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Merge branch 'mesa_7_7_branch'
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_tex.h"
41 #include "intel_regions.h"
42 #include "intel_tris.h"
43 #include "intel_fbo.h"
44 #include "intel_chipset.h"
45
46 #include "i915_reg.h"
47 #include "i915_context.h"
48
49 static void
50 i915_render_prevalidate(struct intel_context *intel)
51 {
52    struct i915_context *i915 = i915_context(&intel->ctx);
53
54    i915ValidateFragmentProgram(i915);
55 }
56
57 static void
58 i915_render_start(struct intel_context *intel)
59 {
60 }
61
62
63 static void
64 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
65 {
66    struct i915_context *i915 = i915_context(&intel->ctx);
67    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
68
69    st1 &= ~ST1_ENABLE;
70
71    switch (rprim) {
72    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
73    case GL_TRIANGLES:
74       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
75          st1 |= ST1_ENABLE;
76       break;
77    case GL_LINES:
78    case GL_POINTS:
79    default:
80       break;
81    }
82
83    i915->intel.reduced_primitive = rprim;
84
85    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
86       INTEL_FIREVERTICES(intel);
87
88       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
89       i915->state.Stipple[I915_STPREG_ST1] = st1;
90    }
91 }
92
93
94 /* Pull apart the vertex format registers and figure out how large a
95  * vertex is supposed to be. 
96  */
97 static GLboolean
98 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
99 {
100    struct i915_context *i915 = i915_context(&intel->ctx);
101    int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
102    int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
103    int i, sz = 0;
104
105    switch (lis4 & S4_VFMT_XYZW_MASK) {
106    case S4_VFMT_XY:
107       sz = 2;
108       break;
109    case S4_VFMT_XYZ:
110       sz = 3;
111       break;
112    case S4_VFMT_XYW:
113       sz = 3;
114       break;
115    case S4_VFMT_XYZW:
116       sz = 4;
117       break;
118    default:
119       fprintf(stderr, "no xyzw specified\n");
120       return 0;
121    }
122
123    if (lis4 & S4_VFMT_SPEC_FOG)
124       sz++;
125    if (lis4 & S4_VFMT_COLOR)
126       sz++;
127    if (lis4 & S4_VFMT_DEPTH_OFFSET)
128       sz++;
129    if (lis4 & S4_VFMT_POINT_WIDTH)
130       sz++;
131    if (lis4 & S4_VFMT_FOG_PARAM)
132       sz++;
133
134    for (i = 0; i < 8; i++) {
135       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
136       case TEXCOORDFMT_2D:
137          sz += 2;
138          break;
139       case TEXCOORDFMT_3D:
140          sz += 3;
141          break;
142       case TEXCOORDFMT_4D:
143          sz += 4;
144          break;
145       case TEXCOORDFMT_1D:
146          sz += 1;
147          break;
148       case TEXCOORDFMT_2D_16:
149          sz += 1;
150          break;
151       case TEXCOORDFMT_4D_16:
152          sz += 2;
153          break;
154       case TEXCOORDFMT_NOT_PRESENT:
155          break;
156       default:
157          fprintf(stderr, "bad texcoord fmt %d\n", i);
158          return GL_FALSE;
159       }
160       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
161    }
162
163    if (sz != expected)
164       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
165
166    return sz == expected;
167 }
168
169
170 static void
171 i915_emit_invarient_state(struct intel_context *intel)
172 {
173    BATCH_LOCALS;
174
175    BEGIN_BATCH(17);
176
177    OUT_BATCH(_3DSTATE_AA_CMD |
178              AA_LINE_ECAAR_WIDTH_ENABLE |
179              AA_LINE_ECAAR_WIDTH_1_0 |
180              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
181
182    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
183    OUT_BATCH(0);
184
185    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
186    OUT_BATCH(0);
187
188    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
189    OUT_BATCH(0);
190
191    /* Don't support texture crossbar yet */
192    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
193              CSB_TCB(0, 0) |
194              CSB_TCB(1, 1) |
195              CSB_TCB(2, 2) |
196              CSB_TCB(3, 3) |
197              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
198
199    /* Need to initialize this to zero.
200     */
201    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
202    OUT_BATCH(0);
203
204    /* XXX: Use this */
205    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
206
207    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
208    OUT_BATCH(0);
209    OUT_BATCH(0);
210
211    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
212
213    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
214    OUT_BATCH(0);
215
216    ADVANCE_BATCH();
217 }
218
219
220 #define emit(intel, state, size )                    \
221    intel_batchbuffer_data(intel->batch, state, size)
222
223 static GLuint
224 get_dirty(struct i915_hw_state *state)
225 {
226    GLuint dirty;
227
228    /* Workaround the multitex hang - if one texture unit state is
229     * modified, emit all texture units.
