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i915: Remove unnecessary headers.
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43
44 #include "i915_reg.h"
45 #include "i915_context.h"
46
47 static void
48 i915_render_prevalidate(struct intel_context *intel)
49 {
50    struct i915_context *i915 = i915_context(&intel->ctx);
51
52    i915ValidateFragmentProgram(i915);
53 }
54
55 static void
56 i915_render_start(struct intel_context *intel)
57 {
58 }
59
60
61 static void
62 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
63 {
64    struct i915_context *i915 = i915_context(&intel->ctx);
65    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
66
67    st1 &= ~ST1_ENABLE;
68
69    switch (rprim) {
70    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
71    case GL_TRIANGLES:
72       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
73          st1 |= ST1_ENABLE;
74       break;
75    case GL_LINES:
76    case GL_POINTS:
77    default:
78       break;
79    }
80
81    i915->intel.reduced_primitive = rprim;
82
83    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
84       INTEL_FIREVERTICES(intel);
85
86       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
87       i915->state.Stipple[I915_STPREG_ST1] = st1;
88    }
89 }
90
91
92 /* Pull apart the vertex format registers and figure out how large a
93  * vertex is supposed to be. 
94  */
95 static GLboolean
96 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
97 {
98    struct i915_context *i915 = i915_context(&intel->ctx);
99    int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
100    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
101    int i, sz = 0;
102
103    switch (lis4 & S4_VFMT_XYZW_MASK) {
104    case S4_VFMT_XY:
105       sz = 2;
106       break;
107    case S4_VFMT_XYZ:
108       sz = 3;
109       break;
110    case S4_VFMT_XYW:
111       sz = 3;
112       break;
113    case S4_VFMT_XYZW:
114       sz = 4;
115       break;
116    default:
117       fprintf(stderr, "no xyzw specified\n");
118       return 0;
119    }
120
121    if (lis4 & S4_VFMT_SPEC_FOG)
122       sz++;
123    if (lis4 & S4_VFMT_COLOR)
124       sz++;
125    if (lis4 & S4_VFMT_DEPTH_OFFSET)
126       sz++;
127    if (lis4 & S4_VFMT_POINT_WIDTH)
128       sz++;
129    if (lis4 & S4_VFMT_FOG_PARAM)
130       sz++;
131
132    for (i = 0; i < 8; i++) {
133       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
134       case TEXCOORDFMT_2D:
135          sz += 2;
136          break;
137       case TEXCOORDFMT_3D:
138          sz += 3;
139          break;
140       case TEXCOORDFMT_4D:
141          sz += 4;
142          break;
143       case TEXCOORDFMT_1D:
144          sz += 1;
145          break;
146       case TEXCOORDFMT_2D_16:
147          sz += 1;
148          break;
149       case TEXCOORDFMT_4D_16:
150          sz += 2;
151          break;
152       case TEXCOORDFMT_NOT_PRESENT:
153          break;
154       default:
155          fprintf(stderr, "bad texcoord fmt %d\n", i);
156          return GL_FALSE;
157       }
158       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
159    }
160
161    if (sz != expected)
162       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
163
164    return sz == expected;
165 }
166
167
168 static void
169 i915_emit_invarient_state(struct intel_context *intel)
170 {
171    BATCH_LOCALS;
172
173    BEGIN_BATCH(17);
174
175    OUT_BATCH(_3DSTATE_AA_CMD |
176              AA_LINE_ECAAR_WIDTH_ENABLE |
177              AA_LINE_ECAAR_WIDTH_1_0 |
178              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
179
180    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
181    OUT_BATCH(0);
182
183    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
184    OUT_BATCH(0);
185
186    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
187    OUT_BATCH(0);
188
189    /* Don't support texture crossbar yet */
190    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
191              CSB_TCB(0, 0) |
192              CSB_TCB(1, 1) |
193              CSB_TCB(2, 2) |
194              CSB_TCB(3, 3) |
195              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
196
197    /* Need to initialize this to zero.
198     */
199    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
200    OUT_BATCH(0);
201
202    /* XXX: Use this */
203    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
204
205    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
206    OUT_BATCH(0);
207    OUT_BATCH(0);
208
209    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
210
211    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
212    OUT_BATCH(0);
213
214    ADVANCE_BATCH();
215 }
216
217
218 #define emit(intel, state, size )                    \
219    intel_batchbuffer_data(intel->batch, state, size)
220
221 static GLuint
222 get_dirty(struct i915_hw_state *state)
223 {
224    GLuint dirty;
225
226    /* Workaround the multitex hang - if one texture unit state is
227     * modified, emit all texture units.
