: %d"), player_ptr->num_blow[0]);
309 put_str(tmp_str, row + 1, col);
311 sprintf(tmp_str, _("命中率: 0 50 100 150 200 (敵のAC)", "To Hit: 0 50 100 150 200 (AC)"));
312 put_str(tmp_str, row + 2, col);
313 sprintf(tmp_str, " %2d %2d %2d %2d %2d (%%)", (int)hit_chance(player_ptr, reli, 0), (int)hit_chance(player_ptr, reli, 50),
314 (int)hit_chance(player_ptr, reli, 100), (int)hit_chance(player_ptr, reli, 150), (int)hit_chance(player_ptr, reli, 200));
315 put_str(tmp_str, row + 3, col);
316 c_put_str(TERM_YELLOW, _("可能なダメージ:", "Possible Damage:"), row + 5, col);
318 sprintf(tmp_str, _("攻撃一回につき %d-%d", "One Strike: %d-%d damage"), (int)(eff_dd + o_ptr->to_d + player_ptr->to_d[0]),
319 (int)(eff_ds * eff_dd + o_ptr->to_d + player_ptr->to_d[0]));
320 put_str(tmp_str, row + 6, col + 1);
322 sprintf(tmp_str, _("1ターンにつき %d-%d", "One Attack: %d-%d damage"), (int)(player_ptr->num_blow[0] * (eff_dd + o_ptr->to_d + player_ptr->to_d[0])),
323 (int)(player_ptr->num_blow[0] * (eff_ds * eff_dd + o_ptr->to_d + player_ptr->to_d[0])));
324 put_str(tmp_str, row + 7, col + 1);
328 * @brief 武器匠鑑定1回分(オブジェクト2種)の処理。/ Compare weapons
330 * Copies the weapons to compare into the weapon-slot and\n
331 * compares the values for both weapons.\n
332 * 武器1つだけで比較をしないなら費用は半額になる。
333 * @param bcost 基本鑑定費用
336 PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
338 object_type *o_ptr[2];
339 object_type orig_weapon;
342 TERM_LEN wid = 38, mgn = 2;
343 bool old_character_xtra = current_world_ptr->character_xtra;
346 PRICE cost = 0; /* First time no price */
350 i_ptr = &customer_ptr->inventory_list[INVEN_RARM];
351 object_copy(&orig_weapon, i_ptr);
353 item_tester_hook = item_tester_hook_orthodox_melee_weapons;
354 concptr q = _("第一の武器は?", "What is your first weapon? ");
355 concptr s = _("比べるものがありません。", "You have nothing to compare.");
358 o_ptr[0] = choose_object(customer_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
369 item_tester_hook = item_tester_hook_orthodox_melee_weapons;
370 current_world_ptr->character_xtra = TRUE;
371 for (int i = 0; i < n; i++) {
372 int col = (wid * i + mgn);
373 if (o_ptr[i] != i_ptr)
374 object_copy(i_ptr, o_ptr[i]);
376 customer_ptr->update |= PU_BONUS;
377 handle_stuff(customer_ptr);
379 list_weapon(customer_ptr, o_ptr[i], row, col);
380 compare_weapon_aux(customer_ptr, o_ptr[i], col, row + 8);
381 object_copy(i_ptr, &orig_weapon);
384 customer_ptr->update |= PU_BONUS;
385 handle_stuff(customer_ptr);
387 current_world_ptr->character_xtra = old_character_xtra;
389 put_str(format("[ 比較対象: 's'で変更 ($%d) ]", cost), 1, (wid + mgn));
390 put_str("(一番高いダメージが適用されます。複数の倍打効果は足し算されません。)", row + 4, 0);
391 prt("現在の技量から判断すると、あなたの武器は以下のような威力を発揮します:", 0, 0);
393 put_str(format("[ 's' Select secondary weapon($%d) ]", cost), 1, (wid + mgn));
394 put_str("(Only highest damage applies per monster. Special damage not cumulative.)", row + 4, 0);
395 prt("Based on your current abilities, here is what your weapons will do", 0, 0);
403 if (total + cost > customer_ptr->au) {
404 msg_print(_("お金が足りません!", "You don't have enough money!"));
409 q = _("第二の武器は?", "What is your second weapon? ");
410 s = _("比べるものがありません。", "You have nothing to compare.");
412 o_ptr[1] = choose_object(customer_ptr, &item2, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);