1 #include "melee/melee-util.h"
2 #include "floor/geometry.h"
4 #include "melee/melee-switcher.h"
5 #include "system/floor-type-definition.h"
6 #include "system/monster-entity.h"
7 #include "system/monster-race-info.h"
8 #include "system/player-type-definition.h"
9 #include "timed-effect/timed-effects.h"
11 mam_type *initialize_mam_type(PlayerType *player_ptr, mam_type *mam_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
13 mam_ptr->attribute = BlowEffectType::NONE;
14 mam_ptr->m_idx = m_idx;
15 mam_ptr->t_idx = t_idx;
16 mam_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
17 mam_ptr->t_ptr = &player_ptr->current_floor_ptr->m_list[t_idx];
19 mam_ptr->see_m = is_seen(player_ptr, mam_ptr->m_ptr);
20 mam_ptr->see_t = is_seen(player_ptr, mam_ptr->t_ptr);
21 mam_ptr->see_either = mam_ptr->see_m || mam_ptr->see_t;
22 mam_ptr->y_saver = mam_ptr->t_ptr->fy;
23 mam_ptr->x_saver = mam_ptr->t_ptr->fx;
24 mam_ptr->explode = false;
25 mam_ptr->touched = false;
27 auto *r_ptr = &mam_ptr->m_ptr->get_monrace();
28 auto *tr_ptr = &mam_ptr->t_ptr->get_monrace();
29 mam_ptr->ac = tr_ptr->ac;
30 mam_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
31 mam_ptr->blinked = false;
32 mam_ptr->do_silly_attack = (one_in_(2) && player_ptr->effects()->hallucination().is_hallucinated());
34 mam_ptr->obvious = false;
35 mam_ptr->known = (mam_ptr->m_ptr->cdis <= MAX_PLAYER_SIGHT) || (mam_ptr->t_ptr->cdis <= MAX_PLAYER_SIGHT);
36 mam_ptr->fear = false;
37 mam_ptr->dead = false;