2 * @brief モンスター同士が乱闘する処理
7 #include "melee/monster-attack-monster.h"
8 #include "combat/attack-accuracy.h"
9 #include "combat/hallucination-attacks-table.h"
10 #include "core/disturbance.h"
11 #include "core/player-redraw-types.h"
12 #include "dungeon/dungeon-flag-types.h"
13 #include "effect/attribute-types.h"
14 #include "effect/effect-characteristics.h"
15 #include "effect/effect-processor.h"
16 #include "main/sound-definitions-table.h"
17 #include "main/sound-of-music.h"
18 #include "melee/melee-postprocess.h"
19 #include "melee/melee-switcher.h"
20 #include "melee/melee-util.h"
21 #include "monster-attack/monster-attack-effect.h"
22 #include "monster-race/monster-race-hook.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags-resistance.h"
25 #include "monster-race/race-flags1.h"
26 #include "monster-race/race-flags2.h"
27 #include "monster-race/race-flags3.h"
28 #include "monster/monster-describer.h"
29 #include "monster/monster-info.h"
30 #include "monster/monster-status-setter.h"
31 #include "monster/monster-status.h"
32 #include "spell-kind/spells-teleport.h"
33 #include "spell-realm/spells-hex.h"
34 #include "system/dungeon-info.h"
35 #include "system/floor-type-definition.h"
36 #include "system/monster-entity.h"
37 #include "system/monster-race-info.h"
38 #include "system/player-type-definition.h"
39 #include "system/redrawing-flags-updater.h"
40 #include "util/string-processor.h"
41 #include "view/display-messages.h"
43 static void heal_monster_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
45 if (!monster_living(mam_ptr->t_ptr->r_idx) || (mam_ptr->damage <= 2)) {
49 bool did_heal = mam_ptr->m_ptr->hp < mam_ptr->m_ptr->maxhp;
50 mam_ptr->m_ptr->hp += damroll(4, mam_ptr->damage / 6);
51 if (mam_ptr->m_ptr->hp > mam_ptr->m_ptr->maxhp) {
52 mam_ptr->m_ptr->hp = mam_ptr->m_ptr->maxhp;
55 auto &rfu = RedrawingFlagsUpdater::get_instance();
56 if (player_ptr->health_who == mam_ptr->m_idx) {
57 rfu.set_flag(MainWindowRedrawingFlag::HEALTH);
60 if (player_ptr->riding == mam_ptr->m_idx) {
61 rfu.set_flag(MainWindowRedrawingFlag::UHEALTH);
64 if (mam_ptr->see_m && did_heal) {
65 msg_format(_("%sは体力を回復したようだ。", "%s^ appears healthier."), mam_ptr->m_name);
69 static void process_blow_effect(PlayerType *player_ptr, mam_type *mam_ptr)
71 auto *r_ptr = &monraces_info[mam_ptr->m_ptr->r_idx];
72 switch (mam_ptr->attribute) {
73 case BlowEffectType::FEAR:
74 project(player_ptr, mam_ptr->m_idx, 0, mam_ptr->t_ptr->fy, mam_ptr->t_ptr->fx, mam_ptr->damage,
75 AttributeType::TURN_ALL, PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
77 case BlowEffectType::SLEEP:
78 project(player_ptr, mam_ptr->m_idx, 0, mam_ptr->t_ptr->fy, mam_ptr->t_ptr->fx, r_ptr->level,
79 AttributeType::OLD_SLEEP, PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
81 case BlowEffectType::HEAL:
82 heal_monster_by_melee(player_ptr, mam_ptr);
89 static void aura_fire_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
