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[android-x86/external-mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43 #include "intel_chipset.h"
44
45 #include "i915_reg.h"
46 #include "i915_context.h"
47
48 static void
49 i915_render_prevalidate(struct intel_context *intel)
50 {
51    struct i915_context *i915 = i915_context(&intel->ctx);
52
53    i915ValidateFragmentProgram(i915);
54 }
55
56 static void
57 i915_render_start(struct intel_context *intel)
58 {
59 }
60
61
62 static void
63 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64 {
65    struct i915_context *i915 = i915_context(&intel->ctx);
66    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68    st1 &= ~ST1_ENABLE;
69
70    switch (rprim) {
71    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72    case GL_TRIANGLES:
73       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74          st1 |= ST1_ENABLE;
75       break;
76    case GL_LINES:
77    case GL_POINTS:
78    default:
79       break;
80    }
81
82    i915->intel.reduced_primitive = rprim;
83
84    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85       INTEL_FIREVERTICES(intel);
86
87       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88       i915->state.Stipple[I915_STPREG_ST1] = st1;
89    }
90 }
91
92
93 /* Pull apart the vertex format registers and figure out how large a
94  * vertex is supposed to be. 
95  */
96 static GLboolean
97 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98 {
99    struct i915_context *i915 = i915_context(&intel->ctx);
100    int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
101    int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
102    int i, sz = 0;
103
104    switch (lis4 & S4_VFMT_XYZW_MASK) {
105    case S4_VFMT_XY:
106       sz = 2;
107       break;
108    case S4_VFMT_XYZ:
109       sz = 3;
110       break;
111    case S4_VFMT_XYW:
112       sz = 3;
113       break;
114    case S4_VFMT_XYZW:
115       sz = 4;
116       break;
117    default:
118       fprintf(stderr, "no xyzw specified\n");
119       return 0;
120    }
121
122    if (lis4 & S4_VFMT_SPEC_FOG)
123       sz++;
124    if (lis4 & S4_VFMT_COLOR)
125       sz++;
126    if (lis4 & S4_VFMT_DEPTH_OFFSET)
127       sz++;
128    if (lis4 & S4_VFMT_POINT_WIDTH)
129       sz++;
130    if (lis4 & S4_VFMT_FOG_PARAM)
131       sz++;
132
133    for (i = 0; i < 8; i++) {
134       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135       case TEXCOORDFMT_2D:
136          sz += 2;
137          break;
138       case TEXCOORDFMT_3D:
139          sz += 3;
140          break;
141       case TEXCOORDFMT_4D:
142          sz += 4;
143          break;
144       case TEXCOORDFMT_1D:
145          sz += 1;
146          break;
147       case TEXCOORDFMT_2D_16:
148          sz += 1;
149          break;
150       case TEXCOORDFMT_4D_16:
151          sz += 2;
152          break;
153       case TEXCOORDFMT_NOT_PRESENT:
154          break;
155       default:
156          fprintf(stderr, "bad texcoord fmt %d\n", i);
157          return GL_FALSE;
158       }
159       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160    }
161
162    if (sz != expected)
163       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165    return sz == expected;
166 }
167
168
169 static void
170 i915_emit_invarient_state(struct intel_context *intel)
171 {
172    BATCH_LOCALS;
173
174    BEGIN_BATCH(17);
175
176    OUT_BATCH(_3DSTATE_AA_CMD |
177              AA_LINE_ECAAR_WIDTH_ENABLE |
178              AA_LINE_ECAAR_WIDTH_1_0 |
179              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182    OUT_BATCH(0);
183
184    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185    OUT_BATCH(0);
186
187    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188    OUT_BATCH(0);
189
190    /* Don't support texture crossbar yet */
191    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192              CSB_TCB(0, 0) |
193              CSB_TCB(1, 1) |
194              CSB_TCB(2, 2) |
195              CSB_TCB(3, 3) |
196              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198    /* Need to initialize this to zero.
199     */
200    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201    OUT_BATCH(0);
202
203    /* XXX: Use this */
204    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207    OUT_BATCH(0);
208    OUT_BATCH(0);
209
210    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
213    OUT_BATCH(0);
214
215    ADVANCE_BATCH();
216 }
217
218
219 #define emit(intel, state, size )                    \
220    intel_batchbuffer_data(intel->batch, state, size)
221
222 static GLuint
223 get_dirty(struct i915_hw_state *state)
224 {
225    GLuint dirty;
226
227    /* Workaround the multitex hang - if one texture unit state is
228     * modified, emit all texture units.