230     */
231    dirty = state->active & ~state->emitted;
232    if (dirty & I915_UPLOAD_TEX_ALL)
233       state->emitted &= ~I915_UPLOAD_TEX_ALL;
234    dirty = state->active & ~state->emitted;
235    return dirty;
236 }
237
238
239 static GLuint
240 get_state_size(struct i915_hw_state *state)
241 {
242    GLuint dirty = get_dirty(state);
243    GLuint i;
244    GLuint sz = 0;
245
246    if (dirty & I915_UPLOAD_INVARIENT)
247       sz += 30 * 4;
248
249    if (dirty & I915_UPLOAD_RASTER_RULES)
250       sz += sizeof(state->RasterRules);
251
252    if (dirty & I915_UPLOAD_CTX)
253       sz += sizeof(state->Ctx);
254
255    if (dirty & I915_UPLOAD_BUFFERS)
256       sz += sizeof(state->Buffer);
257
258    if (dirty & I915_UPLOAD_STIPPLE)
259       sz += sizeof(state->Stipple);
260
261    if (dirty & I915_UPLOAD_FOG)
262       sz += sizeof(state->Fog);
263
264    if (dirty & I915_UPLOAD_TEX_ALL) {
265       int nr = 0;
266       for (i = 0; i < I915_TEX_UNITS; i++)
267          if (dirty & I915_UPLOAD_TEX(i))
268             nr++;
269
270       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
271    }
272
273    if (dirty & I915_UPLOAD_CONSTANTS)
274       sz += state->ConstantSize * sizeof(GLuint);
275
276    if (dirty & I915_UPLOAD_PROGRAM)
277       sz += state->ProgramSize * sizeof(GLuint);
278
279    return sz;
280 }
281
282 /* Push the state into the sarea and/or texture memory.
283  */
284 static void
285 i915_emit_state(struct intel_context *intel)
286 {
287    struct i915_context *i915 = i915_context(&intel->ctx);
288    struct i915_hw_state *state = i915->current;
289    int i, count, aper_count;
290    GLuint dirty;
291    dri_bo *aper_array[3 + I915_TEX_UNITS];
292    GET_CURRENT_CONTEXT(ctx);
293    BATCH_LOCALS;
294
295    /* We don't hold the lock at this point, so want to make sure that
296     * there won't be a buffer wrap between the state emits and the primitive
297     * emit header.
298     *
299     * It might be better to talk about explicit places where
300     * scheduling is allowed, rather than assume that it is whenever a
301     * batchbuffer fills up.
302     */
303    intel_batchbuffer_require_space(intel->batch,
304                                    get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
305    count = 0;
306  again:
307    aper_count = 0;
308    dirty = get_dirty(state);
309
310    aper_array[aper_count++] = intel->batch->buf;
311    if (dirty & I915_UPLOAD_BUFFERS) {
312       aper_array[aper_count++] = state->draw_region->buffer;
313       if (state->depth_region)
314          aper_array[aper_count++] = state->depth_region->buffer;
315    }
316
317    if (dirty & I915_UPLOAD_TEX_ALL) {
318       for (i = 0; i < I915_TEX_UNITS; i++) {
319          if (dirty & I915_UPLOAD_TEX(i)) {
320             if (state->tex_buffer[i]) {
321                aper_array[aper_count++] = state->tex_buffer[i];
322             }
323          }
324       }
325    }
326
327    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
328        if (count == 0) {
329            count++;
330            intel_batchbuffer_flush(intel->batch);
331            goto again;
332        } else {
333            _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
334            assert(0);
335        }
336    }
337
338    /* work out list of buffers to emit */
339    
340    /* Do this here as we may have flushed the batchbuffer above,
341     * causing more state to be dirty!
