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Merge remote branch 'origin/master' into gallium_draw_llvm
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43
44 #include "i915_reg.h"
45 #include "i915_context.h"
46
47 static void
48 i915_render_prevalidate(struct intel_context *intel)
49 {
50    struct i915_context *i915 = i915_context(&intel->ctx);
51
52    i915ValidateFragmentProgram(i915);
53 }
54
55 static void
56 i915_render_start(struct intel_context *intel)
57 {
58    intel_prepare_render(intel);
59 }
60
61
62 static void
63 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64 {
65    struct i915_context *i915 = i915_context(&intel->ctx);
66    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68    st1 &= ~ST1_ENABLE;
69
70    switch (rprim) {
71    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72    case GL_TRIANGLES:
73       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74          st1 |= ST1_ENABLE;
75       break;
76    case GL_LINES:
77    case GL_POINTS:
78    default:
79       break;
80    }
81
82    i915->intel.reduced_primitive = rprim;
83
84    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85       INTEL_FIREVERTICES(intel);
86
87       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88       i915->state.Stipple[I915_STPREG_ST1] = st1;
89    }
90 }
91
92
93 /* Pull apart the vertex format registers and figure out how large a
94  * vertex is supposed to be. 
95  */
96 static GLboolean
97 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98 {
99    struct i915_context *i915 = i915_context(&intel->ctx);
100    int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
101    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
102    int i, sz = 0;
103
104    switch (lis4 & S4_VFMT_XYZW_MASK) {
105    case S4_VFMT_XY:
106       sz = 2;
107       break;
108    case S4_VFMT_XYZ:
109       sz = 3;
110       break;
111    case S4_VFMT_XYW:
112       sz = 3;
113       break;
114    case S4_VFMT_XYZW:
115       sz = 4;
116       break;
117    default:
118       fprintf(stderr, "no xyzw specified\n");
119       return 0;
120    }
121
122    if (lis4 & S4_VFMT_SPEC_FOG)
123       sz++;
124    if (lis4 & S4_VFMT_COLOR)
125       sz++;
126    if (lis4 & S4_VFMT_DEPTH_OFFSET)
127       sz++;
128    if (lis4 & S4_VFMT_POINT_WIDTH)
129       sz++;
130    if (lis4 & S4_VFMT_FOG_PARAM)
131       sz++;
132
133    for (i = 0; i < 8; i++) {
134       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135       case TEXCOORDFMT_2D:
136          sz += 2;
137          break;
138       case TEXCOORDFMT_3D:
139          sz += 3;
140          break;
141       case TEXCOORDFMT_4D:
142          sz += 4;
143          break;
144       case TEXCOORDFMT_1D:
145          sz += 1;
146          break;
147       case TEXCOORDFMT_2D_16:
148          sz += 1;
149          break;
150       case TEXCOORDFMT_4D_16:
151          sz += 2;
152          break;
153       case TEXCOORDFMT_NOT_PRESENT:
154          break;
155       default:
156          fprintf(stderr, "bad texcoord fmt %d\n", i);
157          return GL_FALSE;
158       }
159       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160    }
161
162    if (sz != expected)
163       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165    return sz == expected;
166 }
167
168
169 static void
170 i915_emit_invarient_state(struct intel_context *intel)
171 {
172    BATCH_LOCALS;
173
174    BEGIN_BATCH(17);
175
176    OUT_BATCH(_3DSTATE_AA_CMD |
177              AA_LINE_ECAAR_WIDTH_ENABLE |
178              AA_LINE_ECAAR_WIDTH_1_0 |
179              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182    OUT_BATCH(0);
183
184    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185    OUT_BATCH(0);
186
187    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188    OUT_BATCH(0);
189
190    /* Don't support texture crossbar yet */
191    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192              CSB_TCB(0, 0) |
193              CSB_TCB(1, 1) |
194              CSB_TCB(2, 2) |
195              CSB_TCB(3, 3) |
196              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198    /* Need to initialize this to zero.
199     */
200    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201    OUT_BATCH(0);
202
203    /* XXX: Use this */
204    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207    OUT_BATCH(0);
208    OUT_BATCH(0);
209
210    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
213    OUT_BATCH(0);
214
215    ADVANCE_BATCH();
216 }
217
218
219 #define emit(intel, state, size )                    \
220    intel_batchbuffer_data(intel->batch, state, size)
221
222 static GLuint
223 get_dirty(struct i915_hw_state *state)
224 {
225    GLuint dirty;
226
227    /* Workaround the multitex hang - if one texture unit state is
228     * modified, emit all texture units.
