2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
49 translate_tex_target(GLenum target)
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
65 return BRW_SURFACE_3D;
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
76 struct surface_format_info {
85 int streamed_output_vb;
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
281 brw_format_for_mesa_format(gl_format mesa_format)
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
288 static const uint32_t table[MESA_FORMAT_COUNT] =
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_RGBX8888] = 0,
295 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_XRGB8888_REV] = 0,
298 [MESA_FORMAT_RGB888] = 0,
299 [MESA_FORMAT_BGR888] = 0,
300 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301 [MESA_FORMAT_RGB565_REV] = 0,
302 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303 [MESA_FORMAT_ARGB4444_REV] = 0,
304 [MESA_FORMAT_RGBA5551] = 0,
305 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306 [MESA_FORMAT_ARGB1555_REV] = 0,
307 [MESA_FORMAT_AL44] = 0,
308 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309 [MESA_FORMAT_AL88_REV] = 0,
310 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311 [MESA_FORMAT_AL1616_REV] = 0,
312 [MESA_FORMAT_RGB332] = 0,
313 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323 [MESA_FORMAT_RG88] = 0,
324 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326 [MESA_FORMAT_RG1616_REV] = 0,
327 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328 [MESA_FORMAT_Z24_S8] = 0,
329 [MESA_FORMAT_S8_Z24] = 0,
330 [MESA_FORMAT_Z16] = 0,
331 [MESA_FORMAT_X8_Z24] = 0,
332 [MESA_FORMAT_Z24_X8] = 0,
333 [MESA_FORMAT_Z32] = 0,
334 [MESA_FORMAT_S8] = 0,
336 [MESA_FORMAT_SRGB8] = 0,
337 [MESA_FORMAT_SRGBA8] = 0,
338 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
346 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
353 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355 [MESA_FORMAT_RGB_FLOAT32] = 0,
356 [MESA_FORMAT_RGB_FLOAT16] = 0,
357 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
370 [MESA_FORMAT_ALPHA_UINT8] = 0,
371 [MESA_FORMAT_ALPHA_UINT16] = 0,
372 [MESA_FORMAT_ALPHA_UINT32] = 0,
373 [MESA_FORMAT_ALPHA_INT8] = 0,
374 [MESA_FORMAT_ALPHA_INT16] = 0,
375 [MESA_FORMAT_ALPHA_INT32] = 0,
377 [MESA_FORMAT_INTENSITY_UINT8] = 0,
378 [MESA_FORMAT_INTENSITY_UINT16] = 0,
379 [MESA_FORMAT_INTENSITY_UINT32] = 0,
380 [MESA_FORMAT_INTENSITY_INT8] = 0,
381 [MESA_FORMAT_INTENSITY_INT16] = 0,
382 [MESA_FORMAT_INTENSITY_INT32] = 0,
384 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387 [MESA_FORMAT_LUMINANCE_INT8] = 0,
388 [MESA_FORMAT_LUMINANCE_INT16] = 0,
389 [MESA_FORMAT_LUMINANCE_INT32] = 0,
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
398 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400 [MESA_FORMAT_RGB_INT8] = 0,
401 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404 [MESA_FORMAT_RGB_INT16] = 0,
405 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
411 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413 [MESA_FORMAT_RGB_UINT8] = 0,
414 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417 [MESA_FORMAT_RGB_UINT16] = 0,
418 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
424 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432 [MESA_FORMAT_SIGNED_RGB_16] = 0,
433 [MESA_FORMAT_SIGNED_RGBA_16] = 0,
434 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
436 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
441 [MESA_FORMAT_L_LATC1] = 0,
442 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443 [MESA_FORMAT_LA_LATC2] = 0,
444 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
446 [MESA_FORMAT_SIGNED_A8] = 0,
447 [MESA_FORMAT_SIGNED_L8] = 0,
448 [MESA_FORMAT_SIGNED_AL88] = 0,
449 [MESA_FORMAT_SIGNED_I8] = 0,
450 [MESA_FORMAT_SIGNED_A16] = 0,
451 [MESA_FORMAT_SIGNED_L16] = 0,
452 [MESA_FORMAT_SIGNED_AL1616] = 0,
453 [MESA_FORMAT_SIGNED_I16] = 0,
455 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
458 [MESA_FORMAT_Z32_FLOAT] = 0,
459 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
461 assert(mesa_format < MESA_FORMAT_COUNT);
462 return table[mesa_format];
466 brw_init_surface_formats(struct brw_context *brw)
468 struct intel_context *intel = &brw->intel;
469 struct gl_context *ctx = &intel->ctx;
473 gen = intel->gen * 10;
477 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478 uint32_t texture, render;
479 const struct surface_format_info *rinfo, *tinfo;
480 bool is_integer = _mesa_is_format_integer_color(format);
482 render = texture = brw_format_for_mesa_format(format);
483 tinfo = &surface_formats[texture];
485 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
488 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
491 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492 ctx->TextureFormatSupported[format] = true;
494 /* Re-map some render target formats to make them supported when they
495 * wouldn't be using their format for texturing.
