3 #include "system/angband.h"
4 #include "system/monster-type-definition.h"
6 typedef struct melee_spell_type {
10 MONSTER_IDX target_idx;
15 GAME_TEXT m_name[160];
27 bool in_no_magic_dungeon;
34 melee_spell_type *initialize_melee_spell_type(player_type *target_ptr, melee_spell_type *ms_ptr, MONSTER_IDX m_idx);