OSDN Git Service

Merge pull request #1344 from sikabane-works/feature/refactor-player_race_type
[hengbandforosx/hengbandosx.git] / src / market / building-initializer.cpp
1 #include "market/building-initializer.h"
2 #include "floor/floor-town.h"
3 #include "object/object-kind.h"
4 #include "object/object-kind-hook.h"
5 #include "store/articles-on-sale.h"
6 #include "store/store-owners.h"
7 #include "store/store-util.h"
8 #include "store/store.h"
9 #include "system/building-type-definition.h"
10 #include "system/object-type-definition.h"
11
12 /*!
13  * @brief 町情報読み込みのメインルーチン /
14  * Initialize town array
15  * @return エラーコード
16  */
17 errr init_towns(void)
18 {
19     C_MAKE(town_info, max_towns, town_type);
20     for (int i = 1; i < max_towns; i++) {
21         C_MAKE(town_info[i].store, MAX_STORES, store_type);
22         for (int j = 0; j < MAX_STORES; j++) {
23             store_type *store_ptr = &town_info[i].store[j];
24             if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME))
25                 continue;
26
27             /*
28              * 我が家が 20 ページまで使える隠し機能のための準備。
29              * オプションが有効でもそうでなくても一応スペースを作っておく。
30              */
31             store_ptr->stock_size = store_get_stock_max(static_cast<STORE_TYPE_IDX>(j));
32
33             C_MAKE(store_ptr->stock, store_ptr->stock_size, object_type);
34             if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM))
35                 continue;
36
37             for (int k = 0; k < STORE_INVEN_MAX; k++) {
38                 int tv = store_regular_table[j][k].tval;
39                 int sv = store_regular_table[j][k].sval;
40                 if (tv == 0)
41                     break;
42
43                 KIND_OBJECT_IDX k_idx = lookup_kind(static_cast<tval_type>(tv), sv);
44
45                 if (k_idx == 0)
46                     continue;
47
48                 store_ptr->regular.push_back(k_idx);
49             }
50
51             for (int k = 0; k < STORE_CHOICES; k++) {
52                 int tv = store_table[j][k].tval;
53                 int sv = store_table[j][k].sval;
54                 if (tv == 0)
55                     break;
56
57                 KIND_OBJECT_IDX k_idx = lookup_kind(static_cast<tval_type>(tv), sv);
58
59                 if (k_idx == 0)
60                     continue;
61
62                 store_ptr->table.push_back(k_idx);
63             }
64         }
65     }
66
67     return 0;
68 }
69
70 /*!
71  * @brief 店情報初期化のメインルーチン /
72  * Initialize buildings
73  * @return エラーコード
74  */
75 errr init_buildings(void)
76 {
77     for (int i = 0; i < MAX_BLDG; i++) {
78         building[i].name[0] = '\0';
79         building[i].owner_name[0] = '\0';
80         building[i].owner_race[0] = '\0';
81
82         for (int j = 0; j < 8; j++) {
83             building[i].act_names[j][0] = '\0';
84             building[i].member_costs[j] = 0;
85             building[i].other_costs[j] = 0;
86             building[i].letters[j] = 0;
87             building[i].actions[j] = 0;
88             building[i].action_restr[j] = 0;
89         }
90
91         for (int j = 0; j < MAX_CLASS; j++)
92             building[i].member_class[j] = CLASS_WARRIOR;
93
94         for (int j = 0; j < MAX_RACES; j++)
95             building[i].member_race[j] = player_race_type::HUMAN;
96
97         for (int j = 0; j < MAX_MAGIC + 1; j++)
98             building[i].member_realm[j] = 0;
99     }
100
101     return 0;
102 }