229     */
230    dirty = state->active & ~state->emitted;
231    if (dirty & I915_UPLOAD_TEX_ALL)
232       state->emitted &= ~I915_UPLOAD_TEX_ALL;
233    dirty = state->active & ~state->emitted;
234    return dirty;
235 }
236
237
238 static GLuint
239 get_state_size(struct i915_hw_state *state)
240 {
241    GLuint dirty = get_dirty(state);
242    GLuint i;
243    GLuint sz = 0;
244
245    if (dirty & I915_UPLOAD_INVARIENT)
246       sz += 30 * 4;
247
248    if (dirty & I915_UPLOAD_RASTER_RULES)
249       sz += sizeof(state->RasterRules);
250
251    if (dirty & I915_UPLOAD_CTX)
252       sz += sizeof(state->Ctx);
253
254    if (dirty & I915_UPLOAD_BUFFERS)
255       sz += sizeof(state->Buffer);
256
257    if (dirty & I915_UPLOAD_STIPPLE)
258       sz += sizeof(state->Stipple);
259
260    if (dirty & I915_UPLOAD_FOG)
261       sz += sizeof(state->Fog);
262
263    if (dirty & I915_UPLOAD_TEX_ALL) {
264       int nr = 0;
265       for (i = 0; i < I915_TEX_UNITS; i++)
266          if (dirty & I915_UPLOAD_TEX(i))
267             nr++;
268
269       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270    }
271
272    if (dirty & I915_UPLOAD_CONSTANTS)
273       sz += state->ConstantSize * sizeof(GLuint);
274
275    if (dirty & I915_UPLOAD_PROGRAM)
276       sz += state->ProgramSize * sizeof(GLuint);
277
278    return sz;
279 }
280
281 /* Push the state into the sarea and/or texture memory.
282  */
283 static void
284 i915_emit_state(struct intel_context *intel)
285 {
286    struct i915_context *i915 = i915_context(&intel->ctx);
287    struct i915_hw_state *state = i915->current;
288    int i, count, aper_count;
289    GLuint dirty;
290    dri_bo *aper_array[3 + I915_TEX_UNITS];
291    GET_CURRENT_CONTEXT(ctx);
292    BATCH_LOCALS;
293
294    /* We don't hold the lock at this point, so want to make sure that
295     * there won't be a buffer wrap between the state emits and the primitive
296     * emit header.
297     *
298     * It might be better to talk about explicit places where
299     * scheduling is allowed, rather than assume that it is whenever a
300     * batchbuffer fills up.
301     */
302    intel_batchbuffer_require_space(intel->batch,
303                                    get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
304    count = 0;
305  again:
306    aper_count = 0;
307    dirty = get_dirty(state);
308
309    aper_array[aper_count++] = intel->batch->buf;
310    if (dirty & I915_UPLOAD_BUFFERS) {
311       aper_array[aper_count++] = state->draw_region->buffer;
312       if (state->depth_region)
313          aper_array[aper_count++] = state->depth_region->buffer;
314    }
315
316    if (dirty & I915_UPLOAD_TEX_ALL) {
317       for (i = 0; i < I915_TEX_UNITS; i++) {
318          if (dirty & I915_UPLOAD_TEX(i)) {
319             if (state->tex_buffer[i]) {
320                aper_array[aper_count++] = state->tex_buffer[i];
321             }
322          }
323       }
324    }
325
326    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
327        if (count == 0) {
328            count++;
329            intel_batchbuffer_flush(intel->batch);
330            goto again;
331        } else {
332            _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
333            assert(0);
334        }
335    }
336
337    /* work out list of buffers to emit */
338    
339    /* Do this here as we may have flushed the batchbuffer above,
340     * causing more state to be dirty!