229     */
230    dirty = state->active & ~state->emitted;
231    if (dirty & I915_UPLOAD_TEX_ALL)
232       state->emitted &= ~I915_UPLOAD_TEX_ALL;
233    dirty = state->active & ~state->emitted;
234    return dirty;
235 }
236
237
238 static GLuint
239 get_state_size(struct i915_hw_state *state)
240 {
241    GLuint dirty = get_dirty(state);
242    GLuint i;
243    GLuint sz = 0;
244
245    if (dirty & I915_UPLOAD_INVARIENT)
246       sz += 30 * 4;
247
248    if (dirty & I915_UPLOAD_RASTER_RULES)
249       sz += sizeof(state->RasterRules);
250
251    if (dirty & I915_UPLOAD_CTX)
252       sz += sizeof(state->Ctx);
253
254    if (dirty & I915_UPLOAD_BUFFERS)
255       sz += sizeof(state->Buffer);
256
257    if (dirty & I915_UPLOAD_STIPPLE)
258       sz += sizeof(state->Stipple);
259
260    if (dirty & I915_UPLOAD_FOG)
261       sz += sizeof(state->Fog);
262
263    if (dirty & I915_UPLOAD_TEX_ALL) {
264       int nr = 0;
265       for (i = 0; i < I915_TEX_UNITS; i++)
266          if (dirty & I915_UPLOAD_TEX(i))
267             nr++;
268
269       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270    }
271
272    if (dirty & I915_UPLOAD_CONSTANTS)
273       sz += state->ConstantSize * sizeof(GLuint);
274
275    if (dirty & I915_UPLOAD_PROGRAM)
276       sz += state->ProgramSize * sizeof(GLuint);
277
278    return sz;
279 }
280
281 /* Push the state into the sarea and/or texture memory.
282  */
283 static void
284 i915_emit_state(struct intel_context *intel)
285 {
286    struct i915_context *i915 = i915_context(&intel->ctx);
287    struct i915_hw_state *state = &i915->state;
288    int i, count, aper_count;
289    GLuint dirty;
290    dri_bo *aper_array[3 + I915_TEX_UNITS];
291    GET_CURRENT_CONTEXT(ctx);
292    BATCH_LOCALS;
293
294    /* We don't hold the lock at this point, so want to make sure that
295     * there won't be a buffer wrap between the state emits and the primitive
296     * emit header.
297     *
298     * It might be better to talk about explicit places where
299     * scheduling is allowed, rather than assume that it is whenever a
300     * batchbuffer fills up.
301     */
302    intel_batchbuffer_require_space(intel->batch,
303                                    get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
304    count = 0;
305  again:
306    aper_count = 0;
307    dirty = get_dirty(state);
308
309    aper_array[aper_count++] = intel->batch->buf;
310    if (dirty & I915_UPLOAD_BUFFERS) {
311       aper_array[aper_count++] = state->draw_region->buffer;
312       if (state->depth_region)
313          aper_array[aper_count++] = state->depth_region->buffer;
314    }
315
316    if (dirty & I915_UPLOAD_TEX_ALL) {
317       for (i = 0; i < I915_TEX_UNITS; i++) {
318          if (dirty & I915_UPLOAD_TEX(i)) {
319             if (state->tex_buffer[i]) {
320                aper_array[aper_count++] = state->tex_buffer[i];
321             }
322          }
323       }
324    }
325
326    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
327        if (count == 0) {
328            count++;
329            intel_batchbuffer_flush(intel->batch);
330            goto again;
331        } else {
332            _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
333            assert(0);
334        }
335    }
336
337    /* work out list of buffers to emit */
338    
339    /* Do this here as we may have flushed the batchbuffer above,
340     * causing more state to be dirty!