342     */
343    dirty = get_dirty(state);
344    state->emitted |= dirty;
345    assert(get_dirty(state) == 0);
346
347    if (INTEL_DEBUG & DEBUG_STATE)
348       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
349
350    if (dirty & I915_UPLOAD_INVARIENT) {
351       if (INTEL_DEBUG & DEBUG_STATE)
352          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
353       i915_emit_invarient_state(intel);
354    }
355
356    if (dirty & I915_UPLOAD_RASTER_RULES) {
357       if (INTEL_DEBUG & DEBUG_STATE)
358          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
359       emit(intel, state->RasterRules, sizeof(state->RasterRules));
360    }
361
362    if (dirty & I915_UPLOAD_CTX) {
363       if (INTEL_DEBUG & DEBUG_STATE)
364          fprintf(stderr, "I915_UPLOAD_CTX:\n");
365
366       emit(intel, state->Ctx, sizeof(state->Ctx));
367    }
368
369    if (dirty & I915_UPLOAD_BUFFERS) {
370       GLuint count = 15;
371
372       if (INTEL_DEBUG & DEBUG_STATE)
373          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
374
375       if (state->depth_region)
376           count += 3;
377
378       BEGIN_BATCH(count);
379       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
380       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
381       OUT_RELOC(state->draw_region->buffer,
382                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
383                 state->draw_region->draw_offset);
384
385       if (state->depth_region) {
386          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
387          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
388          OUT_RELOC(state->depth_region->buffer,
389                    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
390                    state->depth_region->draw_offset);
391       }
392
393       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
394       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
395       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
396       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
397       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
398       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
399
400       assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
401       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
402       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
403       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
404       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
405       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
406       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
407
408       ADVANCE_BATCH();
409    }
410
411    if (dirty & I915_UPLOAD_STIPPLE) {
412       if (INTEL_DEBUG & DEBUG_STATE)
413          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
414       emit(intel, state->Stipple, sizeof(state->Stipple));
415    }
416
417    if (dirty & I915_UPLOAD_FOG) {
418       if (INTEL_DEBUG & DEBUG_STATE)
419          fprintf(stderr, "I915_UPLOAD_FOG:\n");
420       emit(intel, state->Fog, sizeof(state->Fog));
421    }
422
423    /* Combine all the dirty texture state into a single command to
424     * avoid lockups on I915 hardware. 
425     */
426    if (dirty & I915_UPLOAD_TEX_ALL) {
427       int nr = 0;
428
429       for (i = 0; i < I915_TEX_UNITS; i++)
430          if (dirty & I915_UPLOAD_TEX(i))
431             nr++;
432
433       BEGIN_BATCH(2 + nr * 3);
434       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
435       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
436       for (i = 0; i < I915_TEX_UNITS; i++)
437          if (dirty & I915_UPLOAD_TEX(i)) {
438
439             if (state->tex_buffer[i]) {
440                OUT_RELOC(state->tex_buffer[i],
441                          I915_GEM_DOMAIN_SAMPLER, 0,
442                          state->tex_offset[i]);
443             }
444             else if (state == &i915->meta) {
445                assert(i == 0);
446                OUT_BATCH(0);
447             }
448             else {
449                OUT_BATCH(state->tex_offset[i]);
450             }
451
452             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
453             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
454          }
455       ADVANCE_BATCH();
456
457       BEGIN_BATCH(2 + nr * 3);
458       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
459       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
460       for (i = 0; i < I915_TEX_UNITS; i++)
461          if (dirty & I915_UPLOAD_TEX(i)) {
462             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
463             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
464             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
465          }
466       ADVANCE_BATCH();
467    }
468
469    if (dirty & I915_UPLOAD_CONSTANTS) {
470       if (INTEL_DEBUG & DEBUG_STATE)
471          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
472       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
473    }
474
475    if (dirty & I915_UPLOAD_PROGRAM) {
476       if (state->ProgramSize) {
477          if (INTEL_DEBUG & DEBUG_STATE)
478             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
479
480          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
481
482          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
483          if (INTEL_DEBUG & DEBUG_STATE)
484             i915_disassemble_program(state->Program, state->ProgramSize);
485       }
486    }
487
488    intel->batch->dirty_state &= ~dirty;
489    assert(get_dirty(state) == 0);
490    assert((intel->batch->dirty_state & (1<<1)) == 0);
491 }
492
493 static void
494 i915_destroy_context(struct intel_context *intel)
495 {
496    GLuint i;
497    struct i915_context *i915 = i915_context(&intel->ctx);
498
499    intel_region_release(&i915->state.draw_region);
500    intel_region_release(&i915->state.depth_region);
501    intel_region_release(&i915->meta.draw_region);
502    intel_region_release(&i915->meta.depth_region);
503    intel_region_release(&i915->initial.draw_region);
504    intel_region_release(&i915->initial.depth_region);
505
506    for (i = 0; i < I915_TEX_UNITS; i++) {
507       if (i915->state.tex_buffer[i] != NULL) {
508          dri_bo_unreference(i915->state.tex_buffer[i]);
509          i915->state.tex_buffer[i] = NULL;
510       }
511    }
512
513    _tnl_free_vertices(&intel->ctx);
514 }
515
516 void
517 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
518                              uint32_t buffer_id)
519 {
520    state[0] = _3DSTATE_BUF_INFO_CMD;
521    state[1] = buffer_id;
522
523    if (region != NULL) {
524       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
525
526       if (region->tiling != I915_TILING_NONE) {
527          state[1] |= BUF_3D_TILED_SURFACE;
528          if (region->tiling == I915_TILING_Y)
529             state[1] |= BUF_3D_TILE_WALK_Y;
530       }
531    }
532 }
533
534 /**
535  * Set the drawing regions for the color and depth/stencil buffers.