228     */
229    dirty = state->active & ~state->emitted;
230    if (dirty & I915_UPLOAD_TEX_ALL)
231       state->emitted &= ~I915_UPLOAD_TEX_ALL;
232    dirty = state->active & ~state->emitted;
233    return dirty;
234 }
235
236
237 static GLuint
238 get_state_size(struct i915_hw_state *state)
239 {
240    GLuint dirty = get_dirty(state);
241    GLuint i;
242    GLuint sz = 0;
243
244    if (dirty & I915_UPLOAD_INVARIENT)
245       sz += 30 * 4;
246
247    if (dirty & I915_UPLOAD_RASTER_RULES)
248       sz += sizeof(state->RasterRules);
249
250    if (dirty & I915_UPLOAD_CTX)
251       sz += sizeof(state->Ctx);
252
253    if (dirty & I915_UPLOAD_BUFFERS)
254       sz += sizeof(state->Buffer);
255
256    if (dirty & I915_UPLOAD_STIPPLE)
257       sz += sizeof(state->Stipple);
258
259    if (dirty & I915_UPLOAD_FOG)
260       sz += sizeof(state->Fog);
261
262    if (dirty & I915_UPLOAD_TEX_ALL) {
263       int nr = 0;
264       for (i = 0; i < I915_TEX_UNITS; i++)
265          if (dirty & I915_UPLOAD_TEX(i))
266             nr++;
267
268       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
269    }
270
271    if (dirty & I915_UPLOAD_CONSTANTS)
272       sz += state->ConstantSize * sizeof(GLuint);
273
274    if (dirty & I915_UPLOAD_PROGRAM)
275       sz += state->ProgramSize * sizeof(GLuint);
276
277    return sz;
278 }
279
280 /* Push the state into the sarea and/or texture memory.
281  */
282 static void
283 i915_emit_state(struct intel_context *intel)
284 {
285    struct i915_context *i915 = i915_context(&intel->ctx);
286    struct i915_hw_state *state = &i915->state;
287    int i, count, aper_count;
288    GLuint dirty;
289    dri_bo *aper_array[3 + I915_TEX_UNITS];
290    GET_CURRENT_CONTEXT(ctx);
291    BATCH_LOCALS;
292
293    /* We don't hold the lock at this point, so want to make sure that
294     * there won't be a buffer wrap between the state emits and the primitive
295     * emit header.
296     *
297     * It might be better to talk about explicit places where
298     * scheduling is allowed, rather than assume that it is whenever a
299     * batchbuffer fills up.
300     */
301    intel_batchbuffer_require_space(intel->batch,
302                                    get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
303    count = 0;
304  again:
305    aper_count = 0;
306    dirty = get_dirty(state);
307
308    aper_array[aper_count++] = intel->batch->buf;
309    if (dirty & I915_UPLOAD_BUFFERS) {
310       aper_array[aper_count++] = state->draw_region->buffer;
311       if (state->depth_region)
312          aper_array[aper_count++] = state->depth_region->buffer;
313    }
314
315    if (dirty & I915_UPLOAD_TEX_ALL) {
316       for (i = 0; i < I915_TEX_UNITS; i++) {
317          if (dirty & I915_UPLOAD_TEX(i)) {
318             if (state->tex_buffer[i]) {
319                aper_array[aper_count++] = state->tex_buffer[i];
320             }
321          }
322       }
323    }
324
325    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
326        if (count == 0) {
327            count++;
328            intel_batchbuffer_flush(intel->batch);
329            goto again;
330        } else {
331            _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
332            assert(0);
333        }
334    }
335
336    /* work out list of buffers to emit */
337    
338    /* Do this here as we may have flushed the batchbuffer above,
339     * causing more state to be dirty!