341     */
342    dirty = get_dirty(state);
343    state->emitted |= dirty;
344    assert(get_dirty(state) == 0);
345
346    if (INTEL_DEBUG & DEBUG_STATE)
347       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
348
349    if (dirty & I915_UPLOAD_INVARIENT) {
350       if (INTEL_DEBUG & DEBUG_STATE)
351          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
352       i915_emit_invarient_state(intel);
353    }
354
355    if (dirty & I915_UPLOAD_RASTER_RULES) {
356       if (INTEL_DEBUG & DEBUG_STATE)
357          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
358       emit(intel, state->RasterRules, sizeof(state->RasterRules));
359    }
360
361    if (dirty & I915_UPLOAD_CTX) {
362       if (INTEL_DEBUG & DEBUG_STATE)
363          fprintf(stderr, "I915_UPLOAD_CTX:\n");
364
365       emit(intel, state->Ctx, sizeof(state->Ctx));
366    }
367
368    if (dirty & I915_UPLOAD_BUFFERS) {
369       GLuint count = 15;
370
371       if (INTEL_DEBUG & DEBUG_STATE)
372          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
373
374       if (state->depth_region)
375           count += 3;
376
377       BEGIN_BATCH(count);
378       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
379       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
380       OUT_RELOC(state->draw_region->buffer,
381                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
382                 state->draw_region->draw_offset);
383
384       if (state->depth_region) {
385          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
386          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
387          OUT_RELOC(state->depth_region->buffer,
388                    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
389                    state->depth_region->draw_offset);
390       }
391
392       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
393       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
394       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
395       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
396       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
397       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
398
399       assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
400       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
401       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
402       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
403       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
404       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
405       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
406
407       ADVANCE_BATCH();
408    }
409
410    if (dirty & I915_UPLOAD_STIPPLE) {
411       if (INTEL_DEBUG & DEBUG_STATE)
412          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
413       emit(intel, state->Stipple, sizeof(state->Stipple));
414    }
415
416    if (dirty & I915_UPLOAD_FOG) {
417       if (INTEL_DEBUG & DEBUG_STATE)
418          fprintf(stderr, "I915_UPLOAD_FOG:\n");
419       emit(intel, state->Fog, sizeof(state->Fog));
420    }
421
422    /* Combine all the dirty texture state into a single command to
423     * avoid lockups on I915 hardware. 
424     */
425    if (dirty & I915_UPLOAD_TEX_ALL) {
426       int nr = 0;
427
428       for (i = 0; i < I915_TEX_UNITS; i++)
429          if (dirty & I915_UPLOAD_TEX(i))
430             nr++;
431
432       BEGIN_BATCH(2 + nr * 3);
433       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
434       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
435       for (i = 0; i < I915_TEX_UNITS; i++)
436          if (dirty & I915_UPLOAD_TEX(i)) {
437
438             if (state->tex_buffer[i]) {
439                OUT_RELOC(state->tex_buffer[i],
440                          I915_GEM_DOMAIN_SAMPLER, 0,
441                          state->tex_offset[i]);
442             }
443             else if (state == &i915->meta) {
444                assert(i == 0);
445                OUT_BATCH(0);
446             }
447             else {
448                OUT_BATCH(state->tex_offset[i]);
449             }
450
451             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
452             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
453          }
454       ADVANCE_BATCH();
455
456       BEGIN_BATCH(2 + nr * 3);
457       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
458       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
459       for (i = 0; i < I915_TEX_UNITS; i++)
460          if (dirty & I915_UPLOAD_TEX(i)) {
461             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
462             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
463             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
464          }
465       ADVANCE_BATCH();
466    }
467
468    if (dirty & I915_UPLOAD_CONSTANTS) {
469       if (INTEL_DEBUG & DEBUG_STATE)
470          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
471       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
472    }
473
474    if (dirty & I915_UPLOAD_PROGRAM) {
475       if (state->ProgramSize) {
476          if (INTEL_DEBUG & DEBUG_STATE)
477             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
478
479          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
480
481          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
482          if (INTEL_DEBUG & DEBUG_STATE)
483             i915_disassemble_program(state->Program, state->ProgramSize);
484       }
485    }
486
487    intel->batch->dirty_state &= ~dirty;
488    assert(get_dirty(state) == 0);
489    assert((intel->batch->dirty_state & (1<<1)) == 0);
490 }
491
492 static void
493 i915_destroy_context(struct intel_context *intel)
494 {
495    GLuint i;
496    struct i915_context *i915 = i915_context(&intel->ctx);
497
498    intel_region_release(&i915->state.draw_region);
499    intel_region_release(&i915->state.depth_region);
500    intel_region_release(&i915->meta.draw_region);
501    intel_region_release(&i915->meta.depth_region);
502    intel_region_release(&i915->initial.draw_region);
503    intel_region_release(&i915->initial.depth_region);
504
505    for (i = 0; i < I915_TEX_UNITS; i++) {
506       if (i915->state.tex_buffer[i] != NULL) {
507          dri_bo_unreference(i915->state.tex_buffer[i]);
508          i915->state.tex_buffer[i] = NULL;
509       }
510    }
511
512    _tnl_free_vertices(&intel->ctx);
513 }
514
515 void
516 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
517                              uint32_t buffer_id)
518 {
519    state[0] = _3DSTATE_BUF_INFO_CMD;
520    state[1] = buffer_id;
521
522    if (region != NULL) {
523       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
524
525       if (region->tiling != I915_TILING_NONE) {
526          state[1] |= BUF_3D_TILED_SURFACE;
527          if (region->tiling == I915_TILING_Y)
528             state[1] |= BUF_3D_TILE_WALK_Y;
529       }
530    }
531 }
532
533 /**
534  * Set the drawing regions for the color and depth/stencil buffers.