498 /* For these formats, we just need to read/write the first
499 * channel into R, which is to say that we just treat them as
502 case BRW_SURFACEFORMAT_I32_FLOAT:
503 case BRW_SURFACEFORMAT_L32_FLOAT:
504 render = BRW_SURFACEFORMAT_R32_FLOAT;
506 case BRW_SURFACEFORMAT_I16_FLOAT:
507 case BRW_SURFACEFORMAT_L16_FLOAT:
508 render = BRW_SURFACEFORMAT_R16_FLOAT;
510 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511 /* XRGB is handled as ARGB because the chips in this family
512 * cannot render to XRGB targets. This means that we have to
513 * mask writes to alpha (ala glColorMask) and reconfigure the
514 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
518 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
522 rinfo = &surface_formats[render];
524 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525 * integer, so we don't need hardware support for blending on it. Other
526 * than that, GL in general requires alpha blending for render targets,
527 * even though we don't support it for some formats.
529 if (gen >= rinfo->render_target &&
530 (gen >= rinfo->alpha_blend || is_integer)) {
531 brw->render_target_format[format] = render;
532 brw->format_supported_as_render_target[format] = true;
536 /* We will check this table for FBO completeness, but the surface format
537 * table above only covered color rendering.
539 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
540 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
541 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
542 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
543 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
544 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
546 /* We remap depth formats to a supported texturing format in
547 * translate_tex_format().
549 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
550 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
551 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
552 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
553 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
557 brw_render_target_supported(struct intel_context *intel,
558 struct gl_renderbuffer *rb)
560 struct brw_context *brw = brw_context(&intel->ctx);
561 gl_format format = rb->Format;
563 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
564 * we would consider them renderable even though we don't have surface
565 * support for their alpha behavior and don't have the blending unit
566 * available to fake it like we do for XRGB8888. Force them to being
569 if ((rb->_BaseFormat != GL_RGBA &&
570 rb->_BaseFormat != GL_RG &&
571 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
574 /* Under some conditions, MSAA is not supported for formats whose width is
577 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
578 /* Gen6: MSAA on >64 bit formats is unsupported. */
582 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
583 if (rb->NumSamples >= 8)
587 return brw->format_supported_as_render_target[format];
591 translate_tex_format(gl_format mesa_format,
592 GLenum internal_format,
596 switch( mesa_format ) {
598 case MESA_FORMAT_Z16:
599 return BRW_SURFACEFORMAT_I16_UNORM;
601 case MESA_FORMAT_S8_Z24:
602 case MESA_FORMAT_X8_Z24:
603 return BRW_SURFACEFORMAT_I24X8_UNORM;
605 case MESA_FORMAT_Z32_FLOAT:
606 return BRW_SURFACEFORMAT_I32_FLOAT;
608 case MESA_FORMAT_Z32_FLOAT_X24S8:
609 return BRW_SURFACEFORMAT_R32G32_FLOAT;
611 case MESA_FORMAT_SARGB8:
612 case MESA_FORMAT_SLA8:
613 case MESA_FORMAT_SL8:
614 if (srgb_decode == GL_DECODE_EXT)
615 return brw_format_for_mesa_format(mesa_format);
616 else if (srgb_decode == GL_SKIP_DECODE_EXT)
617 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
619 case MESA_FORMAT_RGBA_FLOAT32:
620 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
623 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
626 assert(brw_format_for_mesa_format(mesa_format) != 0);
627 return brw_format_for_mesa_format(mesa_format);
632 brw_get_surface_tiling_bits(uint32_t tiling)
636 return BRW_SURFACE_TILED;
638 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
646 brw_get_surface_num_multisamples(unsigned num_samples)
649 return BRW_SURFACE_MULTISAMPLECOUNT_4;
651 return BRW_SURFACE_MULTISAMPLECOUNT_1;
656 brw_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
658 struct brw_context *brw = brw_context(ctx);
659 struct intel_context *intel = &brw->intel;
660 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
661 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
663 struct intel_buffer_object *intel_obj =
664 intel_buffer_object(tObj->BufferObject);
665 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
666 gl_format format = tObj->_BufferObjectFormat;
667 uint32_t brw_format = brw_format_for_mesa_format(format);
668 int texel_size = _mesa_get_format_bytes(format);
670 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
671 _mesa_problem(NULL, "bad format %s for texture buffer\n",
672 _mesa_get_format_name(format));
675 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
676 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
678 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
