3 #include "monster-attack/monster-attack-effect.h"
4 #include "monster-attack/monster-attack-types.h"
5 #include "system/angband.h"
6 #include "spell/spell-types.h"
7 #include "system/monster-type-definition.h"
9 /* monster-attack-monster type*/
10 typedef struct mam_type {
16 GAME_TEXT m_name[MAX_NLEN];
17 GAME_TEXT t_name[MAX_NLEN];
44 mam_type *initialize_mam_type(player_type *subject_ptr, mam_type *mam_ptr, MONRACE_IDX m_idx, MONRACE_IDX t_idx);