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[android-x86/external-mesa.git] / src / mesa / drivers / dri / i965 / brw_compiler.c
1 /*
2  * Copyright © 2015-2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include "brw_compiler.h"
25 #include "brw_context.h"
26 #include "compiler/nir/nir.h"
27 #include "main/errors.h"
28 #include "util/debug.h"
29
30 static void
31 shader_debug_log_mesa(void *data, const char *fmt, ...)
32 {
33    struct brw_context *brw = (struct brw_context *)data;
34    va_list args;
35
36    va_start(args, fmt);
37    GLuint msg_id = 0;
38    _mesa_gl_vdebug(&brw->ctx, &msg_id,
39                    MESA_DEBUG_SOURCE_SHADER_COMPILER,
40                    MESA_DEBUG_TYPE_OTHER,
41                    MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
42    va_end(args);
43 }
44
45 static void
46 shader_perf_log_mesa(void *data, const char *fmt, ...)
47 {
48    struct brw_context *brw = (struct brw_context *)data;
49
50    va_list args;
51    va_start(args, fmt);
52
53    if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
54       va_list args_copy;
55       va_copy(args_copy, args);
56       vfprintf(stderr, fmt, args_copy);
57       va_end(args_copy);
58    }
59
60    if (brw->perf_debug) {
61       GLuint msg_id = 0;
62       _mesa_gl_vdebug(&brw->ctx, &msg_id,
63                       MESA_DEBUG_SOURCE_SHADER_COMPILER,
64                       MESA_DEBUG_TYPE_PERFORMANCE,
65                       MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
66    }
67    va_end(args);
68 }
69
70 #define COMMON_OPTIONS                                                        \
71    /* In order to help allow for better CSE at the NIR level we tell NIR to   \
72     * split all ffma instructions during opt_algebraic and we then re-combine \
73     * them as a later step.                                                   \
74     */                                                                        \
75    .lower_ffma = true,                                                        \
76    .lower_sub = true,                                                         \
77    .lower_fdiv = true,                                                        \
78    .lower_scmp = true,                                                        \
79    .lower_fmod = true,                                                        \
80    .lower_bitfield_extract = true,                                            \
81    .lower_bitfield_insert = true,                                             \
82    .lower_uadd_carry = true,                                                  \
83    .lower_usub_borrow = true,                                                 \
84    .lower_fdiv = true,                                                        \
85    .native_integers = true,                                                   \
86    .vertex_id_zero_based = true
87
88 static const struct nir_shader_compiler_options scalar_nir_options = {
89    COMMON_OPTIONS,
90    .lower_pack_half_2x16 = true,
91    .lower_pack_snorm_2x16 = true,
92    .lower_pack_snorm_4x8 = true,
93    .lower_pack_unorm_2x16 = true,
94    .lower_pack_unorm_4x8 = true,
95    .lower_unpack_half_2x16 = true,
96    .lower_unpack_snorm_2x16 = true,
97    .lower_unpack_snorm_4x8 = true,
98    .lower_unpack_unorm_2x16 = true,
99    .lower_unpack_unorm_4x8 = true,
100 };
101
102 static const struct nir_shader_compiler_options vector_nir_options = {
103    COMMON_OPTIONS,
104
105    /* In the vec4 backend, our dpN instruction replicates its result to all the
106     * components of a vec4.  We would like NIR to give us replicated fdot
107     * instructions because it can optimize better for us.
108     */
109    .fdot_replicates = true,
110
111    /* Prior to Gen6, there are no three source operations for SIMD4x2. */
112    .lower_flrp = true,
113
114    .lower_pack_snorm_2x16 = true,
115    .lower_pack_unorm_2x16 = true,
116    .lower_unpack_snorm_2x16 = true,
117    .lower_unpack_unorm_2x16 = true,
118    .lower_extract_byte = true,
119    .lower_extract_word = true,
120 };
121
122 static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
123    COMMON_OPTIONS,
124
125    /* In the vec4 backend, our dpN instruction replicates its result to all the
126     * components of a vec4.  We would like NIR to give us replicated fdot
127     * instructions because it can optimize better for us.
128     */
129    .fdot_replicates = true,
130
131    .lower_pack_snorm_2x16 = true,
132    .lower_pack_unorm_2x16 = true,
133    .lower_unpack_snorm_2x16 = true,
134    .lower_unpack_unorm_2x16 = true,
135    .lower_extract_byte = true,
136    .lower_extract_word = true,
137 };
138
139 struct brw_compiler *
140 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
141 {
142    struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
143
144    compiler->devinfo = devinfo;
145    compiler->shader_debug_log = shader_debug_log_mesa;
146    compiler->shader_perf_log = shader_perf_log_mesa;
147
148    brw_fs_alloc_reg_sets(compiler);
149    brw_vec4_alloc_reg_set(compiler);
150
151    compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
152
153    compiler->scalar_stage[MESA_SHADER_VERTEX] =
154       devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
155    compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
156    compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
157       devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
158    compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
159       devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
160    compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
161    compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
162
163    /* We want the GLSL compiler to emit code that uses condition codes */
164    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
165       compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
166       compiler->glsl_compiler_options[i].MaxIfDepth =
167          devinfo->gen < 6 ? 16 : UINT_MAX;
168
169       compiler->glsl_compiler_options[i].EmitNoNoise = true;
170       compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
171       compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
172       compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
173       compiler->glsl_compiler_options[i].LowerClipDistance = true;
174
175       bool is_scalar = compiler->scalar_stage[i];
176
177       compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
178       compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
179       compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
180
181       /* !ARB_gpu_shader5 */
182       if (devinfo->gen < 7)
183          compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
184
185       if (is_scalar) {
186          compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options;
187       } else {
188          compiler->glsl_compiler_options[i].NirOptions =
189             devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
190       }
191
192       compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
193    }
194
195    compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
196    compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
197
198    if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
199       compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
200
201    compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
202       .LowerShaderSharedVariables = true;
203
204    return compiler;
205 }