341     */
342    dirty = get_dirty(state);
343    state->emitted |= dirty;
344    assert(get_dirty(state) == 0);
345
346    if (INTEL_DEBUG & DEBUG_STATE)
347       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
348
349    if (dirty & I915_UPLOAD_INVARIENT) {
350       if (INTEL_DEBUG & DEBUG_STATE)
351          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
352       i915_emit_invarient_state(intel);
353    }
354
355    if (dirty & I915_UPLOAD_RASTER_RULES) {
356       if (INTEL_DEBUG & DEBUG_STATE)
357          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
358       emit(intel, state->RasterRules, sizeof(state->RasterRules));
359    }
360
361    if (dirty & I915_UPLOAD_CTX) {
362       if (INTEL_DEBUG & DEBUG_STATE)
363          fprintf(stderr, "I915_UPLOAD_CTX:\n");
364
365       emit(intel, state->Ctx, sizeof(state->Ctx));
366    }
367
368    if (dirty & I915_UPLOAD_BUFFERS) {
369       GLuint count = 15;
370
371       if (INTEL_DEBUG & DEBUG_STATE)
372          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
373
374       if (state->depth_region)
375           count += 3;
376
377       BEGIN_BATCH(count);
378       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
379       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
380       OUT_RELOC(state->draw_region->buffer,
381                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
382
383       if (state->depth_region) {
384          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
385          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
386          OUT_RELOC(state->depth_region->buffer,
387                    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
388       }
389
390       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
391       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
392       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
393       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
394       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
395       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
396
397       assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
398       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
399       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
400       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
401       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
402       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
403       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
404
405       ADVANCE_BATCH();
406    }
407
408    if (dirty & I915_UPLOAD_STIPPLE) {
409       if (INTEL_DEBUG & DEBUG_STATE)
410          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
411       emit(intel, state->Stipple, sizeof(state->Stipple));
412    }
413
414    if (dirty & I915_UPLOAD_FOG) {
415       if (INTEL_DEBUG & DEBUG_STATE)
416          fprintf(stderr, "I915_UPLOAD_FOG:\n");
417       emit(intel, state->Fog, sizeof(state->Fog));
418    }
419
420    /* Combine all the dirty texture state into a single command to
421     * avoid lockups on I915 hardware. 
422     */
423    if (dirty & I915_UPLOAD_TEX_ALL) {
424       int nr = 0;
425
426       for (i = 0; i < I915_TEX_UNITS; i++)
427          if (dirty & I915_UPLOAD_TEX(i))
428             nr++;
429
430       BEGIN_BATCH(2 + nr * 3);
431       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
432       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
433       for (i = 0; i < I915_TEX_UNITS; i++)
434          if (dirty & I915_UPLOAD_TEX(i)) {
435
436             if (state->tex_buffer[i]) {
437                OUT_RELOC(state->tex_buffer[i],
438                          I915_GEM_DOMAIN_SAMPLER, 0,
439                          state->tex_offset[i]);
440             }
441             else {
442                OUT_BATCH(state->tex_offset[i]);
443             }
444
445             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
446             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
447          }
448       ADVANCE_BATCH();
449
450       BEGIN_BATCH(2 + nr * 3);
451       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
452       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
453       for (i = 0; i < I915_TEX_UNITS; i++)
454          if (dirty & I915_UPLOAD_TEX(i)) {
455             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
456             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
457             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
458          }
459       ADVANCE_BATCH();
460    }
461
462    if (dirty & I915_UPLOAD_CONSTANTS) {
463       if (INTEL_DEBUG & DEBUG_STATE)
464          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
465       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
466    }
467
468    if (dirty & I915_UPLOAD_PROGRAM) {
469       if (state->ProgramSize) {
470          if (INTEL_DEBUG & DEBUG_STATE)
471             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
472
473          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
474
475          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
476          if (INTEL_DEBUG & DEBUG_STATE)
477             i915_disassemble_program(state->Program, state->ProgramSize);
478       }
479    }
480
481    intel->batch->dirty_state &= ~dirty;
482    assert(get_dirty(state) == 0);
483    assert((intel->batch->dirty_state & (1<<1)) == 0);
484 }
485
486 static void
487 i915_destroy_context(struct intel_context *intel)
488 {
489    GLuint i;
490    struct i915_context *i915 = i915_context(&intel->ctx);
491
492    intel_region_release(&i915->state.draw_region);
493    intel_region_release(&i915->state.depth_region);
494
495    for (i = 0; i < I915_TEX_UNITS; i++) {
496       if (i915->state.tex_buffer[i] != NULL) {
497          dri_bo_unreference(i915->state.tex_buffer[i]);
498          i915->state.tex_buffer[i] = NULL;
499       }
500    }
501
502    _tnl_free_vertices(&intel->ctx);
503 }
504
505 void
506 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
507                              uint32_t buffer_id)
508 {
509    state[0] = _3DSTATE_BUF_INFO_CMD;
510    state[1] = buffer_id;
511
512    if (region != NULL) {