340     */
341    dirty = get_dirty(state);
342    state->emitted |= dirty;
343    assert(get_dirty(state) == 0);
344
345    if (INTEL_DEBUG & DEBUG_STATE)
346       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
347
348    if (dirty & I915_UPLOAD_INVARIENT) {
349       if (INTEL_DEBUG & DEBUG_STATE)
350          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
351       i915_emit_invarient_state(intel);
352    }
353
354    if (dirty & I915_UPLOAD_RASTER_RULES) {
355       if (INTEL_DEBUG & DEBUG_STATE)
356          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
357       emit(intel, state->RasterRules, sizeof(state->RasterRules));
358    }
359
360    if (dirty & I915_UPLOAD_CTX) {
361       if (INTEL_DEBUG & DEBUG_STATE)
362          fprintf(stderr, "I915_UPLOAD_CTX:\n");
363
364       emit(intel, state->Ctx, sizeof(state->Ctx));
365    }
366
367    if (dirty & I915_UPLOAD_BUFFERS) {
368       GLuint count = 15;
369
370       if (INTEL_DEBUG & DEBUG_STATE)
371          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
372
373       if (state->depth_region)
374           count += 3;
375
376       BEGIN_BATCH(count);
377       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
378       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
379       OUT_RELOC(state->draw_region->buffer,
380                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
381                 state->draw_region->draw_offset);
382
383       if (state->depth_region) {
384          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
385          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
386          OUT_RELOC(state->depth_region->buffer,
387                    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
388                    state->depth_region->draw_offset);
389       }
390
391       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
392       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
393       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
394       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
395       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
396       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
397
398       assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
399       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
400       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
401       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
402       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
403       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
404       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
405
406       ADVANCE_BATCH();
407    }
408
409    if (dirty & I915_UPLOAD_STIPPLE) {
410       if (INTEL_DEBUG & DEBUG_STATE)
411          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
412       emit(intel, state->Stipple, sizeof(state->Stipple));
413    }
414
415    if (dirty & I915_UPLOAD_FOG) {
416       if (INTEL_DEBUG & DEBUG_STATE)
417          fprintf(stderr, "I915_UPLOAD_FOG:\n");
418       emit(intel, state->Fog, sizeof(state->Fog));
419    }
420
421    /* Combine all the dirty texture state into a single command to
422     * avoid lockups on I915 hardware. 
423     */
424    if (dirty & I915_UPLOAD_TEX_ALL) {
425       int nr = 0;
426
427       for (i = 0; i < I915_TEX_UNITS; i++)
428          if (dirty & I915_UPLOAD_TEX(i))
429             nr++;
430
431       BEGIN_BATCH(2 + nr * 3);
432       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
433       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
434       for (i = 0; i < I915_TEX_UNITS; i++)
435          if (dirty & I915_UPLOAD_TEX(i)) {
436
437             if (state->tex_buffer[i]) {
438                OUT_RELOC(state->tex_buffer[i],
439                          I915_GEM_DOMAIN_SAMPLER, 0,
440                          state->tex_offset[i]);
441             }
442             else {
443                OUT_BATCH(state->tex_offset[i]);
444             }
445
446             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
447             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
448          }
449       ADVANCE_BATCH();
450
451       BEGIN_BATCH(2 + nr * 3);
452       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
453       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
454       for (i = 0; i < I915_TEX_UNITS; i++)
455          if (dirty & I915_UPLOAD_TEX(i)) {
456             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
457             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
458             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
459          }
460       ADVANCE_BATCH();
461    }
462
463    if (dirty & I915_UPLOAD_CONSTANTS) {
464       if (INTEL_DEBUG & DEBUG_STATE)
465          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
466       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
467    }
468
469    if (dirty & I915_UPLOAD_PROGRAM) {
470       if (state->ProgramSize) {
471          if (INTEL_DEBUG & DEBUG_STATE)
472             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
473
474          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
475
476          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
477          if (INTEL_DEBUG & DEBUG_STATE)
478             i915_disassemble_program(state->Program, state->ProgramSize);
479       }
480    }
481
482    intel->batch->dirty_state &= ~dirty;
483    assert(get_dirty(state) == 0);
484    assert((intel->batch->dirty_state & (1<<1)) == 0);
485 }
486
487 static void
488 i915_destroy_context(struct intel_context *intel)
489 {
490    GLuint i;