535  * This involves setting the pitch, cpp and buffer ID/location.
536  * Also set pixel format for color and Z rendering
537  * Used for setting both regular and meta state.
538  */
539 void
540 i915_state_draw_region(struct intel_context *intel,
541                        struct i915_hw_state *state,
542                        struct intel_region *color_region,
543                        struct intel_region *depth_region)
544 {
545    struct i915_context *i915 = i915_context(&intel->ctx);
546    GLcontext *ctx = &intel->ctx;
547    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
548    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
549    GLuint value;
550
551    ASSERT(state == &i915->state || state == &i915->meta);
552
553    if (state->draw_region != color_region) {
554       intel_region_release(&state->draw_region);
555       intel_region_reference(&state->draw_region, color_region);
556    }
557    if (state->depth_region != depth_region) {
558       intel_region_release(&state->depth_region);
559       intel_region_reference(&state->depth_region, depth_region);
560    }
561
562    /*
563     * Set stride/cpp values
564     */
565    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
566                                 color_region, BUF_3D_ID_COLOR_BACK);
567
568    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
569                                 depth_region, BUF_3D_ID_DEPTH);
570
571    /*
572     * Compute/set I915_DESTREG_DV1 value
573     */
574    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
575             DSTORG_VERT_BIAS(0x8) |     /* .5 */
576             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
577    if (irb != NULL) {
578       switch (irb->Base.Format) {
579       case MESA_FORMAT_ARGB8888:
580       case MESA_FORMAT_XRGB8888:
581          value |= DV_PF_8888;
582          break;
583       case MESA_FORMAT_RGB565:
584          value |= DV_PF_565 | DITHER_FULL_ALWAYS;
585          break;
586       case MESA_FORMAT_ARGB1555:
587          value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
588          break;
589       case MESA_FORMAT_ARGB4444:
590          value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
591          break;
592       default:
593          _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
594                        irb->Base.Format);
595       }
596    }
597
598    /* This isn't quite safe, thus being hidden behind an option.  When changing
599     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
600     * can only be set when a depth buffer is already defined.
601     */
602    if (intel->is_945 && intel->use_early_z &&
603        depth_region->tiling != I915_TILING_NONE)
604       value |= CLASSIC_EARLY_DEPTH;
605
606    if (depth_region && depth_region->cpp == 4) {
607       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
608    }
609    else {
610       value |= DEPTH_FRMT_16_FIXED;
611    }
612    state->Buffer[I915_DESTREG_DV1] = value;
613
614    state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
615    state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
616    state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
617    state->Buffer[I915_DESTREG_DRAWRECT3] =
618       (ctx->DrawBuffer->Width & 0xffff) |
619       (ctx->DrawBuffer->Height << 16);
620    state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
621    state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
622
623    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
624 }
625
626
627 static void
628 i915_set_draw_region(struct intel_context *intel,
629                      struct intel_region *color_regions[],
630                      struct intel_region *depth_region,
631                      GLuint num_regions)
632 {
633    struct i915_context *i915 = i915_context(&intel->ctx);
634    i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
635 }
636
637
638
639 static void
640 i915_new_batch(struct intel_context *intel)
641 {
642    struct i915_context *i915 = i915_context(&intel->ctx);
643
644    /* Mark all state as needing to be emitted when starting a new batchbuffer.
645     * Using hardware contexts would be an alternative, but they have some
646     * difficulties associated with them (physical address requirements).
647     */
648    i915->state.emitted = 0;
649 }
650
651 static void 
652 i915_assert_not_dirty( struct intel_context *intel )
653 {
654    struct i915_context *i915 = i915_context(&intel->ctx);
655    struct i915_hw_state *state = i915->current;
656    GLuint dirty = get_dirty(state);
657    assert(!dirty);
658 }
659
660 void
661 i915InitVtbl(struct i915_context *i915)
662 {
663    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
664    i915->intel.vtbl.destroy = i915_destroy_context;
665    i915->intel.vtbl.emit_state = i915_emit_state;
666    i915->intel.vtbl.new_batch = i915_new_batch;
667    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
668    i915->intel.vtbl.render_start = i915_render_start;
669    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
670    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
671    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
672    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
673    i915->intel.vtbl.finish_batch = intel_finish_vb;
674 }