91 auto *r_ptr = &monraces_info[mam_ptr->m_ptr->r_idx];
92 MonsterRaceInfo *tr_ptr = &monraces_info[mam_ptr->t_ptr->r_idx];
93 if (tr_ptr->aura_flags.has_not(MonsterAuraType::FIRE) || !MonsterRace(mam_ptr->m_ptr->r_idx).is_valid()) {
97 if (r_ptr->resistance_flags.has_any_of(RFR_EFF_IM_FIRE_MASK) && is_original_ap_and_seen(player_ptr, mam_ptr->m_ptr)) {
98 r_ptr->r_resistance_flags.set(r_ptr->resistance_flags & RFR_EFF_IM_FIRE_MASK);
102 if (mam_ptr->see_either) {
103 msg_format(_("%s^は突然熱くなった!", "%s^ is suddenly very hot!"), mam_ptr->m_name);
106 if (mam_ptr->m_ptr->ml && is_original_ap_and_seen(player_ptr, mam_ptr->t_ptr)) {
107 tr_ptr->aura_flags.set(MonsterAuraType::FIRE);
110 const auto dam = damroll(1 + ((tr_ptr->level) / 26), 1 + ((tr_ptr->level) / 17));
111 constexpr auto flags = PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED;
112 project(player_ptr, mam_ptr->t_idx, 0, mam_ptr->m_ptr->fy, mam_ptr->m_ptr->fx, dam, AttributeType::FIRE, flags);
115 static void aura_cold_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
117 const auto *m_ptr = mam_ptr->m_ptr;
118 auto *r_ptr = &monraces_info[m_ptr->r_idx];
119 MonsterRaceInfo *tr_ptr = &monraces_info[mam_ptr->t_ptr->r_idx];
120 if (tr_ptr->aura_flags.has_not(MonsterAuraType::COLD) || !MonsterRace(m_ptr->r_idx).is_valid()) {
124 if (r_ptr->resistance_flags.has_any_of(RFR_EFF_IM_COLD_MASK) && is_original_ap_and_seen(player_ptr, m_ptr)) {
125 r_ptr->r_resistance_flags.set(r_ptr->resistance_flags & RFR_EFF_IM_COLD_MASK);
129 if (mam_ptr->see_either) {
130 msg_format(_("%s^は突然寒くなった!", "%s^ is suddenly very cold!"), mam_ptr->m_name);
133 if (m_ptr->ml && is_original_ap_and_seen(player_ptr, mam_ptr->t_ptr)) {
134 tr_ptr->aura_flags.set(MonsterAuraType::COLD);
137 const auto dam = damroll(1 + ((tr_ptr->level) / 26), 1 + ((tr_ptr->level) / 17));
138 constexpr auto flags = PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED;
139 project(player_ptr, mam_ptr->t_idx, 0, m_ptr->fy, m_ptr->fx, dam, AttributeType::COLD, flags);
142 static void aura_elec_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
144 const auto *m_ptr = mam_ptr->m_ptr;
145 auto *r_ptr = &monraces_info[m_ptr->r_idx];
146 MonsterRaceInfo *tr_ptr = &monraces_info[mam_ptr->t_ptr->r_idx];
147 if (tr_ptr->aura_flags.has_not(MonsterAuraType::ELEC) || !MonsterRace(m_ptr->r_idx).is_valid()) {
151 if (r_ptr->resistance_flags.has_any_of(RFR_EFF_IM_ELEC_MASK) && is_original_ap_and_seen(player_ptr, m_ptr)) {
152 r_ptr->r_resistance_flags.set(r_ptr->resistance_flags & RFR_EFF_IM_ELEC_MASK);
156 if (mam_ptr->see_either) {
157 msg_format(_("%s^は電撃を食らった!", "%s^ gets zapped!"), mam_ptr->m_name);
160 if (m_ptr->ml && is_original_ap_and_seen(player_ptr, mam_ptr->t_ptr)) {
161 tr_ptr->aura_flags.set(MonsterAuraType::ELEC);
164 const auto dam = damroll(1 + ((tr_ptr->level) / 26), 1 + ((tr_ptr->level) / 17));
165 constexpr auto flags = PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED;
