1 #include "melee/melee-spell.h"
2 #include "core/disturbance.h"
3 #include "core/player-redraw-types.h"
4 #include "melee/melee-spell-flags-checker.h"
5 #include "melee/melee-spell-util.h"
6 #include "monster-race/monster-race.h"
7 #include "monster/monster-describer.h"
8 #include "monster/monster-info.h"
9 #include "monster/monster-status.h"
10 #include "mspell/assign-monster-spell.h"
11 #include "mspell/mspell-checker.h"
12 #include "mspell/mspell-util.h"
13 #include "mspell/mspell.h"
14 #include "player-base/player-class.h"
15 #include "player-info/mane-data-type.h"
16 #include "spell-realm/spells-hex.h"
17 #include "system/floor-type-definition.h"
18 #include "system/monster-race-definition.h"
19 #include "system/monster-type-definition.h"
20 #include "system/player-type-definition.h"
21 #include "view/display-messages.h"
22 #include "world/world.h"
25 #include "monster/monster-description-types.h"
28 #define RF4_SPELL_SIZE 32
29 #define RF5_SPELL_SIZE 32
30 #define RF6_SPELL_SIZE 32
32 static bool try_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
34 if (spell_is_inate(ms_ptr->thrown_spell) || (!ms_ptr->in_no_magic_dungeon && (!monster_stunned_remaining(ms_ptr->m_ptr) || one_in_(2))))
37 disturb(player_ptr, true, true);
39 msg_format(_("%^sは呪文を唱えようとしたが失敗した。", "%^s tries to cast a spell, but fails."), ms_ptr->m_name);
44 static bool disturb_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
46 if (spell_is_inate(ms_ptr->thrown_spell) || !SpellHex(player_ptr).check_hex_barrier(ms_ptr->m_idx, HEX_ANTI_MAGIC))
50 msg_format(_("反魔法バリアが%^sの呪文をかき消した。", "Anti magic barrier cancels the spell which %^s casts."), ms_ptr->m_name);
55 static void process_special_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
57 bool is_special_magic = ms_ptr->m_ptr->ml;
58 is_special_magic &= ms_ptr->maneable;
59 is_special_magic &= w_ptr->timewalk_m_idx == 0;
60 is_special_magic &= !player_ptr->blind;
61 is_special_magic &= player_ptr->pclass == PlayerClassType::IMITATOR;
62 is_special_magic &= ms_ptr->thrown_spell != RF_ABILITY::SPECIAL;
63 if (!is_special_magic)
66 auto mane_data = PlayerClass(player_ptr).get_specific_data<mane_data_type>();
68 if (mane_data->mane_list.size() == MAX_MANE) {
69 mane_data->mane_list.pop_front();
72 mane_data->mane_list.push_back({ ms_ptr->thrown_spell, ms_ptr->dam });
73 mane_data->new_mane = true;
75 player_ptr->redraw |= PR_IMITATION;
78 static void process_rememberance(melee_spell_type *ms_ptr)
80 if (!ms_ptr->can_remember)
83 ms_ptr->r_ptr->r_ability_flags.set(ms_ptr->thrown_spell);
85 if (ms_ptr->r_ptr->r_cast_spell < MAX_UCHAR)
86 ms_ptr->r_ptr->r_cast_spell++;
89 static void describe_melee_spell(player_type *player_ptr, melee_spell_type *ms_ptr)
91 /* Get the monster name (or "it") */
92 monster_desc(player_ptr, ms_ptr->m_name, ms_ptr->m_ptr, 0x00);
95 /* Get the monster possessive ("his"/"her"/"its") */
96 monster_desc(player_ptr, ms_ptr->m_poss, ms_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
99 /* Get the target's name (or "it") */
100 GAME_TEXT t_name[160];
101 monster_desc(player_ptr, t_name, ms_ptr->t_ptr, 0x00);
105 * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
106 * Monster tries to 'cast a spell' (or breath, etc) at another monster.
107 * @param player_ptr プレイヤーへの参照ポインタ
108 * @param m_idx 術者のモンスターID
109 * @return 実際に特殊能力を使った場合TRUEを返す
111 * The player is only disturbed if able to be affected by the spell.
113 bool monst_spell_monst(player_type *player_ptr, MONSTER_IDX m_idx)
115 melee_spell_type tmp_ms;
116 melee_spell_type *ms_ptr = initialize_melee_spell_type(player_ptr, &tmp_ms, m_idx);
117 if (!check_melee_spell_set(player_ptr, ms_ptr))
120 describe_melee_spell(player_ptr, ms_ptr);
121 ms_ptr->thrown_spell = ms_ptr->spells[randint0(ms_ptr->spells.size())];
122 if (player_ptr->riding && (m_idx == player_ptr->riding))
123 disturb(player_ptr, true, true);
125 if (try_melee_spell(player_ptr, ms_ptr) || disturb_melee_spell(player_ptr, ms_ptr))
128 ms_ptr->can_remember = is_original_ap_and_seen(player_ptr, ms_ptr->m_ptr);
129 const auto res = monspell_to_monster(player_ptr, ms_ptr->thrown_spell, ms_ptr->y, ms_ptr->x, m_idx, ms_ptr->target_idx, false);
133 ms_ptr->dam = res.dam;
134 process_special_melee_spell(player_ptr, ms_ptr);
135 process_rememberance(ms_ptr);
136 if (player_ptr->is_dead && (ms_ptr->r_ptr->r_deaths < MAX_SHORT) && !player_ptr->current_floor_ptr->inside_arena)
137 ms_ptr->r_ptr->r_deaths++;