679 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
682 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
685 surf[1] = bo->offset; /* reloc */
687 /* Emit relocation to surface contents. */
688 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
689 brw->wm.surf_offset[surf_index] + 4,
690 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
692 int w = intel_obj->Base.Size / texel_size;
693 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
694 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
695 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
696 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
708 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
710 struct brw_context *brw = brw_context(ctx);
711 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
712 struct intel_texture_object *intelObj = intel_texture_object(tObj);
713 struct intel_mipmap_tree *mt = intelObj->mt;
714 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
715 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
716 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
718 int width, height, depth;
720 if (tObj->Target == GL_TEXTURE_BUFFER) {
721 brw_update_buffer_texture_surface(ctx, unit);
725 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
727 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
728 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
730 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
731 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
732 BRW_SURFACE_CUBEFACE_ENABLES |
733 (translate_tex_format(mt->format,
734 firstImage->InternalFormat,
736 sampler->sRGBDecode) <<
737 BRW_SURFACE_FORMAT_SHIFT));
739 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
741 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
742 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
743 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
745 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
746 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
747 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
748 BRW_SURFACE_PITCH_SHIFT);
752 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
754 /* Emit relocation to surface contents */
755 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
756 brw->wm.surf_offset[surf_index] + 4,
757 intelObj->mt->region->bo, 0,
758 I915_GEM_DOMAIN_SAMPLER, 0);
762 * Create the constant buffer surface. Vertex/fragment shader constants will be
763 * read from this buffer with Data Port Read instructions/messages.
766 brw_create_constant_surface(struct brw_context *brw,
769 uint32_t *out_offset)
771 struct intel_context *intel = &brw->intel;
772 const GLint w = width - 1;
775 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
776 6 * 4, 32, out_offset);
778 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
779 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
780 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
783 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
785 surf[1] = bo->offset; /* reloc */
787 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
788 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
790 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
791 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
796 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
797 * bspec ("Data Cache") says that the data cache does not exist as
798 * a separate cache and is just the sampler cache.
800 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
803 I915_GEM_DOMAIN_SAMPLER, 0);
807 * Set up a binding table entry for use by stream output logic (transform
810 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
813 brw_update_sol_surface(struct brw_context *brw,
814 struct gl_buffer_object *buffer_obj,
815 uint32_t *out_offset, unsigned num_vector_components,
816 unsigned stride_dwords, unsigned offset_dwords)
818 struct intel_context *intel = &brw->intel;
819 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
821 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
822 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
824 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
825 uint32_t offset_bytes = 4 * offset_dwords;
826 size_t size_dwords = buffer_obj->Size / 4;
827 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
829 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
830 * too big to map using a single binding table entry?
832 assert((size_dwords - offset_dwords) / stride_dwords
833 <= BRW_MAX_NUM_BUFFER_ENTRIES);
835 if (size_dwords > offset_dwords + num_vector_components) {
836 /* There is room for at least 1 transform feedback output in the buffer.
837 * Compute the number of additional transform feedback outputs the
838 * buffer has room for.
840 buffer_size_minus_1 =
841 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
843 /* There isn't even room for a single transform feedback output in the
844 * buffer. We can't configure the binding table entry to prevent output
845 * entirely; we'll have to rely on the geometry shader to detect
846 * overflow. But to minimize the damage in case of a bug, set up the
847 * binding table entry to just allow a single output.