536  * This involves setting the pitch, cpp and buffer ID/location.
537  * Also set pixel format for color and Z rendering
538  * Used for setting both regular and meta state.
539  */
540 void
541 i915_state_draw_region(struct intel_context *intel,
542                        struct i915_hw_state *state,
543                        struct intel_region *color_region,
544                        struct intel_region *depth_region)
545 {
546    struct i915_context *i915 = i915_context(&intel->ctx);
547    GLcontext *ctx = &intel->ctx;
548    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
549    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
550    GLuint value;
551
552    ASSERT(state == &i915->state || state == &i915->meta);
553
554    if (state->draw_region != color_region) {
555       intel_region_release(&state->draw_region);
556       intel_region_reference(&state->draw_region, color_region);
557    }
558    if (state->depth_region != depth_region) {
559       intel_region_release(&state->depth_region);
560       intel_region_reference(&state->depth_region, depth_region);
561    }
562
563    /*
564     * Set stride/cpp values
565     */
566    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
567                                 color_region, BUF_3D_ID_COLOR_BACK);
568
569    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
570                                 depth_region, BUF_3D_ID_DEPTH);
571
572    /*
573     * Compute/set I915_DESTREG_DV1 value
574     */
575    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
576             DSTORG_VERT_BIAS(0x8) |     /* .5 */
577             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
578    if (irb != NULL) {
579       switch (irb->Base.Format) {
580       case MESA_FORMAT_ARGB8888:
581       case MESA_FORMAT_XRGB8888:
582          value |= DV_PF_8888;
583          break;
584       case MESA_FORMAT_RGB565:
585          value |= DV_PF_565 | DITHER_FULL_ALWAYS;
586          break;
587       case MESA_FORMAT_ARGB1555:
588          value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
589          break;
590       case MESA_FORMAT_ARGB4444:
591          value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
592          break;
593       default:
594          _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
595                        irb->Base.Format);
596       }
597    }
598
599    /* This isn't quite safe, thus being hidden behind an option.  When changing
600     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
601     * can only be set when a depth buffer is already defined.
602     */
603    if (intel->is_945 && intel->use_early_z &&
604        depth_region->tiling != I915_TILING_NONE)
605       value |= CLASSIC_EARLY_DEPTH;
606
607    if (depth_region && depth_region->cpp == 4) {
608       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
609    }
610    else {
611       value |= DEPTH_FRMT_16_FIXED;
612    }
613    state->Buffer[I915_DESTREG_DV1] = value;
614
615    state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
616    state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
617    state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
618    state->Buffer[I915_DESTREG_DRAWRECT3] =
619       (ctx->DrawBuffer->Width & 0xffff) |
620       (ctx->DrawBuffer->Height << 16);
621    state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
622    state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
623
624    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
625 }
626
627
628 static void
629 i915_set_draw_region(struct intel_context *intel,
630                      struct intel_region *color_regions[],
631                      struct intel_region *depth_region,
632                      GLuint num_regions)
633 {
634    struct i915_context *i915 = i915_context(&intel->ctx);
635    i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
636 }
637
638
639
640 static void
641 i915_new_batch(struct intel_context *intel)
642 {
643    struct i915_context *i915 = i915_context(&intel->ctx);
644
645    /* Mark all state as needing to be emitted when starting a new batchbuffer.
646     * Using hardware contexts would be an alternative, but they have some
647     * difficulties associated with them (physical address requirements).
648     */
649    i915->state.emitted = 0;
650 }
651
652 static void 
653 i915_assert_not_dirty( struct intel_context *intel )
654 {
655    struct i915_context *i915 = i915_context(&intel->ctx);
656    struct i915_hw_state *state = i915->current;
657    GLuint dirty = get_dirty(state);
658    assert(!dirty);
659 }
660
661 void
662 i915InitVtbl(struct i915_context *i915)
663 {
664    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
665    i915->intel.vtbl.destroy = i915_destroy_context;
666    i915->intel.vtbl.emit_state = i915_emit_state;
667    i915->intel.vtbl.new_batch = i915_new_batch;
668    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
669    i915->intel.vtbl.render_start = i915_render_start;
670    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
671    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
672    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
673    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
674    i915->intel.vtbl.finish_batch = intel_finish_vb;
675 }