513       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
514
515       if (region->tiling != I915_TILING_NONE) {
516          state[1] |= BUF_3D_TILED_SURFACE;
517          if (region->tiling == I915_TILING_Y)
518             state[1] |= BUF_3D_TILE_WALK_Y;
519       }
520    }
521 }
522
523 static void
524 i915_set_draw_region(struct intel_context *intel,
525                      struct intel_region *color_regions[],
526                      struct intel_region *depth_region,
527                      GLuint num_regions)
528 {
529    struct i915_context *i915 = i915_context(&intel->ctx);
530    GLcontext *ctx = &intel->ctx;
531    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
532    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
533    GLuint value;
534    struct i915_hw_state *state = &i915->state;
535    uint32_t draw_x, draw_y;
536
537    if (state->draw_region != color_regions[0]) {
538       intel_region_release(&state->draw_region);
539       intel_region_reference(&state->draw_region, color_regions[0]);
540    }
541    if (state->depth_region != depth_region) {
542       intel_region_release(&state->depth_region);
543       intel_region_reference(&state->depth_region, depth_region);
544    }
545
546    /*
547     * Set stride/cpp values
548     */
549    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
550                                 color_regions[0], BUF_3D_ID_COLOR_BACK);
551
552    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
553                                 depth_region, BUF_3D_ID_DEPTH);
554
555    /*
556     * Compute/set I915_DESTREG_DV1 value
557     */
558    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
559             DSTORG_VERT_BIAS(0x8) |     /* .5 */
560             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
561    if (irb != NULL) {
562       switch (irb->Base.Format) {
563       case MESA_FORMAT_ARGB8888:
564       case MESA_FORMAT_XRGB8888:
565          value |= DV_PF_8888;
566          break;
567       case MESA_FORMAT_RGB565:
568          value |= DV_PF_565 | DITHER_FULL_ALWAYS;
569          break;
570       case MESA_FORMAT_ARGB1555:
571          value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
572          break;
573       case MESA_FORMAT_ARGB4444:
574          value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
575          break;
576       default:
577          _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
578                        irb->Base.Format);
579       }
580    }
581
582    /* This isn't quite safe, thus being hidden behind an option.  When changing
583     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
584     * can only be set when a depth buffer is already defined.
585     */
586    if (intel->is_945 && intel->use_early_z &&
587        depth_region->tiling != I915_TILING_NONE)
588       value |= CLASSIC_EARLY_DEPTH;
589
590    if (depth_region && depth_region->cpp == 4) {
591       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
592    }
593    else {
594       value |= DEPTH_FRMT_16_FIXED;
595    }
596    state->Buffer[I915_DESTREG_DV1] = value;
597
598    /* We set up the drawing rectangle to be offset into the color
599     * region's location in the miptree.  If it doesn't match with
600     * depth's offsets, we can't render to it.
601     *
602     * (Well, not actually true -- the hw grew a bit to let depth's
603     * offset get forced to 0,0.  We may want to use that if people are
604     * hitting that case.  Also, some configurations may be supportable
605     * by tweaking the start offset of the buffers around, which we
606     * can't do in general due to tiling)
607     */
608    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
609             (depth_region && color_regions[0]) &&
610             (depth_region->draw_x != color_regions[0]->draw_x ||
611              depth_region->draw_y != color_regions[0]->draw_y));
612
613    if (color_regions[0]) {
614       draw_x = color_regions[0]->draw_x;
615       draw_y = color_regions[0]->draw_y;
616    } else if (depth_region) {
617       draw_x = depth_region->draw_x;
618       draw_y = depth_region->draw_y;
619    } else {
620       draw_x = 0;
621       draw_y = 0;
622    }
623
624    /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
625    state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH;
626    state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
627    state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
628    state->Buffer[I915_DESTREG_DRAWRECT3] = (draw_y << 16) | draw_x;
629    state->Buffer[I915_DESTREG_DRAWRECT4] =
630       ((ctx->DrawBuffer->Width + draw_x) & 0xffff) |
631       ((ctx->DrawBuffer->Height + draw_y) << 16);
632    state->Buffer[I915_DESTREG_DRAWRECT5] = (draw_y << 16) | draw_x;
633
634    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
635 }
636
637
638
639 static void
640 i915_new_batch(struct intel_context *intel)
641 {
642    struct i915_context *i915 = i915_context(&intel->ctx);
643
644    /* Mark all state as needing to be emitted when starting a new batchbuffer.
645     * Using hardware contexts would be an alternative, but they have some
646     * difficulties associated with them (physical address requirements).
647     */
648    i915->state.emitted = 0;
649 }
650
651 static void 
652 i915_assert_not_dirty( struct intel_context *intel )
653 {
654    struct i915_context *i915 = i915_context(&intel->ctx);
655    GLuint dirty = get_dirty(&i915->state);
656    assert(!dirty);
657 }
658
659 void
660 i915InitVtbl(struct i915_context *i915)
661 {
662    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
663    i915->intel.vtbl.destroy = i915_destroy_context;
664    i915->intel.vtbl.emit_state = i915_emit_state;
665    i915->intel.vtbl.new_batch = i915_new_batch;
666    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
667    i915->intel.vtbl.render_start = i915_render_start;
668    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
669    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
670    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
671    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
672    i915->intel.vtbl.finish_batch = intel_finish_vb;
673 }