849 buffer_size_minus_1 = 0;
851 width = buffer_size_minus_1 & 0x7f;
852 height = (buffer_size_minus_1 & 0xfff80) >> 7;
853 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
855 switch (num_vector_components) {
857 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
860 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
863 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
866 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
869 assert(!"Invalid vector size for transform feedback output");
870 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
874 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
875 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
876 surface_format << BRW_SURFACE_FORMAT_SHIFT |
877 BRW_SURFACE_RC_READ_WRITE;
878 surf[1] = bo->offset + offset_bytes; /* reloc */
879 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
880 height << BRW_SURFACE_HEIGHT_SHIFT);
881 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
882 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
886 /* Emit relocation to surface contents. */
887 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
890 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
893 /* Creates a new WM constant buffer reflecting the current fragment program's
894 * constants, if needed by the fragment program.
896 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
900 brw_upload_wm_pull_constants(struct brw_context *brw)
902 struct gl_context *ctx = &brw->intel.ctx;
903 struct intel_context *intel = &brw->intel;
904 /* BRW_NEW_FRAGMENT_PROGRAM */
905 struct brw_fragment_program *fp =
906 (struct brw_fragment_program *) brw->fragment_program;
907 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
908 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
909 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
913 _mesa_load_state_parameters(ctx, params);
915 /* CACHE_NEW_WM_PROG */
916 if (brw->wm.prog_data->nr_pull_params == 0) {
917 if (brw->wm.const_bo) {
918 drm_intel_bo_unreference(brw->wm.const_bo);
919 brw->wm.const_bo = NULL;
920 brw->wm.surf_offset[surf_index] = 0;
921 brw->state.dirty.brw |= BRW_NEW_SURFACES;
926 drm_intel_bo_unreference(brw->wm.const_bo);
927 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
930 /* _NEW_PROGRAM_CONSTANTS */
931 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
932 constants = brw->wm.const_bo->virtual;
933 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
934 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
935 brw->wm.prog_data->pull_param[i]);
937 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
939 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
940 params->NumParameters,
941 &brw->wm.surf_offset[surf_index]);
943 brw->state.dirty.brw |= BRW_NEW_SURFACES;
946 const struct brw_tracked_state brw_wm_pull_constants = {
948 .mesa = (_NEW_PROGRAM_CONSTANTS),
949 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
950 .cache = CACHE_NEW_WM_PROG,
952 .emit = brw_upload_wm_pull_constants,
956 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
958 struct intel_context *intel = &brw->intel;
961 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
962 6 * 4, 32, &brw->wm.surf_offset[unit]);
964 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
965 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
966 if (intel->gen < 6) {
967 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
968 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
969 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
970 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
980 * Sets up a surface state structure to point at the given region.
981 * While it is only used for the front/back buffer currently, it should be
982 * usable for further buffers when doing ARB_draw_buffer support.
985 brw_update_renderbuffer_surface(struct brw_context *brw,
986 struct gl_renderbuffer *rb,
989 struct intel_context *intel = &brw->intel;
990 struct gl_context *ctx = &intel->ctx;
991 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
992 struct intel_mipmap_tree *mt = irb->mt;
993 struct intel_region *region;
995 uint32_t tile_x, tile_y;
997 gl_format rb_format = intel_rb_format(irb);
999 if (irb->tex_image && !brw->has_surface_tile_offset) {
1000 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1002 if (tile_x != 0 || tile_y != 0) {
1003 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1004 * destination in a miptree unless you actually setup your renderbuffer
1005 * as a miptree and used the fragile lod/array_index/etc. controls to
1006 * select the image. So, instead, we just make a new single-level
1007 * miptree and render into that.
1009 struct intel_context *intel = intel_context(ctx);
1010 struct intel_texture_image *intel_image =
1011 intel_texture_image(irb->tex_image);
1012 struct intel_mipmap_tree *new_mt;
1013 int width, height, depth;
1015 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1017 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1018 intel_image->base.Base.TexFormat,
1019 intel_image->base.Base.Level,
1020 intel_image->base.Base.Level,
1021 width, height, depth,
1023 0 /* num_samples */,
1024 false /* msaa_is_interleaved */);
1026 intel_miptree_copy_teximage(intel, intel_image, new_mt);
1027 intel_miptree_reference(&irb->mt, intel_image->mt);
1028 intel_renderbuffer_set_draw_offset(irb);
1029 intel_miptree_release(&new_mt);
1035 region = irb->mt->region;
1037 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1038 6 * 4, 32, &brw->wm.surf_offset[unit]);
1040 switch (rb_format) {
1041 case MESA_FORMAT_SARGB8:
1044 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1045 * blend/update as sRGB.