166 project(player_ptr, mam_ptr->t_idx, 0, m_ptr->fy, m_ptr->fx, dam, AttributeType::ELEC, flags);
169 static bool check_same_monster(PlayerType *player_ptr, mam_type *mam_ptr)
171 if (mam_ptr->m_idx == mam_ptr->t_idx) {
175 auto *r_ptr = &monraces_info[mam_ptr->m_ptr->r_idx];
176 if (r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW)) {
180 if (dungeons_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
187 static void redraw_health_bar(PlayerType *player_ptr, mam_type *mam_ptr)
189 if (!mam_ptr->t_ptr->ml) {
193 auto &rfu = RedrawingFlagsUpdater::get_instance();
194 if (player_ptr->health_who == mam_ptr->t_idx) {
195 rfu.set_flag(MainWindowRedrawingFlag::HEALTH);
198 if (player_ptr->riding == mam_ptr->t_idx) {
199 rfu.set_flag(MainWindowRedrawingFlag::UHEALTH);
203 static void describe_silly_melee(mam_type *mam_ptr)
206 if ((mam_ptr->act == nullptr) || !mam_ptr->see_either) {
211 if (mam_ptr->do_silly_attack) {
212 mam_ptr->act = rand_choice(silly_attacks2);
215 strnfmt(temp, sizeof(temp), mam_ptr->act, mam_ptr->t_name);
216 msg_format("%s^は%s", mam_ptr->m_name, temp);
218 if (mam_ptr->do_silly_attack) {
219 mam_ptr->act = rand_choice(silly_attacks);
220 strnfmt(temp, sizeof(temp), "%s %s.", mam_ptr->act, mam_ptr->t_name);
222 strnfmt(temp, sizeof(temp), mam_ptr->act, mam_ptr->t_name);
225 msg_format("%s^ %s", mam_ptr->m_name, temp);
229 static void process_monster_attack_effect(PlayerType *player_ptr, mam_type *mam_ptr)
231 if (mam_ptr->pt == AttributeType::NONE) {
235 if (!mam_ptr->explode) {
236 project(player_ptr, mam_ptr->m_idx, 0, mam_ptr->t_ptr->fy, mam_ptr->t_ptr->fx, mam_ptr->damage, mam_ptr->pt,
237 PROJECT_KILL | PROJECT_STOP | PROJECT_AIMED);
240 process_blow_effect(player_ptr, mam_ptr);
241 if (!mam_ptr->touched) {
245 aura_fire_by_melee(player_ptr, mam_ptr);
246 aura_cold_by_melee(player_ptr, mam_ptr);
247 aura_elec_by_melee(player_ptr, mam_ptr);
250 static void process_melee(PlayerType *player_ptr, mam_type *mam_ptr)
252 const auto remaining_stun = mam_ptr->m_ptr->get_remaining_stun();
253 if (mam_ptr->effect != RaceBlowEffectType::NONE && !check_hit_from_monster_to_monster(mam_ptr->power, mam_ptr->rlev, mam_ptr->ac, remaining_stun)) {
254 describe_monster_missed_monster(player_ptr, mam_ptr);
258 (void)set_monster_csleep(player_ptr, mam_ptr->t_idx, 0);
259 redraw_health_bar(player_ptr, mam_ptr);
260 describe_melee_method(player_ptr, mam_ptr);
261 describe_silly_melee(mam_ptr);
262 mam_ptr->obvious = true;
263 mam_ptr->damage = damroll(mam_ptr->d_dice, mam_ptr->d_side);
264 mam_ptr->attribute = BlowEffectType::NONE;
265 mam_ptr->pt = AttributeType::MONSTER_MELEE;
266 decide_monster_attack_effect(player_ptr, mam_ptr);
267 process_monster_attack_effect(player_ptr, mam_ptr);
270 static void thief_runaway_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
272 if (SpellHex(player_ptr).check_hex_barrier(mam_ptr->m_idx, HEX_ANTI_TELE)) {
273 if (mam_ptr->see_m) {
274 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
275 } else if (mam_ptr->known) {