491    struct i915_context *i915 = i915_context(&intel->ctx);
492
493    intel_region_release(&i915->state.draw_region);
494    intel_region_release(&i915->state.depth_region);
495
496    for (i = 0; i < I915_TEX_UNITS; i++) {
497       if (i915->state.tex_buffer[i] != NULL) {
498          dri_bo_unreference(i915->state.tex_buffer[i]);
499          i915->state.tex_buffer[i] = NULL;
500       }
501    }
502
503    _tnl_free_vertices(&intel->ctx);
504 }
505
506 void
507 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
508                              uint32_t buffer_id)
509 {
510    state[0] = _3DSTATE_BUF_INFO_CMD;
511    state[1] = buffer_id;
512
513    if (region != NULL) {
514       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
515
516       if (region->tiling != I915_TILING_NONE) {
517          state[1] |= BUF_3D_TILED_SURFACE;
518          if (region->tiling == I915_TILING_Y)
519             state[1] |= BUF_3D_TILE_WALK_Y;
520       }
521    }
522 }
523
524 static void
525 i915_set_draw_region(struct intel_context *intel,
526                      struct intel_region *color_regions[],
527                      struct intel_region *depth_region,
528                      GLuint num_regions)
529 {
530    struct i915_context *i915 = i915_context(&intel->ctx);
531    GLcontext *ctx = &intel->ctx;
532    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
533    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
534    GLuint value;
535    struct i915_hw_state *state = &i915->state;
536
537    if (state->draw_region != color_regions[0]) {
538       intel_region_release(&state->draw_region);
539       intel_region_reference(&state->draw_region, color_regions[0]);
540    }
541    if (state->depth_region != depth_region) {
542       intel_region_release(&state->depth_region);
543       intel_region_reference(&state->depth_region, depth_region);
544    }
545
546    /*
547     * Set stride/cpp values
548     */
549    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
550                                 color_regions[0], BUF_3D_ID_COLOR_BACK);
551
552    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
553                                 depth_region, BUF_3D_ID_DEPTH);
554
555    /*
556     * Compute/set I915_DESTREG_DV1 value
557     */
558    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
559             DSTORG_VERT_BIAS(0x8) |     /* .5 */
560             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
561    if (irb != NULL) {
562       switch (irb->Base.Format) {
563       case MESA_FORMAT_ARGB8888:
564       case MESA_FORMAT_XRGB8888:
565          value |= DV_PF_8888;
566          break;
567       case MESA_FORMAT_RGB565:
568          value |= DV_PF_565 | DITHER_FULL_ALWAYS;
569          break;
570       case MESA_FORMAT_ARGB1555:
571          value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
572          break;
573       case MESA_FORMAT_ARGB4444:
574          value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
575          break;
576       default:
577          _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
578                        irb->Base.Format);
579       }
580    }
581
582    /* This isn't quite safe, thus being hidden behind an option.  When changing
583     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
584     * can only be set when a depth buffer is already defined.
585     */
586    if (intel->is_945 && intel->use_early_z &&
587        depth_region->tiling != I915_TILING_NONE)
588       value |= CLASSIC_EARLY_DEPTH;
589
590    if (depth_region && depth_region->cpp == 4) {
591       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
592    }
593    else {
594       value |= DEPTH_FRMT_16_FIXED;
595    }
596    state->Buffer[I915_DESTREG_DV1] = value;
597
598    state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
599    state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
600    state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
601    state->Buffer[I915_DESTREG_DRAWRECT3] =
602       (ctx->DrawBuffer->Width & 0xffff) |
603       (ctx->DrawBuffer->Height << 16);
604    state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
605    state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
606
607    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
608 }
609
610
611
612 static void
613 i915_new_batch(struct intel_context *intel)
614 {
615    struct i915_context *i915 = i915_context(&intel->ctx);
616
617    /* Mark all state as needing to be emitted when starting a new batchbuffer.
618     * Using hardware contexts would be an alternative, but they have some
619     * difficulties associated with them (physical address requirements).
620     */
621    i915->state.emitted = 0;
622 }
623
624 static void 
625 i915_assert_not_dirty( struct intel_context *intel )
626 {
627    struct i915_context *i915 = i915_context(&intel->ctx);
628    GLuint dirty = get_dirty(&i915->state);
629    assert(!dirty);
630 }
631
632 void
633 i915InitVtbl(struct i915_context *i915)
634 {
635    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
636    i915->intel.vtbl.destroy = i915_destroy_context;
637    i915->intel.vtbl.emit_state = i915_emit_state;
638    i915->intel.vtbl.new_batch = i915_new_batch;
639    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
640    i915->intel.vtbl.render_start = i915_render_start;
641    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
642    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
643    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
644    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
645    i915->intel.vtbl.finish_batch = intel_finish_vb;
646 }