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[android-x86/external-mesa.git] / src / mesa / drivers / common / driverfuncs.c
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24
25
26 #include "main/glheader.h"
27 #include "main/imports.h"
28 #include "main/accum.h"
29 #include "main/arrayobj.h"
30 #include "main/context.h"
31 #include "main/formatquery.h"
32 #include "main/framebuffer.h"
33 #include "main/mipmap.h"
34 #include "main/queryobj.h"
35 #include "main/readpix.h"
36 #include "main/renderbuffer.h"
37 #include "main/shaderobj.h"
38 #include "main/texcompress.h"
39 #include "main/texformat.h"
40 #include "main/texgetimage.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/texstorage.h"
44 #include "main/texstore.h"
45 #include "main/bufferobj.h"
46 #include "main/fbobject.h"
47 #include "main/samplerobj.h"
48 #include "main/syncobj.h"
49 #include "main/texturebarrier.h"
50 #include "main/transformfeedback.h"
51
52 #include "program/program.h"
53 #include "tnl/tnl.h"
54 #include "swrast/swrast.h"
55 #include "swrast/s_renderbuffer.h"
56
57 #include "driverfuncs.h"
58 #include "meta.h"
59
60
61
62 /**
63  * Plug in default functions for all pointers in the dd_function_table
64  * structure.
65  * Device drivers should call this function and then plug in any
66  * functions which it wants to override.
67  * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
68  *
69  * \param table the dd_function_table to initialize
70  */
71 void
72 _mesa_init_driver_functions(struct dd_function_table *driver)
73 {
74    memset(driver, 0, sizeof(*driver));
75
76    driver->GetString = NULL;  /* REQUIRED! */
77    driver->UpdateState = NULL;  /* REQUIRED! */
78    driver->GetBufferSize = NULL;  /* REQUIRED! */
79    driver->ResizeBuffers = _mesa_resize_framebuffer;
80
81    driver->Finish = NULL;
82    driver->Flush = NULL;
83
84    /* framebuffer/image functions */
85    driver->Clear = _swrast_Clear;
86    driver->Accum = _mesa_accum;
87    driver->RasterPos = _tnl_RasterPos;
88    driver->DrawPixels = _swrast_DrawPixels;
89    driver->ReadPixels = _mesa_readpixels;
90    driver->CopyPixels = _swrast_CopyPixels;
91    driver->Bitmap = _swrast_Bitmap;
92
93    /* Texture functions */
94    driver->ChooseTextureFormat = _mesa_choose_tex_format;
95    driver->QuerySamplesForFormat = _mesa_query_samples_for_format;
96    driver->TexImage = _mesa_store_teximage;
97    driver->TexSubImage = _mesa_store_texsubimage;
98    driver->GetTexImage = _mesa_meta_GetTexImage;
99    driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
100    driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
101    driver->TestProxyTexImage = _mesa_test_proxy_teximage;
102    driver->CompressedTexImage = _mesa_store_compressed_teximage;
103    driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
104    driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
105    driver->BindTexture = NULL;
106    driver->NewTextureObject = _mesa_new_texture_object;
107    driver->DeleteTexture = _mesa_delete_texture_object;
108    driver->NewTextureImage = _swrast_new_texture_image;
109    driver->DeleteTextureImage = _swrast_delete_texture_image;
110    driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
111    driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
112    driver->MapTextureImage = _swrast_map_teximage;
113    driver->UnmapTextureImage = _swrast_unmap_teximage;
114    driver->DrawTex = _mesa_meta_DrawTex;
115
116    /* Vertex/fragment programs */
117    driver->BindProgram = NULL;
118    driver->NewProgram = _mesa_new_program;
119    driver->DeleteProgram = _mesa_delete_program;
120
121    /* simple state commands */
122    driver->AlphaFunc = NULL;
123    driver->BlendColor = NULL;
124    driver->BlendEquationSeparate = NULL;
125    driver->BlendFuncSeparate = NULL;
126    driver->ClipPlane = NULL;
127    driver->ColorMask = NULL;
128    driver->ColorMaterial = NULL;
129    driver->CullFace = NULL;
130    driver->DrawBuffer = NULL;
131    driver->DrawBuffers = NULL;
132    driver->FrontFace = NULL;
133    driver->DepthFunc = NULL;
134    driver->DepthMask = NULL;
135    driver->DepthRange = NULL;
136    driver->Enable = NULL;
137    driver->Fogfv = NULL;
138    driver->Hint = NULL;
139    driver->Lightfv = NULL;
140    driver->LightModelfv = NULL;
141    driver->LineStipple = NULL;
142    driver->LineWidth = NULL;
143    driver->LogicOpcode = NULL;
144    driver->PointParameterfv = NULL;
145    driver->PointSize = NULL;
146    driver->PolygonMode = NULL;
147    driver->PolygonOffset = NULL;
148    driver->PolygonStipple = NULL;
149    driver->ReadBuffer = NULL;
150    driver->RenderMode = NULL;
151    driver->Scissor = NULL;
152    driver->ShadeModel = NULL;
153    driver->StencilFuncSeparate = NULL;
154    driver->StencilOpSeparate = NULL;
155    driver->StencilMaskSeparate = NULL;
156    driver->TexGen = NULL;
157    driver->TexEnv = NULL;
158    driver->TexParameter = NULL;
159    driver->Viewport = NULL;
160
161    /* buffer objects */
162    _mesa_init_buffer_object_functions(driver);
163
164    /* query objects */
165    _mesa_init_query_object_functions(driver);
166
167    _mesa_init_sync_object_functions(driver);
168
169    driver->NewFramebuffer = _mesa_new_framebuffer;
170    driver->NewRenderbuffer = _swrast_new_soft_renderbuffer;
171    driver->MapRenderbuffer = _swrast_map_soft_renderbuffer;
172    driver->UnmapRenderbuffer = _swrast_unmap_soft_renderbuffer;
173    driver->RenderTexture = _swrast_render_texture;
174    driver->FinishRenderTexture = _swrast_finish_render_texture;
175    driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
176    driver->ValidateFramebuffer = _mesa_validate_framebuffer;
177
178    driver->BlitFramebuffer = _swrast_BlitFramebuffer;
179    driver->DiscardFramebuffer = NULL;
180
181    _mesa_init_texture_barrier_functions(driver);
182
183    /* APPLE_vertex_array_object */
184    driver->NewArrayObject = _mesa_new_array_object;
185    driver->DeleteArrayObject = _mesa_delete_array_object;
186    driver->BindArrayObject = NULL;
187
