1 #include "market/building-monster.h"
2 #include "core/asking-player.h"
3 #include "core/stuff-handler.h"
4 #include "game-option/game-play-options.h"
5 #include "io/input-key-acceptor.h"
6 #include "lore/lore-store.h"
7 #include "lore/lore-util.h"
8 #include "monster-race/monster-race.h"
9 #include "monster-race/race-flags1.h"
10 #include "system/monster-race-definition.h"
11 #include "term/gameterm.h"
12 #include "term/screen-processor.h"
13 #include "term/term-color-types.h"
14 #include "util/int-char-converter.h"
15 #include "util/sort.h"
16 #include "util/string-processor.h"
17 #include "view/display-lore.h"
20 * @brief 施設でモンスターの情報を知るメインルーチン / research_mon -KMW-
21 * @param player_ptr プレイヤーへの参照ポインタ
23 * @todo 返り値が意味不明なので直した方が良いかもしれない。
25 bool research_mon(PlayerType *player_ptr)
35 char temp[MAX_MONSTER_NAME] = "";
41 _("モンスターの文字を入力して下さい(記号 or ^A全,^Uユ,^N非ユ,^M名前):", "Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): "),
50 for (ident_i = 0; ident_info[ident_i]; ++ident_i) {
51 if (sym == ident_info[ident_i][0]) {
56 /* XTRA HACK WHATSEARCH */
57 if (sym == KTRL('A')) {
59 strcpy(buf, _("全モンスターのリスト", "Full monster list."));
60 } else if (sym == KTRL('U')) {
62 strcpy(buf, _("ユニーク・モンスターのリスト", "Unique monster list."));
63 } else if (sym == KTRL('N')) {
65 strcpy(buf, _("ユニーク外モンスターのリスト", "Non-unique monster list."));
66 } else if (sym == KTRL('M')) {
68 if (!get_string(_("名前(英語の場合小文字で可)", "Enter name:"), temp, 70)) {
75 sprintf(buf, _("名前:%sにマッチ", "Monsters' names with \"%s\""), temp);
76 } else if (ident_info[ident_i]) {
77 sprintf(buf, "%c - %s.", sym, ident_info[ident_i] + 2);
79 sprintf(buf, "%c - %s", sym, _("無効な文字", "Unknown Symbol"));
82 /* Display the result */
85 /* Allocate the "who" array */
86 std::vector<MonsterRaceId> who;
88 /* Collect matching monsters */
89 for (const auto &[r_idx, r_ref] : r_info) {
91 if (!MonsterRace(r_ref.idx).is_valid() || r_ref.name.empty()) {
95 /* XTRA HACK WHATSEARCH */
96 /* Require non-unique monsters if needed */
97 if (norm && r_ref.kind_flags.has(MonsterKindType::UNIQUE)) {
101 /* Require unique monsters if needed */
102 if (uniq && r_ref.kind_flags.has_not(MonsterKindType::UNIQUE)) {
108 for (int xx = 0; temp[xx] && xx < 80; xx++) {
110 if (iskanji(temp[xx])) {
115 if (isupper(temp[xx])) {
116 temp[xx] = (char)tolower(temp[xx]);
120 char temp2[MAX_MONSTER_NAME];
122 strcpy(temp2, r_ref.E_name.c_str());
124 strcpy(temp2, r_ref.name.c_str());
126 for (int xx = 0; temp2[xx] && xx < 80; xx++) {
127 if (isupper(temp2[xx])) {
128 temp2[xx] = (char)tolower(temp2[xx]);
133 if (angband_strstr(temp2, temp) || angband_strstr(r_ref.name.c_str(), temp))
135 if (angband_strstr(temp2, temp))
137 who.push_back(r_ref.idx);
138 } else if (all || (r_ref.d_char == sym)) {
139 who.push_back(r_ref.idx);
153 ang_sort(player_ptr, who.data(), &why, who.size(), ang_sort_comp_hook, ang_sort_swap_hook);
157 static int old_sym = '\0';
158 static uint old_i = 0;
159 if (old_sym == sym && old_i < who.size()) {
169 term_addstr(-1, TERM_WHITE, _(" ['r'思い出, ' 'で続行, ESC]", " [(r)ecall, ESC, space to continue]"));
172 lore_do_probe(player_ptr, r_idx);
173 monster_race_track(player_ptr, r_idx);
174 handle_stuff(player_ptr);
175 screen_roff(player_ptr, r_idx, MONSTER_LORE_RESEARCH);
189 if (query == ESCAPE) {
194 if (++i == who.size()) {