1047 if (ctx->Color.sRGBEnabled)
1048 format = brw_format_for_mesa_format(rb_format);
1050 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1053 format = brw->render_target_format[rb_format];
1054 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1055 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1056 __FUNCTION__, _mesa_get_format_name(rb_format));
1061 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1062 format << BRW_SURFACE_FORMAT_SHIFT);
1065 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1066 region->bo->offset);
1068 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1069 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1071 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1072 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1074 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1076 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1077 /* Note that the low bits of these fields are missing, so
1078 * there's the possibility of getting in trouble.
1080 assert(tile_x % 4 == 0);
1081 assert(tile_y % 2 == 0);
1082 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1083 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1084 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1086 if (intel->gen < 6) {
1088 if (!ctx->Color.ColorLogicOpEnabled &&
1089 (ctx->Color.BlendEnabled & (1 << unit)))
1090 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1092 if (!ctx->Color.ColorMask[unit][0])
1093 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1094 if (!ctx->Color.ColorMask[unit][1])
1095 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1096 if (!ctx->Color.ColorMask[unit][2])
1097 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1099 /* As mentioned above, disable writes to the alpha component when the
1100 * renderbuffer is XRGB.
1102 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1103 !ctx->Color.ColorMask[unit][3]) {
1104 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1108 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1109 brw->wm.surf_offset[unit] + 4,
1111 surf[1] - region->bo->offset,
1112 I915_GEM_DOMAIN_RENDER,
1113 I915_GEM_DOMAIN_RENDER);
1117 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1120 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1122 struct intel_context *intel = &brw->intel;
1123 struct gl_context *ctx = &brw->intel.ctx;
1126 /* _NEW_BUFFERS | _NEW_COLOR */
1127 /* Update surfaces for drawing buffers */
1128 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1129 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1130 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1131 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1133 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1137 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1139 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1142 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1144 .mesa = (_NEW_COLOR |
1146 .brw = BRW_NEW_BATCH,
1149 .emit = brw_update_renderbuffer_surfaces,
1152 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1154 .mesa = _NEW_BUFFERS,
1155 .brw = BRW_NEW_BATCH,
1158 .emit = brw_update_renderbuffer_surfaces,
1162 * Construct SURFACE_STATE objects for enabled textures.
1165 brw_update_texture_surfaces(struct brw_context *brw)
1167 struct gl_context *ctx = &brw->intel.ctx;
1169 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1170 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1171 const GLuint surf = SURF_INDEX_TEXTURE(i);
1174 if (texUnit->_ReallyEnabled) {
1175 brw->intel.vtbl.update_texture_surface(ctx, i);
1177 brw->wm.surf_offset[surf] = 0;
1180 /* For now, just mirror the texture setup to the VS slots. */
1181 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1182 brw->wm.surf_offset[surf];
1185 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1188 const struct brw_tracked_state brw_texture_surfaces = {
1190 .mesa = _NEW_TEXTURE,
1191 .brw = BRW_NEW_BATCH,
1194 .emit = brw_update_texture_surfaces,
1198 * Constructs the binding table for the WM surface state, which maps unit
1199 * numbers to surface state objects.
1202 brw_upload_wm_binding_table(struct brw_context *brw)
1207 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1208 * space for the binding table.
1210 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1211 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1212 32, &brw->wm.bind_bo_offset);
1214 /* BRW_NEW_SURFACES */
1215 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1216 bind[i] = brw->wm.surf_offset[i];
1219 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1222 const struct brw_tracked_state brw_wm_binding_table = {
1225 .brw = (BRW_NEW_BATCH |
1229 .emit = brw_upload_wm_binding_table,
1233 gen4_init_vtable_surface_functions(struct brw_context *brw)
1235 struct intel_context *intel = &brw->intel;
1237 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1238 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1239 intel->vtbl.update_null_renderbuffer_surface =
1240 brw_update_null_renderbuffer_surface;
1241 intel->vtbl.create_constant_surface = brw_create_constant_surface;