188    _mesa_init_shader_object_functions(driver);
189
190    _mesa_init_transform_feedback_functions(driver);
191
192    _mesa_init_sampler_object_functions(driver);
193
194    /* T&L stuff */
195    driver->CurrentExecPrimitive = 0;
196    driver->CurrentSavePrimitive = 0;
197    driver->NeedFlush = 0;
198    driver->SaveNeedFlush = 0;
199
200    driver->ProgramStringNotify = _tnl_program_string;
201    driver->FlushVertices = NULL;
202    driver->SaveFlushVertices = NULL;
203    driver->NotifySaveBegin = NULL;
204    driver->LightingSpaceChange = NULL;
205
206    /* display list */
207    driver->NewList = NULL;
208    driver->EndList = NULL;
209    driver->BeginCallList = NULL;
210    driver->EndCallList = NULL;
211
212    /* GL_ARB_texture_storage */
213    driver->AllocTextureStorage = _mesa_alloc_texture_storage;
214
215    /* GL_ARB_texture_multisample */
216    driver->GetSamplePosition = NULL;
217 }
218
219
220 /**
221  * Call the ctx->Driver.* state functions with current values to initialize
222  * driver state.
223  * Only the Intel drivers use this so far.
224  */
225 void
226 _mesa_init_driver_state(struct gl_context *ctx)
227 {
228    ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
229
230    ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
231
232    ctx->Driver.BlendEquationSeparate(ctx,
233                                      ctx->Color.Blend[0].EquationRGB,
234                                      ctx->Color.Blend[0].EquationA);
235
236    ctx->Driver.BlendFuncSeparate(ctx,
237                                  ctx->Color.Blend[0].SrcRGB,
238                                  ctx->Color.Blend[0].DstRGB,
239                                  ctx->Color.Blend[0].SrcA,
240                                  ctx->Color.Blend[0].DstA);
241
242    if (ctx->Driver.ColorMaskIndexed) {
243       GLuint i;
244       for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
245          ctx->Driver.ColorMaskIndexed(ctx, i,
246                                       ctx->Color.ColorMask[i][RCOMP],
247                                       ctx->Color.ColorMask[i][GCOMP],
248                                       ctx->Color.ColorMask[i][BCOMP],
249                                       ctx->Color.ColorMask[i][ACOMP]);
250       }
251    }
252    else {
253       ctx->Driver.ColorMask(ctx,
254                             ctx->Color.ColorMask[0][RCOMP],
255                             ctx->Color.ColorMask[0][GCOMP],
256                             ctx->Color.ColorMask[0][BCOMP],
257                             ctx->Color.ColorMask[0][ACOMP]);
258    }
259
260    ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
261    ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
262    ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
263
264    ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
265    ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
266    ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
267    ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
268    ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
269    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
270    ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
271    ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
272    ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
273    ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
274    ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
275    ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
276    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
277    ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
278    ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
279    ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
280    ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
281    ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
282
283    ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
284    {
285       GLfloat mode = (GLfloat) ctx->Fog.Mode;
286       ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
287    }
288    ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
289    ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
290    ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
291
292    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
293
294    {
295       GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
296       ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
297    }
298
299    ctx->Driver.LineWidth(ctx, ctx->Line.Width);
300    ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
301    ctx->Driver.PointSize(ctx, ctx->Point.Size);
302    ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
303    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
304                        ctx->Scissor.Width, ctx->Scissor.Height);
305    ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
306    ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
307                                    ctx->Stencil.Function[0],
308                                    ctx->Stencil.Ref[0],
309                                    ctx->Stencil.ValueMask[0]);
310    ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
311                                    ctx->Stencil.Function[1],
312                                    ctx->Stencil.Ref[1],
313                                    ctx->Stencil.ValueMask[1]);
314    ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
315    ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
316    ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
317                                  ctx->Stencil.FailFunc[0],
318                                  ctx->Stencil.ZFailFunc[0],
319                                  ctx->Stencil.ZPassFunc[0]);
320    ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
321                                  ctx->Stencil.FailFunc[1],
322                                  ctx->Stencil.ZFailFunc[1],
323                                  ctx->Stencil.ZPassFunc[1]);
324
325
326    ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
327 }