2 typedef int COMBAT_OPTION_IDX; // py_attack()用コンバットオプション型定義
3 #define HISSATSU_NONE 0
5 #define HISSATSU_3WAY 2
6 #define HISSATSU_SUTEMI 3
7 #define HISSATSU_FIRE 4
8 #define HISSATSU_COLD 5
9 #define HISSATSU_POISON 6
10 #define HISSATSU_ELEC 7
11 #define HISSATSU_NYUSIN 8
12 #define HISSATSU_FUKI 9
13 #define HISSATSU_MAJIN 10
14 #define HISSATSU_BOOMER 11
15 #define HISSATSU_DRAIN 12
16 #define HISSATSU_SEKIRYUKA 13
17 #define HISSATSU_OTAKEBI 14
18 #define HISSATSU_SHOUGE 15
19 #define HISSATSU_CONF 16
20 #define HISSATSU_ISSEN 17
21 #define HISSATSU_KYUSHO 18
22 #define HISSATSU_KONSIN 19
23 #define HISSATSU_HYAKU 20
24 #define HISSATSU_MINEUCHI 21
25 #define HISSATSU_MEKIKI 22
26 #define HISSATSU_ZANMA 23
27 #define HISSATSU_UNDEAD 24
28 #define HISSATSU_HAGAN 25
29 #define HISSATSU_QUAKE 26
30 #define HISSATSU_COUNTER 27
31 #define HISSATSU_HARAI 28
32 #define HISSATSU_3DAN 29
33 #define HISSATSU_100NIN 30
34 #define HISSATSU_IAI 100
36 extern const concptr silly_attacks[MAX_SILLY_ATTACK];
38 extern const concptr silly_attacks2[MAX_SILLY_ATTACK];
41 extern const byte adj_str_blow[];
42 extern const byte adj_dex_blow[];
43 extern const byte blows_table[12][12];
45 /* For Monk martial arts */
46 typedef struct martial_arts martial_arts;
49 concptr desc; /* A verbose attack description */
50 PLAYER_LEVEL min_level; /* Minimum level to use */
51 int chance; /* Chance of 'success' */
52 int dd; /* Damage dice */
53 int ds; /* Damage sides */
54 int effect; /* Special effects */
57 typedef struct mbe_info_type mbe_info_type;
61 int power; /* The attack "power" */
62 int explode_type; /* Explosion effect */
65 extern const martial_arts ma_blows[MAX_MA];
66 extern const int monk_ave_damage[PY_MAX_LEVEL + 1][3];
68 extern bool test_hit_norm(HIT_RELIABILITY chance, ARMOUR_CLASS ac, bool visible);
69 extern PERCENTAGE hit_chance(HIT_RELIABILITY chance, ARMOUR_CLASS ac);
70 extern HIT_POINT tot_dam_aux(object_type *o_ptr, HIT_POINT tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown);
71 extern HIT_POINT critical_norm(WEIGHT weight, int plus, HIT_POINT dam, s16b meichuu, BIT_FLAGS mode);
72 extern bool py_attack(POSITION y, POSITION x, COMBAT_OPTION_IDX mode);
73 extern bool make_attack_normal(MONSTER_IDX m_idx);
74 extern void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who);
76 extern const mbe_info_type mbe_info[];