276 player_ptr->current_floor_ptr->monster_noise = true;
279 if (mam_ptr->see_m) {
280 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
281 } else if (mam_ptr->known) {
282 player_ptr->current_floor_ptr->monster_noise = true;
285 teleport_away(player_ptr, mam_ptr->m_idx, MAX_PLAYER_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
289 static void explode_monster_by_melee(PlayerType *player_ptr, mam_type *mam_ptr)
291 if (!mam_ptr->explode) {
295 sound(SOUND_EXPLODE);
296 (void)set_monster_invulner(player_ptr, mam_ptr->m_idx, 0, false);
297 mon_take_hit_mon(player_ptr, mam_ptr->m_idx, mam_ptr->m_ptr->hp + 1, &mam_ptr->dead, &mam_ptr->fear,
298 _("は爆発して粉々になった。", " explodes into tiny shreds."), mam_ptr->m_idx);
299 mam_ptr->blinked = false;
303 * @brief MonsterRaceDefinitionで定義した攻撃回数の分だけ、モンスターからモンスターへの直接攻撃処理を繰り返す
304 * @param player_ptr プレイヤーへの参照ポインタ
305 * @param mam_ptr モンスター乱闘構造体への参照ポインタ
307 void repeat_melee(PlayerType *player_ptr, mam_type *mam_ptr)
309 const auto *m_ptr = mam_ptr->m_ptr;
310 auto *r_ptr = &monraces_info[m_ptr->r_idx];
311 for (int ap_cnt = 0; ap_cnt < MAX_NUM_BLOWS; ap_cnt++) {
312 mam_ptr->effect = r_ptr->blow[ap_cnt].effect;
313 mam_ptr->method = r_ptr->blow[ap_cnt].method;
314 mam_ptr->d_dice = r_ptr->blow[ap_cnt].d_dice;
315 mam_ptr->d_side = r_ptr->blow[ap_cnt].d_side;
317 if (!m_ptr->is_valid()) {
321 const auto x_saver = mam_ptr->t_ptr->fx != mam_ptr->x_saver;
322 const auto y_saver = mam_ptr->t_ptr->fy != mam_ptr->y_saver;
323 if (x_saver || y_saver || mam_ptr->method == RaceBlowMethodType::NONE) {
327 if (mam_ptr->method == RaceBlowMethodType::SHOOT) {
331 mam_ptr->power = mbe_info[enum2i(mam_ptr->effect)].power;
332 process_melee(player_ptr, mam_ptr);
333 if (!is_original_ap_and_seen(player_ptr, mam_ptr->m_ptr) || mam_ptr->do_silly_attack) {
337 if (!mam_ptr->obvious && !mam_ptr->damage && (r_ptr->r_blows[ap_cnt] <= 10)) {
341 if (r_ptr->r_blows[ap_cnt] < MAX_UCHAR) {
342 r_ptr->r_blows[ap_cnt]++;
348 * @brief モンスターから敵モンスターへの打撃攻撃処理
349 * @param m_idx 攻撃側モンスターの参照ID
350 * @param t_idx 目標側モンスターの参照ID
351 * @return 実際に打撃処理が行われた場合TRUEを返す
353 bool monst_attack_monst(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
356 mam_type *mam_ptr = initialize_mam_type(player_ptr, &tmp_mam, m_idx, t_idx);
358 if (!check_same_monster(player_ptr, mam_ptr)) {
362 angband_strcpy(mam_ptr->m_name, monster_desc(player_ptr, mam_ptr->m_ptr, 0).data(), sizeof(mam_ptr->m_name));
363 angband_strcpy(mam_ptr->t_name, monster_desc(player_ptr, mam_ptr->t_ptr, 0).data(), sizeof(mam_ptr->t_name));
364 if (!mam_ptr->see_either && mam_ptr->known) {
365 player_ptr->current_floor_ptr->monster_noise = true;
368 if (player_ptr->riding && (m_idx == player_ptr->riding)) {
369 disturb(player_ptr, true, true);
372 repeat_melee(player_ptr, mam_ptr);
373 explode_monster_by_melee(player_ptr, mam_ptr);
374 if (!mam_ptr->blinked || !MonsterRace(mam_ptr->m_ptr->r_idx).is_valid()) {
378 thief_runaway_by_melee(player_ptr, mam_ptr);