1 #include "market/building-quest.h"
2 #include "cmd-building/cmd-building.h"
3 #include "core/asking-player.h"
4 #include "dungeon/quest.h"
5 #include "info-reader/fixed-map-parser.h"
6 #include "market/building-util.h"
7 #include "monster-race/monster-race.h"
8 #include "monster-race/race-flags1.h"
9 #include "monster/monster-list.h"
10 #include "system/floor-type-definition.h"
11 #include "system/grid-type-definition.h"
12 #include "system/monster-race-info.h"
13 #include "system/player-type-definition.h"
14 #include "term/screen-processor.h"
15 #include "term/term-color-types.h"
16 #include "view/display-messages.h"
19 * @brief クエスト情報を処理しつつ取得する。/ Process and get quest information
20 * @param player_ptr プレイヤーへの参照ポインタ
21 * @param questnum クエストのID
22 * @param do_init クエストの開始処理か(true)、結果処理か(FALSE)
24 static void get_questinfo(PlayerType *player_ptr, QuestId questnum, bool do_init)
26 for (int i = 0; i < 10; i++) {
27 quest_text[i][0] = '\0';
32 auto *floor_ptr = player_ptr->current_floor_ptr;
33 QuestId old_quest = floor_ptr->quest_number;
34 floor_ptr->quest_number = questnum;
36 init_flags = INIT_SHOW_TEXT;
38 init_flags = i2enum<init_flags_type>(init_flags | INIT_ASSIGN);
41 parse_fixed_map(player_ptr, QUEST_DEFINITION_LIST, 0, 0, 0, 0);
42 floor_ptr->quest_number = old_quest;
46 * @brief クエスト情報を処理しつつ表示する。/ Process and display quest information
47 * @param player_ptr プレイヤーへの参照ポインタ
48 * @param questnum クエストのID
49 * @param do_init クエストの開始処理か(true)、結果処理か(FALSE)
51 void print_questinfo(PlayerType *player_ptr, QuestId questnum, bool do_init)
53 get_questinfo(player_ptr, questnum, do_init);
55 const auto &quest_list = QuestList::get_instance();
56 const auto *q_ptr = &quest_list[questnum];
57 GAME_TEXT tmp_str[80];
58 sprintf(tmp_str, _("クエスト情報 (危険度: %d 階相当)", "Quest Information (Danger level: %d)"), (int)q_ptr->level);
60 prt(q_ptr->name, 7, 0);
62 for (int i = 0; i < 10; i++) {
63 c_put_str(TERM_YELLOW, quest_text[i], i + 8, 0);
68 * @brief クエスト処理のメインルーチン / Request a quest from the Lord.
69 * @param player_ptr プレイヤーへの参照ポインタ
71 void castle_quest(PlayerType *player_ptr)
74 QuestId q_index = i2enum<QuestId>(player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special);
76 if (!inside_quest(q_index)) {
77 put_str(_("今のところクエストはありません。", "I don't have a quest for you at the moment."), 8, 0);
81 auto &quest_list = QuestList::get_instance();
82 auto *q_ptr = &quest_list[q_index];
83 if (q_ptr->status == QuestStatusType::COMPLETED) {
84 q_ptr->status = QuestStatusType::REWARDED;
85 print_questinfo(player_ptr, q_index, false);
86 reinit_wilderness = true;
90 if (q_ptr->status == QuestStatusType::TAKEN) {
91 put_str(_("あなたは現在のクエストを終了させていません!", "You have not completed your current quest yet!"), 8, 0);
92 put_str(_("CTRL-Qを使えばクエストの状態がチェックできます。", "Use CTRL-Q to check the status of your quest."), 9, 0);
94 get_questinfo(player_ptr, q_index, false);
95 put_str(format(_("現在のクエスト「%s」", "Current quest is '%s'."), q_ptr->name), 11, 0);
97 if (q_ptr->type != QuestKindType::KILL_LEVEL || q_ptr->dungeon == 0) {
98 put_str(_("クエストを終わらせたら戻って来て下さい。", "Return when you have completed your quest."), 12, 0);
102 put_str(_("このクエストは放棄することができます。", "You can give up this quest."), 12, 0);
104 if (!get_check(_("二度と受けられなくなりますが放棄しますか?", "Are you sure to give up this quest? "))) {
109 msg_print(_("放棄しました。", "You gave up."));
111 record_quest_final_status(q_ptr, player_ptr->lev, QuestStatusType::FAILED);
114 if (q_ptr->status == QuestStatusType::FAILED) {
115 print_questinfo(player_ptr, q_index, false);
116 q_ptr->status = QuestStatusType::FAILED_DONE;
117 reinit_wilderness = true;
121 if (q_ptr->status != QuestStatusType::UNTAKEN) {
125 q_ptr->status = QuestStatusType::TAKEN;
126 reinit_wilderness = true;
127 print_questinfo(player_ptr, q_index, true);